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00:00So hello everyone, welcome back to the channel web4click
00:03and today we are going to talk about Animation and Rigging
00:07As I have already told you that whenever we make a character
00:11to animate it, first of all we have to add bone to it
00:15i.e. we have to make its skeleton
00:17and with the help of that skeleton, we can animate it
00:20and we call this process as Rigging
00:22The better you can rig any character
00:26the better you can animate the character
00:30If you want to learn rigging at the basic level
00:32then for that you can practice episode no. 31, 32, 33 and 34
00:38with which the basics of rigging will be cleared
00:43Apart from this, if you want to use the animation and rigging
00:47that is already made
00:48then for that I have made episode no. 36
00:52but still many people are facing problems in rigging
00:55and they are not able to animate to the level they want
01:00So from today this video is for that solution
01:02and we are going to make rigging easier
01:06So let's start
01:08So first of all I will tell you that
01:10Blender has given us an add-on to make rigging easier
01:14whose name is Rigify
01:15When you come to Blender in the starting
01:17and press the Shift A button
01:19then you will get an armature option
01:22and this armature option is used for rigging
01:26In the starting you can see that
01:28you will not get any option here
01:30but first of all let's add Rigify add-on here
01:34Simply you have to go to Edit
01:36After Edit you have to go to Preferences
01:39which is the last option
01:40and as soon as you click on Add-ons
01:44here you have to search for Rigify
01:47As soon as you search for Rigify
01:49here you will get this Rigify add-on
01:53You don't have to install anything
01:55It is already present in our Blender
01:58We just have to click on it
02:00As soon as I click on it
02:02and I close it by clicking on Save Preferences
02:06Now if I press the Shift A button
02:08then you will see that many options have come to me in my armature
02:13I will remove the extra thing from here
02:15First of all, the Human Meta Rig we have
02:18It is used for advanced level characters
02:20and wherever we have to animate the face of the character
02:24his eyes, his nose
02:25then we use Human Meta Rig in this
02:30Apart from this, we have a basic option at the bottom
02:33In this, we have two basic rigs
02:35This is also a character rig
02:37but when you click on it and check
02:39then we use it for a very basic simple character
02:43All our MGO type or simple characters
02:46in which we don't have to animate his eyes, nose
02:49We just have to do the lip-sync of the character with the help of Shape
02:54then we can use it there
02:56How to do it? We will see it in the video
02:59Apart from this, you will get another rig
03:01This is used for our animals
03:03and wherever you have four-legged animals
03:06if you want to add any bone in it
03:10then you can use this rig
03:13This is also used only on simple level
03:15We have given other options for advanced level
03:18Apart from this, you will also get a lot of animals rigs
03:22These are all animal rigs
03:24Here you can see, according to the different animals
03:27we have given five different types of rigs
03:30which we can use in any type of animals
03:34So let's start with our basics first
03:37and we will apply Basic Human Meta Rig here
03:41and see how we animate the character with it
03:44and if you want to rig the character on advanced level
03:47then we have given Human Meta Rig here
03:50In this, you will get the rig of face, fingers and legs
03:56So let's move ahead
03:57and I will bring a simple character here
04:00and I will delete them from here
04:02Here you can see, I have kept a lot of characters in the second file
04:06In the same way, whenever you make a character
04:08then you can make a collection of your character
04:11and you can copy and paste them here
04:14So I will select this character here
04:18Simply I have to select it here
04:20and press CTRL-C
04:24I have to go to the main folder where we are working
04:28and paste it with CTRL-V
04:31When you paste it with CTRL-V
04:33then it will come to the same place
04:35where it was present in the file
04:37For now, I will delete the extra things from here
04:40First of all, I will move it to the center
04:42and I will select it
04:43I will press SHIFT-S
04:44and I will select and cursor here
04:46so my character will come in the middle
04:49I will press the button of numpad
04:53and I can focus it here
04:54First of all, the rig which is added here
