NHKスペシャル 2025年1月25日 ゲーム×人類 PARTⅠ 30億人の熱狂と未来
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#EnglishMovie #cdrama #drama #engsub #chinesedramaengsub #movieshortfull
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TVTranscript
00:00A game that captivates people.
00:08It's been half a century since it started spreading as our entertainment.
00:16And now...
00:23We are trying to evolve into a being that transcends entertainment.
00:30Street Fighter VI Top 10!
00:34In eSports, where the game is a competition,
00:37the prize money is close to 100 billion yen.
00:44The market share worldwide is about 2 times that of last year.
00:4829.5 trillion yen.
00:50It's even more than movies and music.
00:54This sneaker is a limited edition of Louis Vuitton for 1.33 million yen.
01:02I want to tell people who want to succeed in the game,
01:06that it will work out.
01:08That's the right way.
01:12I'm Daichi Miura, a navigator.
01:14I started playing games when I was in elementary school.
01:18I've always been fascinated by the fun of playing games.
01:28Wow, look at that!
01:33With the development of the internet and the popularity of smartphones,
01:36the number of people playing games has increased rapidly.
01:40Isn't this amazing?
01:44Now, the number of people playing the game is one in three of the world's population,
01:47and it's said to reach 300 million.
01:55What does the game bring to us?
02:02A game that continues to evolve,
02:04and a game that conveys the current state of humanity in a two-time series.
02:08A game x humanity.
02:14The first night of the event will focus on the game industry,
02:17which is trying to meet the needs of 300 million people.
02:31The Tokyo Game Show was attended by more than 270,000 people in four days.
02:39About 1,000 companies and organizations from all over the world gathered.
02:48Here are the companies that are trying to grab the big money.
02:55This is Shun'ei Games, founded by a major publisher three years ago.
03:00This is Shun'ei Games.
03:06We came to see a game that is still in the making.
03:13We were wondering if there was a game that would be a hit.
03:20This is Japan, right?
03:22That's right.
03:23The stage is set in Tokyo,
03:26and everyone on the team lives in Tokyo.
03:30Have you heard of Shimokitazawa?
03:32Yes, I have.
03:33You've heard of Shimokitazawa, right?
03:35Yes, I have.
03:36I think it's about 20% complete now,
03:40so please wait a little longer.
03:46Shun'ei Games is a business that provides funding and publicity
03:51to various companies in Japan.
03:56If the game is a big hit, the profits will also increase.
04:04As the domestic market of the publishing industry grows,
04:08the game market continues to grow.
04:13Since its reversal in 2018,
04:16the difference has been more than 500 billion yen.
04:22Shun'ei Games is the best in the entertainment industry.
04:27Especially in the manga industry,
04:30we are trying to find new writers and talents
04:36and make them bigger.
04:41The way we think about games and manga is the same.
04:47As a publisher,
04:50I think we can incorporate the game industry as a publisher.
04:56With new entries in the game industry,
04:59all four major companies have joined the publishing industry.
05:08There are four games that this company has sold so far.
05:13However, they have not yet produced a hit work.
05:35The creators of Shodan are not only in Japan,
05:39but also overseas.
05:43Shodan is a game publisher in Japan.
05:47The game is called Dungeon Lurker.
05:49It's a dark, atmospheric, roguelike dungeon crawler.
05:52We're asking for 750,000 yen to finish the title.
05:58I thought it would be interesting to hear about the game.
06:04I'll take a look at the material again.
06:08If you have any questions, I'll set up a meeting.
06:14The market is very attractive.
06:17The game industry is much bigger than the publishing industry.
06:20We're aiming for 0.1% in the company.
06:24We're looking for brands and excellent employees.
06:28We want to go abroad and meet good creators.
06:32I don't think our 0.1% is a dream.
06:38The game industry continues to expand.
06:43One of the factors is the system that creates star players.
06:50The stage is an e-sports tournament.
06:54There are various genres such as soccer, baseball, fighting games, and racing games.
07:08The game company holds its own game tournament.
07:12It distributes the player's activities to the world and creates star players.
