Insane New AI Recreates Games Like GTA and RDR2 and Let's You Play Them Live

  • 4 days ago
A groundbreaking new AI called gamegen-0 can instantly re-create open world AAA games like GTA and red dead Redemption, allowing Users to play theml live in real time.
Transcript
00:00Game development is about to change in a big way, and it's all thanks to Game Gen O,
00:07the first AI model designed specifically to generate open-world video games.
00:12This technology has the power to create entire game worlds, characters, and events from scratch,
00:18pushing the limits of what we thought possible in gaming.
00:21Game Gen O is the first-ever diffusion transformer model specifically designed to generate open-world
00:26video games.
00:28I know that might sound a bit technical, but stick with me because I promise you, it's
00:32worth it.
00:33We're talking about a whole new way of creating video games, so this is a model that can generate
00:37high-quality open-world content on the fly.
00:41It doesn't just spit out pre-programmed environments or characters, it actually simulates
00:45everything.
00:47Think of innovative characters, dynamic environments, complex actions, and diverse events, all generated
00:52from scratch by an AI.
00:54Oh, and did I mention that this model provides interactive controllability too?
00:58Yeah, we're talking about a future where game engines could be replaced by AI models
01:03like this one.
01:04Let's go through this step-by-step, and by the end, you'll see why this technology
01:07marks a major breakthrough for gaming.
01:10Now, Game Gen O didn't just pop out of nowhere.
01:12The development team at Tencent, yeah, the giant company behind some of the most popular
01:16games on the planet, put in some serious work to get this off the ground.
01:21And they didn't just start with some basic game data either.
01:24They built something called O Game Data, which is a massive dataset specifically tailored
01:29for open-world video games.
01:31Now, O Game Data is key here.
01:34Tencent compiled 32,000 raw videos from various sources, including the internet and game engines.
01:40The clips range from a few minutes to several hours of gameplay, featuring over 100 next-generation
01:45open-world games like Red Dead Redemption 2 and GTA 5.
01:49This massive collection forms the foundation for training Game Gen O.
01:54The team then filtered these clips down to about 15,000 usable videos, which were broken
01:59up into smaller clips using scene detection.
02:01These clips went through a process that looked at their aesthetics, optical flow, and even
02:05their semantic content.
02:06In simple terms, the AI sorted through all the visual and gameplay elements, ranking
02:11and scoring the clips so that only the best made it through to the next stage.
02:15After that, they added detailed annotations.
02:18So basically, there is a human expert sitting down, labeling these clips with everything
02:23from environmental details to character actions.
02:26On top of that, they used multimodal large models, think GPT-4 but trained for video
02:31games, to further enhance these annotations.
02:35The result?
02:36A super detailed interactive dataset that forms the core of what Game Gen O is trained on.
02:40Alright, so let's talk about the training process.
02:43Game Gen O's development happens in two key stages.
02:46The first is called foundation pre-training, and here's where things get really technical.
02:50The team used something called a 2 plus 1 DVAE, variational autoencoder, specifically
02:55a version of MagVit V2, to compress the video clips.
03:00This VAE was adapted specifically for the gaming domain, meaning it could handle the
03:04unique challenges of generating game-like content.
03:07During this stage, the model learned to generate text to video content.
03:11So essentially, Game Gen O can take a simple text description and turn it into a fully
03:16rendered video.
03:17Not just that.
03:18But it can also continue an existing video, making it perfect for open-world game generation
03:24where the story and environment evolve over time.
03:27Next up is the instruction tuning stage, which is where things get interactive.
03:32At this point, Game Gen O has already learned how to generate high-quality video clips,
03:36but now it's time to give it the power to respond to multimodal inputs.
03:40Things like structured text prompts, operation signals, and video prompts.
03:44This is what gives the model its interactive controllability, meaning it doesn't just
03:49generate content passively, it can respond and adapt to changes based on what's happening
03:54in the game world.
03:55For example, let's say you input something like, make the sky dark and stormy, and the
04:00model generates a dark, moody environment.
04:03Then you could follow up with a command like, move the character forward, and the AI would
04:07dynamically adjust both the character and the environment in real time.
