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00:00Previously, on The Apprentice...
00:02Your task is to host special events at a famous London attraction.
00:07..Paul took control...
00:09I'm going to be clear now, if you fail to sell the tickets, it's on you lot.
00:12..bossing his sales team...
00:14That's my decision. I know, I'm pissed off.
00:16Be adult about it, it's not hard.
00:18..and at their casino night...
00:20You were sold on the bus.
00:22You were sold on the bus.
00:24You were sold on the bus.
00:26You were sold on the bus.
00:28..and at their casino night...
00:30You were sold on the basis you were getting hot food.
00:32..he saw red.
00:34Everyone's saying that you sold them a ticket and you told them
00:36they were getting hot meals with their tickets.
00:38That's not your business.
00:40On the other team...
00:42My vision for dressing the event is to have kind of a sparkly grotto feeling.
00:45Dylan took centre stage.
00:47I only like the upper part.
00:49I did not like the tail.
00:51..while his sales team...
00:53Ahoy there. ..sank.
00:55Is that of something of interest to you? No, thank you.
00:57..the tide turned...
00:59Goal!
01:01Goal!
01:03..propelling them to a win in the boardroom.
01:05100% customer satisfaction.
01:07Really?
01:09On the losing team...
01:11There are a lot of bad decisions, mate.
01:13..Sofiane passed the buck.
01:15Their first location, that's where you all went and fell apart.
01:17I said fell apart, but you were there.
01:19Emotions ran high.
01:21A lot of people would have crumbled losing week after week,
01:23but I'm still hooked. Just relax.
01:25But Paul lost control...
01:27I put the three salespeople in the sales team and you're criticising me for it.
01:29You're starting to show your aggression again, Paul.
01:31..and became the ninth casualty of the boardroom.
01:35You made a very big error. You're fired.
01:37Now eight remain to fight for the chance to become Lord Sugar's business partner.
01:517am.
01:55For the candidates so far...
01:57..no call.
01:59It's as if we're down to the final eight now.
02:01They're like, it's gone so quick, Dad.
02:03Do you have an idea who the final five's going to be?
02:05I think it's absolutely anyone's game.
02:13Kristen!
02:15It's your blanket.
02:21Do you know what? I was having some horrible nightmares.
02:23I think it's all getting a bit inside, yeah?
02:31Oh, the door's ringing.
02:35Morning. Morning, Karen. Morning, Claude.
02:37Morning. Can you get everyone together and meet us downstairs?
02:39Yes, no problem.
02:43Guys, Karen and Claude are here.
02:45Someone offer them a cup of tea, yeah?
02:49Karen, Claude, would you like a cup of tea or coffee?
02:51No, get down here so we can get on, please.
02:53OK.
03:09Good morning. Good morning.
03:11As you can see, in front of you we've got headsets.
03:13I'd like you to put them on.
03:21Wow.
03:25Oh, wow.
03:27Amazing.
03:29Oh, my God.
03:39It is amazing.
03:43Good morning.
03:45Welcome to the future.
03:47This is my virtual boardroom
03:49and I've brought you here because for the next task
03:51you will be entering the world of virtual reality.
03:55Now, globally, the computer games industry
03:59is worth over £70 billion.
04:03Now, this year, technology firms
04:05are going to be pushing virtual reality,
04:09releasing headsets and games into the mainstream markets.
04:13So for this task, you're going to design
04:15a new virtual reality game.
04:19As important as the game will be
04:21the brand that you create.
04:23To succeed, you're going to have to
04:25push your imagination
04:27and design skills to the maximum.
04:31Now, don't forget, in virtual reality
04:33anything can happen.
04:45Once you've created a playable level of the game,
04:47you will launch it to the public
04:49and leading industry professionals
04:51at the world-famous Entertainment Expo.
04:55The professionals will be reporting back to me.
04:57A word of advice,
04:59make sure your brand
05:01captures the imagination.
05:03So, good luck and I'll see you
05:05in the real boardroom
05:07where at least one of you will be fired.
05:13As you now know,
05:15this task is all about cutting-edge technology.
05:19Sofian and Trishna, your business plans
05:21are in the technology sector.
05:23So, Sofian, you'll be moving over to Titans
05:25and to even up the numbers,
05:27Courtney, move over to Nebula.
05:33All clear?
05:35Yes.
05:37On your way.
05:39Oh!
05:45Worth four billion a year
05:47in the UK alone.
05:49Wow, this is amazing.
05:51It's like destroying you.
05:53Fun video games
05:55are serious business.
05:57Today, the teams must create
05:59a new virtual reality game.
06:03Before pitching tomorrow
06:05at one of the world's largest
06:07culture conventions.
06:09OK, so I think this might be the first ever
06:11meeting I've done in my dressing gown.
06:13I would like to put myself
06:15forward. Obviously, I do know about technology.
06:17Reaching for the top job,
06:19IT recruiter Trishna.
06:21Although my expertise is not virtual
06:23reality or gaming, I used to play
06:25a lot of computer games.
06:27I'd be completely happy and confident in doing that.
06:29Looking forward to having you as PM again, Trishna.
06:31Except this one works out better.
06:33It is going to work out better. It's the winning team.
06:35You're not competing against me this time.
06:37Oh!
06:39On the other team...
06:41I am an illustrator.
06:43I have a lot of experience creating characters.
06:45Drawing on his skills,
06:47art director Dylan.
06:49I have a degree in design, so I can work
06:51on branding. I would like to put myself forward.
06:53I'd definitely put myself
06:55forward. The store I worked at,
06:57we had a massive launch of
06:59one of the top, top brands of virtual reality.
07:01I sold one of the first headsets
07:03in the country.
07:05Maybe if you have
07:07so much experience in selling it...
07:09Not just selling it. I now have this industry
07:11work. I know the virtual reality. I went to
07:13trainings. I know exactly what the market is.
07:15The only experience I have, my 14-year-old son
07:17is actually studying to do computer programming.
07:19But I am 100% to back
07:21this. I'm putting myself forward.
07:23I'm confident that we can actually win this task
07:25if we go... I'm confident.
07:27Yeah? Yeah.
07:29Safian sold a few headsets in a leading
07:31department store, and now he wants to be project manager.
07:33I don't know why the team didn't back me. I'm an illustrator.
07:35I'm into branding and design.
07:37This is a perfect task for me. I could have led this team
07:39to victory. Next door,
07:41focusing on the market.
07:43The majority of people that are playing are males.
07:45The target market is 15 to 34 years
07:47of age. Trishna's team play with
07:49game ideas. I really like
07:51Outer Space. I think this gives you a broad appeal.
07:53You could have a Martian adventure
07:55sort of game where you're racing through each galaxy.
07:57Yeah, that's a good idea.
07:59I can just imagine a little invasion
08:01of these Martians coming
08:03to Earth and they're racing to get to Earth
08:05before another set or something.