07:26The existence of a star that attracts the attention of people increases the popularity of the game.
07:38In Brazil, there are star players created by e-sports.
07:55Hello. Welcome to Nobru's house.
07:59This is Nobru's house.
08:01This is the top floor of a luxury apartment.
08:05It's expensive.
08:07It's all thanks to the game.
08:11Nobru is 24 years old.
08:14Six years ago, he won a world tournament held in his hometown, Brazil.
08:24He played a shooting game called Free Fire.
08:29It was created by a company in Singapore.
08:36In the world tournament, Nobru played a high-level technique to shoot through an opponent that only looked like a grain of rice.
08:50He became a national star called Neymar in the e-sports world.
08:59I was chosen as MVP.
09:02The prize money was 7.7 million yen.
09:09This sneaker is 1.33 million yen. It's a limited edition Louis Vuitton.
09:16Nobru was a golden egg for the game company.
09:21Nobru lives in a slum.
09:24It's known as a favela.
09:32This is my hometown.
09:35I lived here with my father and grandmother for a long time.
09:42My father and grandmother used to live here.
09:46It is said that three family members slept in this bed.
09:56His talent was discovered when he was 18 years old.
10:04I didn't have my own smartphone, so I borrowed my father's and started playing games.
10:11When I played with my friends, I was always strong.
10:15I realized that I had a talent that only I had.
10:21In the same year, the game company held a world tournament to promote shooting games.
10:32Come on, Corinthians!
10:36Come on, Corinthians!
10:41Nobru became a star here.
10:45You are the MVP. Did you know that, Nobru?
10:54The success story of a young man from a slum.
10:58The fans are enthusiastic, and the attention to this game increases at once.
11:05The number of views of the video has exceeded 14 million so far.
11:15This shooting game has recorded the lowest number of downloads in three consecutive years since the tournament was held.
11:27I'm Nobru. You must be wondering how I got here.
11:32Nobru also signed a exclusive contract with a global live streaming site and was used in commercials for many companies.
11:40His annual income exceeded 500 million yen.
11:51Everyone admires soccer players because they get a lot of money and buy a house and a car for their family.
11:58But thanks to the game, I was able to give my parents a house and a car.
12:03I was able to prove that it was possible even on a different path.
12:09The group that is trying to create Nobru II is a group that is taking measures against poverty in Favela.
12:19What they do in this facility is vocational training through games.
12:25In addition to professional players' training courses, there is also a class to learn how to make games.
12:32Classes are free.
12:39They bring the huge market to Favela.
12:43By creating a connection between the people of Favela and the game market,
12:48they are able to stop the vicious cycle in which poverty is being reproduced.
12:57They continue to use the game to raise people and create a society.
13:03And they continue to do what we always do.
13:08And the children living in Favela.
13:17I want to be a goalkeeper in a Brazilian soccer team.
13:20But now I have many options.
13:22I can be a professional football player or a scientist.
13:27The game industry has taken people's desires and created a mechanism to generate huge money.
13:35This wave continues to spread all over the world.
13:45As you can see, the game industry is now a place of big business beyond our imagination.
13:51It was about half a century ago that such video games began to spread.
13:57Since then, they have been growing rapidly while incorporating various technologies.
14:07In the past, the center of the game was an arcade game console.
14:13This situation was changed by home video game consoles, which appeared one after another in the 1980s.
14:25Even so, they still needed cassettes and discs.
14:28When popular games were sold, they had to line up.
14:31There were challenges in how to sell them.
14:35This has changed dramatically since 2000.
14:43With the increase in data capacity of video game consoles and mobile phones,
14:47there is no need for cassettes.
14:49The sale of video games through the Internet is also increasing.
14:54Currently, there are various online sales sites,
14:58and everyone around the world is able to sell games there.
15:07The game industry is now a place of big business.
15:10It is a place where people from all over the world come together.
15:14It is a place where people from all over the world come together.
15:17It is a place where people from all over the world come together.
15:20It is a place where people from all over the world come together.
15:26On the other hand, the challenges of video games are also becoming more present.
