X年後の関係者たち 2024年11月4日
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00:00Season 2, every Tuesday, 9 p.m.
00:0433 years ago,
00:06the game was released in the pre-war era.
00:09It was a so-called puzzle game,
00:11but it attracted more than 10,000 people to the event.
00:14It made gamers enthusiastic.
00:17Puyo Puyo
00:19It is a masterpiece of a puzzle game
00:22by a game production company, Compile.
00:27The character of the slime castle that falls one after another
00:31is called Puyo.
00:33By connecting more than four,
00:35it is said to be erased.
00:38The operation and rules are simple,
00:42but at that time,
00:43the counter elements of Tetris,
00:45which was the pinnacle of this genre,
00:47were incorporated.
00:50It has beautifully established the new axis of the puzzle game
00:53that has never been before.
00:57Then, why did Puyo Puyo
00:59become a historical masterpiece
01:01that is lined up with Tetris
01:03and recent watermelon games?
01:07Tonight's event is
01:08a running meeting of Puyo Puyo officials.
01:10Now, the door of time and space opens.
01:16The backstage of that movement
01:18that officials reveal.
01:22Puyo Puyo
01:25The first is Mr. Kazunari Yonemitsu,
01:27the father of Puyo Puyo,
01:29a former member of Compile.
01:32Nice to meet you.
01:33Nice to meet you, too.
01:38And three people from SEGA,
01:40which is involved in the production of the arcade version,
01:43also participated.
01:46In addition,
01:47Mr. Masamitsu Niitani,
01:49the former president of Compile,
01:51a game production company
01:53that is essential for Puyo Puyo,
01:55also participated in the VTR.
02:00Of course, I play Puyo Puyo,
02:02but it's like a game
02:04that I play when people gather.
02:06I have an extreme image of it.
02:08I remember the pattern of the series
02:10when I play it on RISE.
02:12There are a lot of people who like it,
02:14but the image is
02:16a little different.
02:18Mr. Yonemitsu, at that time,
02:20did you think it would be a big title?
02:22Which game would be a big title
02:24while I was making it?
02:26That's right.
02:28How big was Compile?
02:30What kind of company was it?
02:32It was a game company in Hiroshima,
02:34but when I joined,
02:36there were only about 10 people,
02:38and everyone was working
02:40in the apartment
02:42where the president lived,
02:44so when I went to the interview,
02:46the president's mother
02:48was drying the president's pants.
02:50That's a very similar story.
02:52I was passing through
02:54the office area.
02:58Compile, a local game production company
03:00that started quietly in Hiroshima.
03:02Why did you start making
03:04puzzle games,
03:06not action,
03:08shooting, or RPG?
03:10I have a Tetris shock.
03:12As Super Famicom,
03:14the scale of game production
03:16has gradually increased,
03:18and there are many games
03:20that sell hundreds of enemies,
03:22how about the map,
03:24and how wide it is.
03:26At that time,
03:28there were a lot of games
03:30that sold like a big number,
03:32right?
03:34Tetris is so simple,
03:36but it's interesting.
03:38Did Tetris sell
03:40because it was a game boy version?
03:42Our Tetris Shock
03:44is an arcade version.
03:46It was released at Sega's
03:48game center.
03:50This is what we wanted to make.
03:52The number of enemies,
03:54the color expression,
03:56and the animation pattern
03:58are not the essence
04:00of the game.
04:02I think that's why
04:04it was confused.
04:06The reason is
04:08it's easy to make
04:10with a small number of people.
04:12With low budget
04:14and small-scale production,
04:16Tetris, the forbidden island
04:18of the world-famous puzzle game,
04:20was a hit.
04:22With the success of Tetris,
04:24Mr. Nitori, the president,
04:26embarked on the development
04:28of a game called Post-Tetris.
04:30We teamed up with
04:32Tokuma Shoten,
04:34and made a water pipe game
04:36based on Tetris.
04:40The game was commercialized
04:42by Golby's Pipeline.
04:44It failed,
04:46and when we thought about
04:48what to do,
04:50we came up with
04:52Domino's,
04:54which is the origin of
04:56Stardew Panther.
04:58What kind of game
05:00is Domino's?
05:02It's a game where
05:04you tell your team
05:06to make a water pipe game.
05:08Domino's is a game
05:10where the dice falls,
05:12and the version I saw
05:14disappears when it's 7.
05:16It wasn't interesting at all.
05:18I just thought about it,
05:20but it looks pretty interesting.
05:22We made it at the company,
05:24but it wasn't interesting,
05:26so we had to do something.
05:28The previous Pipeline failed,
05:30and it's not good to fail again.
