• 11 years ago
Brought to you by: http://masternessp.com

Get Paid To Play Video Games!
http://3bc32hhe635dqi53tbfalhfxjd.hop.clickbank.net/

See More: http://www.youtube.com/user/MNPGameVideos/videos

Mortal Kombat 4 Commercial

Mortal Kombat 4 (MK4) is the fourth main game in the Mortal Kombat series of fighting games developed by Midway Games. Released to arcades in 1997, Mortal Kombat 4 is the first title from the series to use 3D computer graphics as well as one of the first games that Midway made in 3D. Eurocom later ported it to the PlayStation, Nintendo 64, PC, and Game Boy Color during 1998. An updated version titled Mortal Kombat Gold was released a year later exclusively for the Dreamcast.

The gameplay system of Mortal Kombat 4 is similar to that of the previous games; one of the most notable additions is the use of weapons and objects during fights. The storyline chronicles the attack from the corrupted god Shinnok against his former comrades who trapped him in the Netherealm various of years prior to the series' start: the other 17 playable characters take part in the battle between good and evil, with the forces of light trying to stop Shinnok and the forces of darkness attempting to conquer all the realms (Mortal Kombat Gold would expand the number of available characters).

While developing the game, the Midway staff had problems making the graphics as it was one of the first 3D fighting games they developed. Co-creator Ed Boon commented that the staff wanted to make Mortal Kombat 4 more violent than its predecessors, removing the comical finishing moves featured in them. Since its release, the game received generally positive response from critics, with an exception of the Game Boy Color port.

Mortal Kombat 4 is played in a similar way to the previous titles from the series. However, MK4 introduces a limited weapon system, allowing each character to take out a special weapon using a set button combination. Once equipped, the weapons are primarily used through the punch buttons. This includes the swinging, clubbing or even tossing of the weapons. Furthermore, the weapons can also be purposely dropped, in similar fashion to the arena objects such as severed heads and rocks; if an opponent's weapon is dropped, the other character is able to grasp it and use it. By sidestepping, the player is able to move in a 3D manner, shifting the camera angle, preventing both characters from holding up the weapons or objects they had on the ground.

MK4 added a "Maximum Damage" cap to the game's combo system, automatically breaking off combos if they deal over a set amount of damage to a player and, thus, preventing infinite combos (although this cap can be removed with a code). Unlike Mortal Kombat Trilogy which contained multiple finishing moves of various kinds, Mortal Kombat 4 only gives two Fatalities per character and two Stage Fatalities that can only be done in a certain arena and involve the character throwing the opponent to part of the arena where he or she dies. Unlike the first three games, this game does not include unplayable boss characters except Goro from the home versions.

Recommended