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X年後の関係者たち 2025年1月20日
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Transcript
00:0120 years have passed since the release of Sakadoru.
00:03Until then, in Japan, games with high quality communication cooperation were a big hit.
00:07Along with the catchphrase, let's hunt people, a boom took place all over the country.
00:13Monster Hunter
00:16It's a hunting action game by Capcom.
00:31The concept of cooperating with friends to hunt giant monsters was a big hit.
00:39Among them, 3.8 million copies of Portable Second Gene were released in 2008.
00:48Monster Hunter boomed all over Japan.
00:53With the 20th anniversary, the series has recorded more than 100 million copies.
01:01However, behind the scenes of the development, there are many difficulties, such as the high level of the online game, and the development abroad.
01:11Tonight's event is a gathering of Monster Hunter staff.
01:15Now, the door to space and time will open.
01:24Behind the scenes of the movement that the staff talk about
01:31The first is Kaname Fujioka, who has been the director of Monster Hunter since the first director.
01:43The second is Ryozo Tsujimoto, who has been the producer of the series for many years.
01:47The third is Mr. Ryozo.
01:56As a guest, we also have the experienced hunter, Mr. Inoue, who is the chief of the board.
02:03I think it was displayed during the play time at the commercial.
02:07If you put everything in, it's already...
02:10If it's a tree, it's already grown a lot.
02:13It's all about the tree.
02:17I was surprised that Mr. Inoue was there.
02:19Oh, Mr. Ari Mizusawa was there.
02:21That's right.
02:22That's right.
02:23I don't know anything.
02:25I'm surprised.
02:26But you can do it.
02:28Even so, she was doing it at the same temperature.
02:31That's the great thing.
02:34Speaking of Capcom, fighting game boom in Street Fighter 2.
02:39A company that has opened up a new genre with a horror game boom in Biohazard.
02:4820 years ago, they planned a family-friendly online game that was still unfamiliar in Japan.
02:56I think it was around 2000.
02:59At that time, I started to develop that kind of genre.
03:06Capcom is basically a consumer company.
03:08That's right.
03:10At that time, online games were around 2000.
03:14I started with Diablo 2.
03:17It was around 2000.
03:20I think it was mainly PC.
03:23At that time, online games were mainly PCs.
03:28After that, Dreamcast released Phantasy Star Online.
03:31I think there were some online games for home use.
03:38At that time, I was conscious of online games around 2000.
03:43I thought that one day, communication should be arranged in a good environment.
03:48I had an image that there were many scary genres.
03:51First of all, there are people who have a PC at home.
03:58In that sense, I was a person with a high level of internet literacy.
04:03I had a high level of internet literacy, but I had a very bad manner.
04:08I was free.
04:10I was a cheater.
04:13What about you, Hinoe-san?
04:16I was young at that time, so I admired online games.
04:22It must have cost a lot of money.
04:24I couldn't even afford a mobile phone.
04:28I thought I couldn't pay for the internet.
04:32Young people connect to the internet.
04:35It's not an exaggeration, but it's like buying a Lexus.
04:39It's not an exaggeration.
04:42You bought a PC for 230,000 yen just for fun.
04:45It was too expensive.
04:48Monster Hunter was completely original at that time.
04:50It was an action game that Capcom was good at.
04:53It was an online game.
04:56I wanted to reduce the cost of living.
04:59It was a concept that anyone could participate in an online game.
05:04Communication environment, cost, high hurdles, and a lot of challenges.
05:09It was an online game at that time.
05:12The Monster Hunter team raised the challenge.
05:16Anyone can participate in an online game.
05:20We focused on five elements to achieve this.
05:25First, the simplicity of defeating giant monsters.
05:29The biggest attraction of Monster Hunter is the thrill of defeating powerful giant monsters.
05:40More than the story and plot, the joy of fighting is the most important thing.
05:46How did this simple game concept come to be?
05:53It was originally a concept.
05:57At the previous stage, we were developing it with the image of a fantasy-like game.
06:02There were many enemies, magic, and warriors.
06:06We were developing it with the image of a fantasy-like game.
06:13At that time, you were developing an action game like MMORPG, right?
06:20We often made such games at the game center.
06:23We wanted to attack that genre.
06:26This is the original proposal.
06:29Here it is.
06:32This is before Monster Hunter.
06:35This is a character like Makai-mura.
06:39It's like Makai-mura Online.
06:42There are few animal elements in Monster Hunter.
06:50There are only weapons and magic.
06:56I see.
06:58It looks like a lot of fun.
07:02I had a lot of dreams.
07:04This is interesting.
07:06Isn't this great?
07:08It doesn't come out.
07:10It doesn't come out.
07:12I wanted to do anything, so I came up with a lot of ideas.
07:16I want this to come out.
07:18I want to do this.
07:20It was a little difficult at the time.