04:56This is my old rig
04:58I will remove this rig
04:59I will select it completely
05:01I will press ALT-P
05:02I will click on Clear & Keep Transform
05:05My rig will be separated from here
05:07I will delete it from here
05:09I will press SHIFT-A
05:11I have to go to Basic
05:12and I will click on Basic Human Meta Rig
05:15so it will come here like this
05:17I will scale it by pressing SHIFT-S
05:21First of all, I will bring it to the front
05:24Here you can see Object Data Property
05:26I have to go to Object Data Property
05:28then I have to go to View Display
05:30I have to click on In Front
05:32You will know all these things
05:34if you have followed my old video
05:36Now we have to set this rig
05:38according to our character
05:40I will press 1
05:41so that I can see its front view
05:43We have scaled the rig to the level of the character
05:46Now let's go to Edit Mode
05:48After going to Edit Mode
05:49First of all, you have to bring your rig
05:52to the level where our character is
05:55I will select this portion
05:58I will turn on the arrow here
06:00and move it slightly down
06:02so that it can be set
06:04Now you can see its legs
06:06are getting smaller here
06:08so I will move these legs
06:10slightly down
06:12like this
06:13Now you can see
06:15I have to set both the sides
06:17So if I try to set this side here
06:21then you can see
06:22I have to set this side separately
06:24But I want that as I set it
06:27this other side also automatically gets set
06:30So for this, I have an option at the top
06:33Here you can see
06:35I have got an option of X
06:37and if I click on this option
06:39then I have got an option of Axis Mirror
06:41So this is specially made for our rig
06:44If you are using any other version
06:46then you will get this option in all
06:48Maybe its icon will change a little
06:50You can search it here
06:53which icon will work for you
06:55Here simply you have to click on this X
06:58and whatever I do on one side
07:00I will do on the other side
07:01then automatically my other side
07:03will automatically get set
07:05So let's move ahead
07:06and first of all
07:07I will set its side here
07:10Simply you have to click on its point
07:13and in this way you have to take it up
07:15In this way you will click on it
07:17and in the same direction
07:18you will take it up like this
07:19You can see
07:20in this way my side is set here
07:23I will select this whole thing
07:25and move it slightly down
07:27so that it will get set on my side
07:29From here I will select this whole thing
07:32and I will keep its side slightly here
07:35and I will move this portion a little forward
07:38and I will move it a little more
07:40because it is too small
07:42Again I will select it here
07:44and in this way
07:45both the sides are set on my side
07:47If you press 1 and check
07:49if you feel it is too high or too low
07:51then again you select it
07:52and in this way you can adjust it a little lower
07:56Once your front side is set
07:58then press 3 buttons
07:59If you look from the side
08:01then you can see
08:02that its neck is perfectly set here
08:05and in the last you have to press 7 buttons
08:08and check from above
08:09You can see that
08:10the side is slightly going to my back side
08:13So I will select it here
08:16and move it forward
08:17In this way I will select it here
08:19and move it slightly forward like this
08:22While rigging
08:23you have to pay special attention to one thing
08:25You have to pay special attention
08:26that the band here
08:28should be slightly here
08:30If you put this band here
08:32on this side
08:33then its side will start to turn
08:35on the back side
08:36So this tells our blender
08:38that which side our side is going to turn
08:41If you feel it is a little more on the leg
08:44then we adjust it here
08:46So first I will select it from below
08:48and then by pressing the shift button
08:50by selecting it in this way
08:52and by pressing 1
08:53I will come in front of it
08:54and in this way
08:55I have selected it here
08:57Now my bones are perfectly
09:00ready for rigging here
09:03in my character
09:04You just have to do this simple step
09:06and our rigging is done here
09:08Now we have to make its controller
09:10with the help of which
09:11we can do animation in it
09:13So the best thing for the controller
09:15is that you can easily generate
09:17the controller in it
09:19To generate the controller
09:20first of all
09:21first of all
09:22you come back to your object mode
09:24here
09:25If you come back to object mode
09:27then here you will be highlighted
09:28an option
09:29whose name is
09:30Generate Rig