15:30The World Health Organization has defined the state of video games as a game disability.
15:40In addition, there are also problems in which children hide from their parents and spend a lot of money on video games.
15:47It is also a time when we have to think about how to enjoy video games as a whole.
15:58The game industry has accelerated by distribution on the Internet.
16:03A new trend is emerging.
16:07It is an indie game created by individual creators and small groups.
16:14It is an indie game created by individual creators and small groups.
16:18Indie games have increased their sales significantly in recent years.
16:23It is estimated that one of the main sales sites sold more than three times, or $4.9 billion, than in 2018.
16:35In fact, one of the most sold games in history was born from an indie game.
16:45Minecraft is an indie game released on the Internet by a young man in Sweden.
16:54This game combines blocks to make things.
17:02It was sold for $2.5 billion by Microsoft in the United States, and has sold more than 300 million copies.
17:15What supports the growth of indie games is a software called the game engine.
17:26I make walls and stuff.
17:29It used to take a lot of time.
17:35I made a room in an instant.
17:45It was a time when only one creator could make a game centered around a large company.
18:00Now, the competition between companies all over the world, which is shown to be the potential of indie games, is increasing.
18:10It is an exhibition of games held in Singapore.
18:19Shueisha Games, which has entered the game industry since its publication.
18:28They are trying to find an indie game.
18:39The game is going to be an open world racing RPG game.
18:44And then the aliens have landed on Earth and introduced Shinzard League as the racing competition.
18:50I don't know what kind of game it is.
18:53It's a big dream, but it's hard to make it come true.
18:59You start with one character, you explore the world, you go to dungeons, you beat a boss.
19:04You unlock a vehicle that allows you to explore the world.
19:07There were many rival companies all over the world participating in the creator's presentation.
19:12The world becomes harder to fight, allies become harder to recruit.
19:15There was something like this.
19:19Now, the number of indie games released in a year is more than 16,000, even for one of the main sales sites.
19:30The hit games are also being born one after another.
19:34This game, which will be the entry of the judges, was made by a single creator and sold more than 5 million copies worldwide.
19:42This game, which combines rice-making and action, was produced by the Japanese Game Circle.
19:49It was a hit with 1.5 million copies and became an anime.
19:58The number of games released in a year is more than 16,000, even for one of the main sales sites.
20:03The number of games released in a year is more than 16,000, even for one of the main sales sites.
20:08So, let's welcome Egg on stage, please.
20:19It's a really simple game. You try to find what's on the screen.
20:24So, if you look at the barcode here, then you can click on everything.
20:27Creators who have been under the influence of big companies such as Japan and the United States have begun to create their own indie games.
20:40I'm looking for Rory. It's cute, though.
20:48I love Japan.
20:53I think this will sell.
20:56It's really good.
21:01However...
21:07Oh, there's a camera in there.
21:09There's a camera in there.
21:14The Chinese game sales company was holding back sales rights in China.
21:26Let's keep in touch.
21:34The camera...
21:40We decided to negotiate directly with the Chinese company that produced this game.
21:56I don't think he's here yet.
21:58Oh, but he's inside.
22:02It's true.
22:05Southeast Asia is a country with low labor costs, so there are fewer companies.
22:15The production company in Thailand has been looking for investors at events and other events.
22:26For publishing, we always invest in the worldwide publishing.
22:31But we just started two years and a half ago.
22:36So, if you can answer the question, why do you select the Gamera Games?
22:43Why do you?
22:44Why do you select the partner for the Gamera Games?
22:49That's all right.
22:51They know how good our game is.
22:56They came to the booth early in the development and played the game.
23:03They highly appreciated us making the game.
23:15Yes, we're working on the second project.
23:18It's a robot strategy RPG.
23:25There was no game that was released in Singapore.
23:35If you stop digging until you hit the vein, the business will stop.
23:43If you stop digging until you hit the vein, the business will stop.
23:48I think it's important to build up the number, not the know-how.
23:53I think it's important to build up the number, not the know-how.
23:56I think it's important to build up the number, not the know-how.