07:24There are a lot of things that move.
07:26Monster Hunter Clarken.
07:29What kind of stage did you go through from the beginning when you were strong in fantasy?
07:36There are a lot of strong fantasy games in the world.
07:42Capcom has a lot of unique games.
07:46I was wondering how to differentiate between them.
07:49I wanted to start over.
07:52What do you want to do?
07:55What do you want to do online?
07:58When I thought about it, I wanted to forget about magic.
08:04I wanted to make a huge creature with a huge weapon.
08:10I wanted to defeat it.
08:12I wanted to make that kind of thing.
08:16From that point on, I squeezed it.
08:19Wasn't there a similar game at the time?
08:22No, there wasn't.
08:24There was a huge thing hanging in front of me.
08:28There was no game where you had a huge weapon and cut through it.
08:32But the moment you saw it, it was easy to understand what kind of game it was.
08:35It was quite a challenge.
08:37At the speed of the internet at the time, there was a lot of lag.
08:41It was difficult to play real-time action.
08:46It was important to think about communication.
08:50I wanted to prioritize other things.
08:53I wanted to focus on communication.
08:57That's how I came up with the shape.
09:01The monster called Hiryu is the axis.
09:07I wanted to make it fun to play.
09:11I forgot about a lot of things and focused on making it.
09:17You lost a lot of RPG elements.
09:21Didn't you have any opposition?
09:24RPG is easy to understand.
09:26You don't have to explain it.
09:30At first, there was no name for the characters in Monster Hunter.
09:35They were all craftsmen.
09:38If you made a weapon, you were a craftsman.
09:40There was no name.
09:41If the name comes first, people will wonder who you are.
09:49I wanted people to get into the world view.
09:55I didn't reject it when I said I wanted to base it on the world view.
10:02I can differentiate it.
10:04There are still some mysterious parts.
10:08Like Ryujin Clan.
10:09Yes, that's right.
10:11There are still no explanations?
10:13It's still a mystery.
10:15It's better to blur it out.
10:18The players will think about it.
10:24Our game doesn't have a world map.
10:27It's really free.
10:29We don't have a clear answer.
10:33You didn't make it?
10:35It's in my head.
10:37We don't have a clear answer.
10:40We have our own way of thinking about online games.
10:44We want the players to think about it.
10:47We want them to communicate with us.
10:49That's why we made it.
10:52In the past, there were monsters that weren't officially announced.
10:56There were monsters that weren't on the official website.
11:00There were monsters like that.
11:02There are monsters like that.
11:04Are there rumors about it?
11:07There are rumors about it now.
11:10But in the past, it was a no-go.
11:13There are monsters that you can only play online.
11:17You can't put them anywhere.
11:20It was decided.
11:22It's like a strict office.
11:27An element that anyone can participate in.
11:30The second is a breather.
11:33Not only can you hunt fierce monsters,
11:36but you can also hunt insects and fish.
11:39It's a game that has nothing to do with the main story.
11:42One of the most famous scenes is...
11:44This scene.
12:01This scene where a comical song plays while grilling meat.
12:06Why did you include this element?
12:09Why did you include this element?
12:12As a factor for people to get into the world,
12:16it's a pretty strict world.
12:19Theoretically, it's a pretty strict world.
12:22There's only life and death.
12:24So I wanted to include the element of taking a break there.
12:29It goes along with what you said about drawing the body of a monster.
12:36We want to draw the body of a monster and a human equally.
12:43If a monster is hungry, it will run out of stamina and drink water.
12:47If you have a life cycle like that,
12:50humans will be hungry when they move.
12:53If you're hungry, you'll eat meat.
12:56Basically, it's always been like that.
12:59The element of grilling meat came in at a pretty early stage.
13:01In terms of cooking,
13:05there's a lot of technology in CG right now.
13:08You can make it look really good.
13:11You can make it look like that.
13:13You can make it look juicy.
13:15Actually, there's a limited amount of food,
13:18so I think it's okay to cut it.
13:21It's a waste of time.
13:23I can't cut it anymore.
13:25At first, everyone gets hooked on meat grilling.
13:28When girls start it.
13:31They'll be happy that they can grill meat well.
13:35They'll be hooked on it and do it all the time.
13:38It doesn't work at all.
13:40The play doesn't work.
13:42If there's a guy like that,
13:44he'll come up to you, put a bomb on you, and explode.
13:47That's tough.
13:49It's tough for KyoAme and Muchi.
13:51Sometimes it's important.
13:53There's no space at all.
13:55An element that anyone can participate in.
13:58The third is to meet the clear reward conditions equally.
14:01In general online games,
14:04the clear reward is often divided
14:07according to the degree of contribution to the team.
14:10However, in Monster Hunter,
14:12regardless of the degree of contribution,
14:14each player can receive a reward.