08:07I might sound like an idiot, but what do Martians look like?
08:09Well,
08:11we don't know. We've never seen one, but you could just create one,
08:13can't you? So, are you happy
08:15to choose Outer Space as our environment?
08:17Yeah, I'm happy. I think Courtney would be the sub-team
08:19leader for the branding side of things. I know you're very good at that.
08:21Yeah. I'd like to work on the branding as well,
08:23because obviously I've got a branding agency. I'd be completely happy
08:25and confident in doing that. I think it'd be exciting.
08:27Yeah, perfect. OK.
08:31Also searching for a winning formula.
08:33I was kind of thinking a medieval context.
08:35You have to defend the royals.
08:37Sofiane's team.
08:39Obviously, a game of a castle, that game...
08:41It's one idea. No, no, no, it's a great game.
08:43But that game I can play in a normal game console.
08:45I mean, puzzle is what everyone plays.
08:47You're sitting on a train and people are sitting there
08:49going crazy about all these puzzle games.
08:51A simple example
08:53of puzzle would be, we're in the water
08:55swimming around and you're finding
08:57different pieces of different coloured shell
08:59that connect together and create one big shell
09:01and that's that puzzle solved and you move on to the next one.
09:03And I think definitely underwater,
09:05I think it's visually beautiful.
09:07I like that, yeah. Dylan, definitely I want you
09:09on the creating the game team
09:11with Alana.
09:13Which team deals with the character creation and...
09:15That's the branding team, yeah.
09:17Yeah, see, I'm an illustrator and stuff, so I've worked
09:19with creating characters. I have a brand.
09:21Out of everyone here, I have a brand already, which I've created
09:23myself, so she's got a son that
09:25plays loads of games. She knows about what people
09:27want in games. I don't think so, it's
09:29very simple. Dylan and
09:31Alana, you go and create the game
09:33and me and Grainne will go and work on the branding.
09:35You sure? Yeah, 100%.
09:37Clearly, Dylan should be on the
09:39branding side. He lets his imagination run away
09:41with him, but he is creative. But where's he
09:43actually ended up? Not there.
09:4511am. Guys, with regards
09:47to the sub-team, are you absolutely sure
09:49the way they are, that you're happy?
09:51Yeah. Why? Sure, because
09:53I work in branding, I'm a degree in design
09:55and I'm also an illustrator, and part of
09:57the sub-team, as Judy,
09:59is to illustrate a character.
10:01Dylan, listen, stay positive. I'll call you.
10:03I'll call you if you go through that again, yeah? Alright, OK.
10:05No worries.
10:07While half of each team sets
10:09off to make their game... This team
10:11split is crazy. I mean, I feel like
10:13we should be on that team and they should be on this team.
10:15I don't do any gaming at all
10:17and he wants me to create a game.
10:19The rest will come up with characters
10:21and build a brand identity.
10:23Well, I've got a little idea. Obviously
10:25I have, like, a character. I've put Spaceman Sam here
10:27just for reference. But then he could have lost
10:29his pet. His pet could be
10:31something completely random or... Badger.
10:33Oh, my... Yeah.
10:35Could have, like, a big quiff, couldn't it?
10:37Yes. The Cosmic Badger. Cosmic Badger,
10:39like, the fun. Yeah, I love it.
10:41Spaceman Sam and the
10:43Cosmic Badger. I'd
10:45prefer the name, like, Galactic
10:47Sam. What about Galactic Gary?
10:49Galactic Gary.
10:51What are you doing that for?
10:53Are you not?
10:55This is getting weirder
10:57and weirder, isn't it?
11:01Central London.
11:03Essentially, our character is this Atlantean.
11:05He's from Atlantis. Placed in charge
11:07of Sofiane's puzzle game.
11:09So we have pieces of shells
11:11that he has to rescue and they're
11:13falling down in bubbles. Alana
11:15and Dylan. They'll be colour
11:17coordinated and they'll be different
11:19pieces. And our job is to
11:21grab the right coloured pieces
11:23and click them together to make a whole shell.
11:25Who are we targeting this at? Cos if we're
11:27targeting at someone that likes puzzles,
11:29in my opinion, that's not particularly a puzzle.
11:31If we're going with puzzle, it needs to be
11:33a puzzle. Yeah.
11:35But I don't know if it needs to be a traditional
11:37puzzle.
11:39You know? I didn't want to over-egg it,
11:41like, because otherwise it becomes
11:43complicated.
11:45Dylan's always going to think that his
11:47creativity is the right way
11:49because that's what he does for a living.
11:51Every time I suggest something, it's a bit like,
11:53no, cos he's got it in his head already, he knows what he wants.
11:55It's Dylan's creation
11:57today. Instead of bubbles, it could be jellyfish
11:59and if they're alight, you can't touch them.
12:01And they've got the pieces on top of them.
12:03Might be making it a bit more complicated
12:05but I'm not sure how complicated
12:07we should make it. OK.
12:10So they're going to obviously take from, like,
12:12route A to route B. From here and they've got to get here.
12:14So this would be our end planet.
12:16Mission for Francis and Trishna...
12:18We should add a timing element here.
12:20Yeah, I did want to have the timing, so if you run out of fuel...
12:22You die. You die. Yeah.
12:24..turn outer space into virtual reality.
12:27I want it to be complex enough that it feels like
12:29it's exciting and interesting, yeah.
12:31PHONE RINGS
12:33Hi, Jessica. Hi, Trish. Are you all right, Trishna?
12:35Yeah. So my idea would be that
12:37you've lost your pet in space
12:39and you're searching for your lost pet.
12:41And that's the Astro Badger.
12:44OK. OK.
12:46You don't sound too excited, Trishna.
12:48Why is it a badger? Could it be something else?
12:51We want these pets to be, like, random.
12:53Like, if we use a cat or a dog, it won't be as exciting.
12:56When you're designing it, just think really unusual and fun to say.
12:59They want to be able to experience something
13:01they never would be able to experience.
13:03Yeah, fine. Which is why it's in space.
13:05Because it is meant to be that whole, you know, coming out of reality.
13:08OK, good luck, girls.
13:10I had a slight worry from the start that Courtney and Jessica
13:13wouldn't be as focused as they need to be.
13:15I hope they can pull it together with the logo
13:17and the strap line and the character,
13:19because I think me and Frances have done very well on this side
13:22and I expected more from them.
13:24Lunchtime.
13:26At a London costume house...
13:28Oh, Lord.
13:31I look like a rat idiot.
13:33..Granya and Sofyan find themed outfits for tomorrow's launch.
13:37Have you got the tights on?
13:39Yeah. They're too small.
13:41Are they too small on you? They are small, yeah.
13:46Granya, you done?
13:48Yeah. Don't laugh.
13:50No, no, it's fine. Come out.