24:02An indie game that hides the possibility of getting close if you hit it.
24:07The competition for talent was getting more intense.
24:22Why do individual games capture people's hearts?
24:28The Tokyo Shibuya Cafe.
24:30The Tokyo Shibuya Cafe.
24:32An indie game event that became a worldwide hit.
24:36An indie game event that became a worldwide hit.
24:45Coffee Talk, a game developed in Indonesia five years ago.
24:59Coffee Talk, a game created by W Đương Nguyễn
25:02The player is a barista at the cafe's counter.
25:06The player is a barista at the cafe's counter.
25:11In this game, there is no adventure or flashy battles.
25:15In this game, there is no adventure or flashy battles.
25:18It's a game where you can just listen to people chatting.
25:25This is a game.
25:32For example, a father who is worried about his son-daughter relationship.
25:41Worries about work.
25:55Many people are overlapping themselves in conversations that also affect real society.
26:06I know I'm a game character, but when I'm told to think about my work, I'm overwhelmed.
26:18When I was a kid, I had a lot of fights with my parents.
26:23I did a lot of bad things.
26:27I felt a sense of intimacy.
26:31There is a person who played this game and felt the comfort of it.
26:37It's Yuzuki.
26:43I'm in the LGBT category.
26:54I feel like it's not a special thing.
27:00I was very happy about that.
27:06There are two female characters that Yuzuki has overlapped.
27:13Martle, a strong game developer, and Aqua, an introverted researcher.
27:21Martle's concern is the continuation of overtime work.
27:30On the other hand, Aqua is not confident in herself.
27:41As they share their concerns, they eventually become partners.
27:54The people around her watch over her.
27:58She's not afraid of the rain.
28:04She's afraid of the rain.
28:09She's afraid of the rain.
28:15It's because we're both men and women.
28:19We're both different sexes.
28:22I feel like it's natural that we don't touch each other.
28:29I think that's what makes me comfortable.
28:37This game has sold over 2 million copies worldwide and is representative of Southeast Asia.
28:47Welcome to our office.
28:57Please come in.
29:07This is the office of one of the creators.
29:17This is Mohamedo Fahmi, who passed away three years ago.
29:31As a barista, we listen to the stories of our customers.
29:38It's all based on Fahmi's own experience.
29:43I think the game is very Fahmi-like.
29:51Fahmi has been suffering from asthma since he was a child.
29:56Even when he grew up, he couldn't get rid of his medication.
30:05He used to be cheerful, but sometimes he seemed depressed.
30:18There's a cafe that Fahmi designed as a game model.
30:27Fahmi usually orders a single origin.
30:33Mr. Pradhana and Mr. Fahmi used to drink tea together.
30:39They're going to meet a lot of people here.
30:47I think he was listening to our conversation.
30:53Suddenly, someone sat next to him and started talking to him.
31:02He talked about the customers' complaints about his work.
31:06He talked about the faith and the tribe.
31:12No matter what he said, he didn't care how people commented on it.
31:22Fahmi and Mr. Pradhana have different ages and jobs.
31:26They've been talking about their problems at home and at work.
31:35He once said,
31:39I want to make a coffee shop game.
31:42I want to make a game where everyone can talk.
31:48The cafe was a place where everyone was accepted and no discrimination was done.
31:56Fahmi wanted to convey that there was a place like this.
32:09Mr. Fahmi passed away two years after the game was released.
32:15There's a video of him talking about the game.
32:24It's like a trash can of worries.
32:34I want to make it a worry that many people think is about them.
32:40Maybe your worries will be reflected in the game.
32:51I feel like the loneliness and the feeling that no one sympathizes with me is slowly melting away.
32:58I feel a little lighter.
33:03I feel like I'm not alone.
33:06I feel like it's okay for us to exist.
33:14How do journalists who have been watching the game industry for many years
33:19see the reason why creators' personal feelings call for people's sympathy?
33:25I want to make this.
33:28This is what I think is interesting.
33:31This indie game was made with this belief and determination.
33:36It's a game that has a strong will to say,
33:41I like this.