14:18Even beginners and players who couldn't play well
14:21can get rare items.
14:25This also affects the feel of the action game.
14:31In an online game,
14:33when one item drops,
14:35you decide who gets it.
14:37If you say,
14:39I'll take it,
14:41everyone will say,
14:43okay, I'll take it.
14:45That's how much communication happens.
14:47Communication happens.
14:49There's always time,
14:51and the touch is a little late.
14:53It's a little late for an action game.
14:55Let's leave it to yourself.
14:57If it's Kazu,
14:59I'll take it.
15:01I don't know each other.
15:03I don't know each other.
15:08It's not just about getting together
15:10and getting along.
15:12It's not just about communicating.
15:14It's not just about improving.
15:16It's not about that.
15:18I want to keep going.
15:20Especially with Japanese players,
15:22they're very deep.
15:24They're low-level players.
15:26They're giving up.
15:28They always have a restraint.
15:29They always have it.
15:31But I want it.
15:33I think it's a waste of time
15:35to talk about it.
15:37If that's the case,
15:39everyone should get it equally.
15:41There's a weakness
15:43that those who have been active
15:45and those who haven't done anything
15:47are the same.
15:49We've already turned it into a positive.
15:51That's what I'm talking about.
15:53I want to open the door.
15:55There are people who say
15:57they're not good at action games
15:59but even if they play together,
16:01it's a clear game,
16:03so let's get 40 minutes back.
16:05I see.
16:07Even if you're not good at it,
16:09even if you're just fishing
16:11or doing what you can do,
16:13it's a clear game, so it's a success.
16:15That's what I wanted to say.
16:17That's very pro-communication.
16:21Inoue-san,
16:23as a veteran player,
16:25you still play with new players.
16:27Yes, I do.
16:29It depends on the level of the new player.
16:32I support all the new players.
16:37And when you get used to it,
16:39there are people who get carried away.
16:41That's true.
16:43I'm the one who leads the way.
16:45I tell them,
16:47you're still a rookie.
16:49You show them.
16:51Yes, I think that kind of education is important.
16:53That's amazing.
16:55You're the ideal boss.
16:57When you play together,
16:59there are a lot of new players.
17:01There are a lot of new players.
17:03Like, oh, he's a veteran player.
17:05There are.
17:07Tsujimoto-san is a veteran player,
17:09so he plays a lot.
17:11Yes.
17:13But he's good at it.
17:15He's good at it,
17:17so he can get what he wants.
17:19There are benefits
17:21and disadvantages
17:23to playing with new players.
17:25It's a way to kill time,
17:27but it's also an environment
17:29where you can play with new players.
17:31Kagome Machikado Quiz
17:34What is the most important organ
17:36that controls our health?
17:42Liver.
17:44That's right.
17:46The liver is an important organ
17:48that controls our life.
17:50Next question.
17:52What is the important keyword
17:54for the liver, ALT?
17:59I've heard of it,
18:01but I don't know the details.
18:03ALT is also known as
18:05the liver function marker.
18:07It is a indicator that measures
18:09the health of the liver.
18:11If it is judged to be high
18:13in a health diagnosis,
18:15early care is important.
18:17So I'd like to recommend
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18:33Kagome's Sulforaphane
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18:39I was diagnosed with a high ALT value
18:41in a health diagnosis,
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18:47Kagome's Sulforaphane,
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19:24We'll be waiting for you
19:26with more operators
19:28for the next 30 minutes.
19:30What's going to happen
19:32to Hiroshi Sekiguchi's
19:34Sunday 12 o'clock?
19:36He focused on making
19:38an online game
19:40that anyone can participate in.
19:42Next is the abundance of equipment.
19:44This is fun
19:46because there are many combinations,
19:48but does this mean
19:50anyone can do it?
19:52Well, I've been playing
19:54for a long time.
19:56For example,
19:58if you buy a strong monster,
20:00you can equip it
20:02like a mobile phone.
20:04So,
20:06the stronger the monster,
20:08the stronger it looks.
20:10You can communicate
20:12with it
20:14and change the equipment
20:16so that you can enjoy
20:18the coordination.
20:20You can play
20:22for a long time
20:24and it works well.
20:26If you play for a long time,
20:28you want to compete, right?
20:30Yes, of course.
20:32How do you choose the monster?
20:34Do you train it?
20:36The monster's ability
20:38can be extreme.
20:40It can attack
20:42or it can change its form.
20:44That's how extreme it can be.
20:46If you look at it,
20:48it looks like
20:50it's a monster.
20:52Yes,
20:54if you look at it,
20:56it looks like a monster
20:58in the lobby.
21:00You can see it
21:02and think,
21:04oh, this is it.
21:06Recently,
21:08you can use it
21:10only by its appearance
21:12and coordination.