13:53I've got this vision, and that's the word we're in,
13:56which is under the sea.
13:58And then you've got the seashells and all that,
14:00which is the concept of the puzzle.
14:02I can see Trisha in that, can't you?
14:04Exploring their space theme...
14:06No, I do not like that, Jessica.
14:09I will not look cosmic in that.
14:11..Courtney and Jessica...
14:13I actually like this.
14:15No, it's stupid at all.
14:17It's enough.
14:20Oh, my gosh. I love it.
14:22Does my bum look big in this?
14:24Yeah, it's an improvement.
14:26I feel like me and Courtney work well together.
14:28I like being creative, Courtney likes being creative,
14:30and, like, yeah, it's been... It has been fun, yeah.
14:32Still up in the air, the name of the game.
14:36Badger Quest, Badger Hunt.
14:38Badger Hunt. Badger Hunt sounds like you're culling them.
14:41Lost Badger. Lost Badger in space.
14:43Collectic Gordon. Gordon? Gordon, yeah.
14:47Collectic Gordon. I quite like that.
14:49Gordon's lost his badger.
14:51Yeah, I like it. Gordon's lost his badger.
14:55Coming up with their main character...
14:58Er...
14:59..make-up artist Grania and salesman Sofiane.
15:03Deep diver.
15:08The ocean kid.
15:10Or the seaman, or the...
15:12Just keep it simple, innit?
15:14The aqua kid. Coral kid. Huh?
15:17Cos he's under the water and he's trying to do this puzzle.
15:20You know what a coral is, right? Do you know? Yeah.
15:24Coral is... Under the sea, you've got the coral.
15:28Alana and Dylan, this is their field, this is what they're good at.
15:31I think they could have put another bit of creativity
15:34into the branding part, cos they're experienced in it.
15:37Trying to do, like, a happy, smiley face.
15:40Oh, come on.
15:43Next, what to call their underwater caper.
15:46The main thing is shell.
15:48So it could be, like, shell stash or something, you know?
15:51So, so, shell? Shell stash.
15:53You've got magic shells. What did you say?
15:56Well, there's... Hold on a second. It's all about magic shells.
15:59So maybe you could just call it magic shells.
16:01Magic shells sounds good to me.
16:03If I turned around to a four-year-old and said magic shells,
16:05they'd know what it is.
16:08Hello? Hi.
16:10The name of the game?
16:12Magic Shells.
16:14Wow. Are you serious?
16:16No, seriously, that's the name of the game.
16:19OK, it's a bit literal, but...
16:21Is that changeable or is that set in stone?
16:23No, this is it. Lovely.
16:25You know what? We wanted to make it something catchy,
16:28but also combine what yous are doing in the story.
16:31I don't know if these shells are particularly catchy.
16:35OK, but he's, like, he's not, like, a baby, is he?
16:38No, no, no, no, he's not a baby. He's not a baby.
16:45OK, thanks, guys.
16:47It's a bit like they haven't really thought about it.
16:50They've just gone... Magic Shells.
16:52Magic Shells.
16:54Magic Shells.
16:56Magic Shells.
16:58Magic Shells.
17:00Magic Shells.
17:02They haven't really thought about it. They've just gone...
17:04Magic Shells. Magic Shells.
17:06It's just tragic.
17:08Mid-afternoon.
17:10I imagine the black hole to be a little bit like a tornado.
17:13Trishna and Francis take their space game from Sketchpad...
17:17Then some maybe mini spaceships around the place.
17:20Yeah. ..to Launchpad.
17:22We want it to be as vivid.
17:24So the main things are the badger, the comets,
17:26the planets and the stars,
17:28and the jetpack juices are going to look like a little canister.
17:31So let's do in the time and see what's possible.
17:33All right, perfect. Thank you.
17:35They are thinking about very small details.
17:38Where does the swirly thing go? A bit more space dust.
17:41They actually have to get on and make this game.
17:43They need to be thinking about a lot more things
17:45than just how many little stars go in one small section of the game.
17:49We need to think about how many planets we actually want in the first level.
17:53Yeah. So I was thinking, like, this has got five,
17:55to maybe have, like, eight.
17:58Fathoming out their underwater game...
18:01I think there should be a character that flies round that can attack you.
18:05..Dylan and Alana.
18:07Things that fall from the sky that can attack you.
18:09I do think that should be something that we try and get fit in.
18:12I'd rather a game that functions so...
18:15That's what we're doing. Yeah, I know.
18:17What I'm saying is done is better than perfect, so...
18:21Puzzle games wouldn't be my forte,
18:23but I've always noticed that they're really simple.
18:25So my biggest worry is that we overcomplicate it
18:28or that it's just not fun. We have to keep it simple.
18:31Let's focus on having an actual game
18:33and then we'll worry about the details if we have the luxury of that time.
18:385pm.
18:39Do you just... Thank you, darling.
18:41A central London design agency.
18:45You all right, Trish, now?
18:46So the name of the game is...
18:51Gordon's Lost His Badger.
18:53That's the name of the game?
18:55I don't really like it. Is there any way that you can change it?
18:57Maybe we make the title smaller and the strap line bigger.
19:00All we need to make sure from you is that you send us...
19:02..to the image of the badger and the image of Galactic Gordon.
19:05OK, bye. Catch you later.
19:07I really can't stand the name, honestly.
19:10I'm just livid about it.
19:12I'd love to know who suggested that name.
19:14Well, I think we can take a wild guess.
19:17I had a worry from the start, from today,
19:19when the teams were decided, shall I put them two together?
19:22And they've come up with Gordon's Lost His Badger.
19:24What have they done and have they been focused
19:26and actually been thinking about things seriously?
19:29Because, yes, I'm the project manager,
19:31and, yes, if we lose this task, I'm already in that boardroom,
19:34but at the end of the day, if we lose this task because of that name,
19:37I'm not going anywhere.
19:39On the other team...
19:41So I want the bubbles and the shells to kind of come out of the logo.
19:44If it's in 3D, you know what I mean by 3D.
19:47..Sofiane's Coral Kid comes to life.
19:51It's an infant. It's a kid.
19:53Very cartoony, very strong features.
19:55Big eyes, very cute, smiley face.
19:58In previous tasks, I thought that Gráinne was quite a strong candidate.
20:02She says her piece and she has something to say.
20:05Here, Gráinne's not challenging Sofiane
20:07and she hasn't really contributed too much.
20:09Do you think we should, like, put a helmet on it?
20:12Like, with holes?
20:14It looks good. It's perfect.
20:16He's going to be a black-and-white fun badger,
20:18but he's got this big, rainbow-colourful quiff.
20:20Yeah, like Elvis, or how the Fonz would have it.
20:2230 minutes of design time left.
20:25We need to have the badger's face in a circle,
20:29and then with the flag, leave no badger behind.
20:32Yeah, but also, do you think we need Galactic Gordon, though?