05:32I don't know why,
05:34but when I go to my friend's house,
05:36it's the representative of
05:38a game that's left unattended.
05:40It's a famous game.
05:42It's in the package,
05:44but it's not in the game.
05:46Mr. Yonemitsu had to do something
05:48about Domino's,
05:50which was not well-received
05:52at the company.
05:54However,
05:56it was almost completed,
05:58and he couldn't come up
06:00with a good idea,
06:02so he went out
06:04with a bold strategy.
06:06As the president,
06:08I wanted to release it
06:10as soon as possible.
06:12You had to release a lot
06:14at the company,
06:16right?
06:18Yes,
06:20but Tetris was too strong
06:22for me,
06:24so I thought I would be scolded
06:26by the god of Tetris.
06:28So I decided
06:30to make it
06:32completely different.
06:34I decided that
06:36and rested for about three days
06:38at the company.
06:40I thought about it for three days.
06:42When you decided to change it,
06:44did you rest for three days?
06:46On the first day,
06:48you had some stock ideas,
06:50so did you combine them
06:52or were you really zero-based?
06:54I thought about it
06:56and decided that
06:58Tetris was too strong
07:00for me,
07:02so I decided to bring it
07:04to the programmer.
07:06But the programmer
07:08didn't like it
07:10because I kept making
07:12boring things.
07:14So I decided
07:16to study Tetris.
07:18On the second day,
07:20I wrote down
07:22my favorite parts of Tetris
07:24and realized that
07:26the hardest part
07:28was the hardest part.
07:30I see.
07:32There wasn't a game
07:34where the player was a block.
07:36It was usually a person
07:38or a fluffy character,
07:40but it was a block.
07:42It was a game
07:44with no personality at all.
07:46It disappeared in a straight line.
07:48I thought the hardest part
07:50was the hardest part
07:52so I decided to make it a soft game.
07:54But it went the other way around.
07:56He gave up on improving
07:58Domino's
08:00and started developing
08:02a new game
08:04with Tetris.
08:06He added three elements
08:08to the pillar
08:10to represent
08:12the soft game
08:14as a theme.
08:16The first element
08:18was the fluffy character.
08:20In order to compete with Tetris,
08:22Puyo Puyo made
08:24a soft slime as the main character.
08:26How did he
08:28get there?
08:30I can't
08:32order a new character
08:34to the designer
08:36because they'll find out.
08:38Why would you add slime to Domino's?
08:40It's a magic story
08:42I made a long time ago.
08:44It starts with 2, right?
08:46Yes.
08:48It starts with 2.
08:50Star Wars.
08:52The user asked me
08:54why it started with 2.
08:56So I made Puyo Puyo before that.
08:58I made the character
09:00that anyone can draw
09:02and it's soft.
09:04It's a RPG.
09:06I made it as it is.
09:08You make a lot of characters
09:10that are not
09:12related to the game.
09:14That's because
09:16Domino's is an RPG.
09:18There are a lot of characters
09:20and decks.
09:22I made it as it is.
09:24You can bring as many characters
09:26as you want.
09:28I made it from hard to soft.
09:30It's lively.
09:32It's like a festival.
09:34That's the concept.
09:36If I can make it, I'll make it.
09:38Tetris is tough.
09:40It's manly.
09:42There's a cute girl
09:44in the background.
09:46It's like Tetris.
09:48There are only monkeys.
09:50There are monkeys and
09:52a chameleon in the background.
09:54Puyo Puyo has lines.
09:56Yes.
09:58If you don't know the story,
10:00you can ask,
10:02Why is it fire?
10:04Why is it ice storm?
10:06The story is
10:08a RPG
10:10that the player
10:12can talk.
10:14At that time,
10:16computers couldn't talk.
10:18So I made it
10:20with sampling technology.
10:22So, of course,
10:24I want to talk while selling.
10:26I can see it.
10:28It's a handheld game,
10:30but it also has elements
10:32of a character game.
10:34After that,
10:36it became one of the charms
10:38of Puyo Puyo
10:40Not only the character,
10:42but also the play part
10:44needs innovative elements.
10:46So, Yonemitsu introduced
10:48the chain.
10:50Tetris can only be erased
10:52when the blocks are lined up in a row.
10:54Puyo Puyo
10:56can be erased
10:58by connecting more than four Puyos
11:00in the center.
11:02It's a chain system.
11:04This system is also
11:06a great example of the game.
11:08Tetris was straight,
11:10so I wanted to make it
11:12so that it would connect
11:14and disappear.
11:16I wanted to make it
11:18so that it would connect
11:20in a jittery way,
11:22so I connected it with colors.
11:24The other one was
11:26the collums of Sega.