21:14If you want to wear it
21:16stylishly,
21:18you can play with it.
21:20So, it's very simple
21:22and strong.
21:24Yes, it is.
21:26You can play
21:28like a pervert
21:30and the actual player
21:32is a professional.
21:34That's cool.
21:36That's really cool.
21:38Anyone can participate.
21:40At the end,
21:42you can see the monster's
21:44exquisite strength.
21:46Inoue, a skilled hunter,
21:48also thinks about this.
21:50Who decided this?
21:51Who decided this?
21:53At first,
21:55you lose
21:57whether you can win or not.
21:59That's right.
22:01You remember it from there.
22:03After playing it twice,
22:05you feel like you can win.
22:07I see.
22:09The strength setting
22:11is exquisite.
22:13If you play too much,
22:15it's like a death game.
22:17Yes, it is.
22:19It's different from that.
22:21I see.
22:23When you win,
22:25you feel accomplished.
22:27How do you decide
22:29how to play?
22:31There is a time
22:33to adjust the game.
22:35It takes several months.
22:37If you play too much,
22:39you can't play well.
22:41Yes.
22:43I think it's harder
22:45to adjust the game
22:47at the beginning.
22:49I think everyone
22:51feels like
22:53it's better to be this strong.
22:55Basically,
22:57it's an action game.
22:59If you don't attack,
23:01no matter how strong your equipment is,
23:03you will be defeated.
23:05So,
23:07what do you do?
23:09What do you think
23:11the monsters will do?
23:13You have to look at their actions
23:15and make them understand
23:17what you're doing.
23:19You have to predict
23:21what they're going to do
23:23before you play.
23:25You have to predict?
23:27So, the design
23:29is linked to the appearance
23:31and the actions of the monsters?
23:33Yes.
23:35You don't attack right away.
23:37For example,
23:39you can start attacking
23:41after you put on a helmet.
23:43There is a pre-movement for each monster.
23:45You can avoid attacks
23:47to make it easier
23:49to hunt.
23:51It's a different genre of game.
23:53We created a game
23:55called Battle Fighting.
23:57It's a battle between characters.
23:59It's a battle game
24:01where fast characters
24:03such as speed type
24:05and power type
24:07compete with each other
24:09to get the field
24:11they're good at.
24:13It's similar to that.
24:15You have to pay attention
24:17to their individuality
24:19and what the monsters
24:21are going to do.
24:23It's a chance to show
24:25that you're getting weaker.
24:27You have to choose
24:29what to do next
24:31while watching the action.
24:33At first,
24:35there were players
24:37who approached you
24:39only when you were weak.
24:41That's a dirty way to do it.
24:43It's like cheating.
24:45You say,
24:47I'm sorry.
24:49That's the type.
24:51Even though it's just the beginning,
24:53you can do something else.
24:55That's judo.
24:57I think it's important
24:59to make it a game
25:01that's fun to play
25:03and communicates.
25:05Even if there's a bomb
25:07or something like that,
25:09you can still laugh
25:11and have fun.
25:13I want to aim for
25:15a game that's fun to play.
25:17With all these things
25:19in mind,
25:21in 2014,
25:23Monster Hunter was finally released.
25:26The development team
25:28set the target sales
25:30to 1 million copies.
25:34However,
25:36the online game
25:38was still a challenge.
25:40With hundreds of thousands
25:42and a smash hit,
25:44it didn't reach the target.
25:47What should they do
25:49to sell 1 million copies?
25:51While the development team
25:53was struggling,
25:55a game console came out
25:57with a dramatic turn of events.
26:00After that,
26:02there was a mobile game called PSP.
26:04This is it.
26:06It brings back memories.
26:08It was that big.
26:10This PSP is really big.
26:12So we deployed it
26:14to this mobile game.
26:16With that,
26:18the number of people
26:19who bought it increased.
26:21Honestly,
26:23the sales of PSP
26:25increased with Monster Hunter.
26:27Before that,
26:29it was hard to create
26:31an online environment
26:33with a game console.
26:35With the mobile game,
26:37we were able to
26:39play multiplayer games
26:41right away.
26:43That was one of the points.
26:45Being at home
26:47and playing with anyone
26:49was a great experience.
26:51We check our games
26:53before they are released.
26:55At that time,
26:57it was an online game.
26:59We gathered in a meeting room
27:01and played with four people.
27:03It was really fun to play
27:05and we could
27:07communicate right away.
27:10That's how
27:12PSP was born.
27:14In the first place,
27:16the development team
27:17was able to create
27:19an online environment
27:21rather than an offline one.
27:23That environment
27:25was interesting.
27:27When we released it
27:29to the mobile game,
27:31we were able to make
27:33everyone's reactions
27:35more realistic.
27:38Being at home
27:40and playing with anyone
27:42was the biggest selling point
27:44of an online game.