20:35Galactic Gordon is not actually going to be seen in the game,
20:38so that's what I think we should advertise it as.
20:40Yeah.
20:41The game is all about Galactic Gordon
20:44and his quest to find his badger,
20:46but they've decided not to feature the character Galactic Gordon
20:50in any of their branding.
20:52That's a bit like booking a huge Hollywood star for your movie
20:56and not featuring him on your poster to advertise it.
20:59OK, so this is the logo that's been sent over first.
21:02OK.
21:06Is that a badger? What is it?
21:08It looks like an armadillo.
21:10Have you got Galactic Gordon?
21:12This was all that was given to us.
21:14No.
21:15Gordon.
21:16So, they haven't sent you Galactic Gordon?
21:18No, just this.
21:20The branding is, frankly, pathetic.
21:23What planet are they on? He's got a bloody quiff.
21:25The badger's got a quiff. It's just embarrassing.
21:28It's utterly embarrassing.
21:30I don't understand. I've made it clear what we needed off them.
21:33Why have they not done it?
21:34We've got Gordon lost his badger, but no-one knows what Gordon looks like.
21:37Who Gordon is, it doesn't make sense. Where's Gordon?
21:40It's like Gordon's lost, not the bloody badger.
21:43Branding finished.
21:46Designs complete.
21:50Demo levels of both games will be built overnight.
21:589.30am.
22:01Comic-Con.
22:04Celebrating the latest in the world of comics, films and gaming.
22:11First for both teams...
22:13There's the famous badger.
22:15..a chance to check out their games.
22:17Oh! Wow.
22:19For Sofiane, magic shells.
22:22I mean, the helmet...
22:24I don't know if he needed a helmet cos he lives under the water.
22:27He's quite young-looking as well.
22:30The character is a lot more cutesy and less Atlantic hero than I would like.
22:34Sofiane put me on the game development team.
22:37That was a mistake and I think I could have brought a lot more to that.
22:40Going over, Gordon's lost his badger.
22:43I think you were quite clear that we weren't really that happy with the name.
22:46Trishna's team.
22:47We didn't think it was that imaginative,
22:49we didn't think it showed that much vision, but...
22:51I don't think it does. I don't.
22:53I think it's completely random. That's fine, that's fine, but I don't.
22:56And I'm the project manager and I didn't think it showed that.
22:58Because I know you're laughing, but at the end of the day,
23:00if you're a project manager, you didn't feel like you liked it.
23:02If I was a project manager, I'd be trying to motivate my team.
23:05But I've got to tell you what I feel. This is the whole point of this.
23:08If I tell you I love it, I'm lying to you.
23:10And I'm telling you that I don't really like it.
23:12At the end of the day, it's done, we're going to work with it,
23:14we're going to be passionate about it and we're going to make it work.
23:17We're going to need to split into teams of who's doing the pitch.
23:19I'd quite like to do the pitch.
23:21I've already started getting ideas together for the pitch.
23:23And I think I'm quite good at captivating a room.
23:25I want you to pitch, because I've seen you pitch before.
23:27I need to do the pitch.
23:29OK, Jessica wants to pitch, so I think Jessica's better placed than myself.
23:33Jessica was probably the last person I wanted to pitch.
23:35At the same time, Courtney didn't seem like he wanted to do it.
23:38He was kind of pushing it onto Jessica,
23:40but if he doesn't want to do it, what can I do?
23:43You can, you can, you can!
23:45Over, over. Bang, squeeze it.
23:47Testing the water with magic shells, Graña...
23:50So you've got a shell now, try and get the other shapes of it.
23:53..and Alana.
23:54The overall game concept, what were your thoughts?
23:56I thought the game was quite set for someone of a younger age.
24:00What's your feelings on the character?
24:02To me, it personally seems a bit childish.
24:05So who would you say this game is aimed at?
24:07Kids. OK.
24:09Dylan and I thought the concept was going to be more towards all ages.
24:14Actually, in hindsight, you're creating little shells by popping bubbles.
24:18It's a child's game.
24:20But I think, actually, as a child's game, it's very good.
24:24You've got to catch the badger in a certain amount of time frame, OK?
24:28OK.
24:29For Francis and Courtney...
24:31You see, go slowly, slowly, that's the clue, that's the clue.
24:33Go up to the clue slowly.
24:35..a chance to find out if their space game will fly.
24:38Did you understand what you had to do in the game, the purpose?
24:41The badger's a bit strange, like, in space.
24:43I just think I need, like, a bit more instructions.
24:46Did you actually find him, sorry? No.
24:48Oh, you didn't? No.
24:49Did you find any of the clues, or...? No.
24:51It's maybe a little hard to understand the actual gameplay.
24:55As this is a demo, maybe some more information
24:58to guide you through that first level.
25:00It could be a little clearer.
25:04Mid-morning...
25:05There you go, mate, put the mask on.
25:07..going undercover...
25:09The Coral Kid!
25:11Hey!
25:12..Dylan and Sofiane...
25:14Keep your mask on, they'll see you.
25:16Go up to the clue slowly.
25:18Oh, you went past it!
25:20Tiptoe, tiptoe.
25:22Turn round and you can see the clue.
25:24Gordon's lost his badger?
25:26Gordon's lost his badger. It's so random.
25:29Go right, the badger's to the right.
25:31Give you a good hint here.
25:33So, I'm not worried, really.
25:35It looks terrible, doesn't it?
25:37I mean, who wants to be a badger?
25:39Let's go.
25:42Lunchtime...
25:44..for Jessica and Trishna.
25:46Try and tie in the fact that the player is Galactic Gordon.
25:49Obviously, we don't have a picture of Galactic Gordon.
25:52A chance to perfect their pitch.
25:54Then I'll go through everything about the game,
25:57the player actions, the grab, the hit,
25:59talk all through that without getting to the start,
26:02how we've come up with that sort of world in that sense.
26:05Trishna remembers facts and figures to the nth degree,
26:08but actually what's really important about a pitch is personality.
26:12It's having a bit of charisma,
26:14and it may well be lucky that she's bought Jessica.
26:16She certainly has a personality.
26:18I want Astro Badger to be an adventurer
26:20and he wants to find the big golden star and visit the planets,
26:23and then Galactic Gordon has to go and find him
26:25as his pet and then kind of bring him back.
26:27Fine, I actually quite like that. Yeah.
26:29On the other team...
26:31I'm opening the pitch, so I'll grab the audience,
26:33I'll talk about VR, I'll talk about our game, the name.
26:36Sofiane sets out a clear running order.
26:38I'll pass it on to Dylan.
26:40Dylan's going to go into, like, the story behind the kid, the character.
26:43Alana, I felt like you should be on the VR kit.
26:46I wanted Grania explaining what Alana's doing while she's playing.
26:50Would it not make more sense if I was sort of talking about it
26:53as I was doing it? Is that what you want?