11:28There was a place
11:30where a lot of chains
11:32came out and disappeared.
11:34I really liked the collums.
11:36I thought it would be great
11:38if there was a big reversal
11:40in the puzzle,
11:42so I made a chain
11:44with the collums
11:46to make it soft.
11:48Was there any difficulty
11:50in the program?
11:52At first,
11:54I wanted to make
11:56the feeling of operation
11:58soft.
12:00The feeling of operation
12:02was soft?
12:04I see.
12:06I thought I could do
12:08a lot of things with it,
12:10so I made it.
12:12The operation seemed difficult.
12:14Yes, it was difficult.
12:16I tried a few soft operations,
12:18and I realized
12:20that it was difficult,
12:22so I made the feeling
12:24of operation hard.
12:26The Puyo looked soft,
12:28but I realized that
12:30a solid operation
12:32could be made
12:34intuitively.
12:36I think I repeated
12:38this for about a month.
12:40On the contrary,
12:42I was very grateful to the programmer
12:44and said,
12:46I don't want to do this anymore.
12:48How many chains
12:50did you expect?
12:52I didn't put in the details.
12:54At first,
12:56if I made 8 or 9 chains,
12:58I would lose in one shot.
13:00I did a lot of Super Puyo Puyo
13:02for Super Famicom,
13:04but I didn't have the details yet.
13:06I think there was an option
13:08to reduce the number of Ojawa Puyo
13:10because it would end soon.
13:12I think I was doing it with
13:14a function that could be adjusted.
13:16I think everyone said
13:18that there was a certain
13:20pattern or format of how to assemble.
13:22How much was that at first?
13:24It really felt like
13:26the players discovered it.
13:28When it comes to Puyo Puyo,
13:30I just made a ball,
13:32a glove, a bat,
13:34and a baseball rule.
13:36I felt like the players
13:38were creating
13:40a dramatic development.
13:42I don't think
13:44anyone would make
13:46such a technique.
13:48I picked up the representative
13:50among the many techniques.
13:52First of all, stairs.
13:54Stairs are also called
13:56Orikaeshi.
13:58It's a simple and
14:00elegant way of assembling.
14:02The characteristic is
14:04that it disappears
14:06on the stairs like this.
14:12Next,
14:14GTR,
14:16a representative of
14:18the technique called
14:20Orikaeshi.
14:22Orikaeshi is a part
14:24of the shoulder.
14:30This shape is
14:32called GTR.
14:36By assembling the GTR,
14:38you can create a large chain
14:40that uses the field widely.
14:44If you combine the techniques,
14:46you can create this kind of technique.
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20:58You can apply by calling 0120-107-780.
21:03Sakurae, a beauty salon in Otsuka Prefecture.
21:08Every time you meet beautiful Japan, Wednesday at 9pm on TV.
21:13Puyo Puyo, formerly known as Oa-con, has become a big hit.
21:19Puyo Puyo has the ability to play with people and computers,
21:23which is a new feature of Puyo Puyo.
21:29Compile was looking for a way to make use of this new feature.
21:36I had a feeling that it would be a hit if I did something.
21:41I talked to the president at the time.
21:44He said he would buy a mobile game console,
21:47especially a game center, for 100 yen.
21:51It's difficult to buy a game that you don't know how to play,
21:55but if you could put it in a game center,
21:58I thought it would be interesting to try it out.
22:04Did the person in charge of the arcade come to you?
22:10Yes.
22:11I told the consumer manager, Aoki, three, four, five times,
22:17but he said no.
22:19Mr. Niitani was trying to sell Puyo Puyo to Sega to make an arcade version,
22:24but he couldn't get permission, and the development was difficult.
22:29Then, an unexpected savior appeared.
22:34Suzuki Hisashi had Tetris and Columbus at home.
22:40He loved Ochige.
22:42Tetris broke in 1988, and Columbus broke in 1990.
22:48As a sales manager, I wanted the next game.
22:52We both had the same understanding.
22:55I wanted to sell Compile, and I wanted to sell Sega.
22:58I wanted the next game.
23:00I worked hard to match his desire.
23:05To make the fighting game more appealing,
23:08we used Street Fighter II as a reference for the fighting game boom.
23:15I told the development team to include one interesting element in Puyo Puyo.
23:22So, of course, the fighting game element was included in Puyo Puyo.
23:25I told them to look around and add interesting elements.
23:29For example, the car bank in the middle.
23:33You can buy it.
23:35It's boring if you just do it, but if you play a fighting game, you'll get it.
23:39Did you get the control function from the arcade?
23:42Is this about being aware of the fight?
23:44Yes, we were aware of the fight in Street Fighter II.