27:45The reason why
27:47Monster Hunter broke was
27:49that we were able to
27:51play with everyone.
27:53There are a lot of
27:55offline games
27:57that are interesting
27:59online.
28:01It's a strange game
28:03where you can connect
28:05with anyone
28:07but you want to connect
28:09with people you know.
28:11I think that's what
28:13Monster Hunter is.
28:15I played it a lot.
28:17I still have that image
28:19of a game like that.
28:21It's like playing mahjong.
28:23I think I've
28:25played more than mahjong.
28:27I was tired of playing
28:29but I was excited
28:31to play with someone.
28:33We were really popular
28:35in the dressing room.
28:37We wanted to play
28:39and get along with our seniors
28:41so we bought PSP.
28:42This is a commercial
28:44that was popular
28:46in the dressing room.
28:49Let's go hunting!
28:51More muscles,
28:53under your feet.
28:55Go, go, go!
28:57A little more.
28:59Let's go hunting!
29:01No one was looking at the camera.
29:03They didn't know
29:05where the camera was.
29:07They didn't write my name
29:09so I didn't know
29:10where the camera was.
29:12They put me in a room
29:14and told me
29:16to play.
29:18I was like,
29:20what do you mean?
29:22They told me
29:24I could play
29:26and I was like
29:28thank you for today.
29:30I was like,
29:32are you sure?
29:34I was really
29:36into this scene.
29:38This is what Monster Hunter
29:40is all about.
29:42At the time,
29:44there were a lot of people
29:46who were into this game.
29:48Inoue-san,
29:50by giving us so much time
29:52to play the game,
29:54we were able to show
29:56the core gameplay.
29:58After this,
30:00we were able to play
30:02a few more games
30:04but now
30:06we can't play
30:08as much.
30:10This is where
30:12Monster Hunter's
30:14catchphrase
30:16was born.
30:18Now that it's portable
30:20and easier to play,
30:22there were some changes.
30:24At this point,
30:26there was a change
30:28in the number
30:30of buttons.
30:32Monster Hunter
30:34used to have
30:36a right stick
30:37to attack.
30:39Did this affect
30:41the gameplay?
30:43Yes, it did.
30:45The number of buttons
30:47was different.
30:49It was easier
30:51to attack
30:53with the buttons
30:55than before.
30:57At this point,
30:59there were more
31:01players
31:03who were students.
31:05There were more
31:07and more players.
31:09I see.
31:11You could play
31:13when there were
31:15fewer players.
31:17Did this affect
31:19the communication tools?
31:21I don't know if this
31:23is the right expression,
31:25but it was great
31:27to be able to play
31:29anywhere.
31:31The mobile phone
31:33was designed
31:34so that you could
31:36prepare for
31:38the game
31:40before going to bed.
31:42It was a sporty
31:44game cycle.
31:46It's an online game,
31:48but if you play it
31:50in real life,
31:52the game becomes
31:54more interesting.
31:56The portable 2G
31:58that was released
32:00in 2008
32:02has more than
32:04100,000
32:06mobile phones.
32:08And the
32:10Monster Hunter
32:12was released.
32:14Norue, who used
32:16to be a fan,
32:18got into the game
32:20more deeply.
32:22It was my first time
32:24going to an offline event.
32:26Were there players
32:28you didn't know?
32:30Yes, there were.
32:31I was in Osaka
32:33and I went there.
32:35What was it like?
32:37I went in
32:39and I was blown away.
32:41They said,
32:43Vip is here!
32:45I was like,
32:47stop it!
32:49They were all
32:51really good.
32:53I thought I was
32:55really good,
32:57but I realized
32:59that I wasn't.
33:01The better you are,
33:03the softer your hands are.
33:05It's like you're an octopus.
33:07It's the opposite.
33:09You had a lot of
33:11buddies.
33:13Yes.
33:15We played
33:17Time Attack
33:19in groups.
33:21Inoue and I
33:23trained together.
33:25Does it change every time?
33:27No, it doesn't.
33:29It's the closest
33:31to me.
33:33The temperature difference.
33:35We worked hard
33:37and I taught him.
33:39We didn't say anything
33:41and we played
33:43by ourselves.
33:45We said we wouldn't play
33:47together until we could do
33:49this much by ourselves.
33:51It was almost
33:53impossible for me.
33:55It was impossible
33:56for me.
33:58How did it change?
34:00You thought you couldn't
34:02do it, but you could?
34:04It was a lot of pressure.
34:06From a mental point of view?
34:08Yes, of course.
34:10It was a mental thing.
34:12In Time Attack,
34:14you had to do it
34:16by yourself.
34:18Yes.
34:20We talked about it
34:22and decided
34:24how to do it.
34:26That's right.
34:28We did it in M1,
34:30but it didn't come out.