33:44It's a game that has a strong will to say,
33:49There are a lot of people who tell me,
33:54this game was made for me.
34:00There are a lot of people who tell me,
34:07Is this a way to pass the baton from the individual creator to the individual?
34:14I think that's the most beautiful thing about the current market of indie games.
34:23An indie game where the creators and players' personalities resonate with each other.
34:29By grasping the needs of a diversified era,
34:32he has become a prominent actor with the enthusiasm of 300 million people.
34:45I also play a lot of indie games on a daily basis.
34:49They are all works full of originality,
34:52and I am always surprised and stimulated by them.
34:57Such games now have a new role.
35:00It is a role as a media that conveys the message of the creator through an experience unique to the game.
35:07It is possible to create a strong sense of immersion
35:11by operating and selecting by yourself.
35:16Games that have begun to have an influence that has never been seen by the media,
35:21such as books, movies, and TV,
35:23are spreading in an unexpected way.
35:32Last year, a game was born in Czech Republic.
35:36The title of the game is a novel and a novelist of French Kafka, a world-famous literary figure.
35:41The title of the game is a novel and a novelist of French Kafka, a world-famous literary figure.
35:53What is depicted in Kafka's literature is an absurdity that does not go through the path of things.
36:02I expressed that world view in the game.
36:06You're under arrest.
36:24You can't defend yourself against this court.
36:37Then, one man drew from its sheath a long, thin, double-edged butcher knife.
36:46In recent years, Kafka's difficult novels have become unreadable by the younger generation.
36:51In response to this, this game was designed to convey the charm of Kafka's literature
36:57through an immersive experience unique to the game.
37:11If it is a game medium, it will easily reach millions of people around the world.
37:18The significance of Kafka's thought has not been lost in modern society.
37:23His work is likely to be made into a game.
37:33There is a person who played this game and found out why Kafka drew absurdity.
37:38His name is Babura Roval. He is 17 years old.
37:47Before I met the game, I was too tired of facing the absurdity of everyday life.
38:00Now, I don't take absurdity too seriously.
38:04I know that I just have to deal with it with humor, and I feel better.
38:19Before meeting the game, Babura was the type of person who was troubled by absurdity.
38:25He was the type of person who was troubled by absurdity.
38:30There is a scene that captures Babura's mind.
38:37This is one scene in the castle, which is one of Kafka's most famous works.
38:45The protagonist tries to chase out the servant who keeps following him,
38:49even though he is completely useless.
38:59However, no matter how many times he tries to chase him out, the servants keep coming back.
39:15Babura played this scene and found out why he was able to laugh.
39:19The absurdity that he was troubled about is also reflected in this scene.
39:24The Kafka literature expert who observed this game said that he felt the possibility of the game as a media.
39:33This game is interesting.
39:36It has a lot of humor.
39:39It is a game that can be enjoyed by many people.
39:43It is a game that can be enjoyed by many people.
39:47It is a game that can be enjoyed by many people.
39:51This game is interesting.
39:54It has the role of introducing Kafka's works to those who have not read it.
40:00It is impossible to read Kafka's works with a serious attitude and try to understand everything.
40:08Because Kafka deliberately misunderstands and uses contradicting expressions.
40:17When you read Kafka, you should be more relaxed.
40:24Sometimes, I think it is important to accept it as absurd and grotesque jokes.
40:36Babura started reading Kafka's novels because of the game.
40:41He says that his way of life has changed.
40:47Dear Kafka.
40:49Thank you for what you have done for me.
40:52I will make the most of what I have learned and live a life full of right choices.
41:06There are also cases in which the state pays attention to the influence of the game as a media.
41:12Good afternoon.
41:15President Putin emphasized the role of the game in the ceremony to praise the excellent engineers held in Russia.
41:27We create content that shows respect for our history, our traditions, our grandparents, our parents and our country.
41:42It creates a huge and powerful foundation.
41:52Now, the Russian government is pushing for the creation of a game that connects to patriotism.
42:02This time, a Russian production company was interviewed by NHK.
42:13This company created a game based on the battle between the United States and Russia.