09:31I will show it to you
09:33Generate Rig
09:34By clicking on it
09:35you can add its controller here
09:38But as soon as you click on this
09:39Generate Rig
09:40then you can see
09:41a lot of errors
09:43which are seen one by one
09:44in detail here
09:46So the first error you will get
09:48in this is mostly
09:49due to its neck
09:51Let's go back to edit mode
09:53Assume that the neck bone
09:55I will slightly
09:57disbalance it like this
09:59and now I will go back to object mode
10:01here
10:02and now if I click on Generate Rig
10:05then you will see
10:06an error has come to me
10:08and this error is telling me
10:10Spine 004
10:11So this bone will tell me
10:13for which bone
10:14this error is coming to me
10:15So first of all
10:16we have to find the bone
10:17So the simple way to find the bone
10:19I have already told you
10:20Select your rig here
10:22and click on the name
10:23and here you can check
10:25which rig is it
10:26whose name is
10:27Spine 004
10:28So my Spine 004
10:30was disbalanced here
10:32due to which this error came to me
10:33So let's set it again
10:35For this I will select it here
10:37I will go to edit mode
10:39If I drag and drop it
10:40and try to bring it in position
10:42then this
10:43will cause us a lot of trouble
10:45So what is its simple way
10:47Let's see
10:48how we will bring it
10:49back to its place
10:51For this we will use
10:523D cursor here
10:54and first of all
10:55this bone
10:56I will select it here
10:58which was my old bone
11:00I will bring my 3D cursor
11:01on top of it
11:03Now my 3D cursor
11:04is at the bottom
11:05in pending
11:07and as soon as I
11:08press Ctrl S button
11:09this option will come to me
11:11and here I will get an option
11:12Cursor to Selected
11:14If you are using
11:15any other version
11:16then it is possible
11:17that this option
11:18is at some other place
11:19but as soon as you
11:20click on it
11:21Cursor to Selected
11:22then here
11:23in this way
11:24my 3D cursor
11:25will come
11:26right in the middle
11:27of it
11:28Now I have to select
11:29this bone
11:30and
11:31simply
11:32press Ctrl S button
11:33again
11:34and
11:35when I click
11:36on Selection to Cursor
11:37then my bone
11:38will be
11:39pulled
11:40on 3D cursor
11:41and
11:42will be
11:43pulled
11:44on it
11:45In this way
11:46my bone
11:47has come
11:48back to its position
11:49and
11:50this 3D cursor
11:51has to be
11:52brought back
11:53to its position
11:54so again
11:55I will press
11:56Shift S button
11:57and in all options
11:58I will click on
11:59Cursor to Word
12:00Origin
12:01then it will
12:02go back
12:03to its word
12:04In this way
12:05my bone
12:06is set
12:07in this way
12:08and now
12:09it will not
12:10give an error
12:11Again I will
12:12remove my
12:13name
12:14for a while
12:15To check
12:16the error again
12:17I will select
12:18my bone
12:19from here
12:20and again
12:21to generate
12:22my controller
12:23rig
12:24I will click
12:25here
12:26so you will
12:27see that
12:28the second
12:29problem which
12:30is going to
12:31come to me
12:32is that
12:33my bone
12:34is set
12:35correctly
12:36here
12:37and
12:38my rig
12:39is generated
12:40here
12:41In starting
12:42as soon as
12:43I clicked
12:44on Shift A
12:45button
12:46and as soon as
12:47I clicked on
12:48basic
12:49then in starting
12:50the size of
12:51this
12:52if you click
12:53on N button
12:54then you will
12:55see in item
12:56this transform
12:57property is
12:58taking it
12:59according to
13:00that
13:01so first
13:02we have to
13:03tell Blender
13:04that the
13:05transform property
13:06of our
13:07meta rig
13:08we have
13:09scaled it
13:10and now
13:11I will
13:12delete it
13:13for its
13:14solution
13:15first we have
13:16to select
13:17this rig
13:18after selecting
13:19we have to
13:20press
13:21Ctrl A
13:22button
13:23and here
13:24we will get
13:25an option
13:26All Transform
13:27in all
13:28transforms
13:29as soon as
13:30I click
13:31then it
13:32will tell
13:33Blender
13:34that our
13:35meta rig
13:36has changed
13:37that is
13:38we have
13:39changed
13:40our
13:41meta rig
13:42to
13:43this
13:44and we
13:45have
13:46to
13:47delete
13:48it
13:49and
13:50then
13:51we have
13:52to
13:53delete
13:54it
13:55and
13:56then
13:57we have
13:58to
13:59delete
14:00it
14:01and
14:02then
14:03we have
14:04to
14:05delete
14:06it
14:07and
14:08then
14:09we
14:10have
14:11to
14:12delete
14:13it
14:14and
14:15then
14:16we
14:17have
14:18to
14:19delete
14:20it
14:21and
14:22then
14:23we
14:24will
14:25select
14:26select
14:27meta rig
14:28sajja
14:29but
14:30then
14:31we
14:32have
14:33to
14:34delete
14:35it
14:36and
14:37and select it.