34:33The next game, Portable 3rd,
34:35sold over 5 million copies
34:37and surpassed the previous game.
34:41It was a hit
34:43with the popular game series
34:45and everything went well.
34:48However,
34:50there was a big problem
34:52with Monhan at the time.
34:54It didn't sell overseas.
34:57Most of the sales of the Portable series
35:00were made in Japan.
35:02Why did they struggle overseas?
35:06The air in your room.
35:08Do you know that there are
35:11a lot of harmful substances?
35:13For example, bed makeup.
35:15Dust such as dandruff
35:17scatters like this.
35:20In one futon,
35:22more than 100,000 dandruff
35:24is hidden.
35:27These substances
35:29will eventually fall to the floor
35:31over time.
35:33However,
35:35every time they walk,
35:37they will be buried again.
35:39Dandruff
35:41is found
35:431 to 1.5 meters above the floor.
35:45The height of a child's mouth
35:47is about 30 to 50 centimeters
35:49above the floor.
35:51There is a lot of dandruff
35:53buried there,
35:54so you should be careful.
35:56So, AirDog.
35:58AirDog
36:00sucks air from the bottom
36:02and emits clean air to the top.
36:04Therefore,
36:06before it falls to the floor,
36:08you can clean
36:10the air in your room
36:12more efficiently.
36:15As a result of the test,
36:17it is possible to remove
36:19more than 99% of dandruff,
36:21mold, pollen,
36:22and viruses
36:24smaller than PM2.5.
36:26Therefore,
36:28more than 12,000 medical facilities
36:30around the country
36:32have introduced AirDog.
36:35AirDog,
36:37the world's strongest
36:39level of air purifier,
36:41can be used
36:43for free dialing
36:45or for
36:47air purification.
36:49AirDog
36:50can be purchased
36:52for free dialing
36:54or from the official website.
36:56First,
36:58search for AirDog.
37:06Let's buy a house
37:08in the land of admiration.
37:109 p.m. on Friday.
37:12The reason why
37:14Monster Hunter didn't sell well
37:16overseas.
37:18Of course, PSP sold well
37:20in Japan,
37:22but did they play the same way
37:24overseas?
37:26It was a little different.
37:28They played online.
37:30That's true.
37:32I don't know if it's the same
37:34in Europe,
37:36but in the U.S.,
37:38houses are so far apart
37:40that it's hard to get together.
37:42It's hard.
37:44It's hard to actually
37:46play together.
37:47That's why it didn't sell well
37:49in Europe.
37:51It's true that Japan
37:53sold better.
37:55At that time,
37:57we were aware of overseas
37:59when we were developing
38:01on a mobile phone,
38:03but there were a lot of
38:05AAA titles that sold
38:07well overseas
38:09and things we didn't do.
38:11In Japan,
38:13you can predict the sales to a certain extent,
38:14but there are a lot of titles
38:16that don't sell well overseas.
38:18Isn't that enough for Japan?
38:20Aren't you satisfied?
38:22There are good communities overseas.
38:24It's really regular,
38:26but everyone gets together
38:28and plays together.
38:30There are really core people,
38:32but if they're saying
38:34they want to aim for overseas,
38:36they're serious about it,
38:38and they're going to face it.
38:40At that moment when Monster Hunter
38:42was sold worldwide,
38:44not only did it grade up,
38:46but it also improved
38:48in various ways.
38:53For example,
38:55the release date was two months earlier
38:57than overseas,
38:59and the number of localized languages
39:01was small.
39:03We wanted to aim for AAA,
39:05but we were a little late.
39:07We were determined
39:09to solve that problem.
39:11The release date was also
39:12decided to increase
39:14the number of localized languages
39:16even more than before.
39:18Does localization take time?
39:20Yes, it takes time.
39:22Localization is done
39:24in several languages,
39:26but we also add it after the release.
39:28After the release,
39:30we update the title
39:32and add the language.
39:34There are currently 14 languages
39:36in the world.
39:38If you can't speak Japanese,
39:40you can't put it in localization.
39:42That covers
39:44a wide range of languages.
39:46There are more languages
39:48in the world.
39:50We look at the current sales
39:52and prioritize them.
39:54For example,
39:56if you say thank you
39:58to a specific sentence,
40:00it will be translated
40:02and you can communicate
40:04with it.
40:06If you say thank you
40:08to a Japanese person,
40:10you can say thank you
40:12to a foreign person.
40:14You have to re-examine
40:16the game
40:18and research
40:20how foreign games
40:22are made.
40:24It's easier
40:26now.
40:28Yes.
40:30For example,
40:32for fishing,
40:34if you compare it
40:36to the first game,
40:38you can catch all the fish
40:40in one go.
40:42If you say
40:44there was nothing
40:46in the first game,
40:48you can catch it
40:50in the fourth game.
40:52It's more realistic.