26:55Not really, no. You just want me to just be in there?
26:58Yeah, just literally demonstrate the game.
27:00I mean, I helped create this game yesterday
27:02and I feel like I would like to be a little bit more involved.
27:05OK. I will demonstrate the game for you.
27:07Brilliant. So I'll leave it to you, but I don't want it to be, like,
27:10a chaotic where you end up falling down.
27:12No, it's never happened like that at all.
27:14Just work on that. Are you happy with that? Yeah.
27:18Mid-afternoon.
27:21Both teams will present their new games
27:25to an audience made up of experts and enthusiasts.
27:33First up, Gordon's lost his badger.
27:36How's everybody enjoying the expo today?
27:39CHEERING
27:41CHEERING
27:49OK.
27:53A 20-year-old female described...
27:55Oh, I've got a squeak in my throat, sorry.
28:02A 20-year-old female described the game as family-friendly.
28:07We wanted...
28:11We wanted to design a game that stands out
28:14from the 200 virtual reality games that are currently on the market.
28:18And I think it's safe to say, with a name, Gordon's lost his badger
28:22was certainly going to be memorable and create consumer curiosity.
28:27A long time ago in a cosmic land,
28:30there lived an astro badger and an adventure he'd planned.
28:34The mission had started, the journey began.
28:37Galactic Gordon was set with an astro badger plan.
28:41Leave no badger behind.
28:44CHEERING
28:49The grabbing and hitting complete our two-player actions.
28:56Twinkling stars, debris, asteroids, comets, planets and jet juice
29:02are the main visual aspects of the game.
29:05Comets will attack the spaceship.
29:07Boost jet juice cylinders are available for Gordon to grab.
29:11We really hope you've enjoyed Gordon's Lost His Badger
29:14and we welcome any questions from our experts.
29:17APPLAUSE
29:20I like the lead character you have there a lot,
29:23but it's just interesting he's not the player's character.
29:26The player will be Galactic Gordon,
29:29but the main character for us is definitely Astro Badger.
29:32The badger is the key character in this game.
29:34The aim is definitely to, at the end, find Astro Badger.
29:37I'm interested in the title, Gordon's Lost His Badger.
29:40It doesn't sound so much as a game or a cry for help.
29:45We quite like the idea of having something a bit random and obscure
29:49that would help you stand out within the market
29:51and it's certainly not forgettable.
29:53Thank you so much for listening to us today.
29:55APPLAUSE
29:58Oh!
30:00Hang on, Krishna. Do you like the badger now?
30:02Yeah, I do. I do.
30:06Next...
30:09..Sink or Swim for Magic Shells.
30:13We chose the ocean because the ocean is a place
30:17that is the most immersive in the universe.
30:20I'm going to invite my colleague, Grunia,
30:22to play the demonstration and show you how this works.
30:27Can we do that now? Yep.
30:31I've got to take my shoes off.
30:33I don't want to fall.
30:36What's going on? Oh, God.
30:38Right. Yeah? Oh.
30:40OK, everybody, so, Grunia's just...
30:43Oh, sorry.
30:45Sorry.
30:47OK, so, Grunia is Coral Kid
30:50and she's going to get as many puzzle pieces as she can.
30:53You have to collect three pieces of each individual shell.
30:57Oh, God. Oh!
30:59So, Grunia got the... Come on, Grunia.
31:01I'm trying, I'm trying!
31:02Once you've collected three correct pieces of the shell,
31:05you'll create a whole shell which will go into your sack.
31:08Grunia, try and find a... Yeah, I'm trying.
31:10..try and find a... I'm trying to get the mitt.
31:12Go on, Grunia, come on.
31:16OK, so, thank you, guys, for watching.
31:18I'm going to hand you over to Dylan. Thank you.
31:21Many magical artefacts have been stolen,
31:24including these magical shells.
31:26So, our character, Coral Kid, is on a mission
31:29to get these shells back.
31:31This is our first adventure and our beginning level,
31:34so this game is quite simplistic.
31:36That's it, and I'll hand you back to Alana.
31:39No. Oh, sorry, back to Safian.
31:41Yeah, thank you very much,
31:43and I welcome any questions you guys might have.
31:45On the one hand, I see a very likeable character in the Coral Kid,
31:49but I also see magic shells,
31:51which sounded almost like hallucinogenic drugs or something.
31:55Who is this really targeted at?
31:59Very interesting question.
32:01I think, so, this game is targeted at...
32:05It's targeted at children, but it's mainly targeted at families.
32:09It's targeted at, you know, you get your family round together.
32:12It's a fun, family, everyone-round-together game
32:15that all the family can enjoy.
32:17I'm David from PlayStation.
32:18I'd like to say, obviously, loads of the guys here
32:20are, like, wearing amazing costumes.
32:22Do you think, in a year's time,
32:23you'll see people dressed up as the Coral Kid?
32:25Absolutely.
32:26It is very distinguished, it's very unique.
32:29We had this little lad come up today, 11 years old,
32:32and he was going to actually create a comic book for us.
32:35So, watch this face, guys,
32:36there's going to be a Coral Kid comic book coming your way soon.
32:39Thank you very much. Thank you.
32:42I know it went kind of a little bit messy than we structured it originally.
32:45Yeah, cos I was confused with the story.
32:47Yeah, I know, I started talking, then I kind of...
32:49But I think they bought into the concept, they really like the game.
32:54Pitch is over.
32:57While the audience vote...
33:00..and the experts give their feedback...
33:02The character design is a bit confusing.
33:04For me, it was, frankly, a little predictable and not hugely creative.
33:08..there's nothing more the teams can do.
33:11We had a plan going into this pitch.
33:13We discussed clearly the order of the way things were going to go.
33:16Safian just went off and did his own thing.
33:18That kind of threw us off and it looked unprofessional.
33:21It was not ideal.
33:25I chose Courtney as my sub-team leader yesterday,
33:27and the key reason I'd done that is cos I've seen his graphic design skills,
33:30I've seen his branding skills,
33:31and I really wanted him to show that passion in the pitch,
33:34so I really hope we win this task,
33:36cos if we don't, then he will have a lot to answer for.
33:38..tonight, votes will be counted.
33:42Tomorrow, the results play out in the boardroom.
33:54You can go to the boardroom now.
34:07So, I've got to be the first to admit, I'm not a gamer.
34:11What I do understand is that this is massive business.
34:15We'll start off with Nebula.
34:17Trishna, you became the project manager, yeah?
34:20That's correct, yeah.
34:21My business plan is based around technology.
34:24I felt I was the best person to put myself forward.
34:26All right, tell me why you chose Nebula.
34:28Well, it's a great company.
34:30It's a great company.
34:31It's a great company.
34:32It's a great company.
34:33I felt I was the best person to put myself forward.
34:35All right, tell me what happened then.