42:21The player chooses a camp and fights to annihilate the enemy.
42:30This game was created with subsidies from the government.
42:36Do you understand that you are helping the political strategy of the Russian Federation in this way?
42:48That you are raising the feeling of patriotism among the people?
42:53Of course.
42:55In a letter from the player, he said,
42:57I was going to go to the University of Economics, but I played your game and enrolled at the school of the Russian Federation.
43:08This is exactly what we are aiming for,
43:12so that people can think deeply about their fate and events.
43:18Our mission is to continue to grow as a company and create patriotic games.
43:30Creators who were reluctant to participate in game production by the government are moving abroad one after another.
43:38Stan Preshev, who worked as a creator in Moscow,
43:42decided to leave the country five years ago due to a sense of crisis in the position of President Putin.
43:53Since then, he has been making games in Cyprus, an island country in the Mediterranean Sea, where he has not been subject to restrictions.
44:01In Russia, it is difficult to speak and act freely.
44:06In Cyprus, there are no such restrictions at all.
44:11I don't need to make propaganda, and I don't intend to make it either.
44:18However, in June last year, Russia sent a request for game production.
44:24It is called the Special Military Operation.
44:28It is a content that makes Ukrainian invasion a game from the Russian point of view.
44:35The Russian government has not been able to meet the requirements of the Russian government.
44:41It is a content that makes Ukrainian invasion a game from the Russian point of view.
44:48I was asked to draw the Russian army positively.
44:54I don't want to make a game that draws war from the point of view of the invader.
45:02It was a very unpleasant thing.
45:07It was easy to refuse.
45:10This is a moral choice.
45:20Games are now taking the form of entertainment,
45:24and are beginning to be used as a media that has an influence on people.
45:40PABELLA
45:48Pabella, where the poor of Brazil live.
45:55The power of the game is trying to change the lives of young people.
46:01There will be one guy aiming here, one guy aiming here,
46:05and there will be one guy to add, if necessary.
46:09There are 145 students in the vocational training facility.
46:20A 16-year-old boy challenging to make a game.
46:27I want to make a game that solves the problems of society and the environment and improves life.
46:32I want to make a game that solves the problems of society and the environment and improves life.
46:37He dreams of leaving Pabella with his family.
46:45I want to grow up and live a quality life.
46:49I think games are the door to the future.
46:52Shueisha Games
46:57Shueisha Games is a new company that has just entered the market.
47:06The indie game project, which was set in Tokyo, was already underway.
47:12Hello, nice to meet you.
47:14You look very stylish.
47:17Shueisha Games is trying to invest 500 million yen in the game created by this creator.
47:29I think it's a great action game.
47:34It's interesting, so I'll keep playing it.
47:37It's a good thing.
47:39I think it's a good thing.
47:43Can Shueisha Games break into the market of 300 million people?
47:49You're so cool.
47:51You're so cool.
47:53We'll support you.
47:55Let's do our best.
47:57Thank you very much.
48:10Games continue to evolve, and we must always think about how to face them.
48:18As we continue to swallow the desire for a changing era, games continue to expand.
48:24What kind of world will they show us?
48:40Shueisha Games
48:44Shueisha Games
48:48Shueisha Games
48:52Shueisha Games
48:57NHK Special Game x Humanity
49:00Part 2 will see what changes games will bring to us.
49:05Tomorrow at 9 p.m.
49:07I'm so nervous.
49:11Venue 101 Kouhaku Furikaibu Special
49:14The camera of the venue is hidden behind the stage of Kouhaku Uta Gassen.
49:18The performance of the guest singer is also included.
49:21Broadcast at 11 p.m.
49:26Natural material NHK.
49:28All-in-one seal.
49:32It's a ghost of Geta.
49:35I've never seen an archive like this.
49:41Uta-con is on Tuesday nights.
49:44The guest singer is Yoshimi Sendou.
49:46Leon Niihama.
49:48Kento Kochino.
49:50Broadcast at 7.57 p.m. on Tuesday, the 28th.
49:59I don't know what I'll be like tomorrow.