MEDI1TV Afrique : #Chronique_culture du 29/01/2025 - 29/01/2025
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00:00Welcome to Median TV, we are heading to France, where the famous Louvre museum is about to
00:14be renovated.
00:15A week after the President of the Louvre's alert about the state of the museum, French
00:20President Emmanuel Macron went to the Louvre for announcements in response to this alert.
00:26A vast plan was announced by the head of state to adapt the Louvre, the most visited museum
00:33in the world, to a massive attendance by creating a new entrance in addition to the pyramid
00:39and by moving the joconde in a space dedicated to the horizon of 1031.
00:44With the masterpiece of Leonardo da Vinci in the background in the room of the states of the
00:48Parisian Museum, the head of state wanted to be ambitious, in all simplicity, he
00:53baptized his new plan, Renaissance of the Louvre, a double wink to the historical period
00:59of the portrait of Mona Lisa, painted at the beginning of the 16th century and the cost
01:04of the project is evaluated at about 700 to 800 million euros over a decade, of which
01:10only a very minor part will be financed by the state.
01:14I suggest you listen to the head of state French Emmanuel Macron.
01:16It is a rethought, restored, enlarged Louvre, which becomes fully epicenter of the history
01:28of art for our country and beyond.
01:30It will first go through the creation of a new large entrance at the level of the colonnade
01:39of Perrault, vast and effective, which will allow to rebalance the way to visit the Louvre
01:48and to reopen it, to give it back to Parisians in its access.
01:52The creation of these new rooms under the Cour Carrée must allow to install the joconde
02:00in a private space, accessible in an autonomous way compared to the rest of the museum and
02:07equipped for this reason with a clean access title, but also with conditions that will allow
02:13both a different and perhaps more peaceful visit to the State Hall, but also conditions
02:21of exhibition, presentation, explanation, which will go with what the joconde deserves.
02:28And we stay in France to go to the discovery of the composer Olivier de Rivière,
02:34who won the Pegasus Prize in 2023 for his work.
02:37The French composer made a name for himself in the world of video games,
02:41in particular by signing the musics of Streets of Rage 4, Plague Tale, Innocence or Assassin's Creed 4
02:49with Gull Noir, the first feature film of Mathieu Turry.
02:53He made his first musical collaboration for cinema.
02:57Music was very early in the life of Olivier de Rivière.
03:02His personal journey begins in Nice, when his parents enrolled him at the conservatory at the age of five.
03:09Very quickly, his teachers gave him a sense of rhythm, and at the age of 12, he studied harmony, counterpoint, orchestration.
03:17And in fact, if Olivier de Rivière continues to develop his musical fibre,
03:21the young man is a real gamer rather than an orchestra or soloist conductor.
03:26He dreams of becoming an IT engineer.
03:29I suggest you listen to Olivier de Rivière. He is a composer.
03:35I am fascinated by video games. I think that video games are a medium that is beyond literature,
03:42which is really a gigantic artistic proposition due to the ease of production.
03:47That is, it is simply, I would say, paper and ink.
03:53Video games, in terms of artistic proposals, if we compare to cinema, if we compare to theatre,
03:57in terms of artistic proposals, it is gigantic.
03:59For video games, to compose is perhaps not even half the work, in the end,
04:05because video games have this specificity, which is that, as I said, it is something that happens in real time.
04:11That is to say, it is calculated in real time and according to the actions of the player.
04:16So that means that we have the ability to make while the action is taking place.
04:23Whereas in cinema, the film has been shot, has been edited, it is on a tape and it will never change.
04:29Everyone will experience exactly the same thing. In video games, this is not the case.
04:35Olivier de Rivière-Desmars, his professional life in the United States and back in Paris,
04:41he is looking for contacts in a video game industry that is still tiny in the Hexagon.
04:47However, his training as a musician coupled with his great knowledge of technology
04:53will very quickly make him stand out.
04:55A production company offers him to put their newborn in music, Obscure, and it was in 2004.
05:01And since then, the musician never ceases to travel in the infinite universes of video games,
05:06with the ambition of revealing, through his music, the complexity and the richness.
05:11Olivier de Rivière considers the appellation video game reductive.
05:15And if the notion of game is of course very important, he prefers to use the term experience,
05:20because his music is entirely at the service of this experience.
05:24The music of video games is no longer a prisoner of a hermetic environment
05:28where the computer adapts the sounds itself according to the outcome of a game.
05:33She got rid of her constraints by listening to Olivier de Rivière.
05:37I am a composer and music designer.
05:40So in fact, when I write music, I have the music design in mind.
05:44And I think it is also an asset to play video games.
05:47Because as I play video games, I understand the language of video games.
05:50And as I understand the language of video games, I can see what to do in music design
05:54and, as a composer, how to support music design with music.
05:59Sass of Midnight is my biggest musical production.
06:02It's more than a hundred recording sessions,
06:06mainly in Nashville, London for the orchestra, in La Bay Road,
06:10and in Paris for some musicians, whether French or American.
06:15And in fact, it's three halls like that that were created,
06:18where in fact, it's about, I don't know,
06:21at the end, I think there are about seven hours of music in the game.
06:24It's huge, it's really huge.
06:28Thank you, dear viewers, for your loyalty.
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