34:37Creating the game was myself and Francis with the developers,
34:40and the sub-team went off to do the branding side.
34:42Yeah, Gordon's lost his badger.
34:44That's basically the game?
34:45So, the user plays the game as Galactic Gordon,
34:48and they go and try and find Astro Badger.
34:51That's him? Yeah.
34:53You're not exactly Van Gogh, are you?
34:55We want him to be an Astro Badger,
34:57so Jessica had the idea of the quiff,
34:59and I went to put the rainbow in that.
35:01I wasn't too happy with the name.
35:02I felt like it did lack a little bit of creativity.
35:04I mean, the whole concept was the badgers got lost in space.
35:07Yeah. What else can you say?
35:08It could have been, like, Gordon's badger quest
35:10or something like that.
35:11Not that it makes any bloody sense whatsoever,
35:13why a badger would be in space anyway.
35:15That's why the idea is quite an unusual idea,
35:17and we wanted it to be quite humorous when you were playing.
35:20The experts did think it was rather unusual
35:22that Galactic Gordon, the main character,
35:24didn't appear on the branding.
35:26But obviously, as you're playing a virtual reality game,
35:28you're not actually really seeing the character of who you are,
35:31you're actually trying to focus the character
35:33on who we're trying to find, Astro Badger.
35:35We've got the game here.
35:37One of you can play it.
35:39And she is Gordon, right?
35:41She's Gordon, yeah, so she's in that spaceship.
35:43And as you're navigating through that,
35:45you'll have comets that are coming at you.
35:47So she's found a clue which has directed her to a brown planet.
35:50She's got to smash through those comets.
35:52She's got 20 seconds to find the badger.
35:54She found him. She found the badger.
35:56Frances, I think you'd better take it off before you get seasick.
35:59Maybe I'm a little bit old.
36:01One of the things that you'd hope to see in the game is the badger.
36:06The badger wasn't there. He did? Yeah.
36:08But he's very small, isn't he? He is quite small.
36:10And the experts did say there wasn't enough badger. Right.
36:13OK, day two now.
36:15Me and Jessica did the pitch.
36:17Frances was demoing the game and Jessica was Astro Badger.
36:20And Courtney, what about you?
36:22Originally, Trishna asked me to do the pitch.
36:25However, Jessica, I thought she was better suited to...
36:28So you kind of, like, stepped back a little bit from it.
36:31You look terrified.
36:32I've given speeches at my old university in front of...
36:35Courtney's lost his badger.
36:37This might be a sequel to Courtney's Lost His Marbles, for example.
36:40I completely disagree with that logic.
36:42I thought you looked terrified on stage.
36:44And it was a great shame because you were Galactic Gordon,
36:47so you should have played the game,
36:49which would have overcome some of the criticism
36:51about why Gordon wasn't in the branding.
36:53OK, sure.
36:54Jessica, did you manage to control yourself?
36:57Or was you like your usual gyroscope bunny?
36:59Jessica Rabbit, for example.
37:01Not quite.
37:02For the first sort of five seconds, I did get a little flustered,
37:05but I felt I delivered the pitch with confidence
37:07and when the question and answers came, I believe I answered them well.
37:10I have to say, when I asked the experts afterwards,
37:12they thought you were really engaging
37:14and you impressed the most of everyone on the pitch.
37:18Now then, let's get over to Titans.
37:20And, Sophia, you became the project manager.
37:23Yeah, that's correct.
37:24I felt like I was the right person to lead the team,
37:26but I've got Dylan, who is very, very creative.
37:28He's a genius in terms of, you know, imaginary worlds
37:30and coming up with ideas.
37:32I am an illustrator, so I have a lot of experience in this area.
37:35Good ally that you had there then, right?
37:37Yep.
37:38And I wanted Dylan and Alina to build the game.
37:41This is your product here, right?
37:43That's correct.
37:44This is it, Magic Shells and the Genius Coral Kid.
37:48Dylan came up with the idea of what the game was going to be.
37:51Grainne came up with Magic Shells, very simple.
37:53It was about Magical Shells, collecting them and putting them together.
37:56So I just wanted to make it, you know, exactly what it says on the tin.
37:59I don't want to sound rude here, Sophia.
38:01I'm trying to establish what you actually did then.
38:03I came up with the name of the Coral Kid, so that was my idea.
38:09Do you think that Kid was a bit dangerous,
38:11in the sense that this might have been a game for a kid
38:15rather than the target market?
38:17Well, who is the target market?
38:19Between 15 and 34.
38:20But, I mean, a 15-year-old doesn't really want to play a game
38:23made for a kid of five or six.
38:26But anyway, who's going to play the game for me here then?
38:28OK, let's go.
38:29Go for it, Alina.
38:32These are the hands of the character,
38:34and we have to squeeze the bubbles and get fragments of the shell.
38:37This is our first fragment, so now we have to focus on the orange shell.
38:40I actually do need to move. I can't do it in one place.
38:43It's quite an active game.
38:44That's a bad guy, and he says,
38:46Ouch! Ouch!
38:50All right, I think I've got it. Take this mask off now.
38:53OK, lovely.
38:54OK, so, on day two,
38:56you're now in an auditorium in front of 300 people
39:00and seven industry experts sitting in the front row.
39:03So you needed to kind of lay out the proposition to your audience.
39:08According to Claude, that was clear as mud.
39:11The idea was that Sophie, I'm going to introduce,
39:13I would talk about the character and story
39:15and who would then explain the game.
39:17What happened is I started and actually opened the game,
39:19which was my mistake.
39:20So you played the game and no-one knows what the game is about.
39:23I had to sort of come in and fill in the blank.
39:26As I said, it was my mistake that I actually opened the game.
39:29OK, so, good project manager?
39:35I see.
39:36I think we made a really good game.
39:38I really like the game.
39:39I am so grateful to have the opportunity
39:41to develop an actual VR game.
39:43That was amazing.
39:44Right.
39:45Let's find out how we got on, yeah?
39:49The experts, out of the seven,
39:52five of them said that with a bit of improvement
39:55they would invest in Nebula's game.
40:00As far as Titan was concerned,
40:02all seven of them said they're not interested at all.
40:07Zero.
40:10And then we go to the public vote.
40:13It's a landslide victory.
40:19Nebula, you got 222 votes out of 300.
40:29So, you've been getting creative with all this VR stuff,
40:33so for your treat, we're going to go for the Chambers of Flavour.
40:38It's a top-secret immersive dining experience
40:41that you won't forget.
40:42So, very well done, and I'll see you back here on the next task.
41:00All right, go away, and I'll see you soon
41:03and we'll discuss it a bit further.
41:06Unlike your games, you don't have five lives
41:09and for at least one of you today, it's going to be game over.
41:21Are you hungry? Yes!
41:23Wow!
41:25Might I say what a pleasure it is to have you all at our table once more.