40:54It's more realistic
40:56but not easy.
40:58I think
41:00immersion is important
41:02since then.
41:04There are many
41:06AAA action games
41:08that are seamless.
41:10There are many games
41:12that are not.
41:14If we want to
41:16make a game
41:18that is seamless,
41:20we have to
41:22incorporate that.
41:24The world standards.
41:26Yes.
41:28The world standards
41:30and the people
41:32who are used to it.
41:34If it's a game
41:36that makes you wait
41:38for a long time,
41:40it's not good.
41:42In 2018,
41:44Monster Hunter World
41:46was released.
41:48How was it?
41:50At the moment,
41:52it sold
41:5426 million copies
41:56globally.
41:5826 million copies
42:00out of 100 in the series?
42:02Yes.
42:04It's the most sold title
42:06in the past.
42:08Is it more sold
42:10overseas?
42:12Yes, it is.
42:14I see.
42:16The world has changed.
42:18The overseas market
42:20is huge.
42:22When we were making
42:24World,
42:26the president
42:28was the only one
42:30aiming for 10 million copies.
42:32It was a great success.
42:3426 million?
42:36On February 28,
42:38the latest title,
42:40Monster Hunter Wilds
42:42will be released.
42:49What is the point
42:51that made it
42:53even more evolved?
42:56Former major leaguer
42:58Tadahito Iguchi
43:00has a big belly.
43:02What a surprise!
43:04What Iguchi did
43:07is an EMS machine
43:09that trains his abs.
43:10Active Slender
43:13Just put on the belt
43:15and turn on the switch.
43:17With just that,
43:19you can easily train your abs.
43:21The secret is
43:23EMS technology.
43:26EMS
43:28is the technology
43:30that sends a low frequency signal
43:32to the muscles
43:34and the muscles contract and contract
43:36to stimulate the muscles.
43:38Active Slender
43:40approaches the left side of the belly
43:42at once.
43:44Moreover,
43:46just by putting on the belt,
43:48the muscles contract
43:50about 400 times.
43:52With Active Slender
43:54used for 8 weeks,
43:56the amount of abs
43:58increased by 21% on average.
44:00It is a real EMS machine
44:02that has been confirmed
44:04to train abs.
44:06Former major leaguer
44:08Tadahito Iguchi
44:10spends his busy life
44:12using Active Slender.
44:15What a surprise!
44:18I can't believe
44:20I can do this easily.
44:23Let's take a look
44:25at the contents of Active Slender.
44:27If you place your order
44:29within 30 minutes
44:31of the broadcast,
44:33you will receive
44:35a special price
44:37of 28,800 yen
44:38including tax.
44:40You can get it
44:42for 12,800 yen.
44:44Call now!
44:46Please call
44:480120-612-477
44:50to make your order.
44:57The long-awaited latest game,
44:59Monster Hunter Wilds.
45:01What is the point that has been improved
45:03from World?
45:05I couldn't do it in World.
45:06I couldn't do it in World.
45:08In terms of hard platforms,
45:10PC was a bit of a problem.
45:12This time,
45:14all platforms
45:16will be available
45:18at the same time.
45:20And cross-play
45:22will also be available.
45:24You can cross-play?
45:26Yes.
45:28You can play
45:30PC and PS5
45:32at the same time.
45:33It's a must, isn't it?
45:35Yes.
45:37We don't need
45:39to hesitate
45:41what to buy.
45:43You can buy
45:45what suits your environment
45:47and play together.
45:49The point that has been improved
45:51from the previous game
45:53is to make it easier
45:55to play overseas.
46:00For example,
46:01in World,
46:03you have to go from
46:05the village
46:07to the field.
46:09There is always a road.
46:11Let's make it seamless.
46:13Really?
46:15Yes.
46:17Of course,
46:19people
46:21will move
46:23like monsters.
46:25I think the sense of immersion
46:27has changed a lot.
46:28The sense of staying in the world
46:30has become stronger
46:32and has changed
46:34a lot.
46:36It's really stress-free.
46:38Yes.
46:40In Animal Crossing
46:42and Minecraft,
46:44there are a lot of games
46:46that you can play alone.
46:48But I think
46:50people overseas have
46:52made it like e-sports.
46:54The rules are easy to understand
46:56and competitive.
46:58But in Minecraft,
47:00you have to play alone
47:02for a long time.
47:04In Minecraft,
47:06there are a lot of
47:08communication elements.
47:10Which do you prefer?
47:12Is it more competitive?
47:14It's hard to say
47:16which I prefer.
47:18It's not e-sports,
47:20but I've been playing
47:22Time Attack
47:24for a long time.
47:26I can play slowly
47:28and enjoy it.
47:30You can play
47:32whichever way you want.
47:34There is a national competition
47:36called Festa.
47:38It's a time attack.
