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00:00Fashion check, please.
00:03I'm a country girl.
00:06Oh, that's nice.
00:10Country girl.
00:11It's like autumn and winter.
00:13That's right.
00:14That's right.
00:15So I saw the costume and I wanted to look like a country girl.
00:20So I asked them to make my hair look like a country girl.
00:24That's funny.
00:25That's cute.
00:27It's not a braid. It's like a bun.
00:31I look like I'm in the forest.
00:33You're a forest girl.
00:34I'm a forest girl.
00:35I'm a spring lover.
00:36I'm a spring lover.
00:39This is me.
00:41Why are you a spring lover?
00:43The color is a little softer.
00:45Oh, that's right.
00:46I'm always a little cool.
00:48The material is a little denim.
00:53That's right.
00:54It's not too knit.
00:56That's cute.
00:57I'm a spring lover.
00:59There's a slit in the skirt.
01:01That's right.
01:03It's cute.
01:04There's a lot of logos in it.
01:06There's a lot of logos in it.
01:07I was carrying a lot of logos.
01:10It's a lot of pressure.
01:12It's amazing.
01:14I'm a spring lover, too.
01:16As you can see, there are a lot of flowers scattered around.
01:20The important thing is the hair accessories here.
01:25I got a lot of ribbons and sparkles.
01:29I made it look like a princess.
01:34A spring lover?
01:35Yes.
01:36I like princesses.
01:38I like them so much that I want to be a princess whenever I want.
01:43I got it done today.
01:46It's cute.
03:46The graphics, sound, and story are all really good.
03:52What kind of game is it?
03:54When you think you're in a family restaurant, you're in a different family restaurant.
04:02And you have to escape from there.
04:05Escape game.
04:06That's what it's like.
04:08I'm not good at explaining.
04:10Not at all.
04:11I didn't really understand at first.
04:14I thought you were in a family restaurant, but you're not.
04:17But the sound is really good.
04:20I want to listen to it with the sound.
04:22How did you find out about this?
04:25I found out about this through X.
04:28It's been popular on YouTube and other platforms.
04:33This is Unity.
04:35Unity.
04:36Unity.
04:37Unity.
04:38Unity.
04:39Unity.
04:41Shoma's favorite indie game, Family Restaurant.
04:46What kind of game is it?
04:48Let's play.
04:53Doesn't it sound a little like a radio wave?
04:55That's right.
04:58I think so.
05:03It's kind of sad.
05:05Why did you do it?
05:06What is it?
05:09What is it?
05:10The moon.
05:11The moon is rising.
05:20It's a great way to start.
05:22It's dramatic.
05:27It's fashionable.
05:28It's a great way to start.
05:32Can I open the door?
05:33Can I open the door?
05:36It's sweet.
05:42What's going on?
05:43It's hard.
05:50Just in case.
05:52That's right.
05:55Please.
05:57Did you come to study?
05:59This is not a deep game, but a simple and interesting game.
06:03That's right.
06:04The text is good and the sound is good.
06:09The painting is good, too.
06:12That's right.
06:13Is it like this?
06:16Why didn't I notice it?
06:18Because you were studying.
06:20What is this?
06:21There is no staff.
06:24It's for taking care of people.
06:25This?
06:26It doesn't open.
06:30Oh.
06:32Is this a bathroom?
06:36There is a topic, so we talk about it.
06:41Who are you?
06:43I'm Senezu.
06:46You can't sleep?
06:47You can't sleep?
06:52It takes a lot of time to clear the game.
06:55It takes a lot of time to clear the game.
06:56It takes a lot of time to clear the game.
06:57I went to the bathroom little by little before going to bed.
07:03How long did it take?
07:07Two or three hours?
07:09That short?
07:14If you go back, there are other characters.
07:17Are there?
07:20I haven't been here.
07:21I haven't been here.
07:23Heart again.
07:27Does it keep changing?
07:28Yes.
07:29You get the topic in the text,
07:32talk to people,
07:34and the story progresses.
07:36You remember it.
07:39It's like a radio.
07:41You get hints and do things by yourself.
07:50This person developed the game for the first time.
07:52He developed it in three months.
07:54That's amazing.
07:56Other people transplanted it to Unity
08:00and sold it on Switch.
08:04Did you do complicated programming?
08:10I think I made it from what I could do.
08:16Personally, I think I can make it because it's this person.
08:21That's what I think.
08:24Did you know him, Teito?
08:27It's my first time.
08:28How was it?
08:30I really liked the sense of design and music
08:35as if you were entering the world.
08:41I like this kind of game.
08:42Really?
08:44I like to think.
08:47I'm glad it's your favorite.
08:52I play this game, too.
08:54I like the atmosphere, story, and characters.
08:58Rather than the game system,
09:01I like the atmosphere, world, and story.
09:05I think that's what's strong.
09:08Is that kind of game popular these days?
09:12I think so.
09:14Programming is a new idea.
09:17In indie games, it's not about programming.
09:23It's about story, ideas, and fun.
09:27It's simple, but deep.
09:30That's what I think.
09:35What do you think, Shoma?