23:47The person in charge of the scene at the time was aware of it,
23:50and the person who made it was aware that the fight was interesting.
23:53I think Mr. Yodemitsu was aware of it, too.
23:56I think it was better to make the fight more exciting
23:59as an antithesis to the idea that Tetris is a single-player game.
24:02So you got the approval, and it became popular?
24:05That's right. Street Fighter II was popular at the arcade.
24:09Mr. Takahashi was the first to know about it at the time.
24:12The fighting game boom was really amazing, wasn't it?
24:15That's right.
24:17The arcade at the time was close to the entrance of a popular video game.
24:23Oh, that's right.
24:26Fighting games, action games, shooting games,
24:30and puzzle games were just around the corner.
24:34Of course, we didn't know anything about Madomonogatari or Puyo Puyo 1,
24:39but we thought it would be an ordinary puzzle game.
24:42After the arcade was over, we played it with the staff.
24:46We thought it was interesting.
24:49After the arcade closed, we played it a couple of times,
24:52and we were going to go home by the end of the year,
24:55but it was so interesting that we missed the end of the year.
24:58It's the same phenomenon as Morita-kun.
25:01We ended up in the same situation as Morita-san.
25:04We thought it would be a waste to put it in the back of the video game corner.
25:09So we decided to put it next to the entrance where the fighting game was located.
25:17At the time, there was a huge screen called Megalo 50.
25:23Oh, there was.
25:25It was huge.
25:27The reason why the screen was so big was because it was a gallery of fighting games.
25:33Basically, this Megalo 50 was a fighting game-based figure.
25:39There were about five of these Megalo 50s in my store,
25:42and of course they were all fighting games,
25:44but we decided to make one of them Puyo Puyo.
25:47That was a bold decision.
25:49Yes.
25:50And from the next day, it became a huge line, and it had a gallery.
25:56At the time, video games were about 100 yen per play,
26:00so if you sold it for 2,000 or 3,000 yen, it was a decent game.
26:04In the S2 class, you could earn about 10,000 yen,
26:08but Puyo Puyo was the best, and you could earn 20,000 yen in one day.
26:13This was an incredible record for a puzzle game.
26:18Yonemitsu-san, how popular were arcade games?
26:21I loved video games, so when I went to the arcade,
26:25I was told there were two Puyo Puyos in one place.
26:32I was like, wow, they're popular!
26:34You didn't make a mistake?
26:36That's right. I didn't make a mistake,
26:39but it was a little too early to quit.
26:43The arcade version of Puyo Puyo was a huge hit,
26:48and it was a big hit with its popular fighting games and walls.
26:58To speed up this hit, Nitani-san came up with two new ideas.
27:05First, the establishment of the All Japan Puyo Association.
27:08What kind of association was it?
27:12It's the same as shogi.
27:14There's the Japanese gold, and there's shogi.
27:19It's the same as that.
27:20That's what I wanted to make.
27:21That's all.
27:22Eventually, I wanted to make a pro.
27:24That's how I feel about e-sports.
27:30And then, the All Japan Puyo Masters.
27:35The first event was the Ariake Coliseum,
27:39with 10,000 spectators a week.
27:42Was it okay to hold such a big event?
27:46We had six buses ready to go to Tokyo Station,
27:51but we didn't make it.
27:54There were so many people at Tokyo Station.
27:57Yu Binkyo got angry.
27:59He said,
28:00I don't care how many people there are.
28:02That's how he got angry.
28:04Here's a video of the excitement of the tournament.
28:28It's the best fire.
28:52I'm not a big player, but I used to go to commercials.
28:56I remember it as a word.
28:59Masahiro joined Compile at that time.
29:02What was going on at Puyo Puyo?
29:07I just got a new job.
29:10It was in December.
29:14I came to see Masahiro,
29:16and he said he was going to hold a tournament.
29:18I liked games, but I didn't know much about it.
29:21He said he was interested in a game tournament.
29:26So I went to Ariake Coliseum.
29:29There were about 4,000 to 5,000 people.
29:33I was surprised.
29:35What is this?
29:36There are so many people.
29:38The tournament was over.
29:41There was an autograph session.
29:43President's autograph session?
29:45What is this?
29:46I didn't understand.
29:48To be honest, after the tournament,
29:51I was so anxious.
29:53I was so anxious that I wondered if I could work here.
29:56You're going to hold an event after this, right?
29:58Yes.
29:59After that, I've been involved in the Puyo Puyo event for two years.
30:09You're well-cosplayed.
30:12You don't have any questions at this time.
30:17After that, Puyo Puyo held tournaments all over the country.
30:22Various businesses such as selling official goods were developed.
30:27There was a sudden Puyo Puyo bubble in Compile.