04:12Alright, now the fun part.
04:14What kind of stuff can Game Gen O generate?
04:17The capabilities of this model are truly impressive, because the range of what this model can create
04:22is just enormous.
04:24Character generation?
04:25Yes, it's all there.
04:27Think of characters like Geralt of Rivia, Arthur Morgan, or even Robocop.
04:31But it doesn't stop with familiar faces.
04:33Game Gen O can generate completely original characters like a Venom Druid touring Rune
04:38Forest, or a Cybermonk roaming through a futuristic Chinatown.
04:42So whether you're looking for something realistic or more fantasy-based, this model
04:46has it covered.
04:47Then there's environment generation.
04:49You can create anything from lush lavender fields to vast pyramids in the desert, or
04:53even something as surreal as a traveler walking on Mars.
04:57And we're not just talking static images here.
04:59The AI can generate dynamic environments where things change over time, seasons shift, the
05:04weather evolves, and events like snowstorms, tsunamis, and tornadoes unfold in real time.
05:11Action generation is another big one.
05:13Game Gen O can generate everything from motorcycle chases in first-person to horseback riding
05:18in third-person.
05:19Whether your game involves high-speed action like flying or something more grounded like
05:23walking, the model can simulate it with impressive accuracy.
05:27And then there's event generation.
05:30Imagine a game where at any moment a random event like a sandstorm or sunrise could completely
05:35change the vibe.
05:37With Game Gen O, you can generate those events dynamically based on the storyline or player
05:42actions.
05:43Now, one of the most impressive aspects of this technology is its interactive control.
05:48For example, during gameplay, you can input commands such as move the character left or
05:53increase the intensity of the storm.
05:56And the AI will instantly respond, generating the next scene or action based on those instructions.
06:02This real-time adaptability allows for dynamic and responsive gameplay that adjusts to your
06:08actions.
06:09The core of this interactivity is InstructNet, a branch of Game Gen O designed to handle
06:13multimodal inputs.
06:15So whether you're giving it structured text like fire on the sky or operation signals
06:19like move right, the model knows how to generate the next set of content accordingly.
06:23It's this real-time interaction that makes Game Gen O stand out as more than just a fancy
06:28video generator.
06:30Right now, Game Gen O can generate what you'd call simulated gameplay, meaning it's not
06:35yet fully interactive in the way traditional games are.
06:39You can't control every little movement in real time, but Tencent has already hinted
06:43that future versions will allow for more direct control over the game world.
06:47So yeah, the future of AI-generated games where you can have full control isn't that
06:51far off.
06:53Game Gen O may seem similar to Roblox, where users create their own games, but the key
06:58difference is that Game Gen O targets professional developers.
07:02While Roblox is for casual creators, Game Gen O automates complex tasks that typically
07:07take large teams months or even years to complete.
07:10This model could potentially democratize game development, meaning smaller teams or even
07:14individual developers could use it to create triple-A level games without the need for
07:18massive resources.
07:20And when you think about that, the implications are huge.
07:23This could fundamentally change how games are made, opening up the industry to more
07:27diverse voices and creative ideas.
07:30The potential for Game Gen O goes beyond video games, extending into virtual reality, filmmaking,
07:35and city design.
07:37Tencent's GeneX, another AI model, is already generating large-scale cities.
07:42And when combined with Game Gen O, it opens up possibilities for creating entire virtual
07:47worlds and fully interactive films.
07:49However, this raises serious concerns around intellectual property and copyright.
07:54If AI generates content based on existing games, the boundaries of ownership become
07:58unclear.
07:59These are issues the industry will need to address as models like Game Gen O grow in
08:03use.
08:04We're really only at the beginning stages of what this technology can do.
08:08In just a few years, it's entirely possible that games could be fully generated and controlled
08:13by AI.
08:14So what do you think about Game Gen O?
08:16Could this be the future of gaming, or are we still far from fully realizing AI-driven
08:21game worlds?
08:22It's an exciting time in tech, and I'm eager to see how it all unfolds.
08:25Alright, don't forget to like, subscribe, and comment for more updates on tech and gaming.
08:30Thanks for watching, and I'll see you in the next one.

Recommended