47:40You defeat the same monster
47:42under the same conditions.
47:44The enthusiasm of the people
47:46who gather there is amazing.
47:48It's e-sports.
47:50There are people
47:52who are serious about fishing.
47:54Some people like
47:56to do the same thing
47:58as I do.
48:00Some people
48:02just gather in the lobby
48:04and talk.
48:06It's a wide range of things.
48:08I try not to make it
48:10a bad atmosphere.
48:12It's hard to play
48:14a different game
48:16compared to now.
48:18I think it's easier
48:20to play now.
48:23It's easier to play
48:25now.
48:26I can understand
48:28the explanation
48:30without having to listen.
48:32I can understand
48:34without having to listen.
48:36I can understand
48:38if I touch it.
48:40Can I start now?
48:42Of course.
48:44We don't pay much attention
48:46to the concept of each title.
48:48We make them
48:50with a concept
48:52like this.
48:53That's the reason.
48:55I see.
48:57It's been a while
48:59since you played it.
49:01Are you okay with it?
49:03We always
49:05pay attention
49:07to the people
49:09who play it for the first time.
49:11We pay attention
49:13to the people
49:15who play the game
49:17for the first time.
49:19If you follow
49:21the first concept
49:23and improve it,
49:25we think
49:27it's better
49:28to do it for a long time.
49:30It's not time yet,
49:32but it's about time.
49:34Thank you for
49:36your time today.
49:40I'm sorry.
49:42I was nervous.
49:44It's been a while,
49:46so I'm nervous.
49:48Lastly,
49:50the seeds of the future
49:51for all women.
49:53Sakurae, the only
49:55anti-dandruff serum
49:57in Japan.
49:59It's for the seeds.
50:01Don't sow, don't harvest.
50:03This time,
50:05the experience set is
50:07about 86% off.
50:11You've tried a lot
50:13and had to give up
50:15on the dandruff problem.
50:17Do you know there are
50:19two causes of dandruff?
50:21One is that too much dandruff
50:23is produced
50:25and it accumulates
50:27in the skin.
50:29So don't sow,
50:31don't harvest.
50:33On the other hand,
50:35you need to approach
50:37both of them.
50:39Sakurae,
50:41the only anti-dandruff serum
50:43in Japan
50:45for dandruff
50:47in Japan.
50:48Don't sow,
50:50don't harvest.
50:53Approach the seeds
50:55to zero.
50:57Enjoy the season.
50:59Can't you enjoy
51:01the changing skin
51:03and the age?
51:05Sakurae was born
51:07from such thoughts.
51:09From Otsuka Pharmaceuticals
51:11to Sakurae.
51:13It's usually a one-week
51:1514-episode experience set,
51:16but we'll introduce
51:18a special plan here.
51:20In addition,
51:22a total of 7,400 yen
51:24for 12 episodes
51:26is about 86% off.
51:28980 yen.
51:30You can try
51:32the only anti-dandruff serum
51:34for dandruff in Japan
51:36for 980 yen including tax.
51:38Otsuka Pharmaceuticals
51:40will pay for the total amount.
51:410120-107-226
51:45107-226
51:47Call now.
51:50Pan & Health New Japan Pharmaceuticals
51:53It's been a while.
51:55Has your hobby changed?
51:57It's easy.
51:59I can wear and hide.
52:01Are you okay with health checkups?
52:04For now.
52:06Didn't your mom tell you
52:08to be careful of internal and external fat?
52:09I'm on Aoziru.
52:11Aoziru?
52:13Yes, this.
52:15If you're worried about dandruff,
52:17use Double Health Aoziru.
52:19The ingredients
52:21support the reduction
52:23of internal and external fat.
52:25If you're worried about
52:27internal and external fat,
52:29use Double Health Aoziru.
52:31For about two weeks,
52:33it's limited to those who are new.
52:35980 yen.
52:37980 yen.
52:39We also have a limited edition.
52:41Call 0120-88-0010.
52:4588-0010
52:47Please be careful not to make a mistake.
52:50Iwai, how long have you been doing this series?
52:54I've been doing it for 10,000 to 20,000 years.
52:58It's been 20 years.
53:00What's the most difficult monster?
53:03Sunbreaker.
53:05Melzena.
53:07It disappears.
53:09I can't keep up with a 50-year-old man.
53:12It's good for young people to adjust.
53:16That's right.
53:18I can handle it now.
53:20When you get used to it, you'll see it.
53:23That's the kind of game it is.
53:36It's called Super Rock Paper Scissors.
53:37It's called Super Rock Paper Scissors.
53:39Next time, the insect king, King Insect.
53:42I'd like to show you an angle that's not a picture frame.
53:45The back side is also reflected.
53:47It's reflected.
53:49Every Monday at 11 p.m.
53:51If you want to watch the show again,
53:54go to TVER.

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