09:39Even if I don't program a lot,
09:42I can make the experience of the game with the game engine.
09:48I think that's what makes the game interesting.
09:58I also do programming,
10:01but I don't write codes now.
10:04I spend the most time thinking about the design of the stage.
10:08I see.
10:10I think people make RPGs based on their experiences.
10:22I think it's important to mix that with the world.
10:32In addition,
10:33there are many indie games in the world.
10:37If you make a game in a small studio,
10:44there are famous games like Hades,
10:49or a famous puzzle game called Barber is You.
10:52I think you can't make it if you don't program well.
10:56If you make a new system,
10:59for example, in the form of a new RPG,
11:03if you can program it, you can build it yourself.
11:09I think that's the strength of the person who can do it.
11:14I think you can't make it if you don't program well.
11:19I've been waiting for this.
11:22I've been waiting for this.
11:24It's a little different,
11:27but are 3D scans used in indie games?
11:32I don't know about 3D scans,
11:35but there are games that use motion capture.
11:39For example, there is a game called Goat Simulator.
11:44The development video is interesting.
11:46The developer has a single motion capture system.
11:54He uses a small motion capture system in his seat
11:58and imitates a goat.
12:00He imitates the movement of a goat and captures it.
12:04There is a development video.
12:07There are people who play motion capture in indie games,
12:12but I've heard a lot of people use 3D scans.
12:18I've heard a lot of people use 3D scans.
12:21I've heard a lot of people use 3D scans.
12:24Is it necessary to have a small number of scans?
12:28It's not easy to show well in 3D.
12:333D scans are realistic scans.
12:37If you put a real thing on stage,
12:43you can't do a 3D scan of a building or a house.
12:48Even if a 3D scan of a human is realistic,
12:51if the background of a house is not realistic,
12:54it will float.
12:56If you try to make everything realistic in 3D,
13:00it's very difficult.
13:02If you want to make a realistic game,
13:05like a game like Dragon Quest,
13:07something close to the real world,
13:10you need a 3D scan.
13:13It's hard to use a 3D scan in an indie game.
13:19As Miyake said,
13:21it's difficult to introduce a 3D scan in the indie industry.
13:26By introducing a 3D scan studio in Capcom,
13:29it took half a year to make one character.
13:33It was reduced to about one-fifth,
13:36and it led to the extension of game creation.
13:393D scans are a technology that can't be left out of game creation.
13:43So...
13:45Let's actually experience a 3D scan.
13:48Let's get a 3D scan.
13:50Really?
13:52Yay!
13:54I haven't imagined it yet.
13:56Me neither.
13:58I don't know how to do it.
14:00There aren't many 3D scans here.
14:033D scans?
14:05All 3D scans?
14:07Now, let's experience a 3D scan.
14:11I want to hear a lot of things.
14:14There are so many things to do.
14:16There's no end to it.
14:18There's no end to it?
14:48Mr. 3D.
14:50What kind of 3D scans are used?
14:56When you actually scan a person,
14:59it's used in medical care.
15:02When you make a prosthesis, you scan the person's legs.
15:06And then...
15:08The lungs?
15:10Yes, the lungs are used.
15:12Recently, we've used an air-in-air scanner.
15:14You scan a person's mouth with a 3D scanner.
15:19It's been around for a long time.
15:22Are there more companies than regular people?
15:26Yes, there are more companies.
15:29But there are also people who like gadgets.
15:34In the case of games,
15:37assets are used.
15:39Also, 3D avatars are used.
15:42You scan people and create 3D avatars.
15:47A typical example is
15:50the latest game, Pro-Spirits.
15:54There's an example of a 3D scan of Ohtani Shouhei.
15:59I see.
16:01I want to scan Ohtani-san.
16:04That's true.
16:06You scan Ohtani-san with a 3D scanner.
16:13I'm in the middle of a scan,
16:15but I want to make sure he doesn't move.
16:18I want to make sure he opens his legs.
16:20That's cute.
16:22How long does it take?
16:25It takes about 2-3 minutes.
16:28You can blink,
16:30but it's hard to change his facial expression.
16:33Wow.
16:35I'll keep an eye on him.
16:37Please do.
16:39Let's do a 3D scan.
16:41Please make sure he doesn't move.
16:44Wow.
16:46It's like a graffiti.
16:51Wow, amazing.
16:53Can I say this?
16:55It's like an echo.
16:58He's getting more and more.
17:02Do your best with the skirt.
17:04Do your best with the skirt.
17:06Do your best with the shoes.
17:08The shoes are delicate.
17:10Can you do it?
17:12It's amazing.
17:14He's getting better.
17:16It's amazing.
17:18Wow.
17:21The back of his head is perfect.
17:24There's nothing missing.
17:27It's done.
17:29Wow, that was quick.
17:31That was quick.
17:33How do you feel when you're being scanned?
17:36I really want to see it.
17:38When I'm in the back,
17:40I keep glancing at him.
17:42You can't move.
17:46It looks like this.
17:48It's amazing.
17:50It's like a doll.
17:52If you look closely,
17:54it looks like this.