30:33At that time, I was a star like an idol.
30:36Oh, really?
30:37Yes.
30:38At the Masters tournament,
30:40after the tournament was over,
30:42there were about 20 to 30 people.
30:45In ten years, there were about 400 people.
30:48Before the IT bubble, there was Mr. Niitani.
30:52If I was alive, I might have been on the IT bubble.
30:57Mr. Niitani, who became a legend of the era.
31:00However, the following year,
31:02there was a big change.
31:04He took over the production rights of Puyo Puyo to Sega.
31:10What happened to Compile?
31:15Compile! Compile!
31:17Compile! Machikado Quiz!
31:20What is the essential organ that controls our health?
31:28Liver!
31:30The liver is an important organ that controls our life activities.
31:36What is the important keyword for the liver, ALT?
31:42I don't know the details.
31:45ALT is also called a liver function marker.
31:48It is a indicator that measures the health of the liver.
31:51If it is judged to be high in a health diagnosis,
31:54early care is important.
31:56So I would like to recommend Kagome's Sulforaphane.
32:00Sulforaphane Glucosinolate
32:02has the ability to support a slightly higher ALT value in the middle and higher ages.
32:10From selected domestic broccoli sprouts,
32:14high-concentrated Sulforaphane Glucosinolate is extracted.
32:18It is processed at the GMP clinical factory,
32:22which is based on proper manufacturing management and quality management.
32:27In addition, it uses plant-derived capsules.
32:31Kagome's Sulforaphane is 30 grams per day,
32:34so it is easy to continue every day.
32:36I was told that the ALT value was high in a health diagnosis,
32:39so I thought this was it.
32:40Kagome's Sulforaphane is a mobile display product.
32:44The normal price is 4,628 yen per month for one bag.
32:50It is a limited edition for the first time.
32:52It is 78% off.
32:55It is 980 yen.
32:57You can get it for 980 yen.
33:00Moreover, shipping is free.
33:02Free dial 0120-831-470.
33:07Vegetables 470.
33:10We are waiting for you to increase the number of operators for 30 minutes from now.
33:15I love croquettes.
33:17I just eat them all.
33:20With the hit of the arcade,
33:22various Puyo Puyo businesses were developed.
33:25Compile was in a bubble of coincidence.
33:28However, the year after the boom,
33:31what was waiting for them was
33:33the right to produce Puyo Puyo for SEGA.
33:38Why did this happen?
33:42I was going to make a toy brand in 2000.
33:46It is a Korean Rottweiler.
33:50There is a jet coaster in the room.
33:54The people around me said,
33:56let's put a jet coaster in the hotel room.
33:59This is 10 million yen.
34:01The market price is 10 million yen.
34:03I spent 20 million yen on everything.
34:05I said to the sales department,
34:07let's expand it as much as possible.
34:10The bigger it is,
34:12the more likely it is to succeed.
34:15Mr. Nidani was spending a lot of money
34:18to realize this Puyo Puyo Land.
34:21But there was an unexpected pitfall.
34:23At the end of 1997,
34:25there was a possibility that
34:27there was not enough cash for 10 million yen.
34:30I was wondering if there was a place to lend it.
34:33At the end, I called Mr. Irimai of SEGA.
34:36I said, I want you to lend me 10 million yen.
34:39He said, okay.
34:41After I said okay, I got a call.
34:43Then, for the time being,
34:45let's make a contract
34:47to sell Puyo Puyo from Compile.
34:49However, if you pay 10 million yen,
34:51you have the right to buy it back.
34:53That's why I started.
34:55Even if it's from SEGA,
34:57I did it with the assumption
34:59that Compile would make it.
35:01When SEGA released the mobile web,
35:03I asked if they would make it for Compile.
35:06They said, no, I won't make it.
35:08Then SEGA decided to make it.
35:10From that point on,
35:12SEGA started making it on its own.
35:14But, for example,
35:16there were more and more customers
35:18coming to the Bayou En Tour, right?
35:20Yes, it was increasing.
35:22The first year was 16 places.
35:24The second year was 24 places.
35:26It's increasing every year.
35:28It's a Puyo Masters tournament.
35:30The second time was 10,000 people.
35:32The third time was
35:34actually aiming for 20,000 people.
35:36That's about it.
35:38It's like that.
35:40At some point,
35:42I heard that 10 million yen wasn't enough.
35:44I heard it much later.
35:46Then I was like,
35:48what's going on?
35:50What do you think,
35:52Yonemitsu-san,
35:54from the outside?
35:56I think I'm probably
35:58the only person in Japan
36:00who thinks it's bad.
36:02Originally,
36:04President Niitani
36:06was a bit reckless.