41:28This tastes like Astro-Badger, doesn't it?
41:30The brand was stronger than the product.
41:33I don't have a clue what Trishnet and Francis were doing on the game side,
41:36but from the feedback we had, the game could have been better.
41:40What? This is genuinely like a plane.
41:42Doors to manual, cross chair. Thank you.
41:44Where's the eject button?
41:46To win as project manager, the feeling's just unreal.
41:49It was everything I wanted to do, I did, I went with my gut,
41:52I went with all the decisions I wanted to do, and I won.
41:55Get Moiselle over to the head!
41:57SHE SCREAMS
41:59Scurvy swine still!
42:01It's quite frustrating, Trishnet was against what we'd done,
42:04but seems to now be taking the credit for it.
42:06It just feels a little strange how someone can be so far one way
42:09and then so pleased the other.
42:11Moment, you squatter!
42:13CHEERING
42:16Cheers!
42:23I think it was obvious that we lost our way on the pitch.
42:26I think the game was great.
42:28The problem was we didn't sell it to the audience.
42:30I don't think that's the key reason why the whole room didn't buy into it.
42:33The actual game itself plays a part.
42:35Dylan is very, very creative, he lives in this imaginary world,
42:38and that's the reason I put him in building the game.
42:41But our game was very, very simple and basic.
42:43We ended up with a kids' game, basically.
42:45But that was both sides, that was from our side and from your side.
42:49We made our world more colourful
42:51after you guys told us that this guy was a little kid, so...
42:55Alan and Dylan are trying to say that the character's childish.
42:58The whole round game's childish.
43:00They can't blame it all on the character.
43:02They designed the concept and that's what we went with.
43:05Just be aware that when you called me,
43:07you told me the character was an infant.
43:09They created a character that wasn't edgy, that wasn't zippy,
43:12that wasn't dynamic, it was just this infantile character
43:15and this crap name, and that's why we failed this task.
43:19PHONE RINGS
43:29Could you send the candidates in, please?
43:32Lord Sugar will see you now.
43:35EERIE MUSIC
43:47Now, the feedback says this is a kids' game
43:50and the kids' game is the smallest market in virtual reality gaming.
43:54The starting point was the Coral Kid.
43:57I thought of a kid, like an infant, a child.
44:00We had to get on with it and I had to draw this character
44:03and by the end of it, we ended up with this, obviously because...
44:06Can we talk about, like, as if it's your last resort?
44:09This character was a dynamic hero.
44:11This was the dynamic hero?
44:13No, that was in my mind and that was the world I was creating.
44:16When I spoke to the PM team,
44:18they relayed to me that they wanted, quote, an infant.
44:21I started drawing this character.
44:23I wanted it to be cheeky but I'm not great at drawing
44:25so I ended up with this kid.
44:27You had access to a world-class designer.
44:29You could have done anything. Yeah.
44:31To you, Super Mario would be better known as Fat Plumber.
44:34I mean, you've got... There's no imagination here. I don't get it.
44:37As an illustrator, there was an illustration of a character required
44:40and I thought I could be more helpful on the branding and design team.
44:43Looking at the other team's game,
44:45I think our game sort of didn't have too much creativity in it.
44:48It's just you're standing in one place.
44:50The experts didn't like the brand and they said it had limited appeal
44:54and that's what makes people buy into the game.
44:56After a whole day's work, you came up with a brainwave of magic shells.
45:00I decided on the name, obviously,
45:02because the theme of the game was magic shells,
45:04so that's what we went with.
45:06Crania, honestly, hand on heart, what do you make of this logo?
45:09You were part and parcel of this.
45:11Yeah, I know. Hand on heart, yes, it's very simple
45:14but I don't think there was any other ideas coming.
45:17It wasn't dynamic enough for what I was hoping at all.
45:21The thing is, I'm hearing all this now
45:23but I don't think any of you just gave anything during the actual task.
45:26You kind of agreed with everything we went along with.
45:29We said on the phone it's not very imaginative
45:32but would you have rather us done had a go at you?
45:35Obviously it was too late.
45:37You're coming up with all these... It sounds like excuses
45:40but you should have bought this into the actual...
45:42When we were doing this, you should have...
45:44We did question the name but unfortunately you said we were stuck with it.
45:49The experts were also critical of the actual game itself,
45:53that it was not very exciting.
45:55When I came up with that puzzle idea, no-one else gave any other ideas.
45:58But I do think that the magic shells
46:01didn't tie into the game that we were trying to create.
46:04I can't say that when you give me a brief of 15 shells underwater in bubbles.
46:08No, that wasn't the complete brief.
46:10The brief was that it was an underwater puzzle game
46:13and I think combined it just didn't quite...
46:16I can't listen to both of you at the same time. I don't know about Lord Sugar.
46:19I think combined it just didn't quite add up to the game
46:22that we were trying to create.
46:24I don't know much about this virtual reality stuff
46:27but what I saw there, the exploiting of the virtual reality side of it,
46:30didn't come across to me.
46:32I wanted to have jellyfish coming from the top of the sea
46:35so that if they landed on you, you'd get stung
46:38and I wanted to have things coming towards you as well so it would be more...
46:41You were on a team that created the game.
46:43I really was pushing to have them.
46:45Why are you telling me now after the event?
46:47What did you do, stand in the corner and whisper?
46:49Sofiane was very adamant that,
46:51Dylan, you're a creative person
46:53and I think he almost forgot that I was even there.
46:56No, no, the reason I put you there...
46:58No, let me explain. Let me say what I'm trying to say.
47:00Let me say what I'm trying to say.
47:02So I think Dylan took it upon himself that everything had to be his idea
47:06and I was coming up with a few things.
47:08That's not true.
47:09No, I don't mean that in a bad way.
47:11I'm very supportive of you.
47:13Unfortunately, we had to prioritise the actual gameplay.
47:16I think the game is very creative. I do stand by it.
47:19Well, seven experts, then.
47:22Day two now. Let's talk about the pitch.
47:25And you had actually rehearsed exactly who was going to do what, right?
47:29Yes. Is that right?
47:31I rehearsed the story element and the characters.
47:33But then we didn't do it.
47:35Sofiane, you know, bad enough you go against
47:37some project manager's instructions,
47:39you've gone against your own instructions here.
47:41Yeah, I had... I lost the order of the thing we was doing.
47:44There were no big orders, only three or four things.
47:46But what happened, when we reunited with the girls,
47:48we added the girls' input.
47:50So it was kind of last-minute adjustments.
47:52Sofiane, Sofiane, that's not accurate at all.
47:54I mean, he did actually deliver his part of the pitch.
47:57Yeah, but after the horse had bolted...
47:59My concern was that to start talking over all of us at once
48:02was going to look even more...
48:04But when you see a car crash about to happen,
48:06you can find a diplomatic way of just coughing loud
48:09and then grabbing the mic and taking over.