14:39Make sure it is slightly orange.
14:41Press CTRL-P
14:43and click on
14:45With Automatic Weights.
14:47It will be linked to my character.
14:49Select the arrow below
14:51and my character will be
14:53linked to my rig.
14:55It means it is linked to my character.
14:57Now my shirt is left here.
14:59We will apply the same procedure.
15:01First select the object.
15:03Then click on the rig
15:05and press SHIFT.
15:07Then press CTRL-P
15:09and click on With Automatic Weights.
15:11Now my shirt
15:13will be linked to my character.
15:15Like this.
15:17If there are any small things
15:19left, you can set them
15:21with the help of weight paint.
15:23Now our character
15:25is completely rigged.
15:27Let's see
15:29what else we have to do.
15:31First of all,
15:33you have to go to pose mode.
15:35You have to understand
15:37your rig in detail.
15:39You will see
15:41different types of
15:43controllers which are
15:45used for different tasks.
15:47If I click on the N button,
15:49the properties of these
15:51controllers will appear.
15:53If I want to hide them,
15:55I can do it here.
15:57I just have to
15:59tick them and
16:01I can hide
16:03the things I don't want.
16:05Like this.
16:07You saw how I
16:09removed everything.
16:11Let's turn them on again.
16:13Now you can see
16:15that the properties of the
16:17controller will change
16:19according to the controller.
16:21I can adjust them here.
16:23Let's see how to do it.
16:25First of all, let me tell you that
16:27this controller is for turning.
16:29I can move my hand
16:31by pressing the G button.
16:33I can move my hand like this.
16:35Let me press CTRL Z.
16:37Similarly, I can move my hand
16:39by pressing the G button.
16:41I can move my hand
16:43up and down.
16:45Let me press CTRL Z.
16:47You can see the circle
16:49on the top.
16:51I can move my head by pressing the R button.
16:53I can move my head
16:55from left to right.
16:57The thing is,
16:59it is not working.
17:01Let's set it with the weight paint.
17:03I will press CTRL Z here.
17:05If I want to move the neck,
17:07I have to select it.
17:09I have to press the R button and Z button.
17:11This will move my neck
17:13from left to right.
17:15I can animate my character like this.
17:17You can see the leg rig below.
17:19I will select it and press the G button.
17:21I can move it up and down.
17:23If I want to move it left to right,
17:25I can press the G button
17:27and move it left to right.
17:29You can see it is stretching.
17:31I have to set the changes
17:33that I have made here.
17:35First of all,
17:37I have to select it
17:39from the A button.
17:41After that, I will press the ALT R button.
17:43All the rotations that I have made here
17:45will be changed here.
17:47I will press the ALT G button.
17:49All the rotations that I have made from G
17:51will be in my old position.
17:53If I select it
17:55and press the G button,
17:57it will stretch like this.
17:59You can use stretching animation
18:01wherever you want.
18:03But if you don't want
18:05it to stretch,
18:07you have to make a small setting
18:09and select it.
18:11You can see the property
18:13here.
18:15You have to remove the 1
18:17and make it 0.
18:19Now it will stop stretching.
18:21I will select it
18:23and press the G button.
18:25You can see how much I stretch it.
18:27Now it will not stretch
18:29its side. I will press the CTRL Z button.
18:31Similarly,
18:33if you want to remove
18:35its side stretch,
18:37you have to make it
18:391 and make it 0.
18:41In the same way,
18:43if you want to remove
18:45its leg, make it 1 and make it 0.
18:47Now my leg
18:49will not stretch
18:51and it will work well.
18:53In this way,
18:55you can select
18:57whichever stretch you want to remove.
18:59If you want to stretch it again,
19:01make it 1 and it will stretch
19:03its side again.
19:05If I press the G button,
19:07it will stretch like this.
19:09For now, I will make it 0.
19:11The yellow option on the shoulder
19:13will animate the middle part of my body.
19:15If I press the R button,
19:17I can move it like this.
19:19On the lower part,
19:21you can see the yellow option.
19:23With this option,
19:25you can animate its hips.
19:27If I press the R button,
19:29it will animate its hips like this.
19:31It will also change its legs
19:33accordingly.
19:35In this way,
19:37you have all the controllers
19:39of its body.