36:08He said he would double
36:10the number of employees every year.
36:12This year,
36:14he put in four people.
36:16Next year, he'll put in eight.
36:18But if you calculate it,
36:20it's going to be more than
36:22the population of Japan in 24 years.
36:24It's an aggressive type
36:26that you can say
36:28it's easy to understand.
36:30I think it's thanks to
36:32President Niitani's aggressiveness
36:34that Puyo Puyo sold well.
36:36I think it's thanks to
36:38President Niitani's aggressiveness
36:40that Puyo Puyo sold well.
36:42I thought it would be good
36:44if it could be compiled well,
36:46but I bought it raw.
36:48It's a real buy-buy.
36:50How many employees
36:52did you put in?
36:54As I was told now,
36:56I joined in 1995,
36:58but the number of employees
37:00is 93.
37:02He said 10 people.
37:04This is probably a buy-buy.
37:06It was three or four years.
37:08At that time,
37:10when we joined,
37:12the average age was
37:1423 or 24.
37:16Almost new employees.
37:18The top ones quit
37:20at the same age as me
37:22when I quit.
37:24There are only the top
37:26members and young people.
37:28There are people who move
37:30at an angle.
37:32Of course,
37:34you can go around at events
37:36like Puyo Puyo,
37:38but it seems that
37:40it is becoming
37:42a structure that can't be done.
37:44It's not a game company,
37:46is it?
37:48There may have been
37:50a way to survive.
37:52If Puyo Puyo could
37:54be shifted to an
37:56IP content called Puyo Puyo,
37:58it may have been
38:00possible.
38:02That's right.
38:04It was a mission.
38:06If it was only Masahiro-san's department,
38:08it might have been possible.
38:10Besides that,
38:12he made games and
38:14business software.
38:16He was trying to make
38:18Puyo Puyo Land.
38:20He was the president
38:22of Ike Ike,
38:24so I think he was doing it
38:26with all his might.
38:28Even if it was only Puyo Puyo,
38:30at that time,
38:32I think it would have been possible
38:34if he had released Puyo Puyo Land.
38:36But at the end,
38:38he was late.
38:40He said,
38:42when will you release it?
38:44He was very late.
38:46The rate of being late
38:48was increasing,
38:50and he was getting late.
38:52As for business software,
38:54as I mentioned earlier,
38:56there was a chat system
38:58that was used at events.
39:00It's a very popular channel now.
39:02Yes, it is.
39:04Is it like an instant messenger?
39:06Yes, it is.
39:08It's exactly like that.
39:10It's like that.
39:12When I released it,
39:14Naomi Kawashima appeared
39:16in the commercial,
39:18and I thought,
39:20this is bad.
39:22Why?
39:24Naomi Kawashima was very popular.
39:26Although it was good
39:28until it expanded the venue,
39:30Puyo Puyo Bubble
39:32didn't mix well.
39:34As a result,
39:36Puyo Puyo's right to Sega
39:38was violated.
39:40In 1998,
39:42it went bankrupt.
39:44After that,
39:46it went bankrupt.
39:48Time passed,
39:50and Puyo Puyo,
39:52which became the subject of Sega,
39:54began to evolve.
39:56Today,
39:58I recommend you
40:00a drink with collagen
40:02from Morinaga Seika.
40:04It's delicious.
40:06Collagen is good for the skin,
40:08isn't it?
40:10That's not all.
40:12Everyone,
40:14look at the package carefully.
40:16It's not only for the skin,
40:18but also for the knee joints and bones.
40:20Does that mean
40:22it's good for the skin,
40:24the knee joints,
40:26and the bones?
40:28That's right.
40:30It's good for the skin,
40:32knee joints,
40:34and bones.
40:36It's Morinaga Seika's
40:38delicious collagen drink,
40:40Premium.
40:42In fact,
40:44more than half of the joint cartilage
40:46that acts as a cushion
40:48on the knee
40:50is collagen.
40:52Collagen in the knee joints
40:54decreases,
40:56so the movement of the knee
40:58becomes uncomfortable.
41:00So,
41:02we put 10,000mg of collagen peptide
41:04that is easy to absorb
41:06into the drink.
41:08The test result
41:10is that it's good for the knee joints.
41:12It's delicious.
41:14Morinaga Seika's
41:16delicious collagen drink,
41:18Premium.
41:20The total price is
41:222,000 yen including tax.
41:24The total price is
41:262,000 yen including tax.
41:28The total price is
41:302,000 yen including tax.
41:32The total price is
41:342,000 yen including tax.
41:36The total price is
41:382,000 yen including tax.
41:40The total price is
41:422,000 yen including tax.
