• 2 months ago
Asset Door 03 the 3 moons part 04

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Transcript
00:00Hello and welcome to the Windows 10 3D Viewer. This is my pre-moved door. Now this is actually
00:09glass, believe it or not. That's what this is, glass. So all you've got to do is apply
00:13a glass texture to it. It's already glass, it's RGB, but it's glass. You put it in the
00:17game world, you build a see-through door, basically, which is kind of great. So in Windows
00:2210 Viewer, you can keep transparency, I don't know how you do it. So anyway, that's how
00:28you do it. So I'll show you what I find for it. As you can see, it's all perfectly perfect.
00:33I'll put a round door handle on it, just to let you know that. This is a blender square,
00:38all my geometry snaps together, so you know, snappy, to the next blender square, to the
00:43next blender square, perfect. Now, the slabs on the floor, these are actual 3D slabs, that's
00:49what they are. But if you're going to raise the slab up, I don't recommend it when it's
00:55as high as the doors are. You can do it everywhere else, but when you do it where the door is,
00:59I've left you a gap on top of the door, right there, it's a tiny little tiny gap. It's about
01:07two squares big. So if you're going to basically raise the slab by about one square, then move
01:15this door up one square, so it's a bit more closer to the top. Now, I don't actually do
01:22the floor like that, so when it gets to the door level, I make sure the surface is actually
01:28flat, I don't use a flat, I just use a column, because it looks the same, but of course,
01:32you can tell that it's not 3D. But of course, you can always pull the floor down by the
01:37door, so instead of raising the slab up, you can pull the floor down. It's up to you how
01:42you want to do it. Sometimes when it gets to the door, I do raise the floor down, so
01:46it looks slightly different, but you can't really tell much difference in it, so you
01:51don't really need to do that. As I said, around the border here, this one here, this
01:56line, right there, look. I can't get too close to it, because you see how I've got two here
02:03and two here. Now, I'll give you three different types here, so I'll give you a really kind
02:08of skinny skirting board, so it's really thin against the wall. Now, of course, if you don't
02:13want a sort of thin skirting board, you can delete this line out of there, you can get
02:17rid of that. If you want to do that, now, what's the idea of this? If you have a skinny
02:24skirting board, you can have a, this is going to be a brick wall, and this is a brick wall
02:29with a skirting board, or you can have a skinny little wall and a slightly wider skirting
02:35board. If you want to do it that way, you can do it that way. Of course, you wouldn't
02:39put a wall all around the building, around the door, but I did, because in my level,
02:45I've got this square over here, I've got a ladder that goes up into this square, because
02:51my character fits through the hole, so you've got to go, it's like a chute, you have to
02:55climb up it, and to go through different doors, to go through different levels. Each door,
03:00even though it looks like it doesn't go nowhere, once you open the door, I'll show you, you
03:06open the door, it's on keyframe animation, once you open the door, which is kind of weird,
03:13the door opens, and now, of course, don't forget, you've got this ladder here, and the
03:18door is actually closed. So you've got the ladder, and you try the door, you realise
03:23the door only opens this way, okay, so now, because there's a hole here, you can't go
03:30around that way, you're going to fall down a hole, so you walk around this side, and
03:35then when you go around the door, you open the door, which again, looks kind of weird.
03:41Now, once the door opens, it triggers an animation, now, either you can step through
03:49the door, thinking that there's nothing there, except the room that you're already in, or
03:55once you step through the door, automatically, you disappear, and you end up in a different
04:01place, in time, so that's where you end up, or you might open the door, and suddenly,
04:08the wall itself opens up, and then maybe you've got a staircase that goes down, maybe
04:14you've got a corridor, maybe you've got a staircase that goes up, maybe you open the
04:19door, and maybe it's the room to the werewolf, maybe it's the room to the vampire, it all
04:25depends, watch the doors that you open, and look at the doors themselves. This is called
04:31the three moons, the three moons are to do with the vampire, I mean, the werewolves,
04:36I apologise, so yeah, watch what you're doing in the game world, as said, if you want the
04:40actual asset, you can download it, I'll show you here, here it is, they're all blue, in
04:46my game world, everything's blue, black, blue, black, pink, and there was another colour,
04:54I can't remember what colour it was, I forgot what colour it was, so, anyway, wait I think,
04:58I can't remember what colour it was, so, anyway, yep, so this is the door animation,
05:03so we can do it on a keyframe, like this, or we can just press play, and the door just
05:08plays. As you can see, I like it because, even though it's like a 3D object, we can
05:14get the shadow going on, the shadows are great, and I like the window 10 viewer because you
05:18can actually move the light around, and get like a different effect on the door frame,
05:23so I think it's pretty great. So of course, if there's light inside the room, it's going
05:28to shine through the door when you're opening, anyway, this is the video, this is the last
05:32and final video for this door frame, and don't forget, like I said to you about the floor,
05:38you can, if you take the actual, the squares, you know that, take that square, take this
05:43square, all the squares that are the same size, and take all of this, take all of this,
05:49you can paint them all the same colour, if you want to, put a texture on them, if you
05:53want to do that, you can texture the whole thing, or you can texture every one individual,
05:57because my door is RGB, I usually have like black and white squares, or blue and white
06:04squares, or blue and pink squares, it doesn't really matter, that's how I do my work, so
06:10it depends on what world you're in, it depends on what colour the floor is, just so, again,
06:15so you understand which world you're actually entering, just to kind of give you a load
06:20of hints, as I said, I'll give you three different options, normally, per level, per room, so
06:27you've got an easy, medium and hard, so you can take your pick, which one you want, anyway,
06:34keep an eye on the content, as soon as all my content is made, I will start putting it
06:38into the Unreal Engine, but temporarily, if you want to do it yourself, you can take my
06:43assets, piece by piece, and you can reassemble it into the Cray Engine, or Unreal Engine,
06:49just drag it, drop it, leave it in there, you can move my assets all over the screen,
06:54and the door, the sound, animations, they all follow the same plane, they follow it,
06:59of course, there's no sound on at the moment, so I've got to get like a creaky kind of door
07:03kind of sound, obviously for this door, because it's called the Three Moons, I need like a
07:09howling kind of voice going on, and luckily for me, I've got a new tenant moved into my
07:16area, and it just happens to be a fox, and at night time, it kind of makes like a crying
07:22kind of sound, yeah, sometimes it sounds a little bit kind of, yeah, it sounds a little
07:27bit like a child sometimes, but sometimes it's a bit scary, but I think I'm going to
07:32record the fox's voice, and I'm going to add it to the door, so when you open it, you can
07:37hear like, yeah, I know it's not a werewolf, it's a little ginger fox, but you won't know
07:43what it is that's kind of making the sound, unless, of course, you know what a fox sounds
07:47like, and then you've got to know that it's a fox, not a werewolf, so anyway, I need somewhere
07:52to get some kind of sound animation, so anyway, as usual, thumbs up, thumbs down, subscribe,
07:57thumbs up, thank you very much to each and every one of my subscribers, thank you very
08:00much, I very much appreciate it, I really do, stay safe, keep it friendly, keep reading
08:04the text, see you soon, and bye.