19:41You can animate it
19:43accordingly.
19:45If you want to bring it back to its original position,
19:47press the ALT-R and ALT-G buttons
19:49to bring it back to its original position.
19:51Now,
19:53the main problem here is
19:55that
19:57if I press the R button
19:59and move it,
20:01you can see that its eyebrows
20:03are not attached to it.
20:05First of all,
20:07I can set its eyebrows
20:09with the help of weight paint
20:11or any body part
20:13that we can animate
20:15with the help of weight paint.
20:17Let's see how to do it.
20:19I will press CTRL-Z.
20:21First of all, let's go to the object mode.
20:23You may face some
20:25problems with the weight paint.
20:27I will close this window
20:29by pressing the N button.
20:31Let me tell you that whenever you
20:33want to do weight paint,
20:35first of all,
20:37generate your own
20:39basic human rig.
20:41This is a new
20:43meta rig that I have generated.
20:45You don't have to do anything.
20:47You just have to generate it
20:49if you need it in weight paint.
20:51Let's see
20:53why I have done this.
20:55First of all, if I want to use weight paint,
20:57I will select its object
20:59and go to weight paint.
21:01You can see that
21:03its eyebrows are attached to its head.
21:05The biggest problem
21:07with this rig is that
21:09I don't know
21:11which bone is
21:13working in its head.
21:15If you select
21:17its rig
21:19and select its name,
21:21its name will be
21:23different.
21:25If I select its name,
21:27its name will be
21:29different.
21:31That's why I don't know
21:33which bone is working in its head.
21:35That's why I have generated
21:37its head.
21:39I can see that
21:41spine006 is working in its head.
21:43I have to go to its body
21:45and go to weight paint.
21:47Now I have to select
21:49spine006.
21:51If you don't have this arrow,
21:53press CTRL F
21:55and you will get the search option.
21:57For head,
21:59as soon as I select
22:01spine.006,
22:03I will get the option.
22:05You can see that
22:07as soon as I select its head,
22:09it tells me that
22:11its red color means
22:13this bone is working in it.
22:15This upper bone is
22:17spine006.
22:19Now you can see that
22:21its eyebrows are in blue color.
22:23If you don't have basic clear in weight paint,
22:25you can watch episode no. 34
22:27and you will get the answer.
22:29You can see that
22:31the area which is red is
22:33connected to bone006
22:35and the area which is blue is
22:37disconnected from bone006.
22:39Eyebrows are disconnected.
22:41If I change its color to red,
22:43it will also get attached
22:45to my head.
22:47Simply you have to click on this icon
22:49and if you want to add,
22:51you have to click on add.
22:53If you want to delete,
22:55you have to click on subtract.
22:57If I want to add,
22:59I will change its color to red
23:01You must click on it and
23:03make your eyebrow
23:05completely red.
23:07Red.
23:09No color should be left
23:11in your eyebrows.
23:13It should be completely red.
23:15Let me do it from all sides.
23:17Your eyebrows will
23:19automatically get attached
23:21to the head after being red.
23:23Now, I want to go back
23:25to object mode.
23:27You can connect your eyebrows
23:29you can connect with this
23:31and this extra rig
23:33which you did here
23:35I will delete it for now
23:37and this rig
23:39I will remove it's name
23:41so that I can see it clearly
23:43now if I click this rig
23:45and drag it to another place
23:47you will see it's eyebrows are now connected
23:49and for animation
23:51it is perfectly ready
23:53so this was our
23:55simple basic rig
23:57character animation
23:59and you saw
24:01how easily we set it
24:03and now we can
24:05animate our character
24:07apart from this
24:09our second rig is
24:11advanced level rig
24:13which is called human meta rig
24:15in human meta rig
24:17we have all the features
24:19like face and all
24:21but one thing
24:23you have to keep in mind
24:25when we use this rig
24:27we have to design
24:29it's character in a different way
24:31we have to design it's eyes
24:33in a different way
24:35we have to design it's mouth
24:37in a different way
24:39we will discuss it in next to next video
24:41in next video
24:43we will discuss
24:45how to add our character
24:47in pose library
24:49how to make different poses
24:51how to animate it
24:53we will discuss it in next video
24:55in next video
24:57how to animate it
24:59in next video
25:01that's all for today
25:03see you in next video
25:05till then good bye
25:23thank you for watching