41:44The total price is
41:462,000 yen including tax.
41:48Call 010-959-010-952
41:50Call 010-952-010-952
41:52Call 010-952-010-952
41:54Call 010-952-010-952
41:58Due to the failure of the Puyo Puyo Bubble,
42:00the production rights have been transferred to Sega.
42:02The company was put into lockdown
42:04due to the collapse of the company.
42:06But how did Sega manage
42:08to manage the company
42:10by entrusting Puyo Puyo IP?
42:14When we started a new company,
42:16we decided to rebrand the game.
42:19It's a complete game system,
42:22but the game itself was a huge hit.
42:25As I said earlier, it takes a lot of time to come up with an idea.
42:30It's a lot of work.
42:32It's a large-scale project,
42:34and the hardware specs are getting higher and higher.
42:37We had to figure out how to do that.
42:39We kept the fun aspects of Puyo Puyo,
42:42but we decided to rebrand it with a new game machine.
42:46We wanted to make a new game system,
42:48and that's what we did at SEGA.
42:51Yonemitsu and his team didn't change the base system.
42:55They combined new elements to create a new game system.
43:01First, in 2004, they created a new character for Puyo Puyo Fever.
43:08SEGA was the first company to make Puyo Puyo for the Game Boy Advance.
43:12It was a character from the old Puyo Puyo series.
43:16It was a Puyo Puyo character made by Compile.
43:19When we rebranded it,
43:21we thought it would be better to make it
43:25with the same settings as the previous games.
43:28It says Amity here,
43:30but we made a lot of new worlds and new characters.
43:36When we released it,
43:38the fans of the old games criticized it a lot.
43:42Actually, some of the characters in the game
43:45were already released,
43:47but there was a lot of criticism
43:49when we rebranded it.
43:51There was a lot of criticism,
43:53but we were able to attract new fans.
43:57The next thing we did was a collaboration.
44:00Among them, Puyo Puyo Tetris was a hot topic.
44:04How did this forbidden collaboration come to be?
44:08When Puyo Puyo was a hot topic,
44:10we thought about how to make it new.
44:13One of the ideas was to make Puyo Puyo Tetris.
44:16That's a crazy idea.
44:18It's amazing.
44:20Tetris is a big IP,
44:23so there was a lot of negotiation.
44:26At SEGA, we made a big Tetris called Decalys
44:29at the game center.
44:31I was the programmer at the time,
44:34and I got information about Tetris from there.
44:38I think it was a big coincidence.
44:42This game balance is really difficult.
44:45If you're a beginner, Tetris is too difficult.
44:48I know it's hard to break.
44:50But it's also fun.
44:52You can fight with Puyo Puyo on the good side.
44:55I don't know the balance of playing Tetris.
44:59We've been updating it many times.
45:02It's not a problem for everyone to play,
45:05but it's difficult for advanced players to play.
45:08Tetris is faster,
45:10so we're trying to adjust the attack power.
45:13Even the latest Puyo Puyo Tetris 2
45:16is still in trial and error.
45:18It's not finished yet,
45:20but we're offering the best we can do now.
45:24How did you feel when you heard about the collaboration?
45:27I was very excited.
45:30I had a feeling that Puyo Puyo's father was Tetris.
45:34It was almost like Star Wars.
45:39I was wondering if I could finally play with my father.
45:44At the time, it might have been better
45:46to sell only Puyo Puyo,
45:48but I thought it would be nice
45:50to have a wide range of players
45:52by combining them.
45:54It's an idea.
45:56It's an idea,
45:58but I don't think it's going to come true.
46:00I think it's a powerful idea.
46:02I think it was pretty big
46:04that SEGA was making Tetris.
46:08In addition,
46:09an e-sports special edition
46:11with only a battle mode was also released.
46:13Pro players can participate actively
46:16in competitions with prizes
46:18and international events.
46:22In addition,
46:23on April 4 this year,
46:25Puyo Puyo continues to evolve,
46:28such as the release of a new sub-script.
46:32Even now, more than 30 years after its release,
46:35Puyo Puyo is a forbidden island
46:37in the puzzle game world
46:39where Tetris and the wall meet.
46:41What do the people involved
46:43think of the Ochige area in recent years?
46:46Ochige is a place where
46:48sudden breakthroughs occur regularly.
46:50I think it's a good thing that
46:52a new Ochige game suddenly came out.
46:55One idea becomes very interesting.
46:57What do you think when you see that?
47:00I do it.
47:02When a new type of Ochige comes out.
47:05The more you attack the Suica game,
47:07the more you get better,
47:09everyone will have the same suffering.
47:11I think it's a very interesting system
47:13that you can't relax even if you're good.
