• 3年前
电子游戏创作者:--
每个视频游戏都以一个故事开始, 无论是模拟历史事件还是未来幻想世界中的角色扮演场景, 故事都驱动. 制造过程---创造故事---用艺术捕捉动作---录制对话和音效---编写程序......机器的崛起驱动家庭视频游戏行业的历史和发展, 其技术从源于第二次世界大战的军事工业结构演变而来. 电子游戏开发的第一阶段发生在 1966 年至 72 年间, 并由此发明了世界上第一台家用电子游戏机 "Magnavox Odyssey". 在短暂的商业成功之后, 电子游戏开发的第二阶段从 1974-79 年开始, 第二阶段以 Telesketch、HEC 终端和 Cable-Mate 程序的形式取得了巨大成果, 展示了与视频游戏技术相关的灵活性.
Video Game Creator From Military Simulation:--
Every video game begins with a story, whether it's a simulation of a historical event or role-playing scenario in a future fantasy world, the story drives?. The Manufacturing Process---Creating the story---Capturing action with art---Recording dialogue and sound effects---Writing the program.....Rise of the Machine assesses the history and development of the home video game industry and its technological evolution from a military industrial structure that has its roots in the Second World War. The first phase of video game development occurred from 1966-72 and resulted in the invention of the world's first home video game console, the Magnavox Odyssey. Following a brief period of commercial success, the second phase of video game development commenced from 1974-79. The second phase yielded great results in the form of Telesketch, HEC terminal, and the Cable-Mate programs that demonstrated the flexibility associated with video game technology.

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