17:56It's like a group of dots.
17:58The hair is amazing.
18:00It's detailed.
18:02The knit is amazing.
18:06The data obtained here
18:08is a collection of dots.
18:10It's called Tengun data.
18:12It only has the location and color information.
18:16By processing it as mesh data,
18:19it can be used as 3D data.
18:23This is what it looks like when it's changed to mesh.
18:27How is it different?
18:29This is a collection of triangles.
18:32There's also a knit.
18:34The texture is different.
18:38For example,
18:40you can move what you scanned
18:43on the game screen.
18:46I'm so happy about that.
18:49Next,
18:50scan Hayashi
18:52using a wireless type scanner.
18:55What happens when it's wireless?
18:57When it's wireless,
18:59you can move around.
19:01It's easy to move.
19:03You can see it by hand.
19:05That's amazing.
19:07Is the accuracy different?
19:09You can set the resolution
19:11before scanning,
19:13so you can see
19:15how dense the dots are.
19:17The more dense it is,
19:18the heavier the data will be.
19:21For example,
19:23if you try to put it in Unity,
19:26it won't move at all.
19:28So you need to choose the resolution
19:31according to your needs.
19:33That's interesting.
19:35I can carry it around,
19:37so when I'm walking down the street
19:39and want to do a 3D scan,
19:41I can do it right away.
19:43I'm quite a workaholic.
19:45Do you put it in?
19:46I don't put it in,
19:48but when I go to tourist spots,
19:50it's still moving.
19:54I'm sorry.
19:58After scanning Hayashi,
20:00you can see
20:02the texture of the clothes.
20:04And the skirt.
20:06Here.
20:08Wow.
20:10It's a photo.
20:12Wow, it's Hayashi.
20:14Wow.
20:16It's not a full-body scan,
20:18but a face-only scan.
20:21Does it make you smile?
20:24Does it make you move?
20:26It's possible in the end.
20:28Then,
20:30you don't have to worry about it.
20:32I can do it with my real face.
20:38Wow.
20:41Wow.
20:43Wow.
20:44It's amazing.
20:46It's uneven.
20:49It's more precise than I expected.
20:53I didn't expect it to be this easy.
20:56I have a deeper cheek than her,
21:01and I think that's reflected.
21:04I think that's amazing.
21:08The 3D scan is complete.
21:10The 3D scan is complete.
21:12We'll do the treatment to make it move,
21:14and then we'll actually make it move.
21:17Wow.
21:19I want to do a 3D scan.
21:21I want to scan a lot of cats
21:24and a lot of small figures like this.
21:26Wow.
21:30Tokyo Baskin-Robbins Club
21:32will broadcast on TVer after the broadcast.
21:35The program will continue for three years,
21:37four years, and many more.
21:38Please click the button
21:40to subscribe to TVer.
21:44We're going to use the 3D data
21:47to make it move.
21:50Wow.
21:52It's amazing.
21:54It's more like me than I expected.
21:56You're right.
21:58Can I say something?
22:00She's so shy.
22:02I'm a little embarrassed.
22:05It's amazing.
22:09What we're going to use
22:11is a tool to create a real 3D model
22:13called MetaHuman Creator.
22:16When we read the scan data
22:18we got earlier,
22:20we can see 3D characters
22:22that look exactly like Yumiki.
22:24From this state,
22:26we can freely customize
22:28the color of the skin,
22:30the hair, and so on.
22:32Wow.
22:34Wow.
22:36It's amazing.
22:38It's amazing.
22:40I wonder how my skin looks like now.
22:43It's hard to do it by yourself.
22:46You can set the hair style.
22:49That's good.
22:51I want to see it.
22:53That's good.
22:55Like this.
22:57It's amazing.
22:59I can't see it.
23:01It's amazing.
23:03It's amazing.
23:05Oh.
23:06It's amazing.
23:08It's cute.
23:11You can also set facial expressions
23:13and poses.
23:15You can do artistic poses
23:17and body poses.
23:19Wow.
23:21It's amazing.
23:23It's amazing.
23:25It's amazing.
23:27You can customize it.
23:29It's amazing.
23:31It's amazing.
23:33It's amazing.
23:34What are you doing?
23:36It's amazing.
23:38It's me, isn't it?
23:40You look like Yumiki's cousin.
23:42No, I'm not.
23:44You look like a distant cousin.
23:50We could only move Yumiki's data
23:52because of time constraints.
23:57But we can move
23:59Ayati and Hayashi's 3D data
24:01like this.
24:05It's amazing
24:07that we can
24:09move our 3D data
24:11to the game.
24:13I'm happy.
24:15It's fun.
24:17We can make
24:19our own game.
24:21Yes, we can.
24:23I'm thinking about
24:25what kind of game
24:27this 3D data can be used for.
24:29I'm going to take
24:31the scanned data
24:32and use it in the future.
24:34I'm happy.
24:40Next time,
24:42the history of PC-based games.
24:44Oh, a mouse.
24:48Did you think about right-clicking?
24:50Japanese.
24:52Correct.
24:54Why?