48:12Hindsight's an amazing thing. Too polite.
48:14Yeah, I should have... You were frozen. You were frozen.
48:17OK, so, Sofiane,
48:19which two people are you bringing back into this boardroom?
48:25Two people I'm bringing back is...
48:31Come on, I haven't got all night.
48:37Dylan. Yep.
48:39And...
48:47And Gronio.
48:48Yeah, you took long enough. I mean, you know,
48:50I thought I was watching you.
48:53Alana, go back to the house.
48:55Thank you. Good luck, everyone.
49:01You three step outside
49:03and I'm going to have a chat with Karen and Claude,
49:05and at least one of you is going to be fired.
49:09Sofiane tends to disregard authority.
49:12In this particular case, he disregarded his own authority.
49:15He thinks he's better than he is.
49:18Dylan's spoken so much about how he's a great, creative person.
49:22If you say it enough, you kind of believe it.
49:26He was running away with his own idea.
49:28He was running away with his own idea.
49:30He was running away with his own idea.
49:32He was running away with his own idea.
49:34He was running away with his own idea.
49:36He was running away with his own idea without thinking,
49:39how am I going to get a public to really buy into this?
49:44Gronio, living around Sofiane for nine weeks,
49:47she must know she'd be wasting her time arguing with him.
49:50But when you see something going very wrong, you've got to step in.
49:53You've got to say, that's not good enough.
49:55This appeals to a four-year-old, not a 24-year-old.
49:59PHONE RINGS
50:01Yes, Lord Sugar? Can you send the three of them in, please?
50:04Lord Sugar will see you now.
50:18Sofiane, why have you brought Gronio back into this boardroom?
50:22The reason you're sitting here, Gronio,
50:24cos it's the first time I've worked with you,
50:26but you just sat there watching me doing everything.
50:28Sofiane, that is... Do you understand?
50:30I gave as much input as I could to this character.
50:32I asked you, can you draw? You're a make-up artist. You drew.
50:35But you came up with a name, Magic Shells, that's about it.
50:38Why are you saying this now, when on the day you were happy with my input?
50:41You were grateful for my input on the day.
50:43I kept coming up with hundreds of ideas.
50:45What did you bring Dylan back in for?
50:47It's mainly because I think you got lost in your world of imagination.
50:50I don't think there were any other...
50:52The game was very, very basic.
50:54There weren't any other ideas brought to the table
50:56other than the ideas that I presented.
50:58The game wasn't good enough. The experts didn't buy into it at all.
51:01I mean, I take on the critique that it isn't complex enough.
51:04If I was in your shoes, I'd probably have done a better game.
51:07Hang on a second. I was a creative genius 30 minutes ago,
51:10and now I'm the reason the task has failed.
51:12You are very creative. I'm talking about the actual task.
51:15I spent my whole life trying to be a creative designer.
51:18I came from not much. I had to leave a small town,
51:20I had to go to the big city and make it on my own.
51:23People talk about women having equality in the workplace.
51:25As a gay man, I came across a lot of adversary.
51:28I tried my best to make a career for myself.
51:30It didn't come easy to me at all.
51:32That's nice and commendable, and I understand what you're saying.
51:35But he also just came over with £180 in his pocket 13 years ago...
51:39And I'm not disrespecting that at all.
51:41..and taught himself how to speak English.
51:43But I want you to know that...
51:45She's a mother also that's got her own business.
51:47I am a businessman. I work for someone.
51:50I turn over £2 million, and that's a lot for what I do.
51:54And I've got an amazing business plan.
51:56Who should get fired?
51:58Who should get fired? Definitely not me.
52:02Based on this task, I'll say Dylan.
52:06Based on the whole performance...
52:08I don't know a lot about you, granny, I'll probably say granny.
52:11You can't say that. You can't say it based on the whole task.
52:14Who should be fired then, Dylan?
52:16Safian. Absolutely.
52:18Listen.
52:20I don't think there's anything more to be gained in talking to you,
52:23so I'm going to summarise this the way I see it.
52:26So, look, Safian...
52:30..so many people tell me that you've got no regard for their ideas,
52:35you do your own thing.
52:37And I can't deal with people like that,
52:40as far as I'm concerned, in business.
52:43Granny, on this particular task, I do not know what you did at all.
52:48And I just think that you took the opportunity to sit back.
52:51I'm sure in the last nine weeks, you know,
52:53I've never ever took a back seat in anything.
52:55How many tasks have you won?
52:57Three.
52:59I know that's not good.
53:01Dylan, you've been labelled the creative person,
53:05but at the end of the day, this wasn't creative.
53:09You know what? Soft disregards, instructions,
53:12but you're exactly the same, I think.
53:14I think once you get something in your head,
53:16you're not going to listen to anybody.
53:18I guess, in hindsight, if I could change the game,
53:20I would have put the bubbles to rest.
53:22Well, if this is not a case of hindsight,
53:24then how do you do this again? How do you rethought it again?
53:27And whilst you are a very, very, very nice person, Dylan,
53:32I don't think you have the potential of being my business partner.
53:36And so it is with regret that you're fired.
53:39Thank you, Lord Shogun. Thank you, Karen and Claude.
53:43It's getting very, very close to the end now.
53:51Sofiane, you go on your own, you do your own thing.
53:56I'm finding it difficult to believe
53:59that you are a potential winner.
54:02I'm not going to say that.
54:04I'm not going to say that.
54:06I'm not going to say that.
54:08It's difficult to believe that you are a potential winner.
54:13Sofiane, you're fired.
54:15Thank you, Lord Shogun. Thanks, Claude. Thanks, Karen.
54:27Corania...
54:30..go back to the house, OK? Thank you.
54:38I'm still shocked I got fired. There's still a lot of dead wood, but I'm still going to
54:58achieve my dream and build my empire.
55:02I am extremely creative. Lord Sugar didn't see that because I'm dealing with a bunch
55:06of monkeys on a task. The plan is to get back to Dublin, get a spray tan and conquer the
55:12magazine world.
55:15My money would be on Safian going, but he was putting a lot of the blame on Dylan as
55:19well I think.
55:20If Dylan goes, I will be absolutely gutted.
55:23It was obvious that the game wasn't quite right and the game idea came from Dylan.
55:28Dylan and Gráinne are coming back.
55:31Dylan's back. Dylan's coming back. No, he is, he is.
55:39They're gone.
55:40No, he is. Dylan's coming back.
55:41They're not here.
55:42Just you.
55:43Oh, my God.
55:44Is he even going to come back?
55:48It was horrific. It literally is dog-eat-dog in there. Dylan fought his side, really, really
55:53did, but he's gone.
55:57Lord Sugar's now looking at a potential business partner.
56:00There's only six of us left. There's only going to be one winner.
56:04Last man standing.
56:07Yeah.
56:09Now six candidates.