47:15Puyo Puyo is being completed in the future.
47:17It's adding something.
47:19I think it's the same for Suica games.
47:21Puyo Puyo didn't fit in
47:23when Mr. Yonemitsu made it.
47:25After that, it became popular
47:27in the arcade version and the Mega Drive version.
47:29I think it's like breaking
47:31with Super Famicom.
47:33It's good that Mr. Yonemitsu came up with it.
47:35I'm on the development side,
47:37but I think it's a way of thinking
47:39about how to develop it.
47:41I think there's a lot of thinking
47:43about it as a team.
47:45Suica games didn't hit so much
47:47when Mr. Yonemitsu came up with it.
47:49It was an app for projectors.
47:51I think he was aiming for
47:53arranging it,
47:55but I don't think
47:57it hit that much.
47:59I think the developers are
48:01interested in how to evolve it.
48:03For example, if you ask Mr. Yonemitsu,
48:05his idea is to think
48:07against Tetris.
48:09I think that kind of logic
48:11is born.
48:13What did Mr. Yonemitsu do
48:15when he came up with it?
48:17He made analog games,
48:19such as Ha!
48:21He made card games.
48:23Ha! is very popular, isn't it?
48:25It's very popular.
48:27I have a lot of money,
48:29so I get a lot of money.
48:31No matter how much Puyo Puyo sells,
48:33I don't get any money.
48:35Have you ever transferred
48:37what you've made from here
48:39to a game or a video game?
48:41By all means.
48:43A lot of people
48:45come out on the screen
48:47and say,
48:49Ha!
48:51That's right.
48:53If you put it on a TV screen
48:55or something like that,
48:57I feel like it's going to change.
48:59You can make a person's face
49:01and say, Ha!
49:03You can add information
49:05other than the text.
49:07Let's do it.
49:09We launched a company
49:11in the download version.
49:13There are various meanings
49:15in the circle.
49:17Let's start from scratch.
49:19Or put something in the circle.
49:21Compile is great.
49:23Compile, do your best.
49:25The office should be here.
49:27That's right.
49:29When the compiling starts,
49:31it changes.
49:33It's the same.
49:35It doesn't change that much.
49:37I can't talk to you,
49:39I'm sorry.
49:41Thank you for your precious story today.
49:43Thank you very much.
49:45The first thing to talk about in the story
49:47is the shark.
49:49It's all about the shark.
49:57I'm Hiroshi Ikshiba.
49:59It's an incident.
50:01The ingredients that are often included
50:03in blue fish
50:05such as DHA and EPA
50:07are becoming difficult
50:09to catch.
50:11We interviewed the scene
50:13that is facing this situation.
50:15The price of blue fish
50:17that the people
50:19can't catch
50:21is fluctuating.
50:23It's a problem to leave fish.
50:25In fact,
50:27the price of shark
50:29has increased by 8 times.
50:31Is there enough fish?
50:33So,
50:35we asked Mr. Ikshiba
50:37to check the fish
50:39with Mr. Inoue.
50:41Mr. Ikshiba,
50:43you caught a lot of fish.
50:45Mr. Inoue,
50:47isn't this enough?
50:49Actually,
50:51it's not enough at all.
50:53What do you mean?
50:55I prepared this.
50:57This is a tuna.
50:59This is the actual amount
51:01of fish caught in a day.
51:03How many fish are there?
51:05There are 131 fish.
51:07Is this for a day?
51:09I can't eat this.
51:11Who can't eat this?
51:13That's why
51:15DHA and EPA
51:17should be supplemented
51:19with food.
51:21That's why
51:23DHA and EPA
51:25plus vitamin D.
51:27DHA and EPA
51:29400mg
51:31100mg of
51:33alpha-linolenic acid
51:35which is a vegetable-based
51:37smooth ingredient.
51:39100mg of
51:41double smooth ingredient.
51:43This time,
51:45we have a special price.
51:47Please prepare a memo.
51:49DHA and EPA
51:51plus vitamin D
51:53for the original taste.
51:55The normal price is
51:572,423 yen
51:59but
52:01the special price
52:03is
52:11500 yen!
52:13With the same amount,
52:15including shipping and consumption,
52:17one coin is 500 yen.
52:19We offer it for 500 yen.
52:21It's a shocking price
52:23of 79% off.
52:25With the new product
52:27delivered by Ajinomoto,
52:29you can try it
52:31for only 17 yen per day.
52:33It's a great chance.
52:35I'll buy it.
52:3717 yen per day.
52:39I'll buy it, too.
52:41You can apply
52:43at 0120-232-444
52:45or 232-444.
52:47I recommend it.
52:49Please call us now.
52:55Ajinomoto.
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