• last year
ALL TUTORIALS.
Transcript
00:00So hello everyone, welcome back to the channel Web4Click.
00:03First of all, let me tell you that the Blender series was going on here
00:06and we have completed 59 episodes so far.
00:10In which we started all the options from the very basic starting of Blender
00:15and we understood a lot of options of Blender very deeply here.
00:19But now the time has come for practical.
00:21So now we will make practical videos here
00:24and we will make a lot of things here.
00:27So first of all, we start modeling practically here.
00:30Because whenever we go to make any project here,
00:33then first of all we have to do its modeling
00:36and in modeling we can need anything,
00:39we can need any scene,
00:41we can need any character
00:43or we can need different types of effects or VFX in our video.
00:49So first of all, we are starting modeling here
00:51and in modeling too, first of all, we will do the modeling of the scene here practically.
00:56For example, if we want to make a cartoon video inside a room,
00:59then how can we design the interior of the room?
01:02Or if we want to make something in water,
01:05then how can we design the beach or different types of water scenes?
01:10Or apart from this, if you want to make a video in an outdoor city or anything here,
01:15then how do we design it here?
01:18We will learn all these things here in modeling.
01:20And along with this, we will also learn character designing here.
01:23How do we design the character?
01:25We will tell you two methods to design the character here.
01:28One method is through vertex age and face modeling
01:32and the other method is through sculpting.
01:34So all these things cannot be covered in one video,
01:37but slowly we will cover them here in the series.
01:40So without wasting time, let's start the video.
01:43First of all, let me tell you one thing,
01:45if you are a beginner,
01:46then all the tools you see on the side,
01:50you can show them by pressing the T button.
01:53And apart from this, if you want to change any object here,
01:56then you will have to go to edit mode here.
01:58And all these tools should come to you properly.
02:02If you are a beginner, then you will have to see my first classes.
02:05From episode 1 to episode 11,
02:08you should clear these things properly.
02:11And all these tools should come to you properly.
02:14Here we will see some advanced things.
02:17And we will start a little further here.
02:19Now a lot of subscribers already watch my videos here.
02:23So they must have understood Blender very well.
02:25But now we will see some things here
02:28that you don't know here yet.
02:30And that is very basic.
02:31So first of all, for modeling,
02:33you can see 4 globes here,
02:35which are our 4 different modes.
02:37Everyone knows that all these modes
02:39come in handy for our modeling.
02:41The first globe in this,
02:43if I click on it,
02:44then we can convert it to any object's wireframe.
02:48Now the second globe in this is our shading mode,
02:51with which we can see any object or body.
02:54Apart from this, if we want to change anything in any object
02:56or if we want to break any object here
02:59and make something else,
03:00then for this we have to go to edit mode,
03:03where we can make any changes in the object here.
03:08After pressing Ctrl Z, let's go back to our object mode.
03:11The third globe is our texture globe.
03:14That is, if we do any color in it,
03:17then it will be visible in our third globe only.
03:20And the fourth globe is our final mode.
03:22Whatever we have in this mode,
03:24it will be rendered and come in our video.
03:26We will set all the things like lighting here.
03:29So first of all, let's start with our modeling mode.
03:33Here you will also see an arrow on the side,
03:35about which I have told you many times before.
03:38But one thing to know is that
03:40whenever we change any globe here,
03:42then the option of the arrow here
03:44will automatically change here.
03:47If I click on this small arrow with this globe,
03:52you can see this small arrow on the side.
03:55If I click on it,
03:56then the options here will look something like this.
03:59But when I select the texture mode here
04:01and if I click on it,
04:03then the options will change here.
04:04And if I click on the render mode at the end
04:07and if I click on it here,
04:08then its options will change like this at the end.
04:11So all these options are also very important.
04:14First of all, I am in modeling mode here.
04:17So first of all, let's see the modeling options here.
04:20When we will go to the next mode slowly,
04:22then we will understand about their options.
04:23So the first mode that we have selected here is modeling.
04:27Now if we click on this arrow here
04:30and in modeling mode,
04:31our option will look something like this.
04:34And the ball that you see at the top first,
04:36if you click on it,
04:38then different types of lighting will be visible here.
04:40Here you can choose the light while modeling.
04:43If you want a little more light,
04:45then if I select the fourth one here,
04:48then you will see how the light of my modeling has changed here.
04:52This lighting is only for your modeling.
04:55While working, you can select whatever you feel comfortable here.
05:00If you click on this ball,
05:01you can see different types of lighting here.
05:04How my light will change to show the model here.
05:09So it looks a little dull here.
05:10So I can choose this option here.
05:14Or you can choose any option that you feel is right for you.
05:19For now, I will take its default here, the first one.
05:23So first of all, you can choose any light here as per your choice.
05:27In studio, both matcap and studio work in the same way.
05:32The only difference is that here you can manage your lighting.
05:36And in matcap, you get many more good options for modeling.
05:40In which you can set your globe,
05:42that is, whatever model you are doing here,
05:44you can set it here in a different way.
05:47If you want a little color, then you can make it color.
05:50So whenever you sculpt here,
05:52then mostly this color is chosen for it here.
05:56And if you do any different type of work here,
05:59then you can set your lighting or color here in a good way.
06:04Whatever you find suitable.
06:06In studio, you will only get to change the model light here.
06:11The color of the model will remain as it is here.
06:13But in matcap, you get a lot of options here.
06:16By default, you have to choose the first one here.
06:19After that, if you want to see the flat in its 2D shape,
06:23then you can make it flat.
06:25Our object will look exactly 2D.
06:28Its shadow and roughness will be removed from here.
06:31And only its upper interface will be visible here.
06:35So we need less flat.
06:37First of all, let's come to our studio.
06:39Now if you click again, you will see rotation here.
06:43That is, if you don't like any of these things,
06:46then you can rotate the light here according to your liking.
06:49If you feel that the rotation of the light is not right on the object,
06:54then you can rotate it.
06:55You have to click on it here.
06:56As soon as you click on it, it will be activated here.
07:00So as soon as I click on it here,
07:02you will see that the lighting shade has changed here.
07:06And if I want to change its shade here,
07:09then I can rotate it here like this.
07:11You can see the light is ours.
07:13By rotating it like this, I can manage the lighting
07:15while modeling on my object.
07:17If I don't want this, then I will remove it from here
07:19and make it zero here.
07:21Now here in studio, matcap and flat,
07:24you also get color at the bottom.
07:26In which material, object, attribute, single and random texture,
07:30you get all these things.
07:32In which we can also change the color of our modeling object.
07:36So if I click on the object in this,
07:38then you will see that the color will become a little bright in it.
07:40In attribute and single,
07:42you can manage the color a little more here.
07:45In single, you can set the color here as you like.
07:49Now if I take any new object here,
07:52then it will be of green color like this.
07:56You can see.
07:57So while modeling in this way,
07:59you can set the color of any object here as you like.
08:05So all these options are given here.
08:08Now the most important option in this is our random.
08:12Now why is this random option important?
08:14You should know this thing here.
08:15Suppose if I am in material, which is my default mode,
08:19and if I take anything here,
08:21then you will see that it will come exactly the same here.
08:24That is, the color is coming here of exactly the same color.
08:28If I take a cylinder, then it will come of exactly the same color.
08:31And if we make a scene here,
08:34then first of all you will see here that all the objects are the same.
08:38And if you are setting them in one,
08:40then you can have a problem here
08:42because their color is exactly the same.
08:44So first of all, to sort out this problem here,
08:48we have been given an option called random.
08:50If I click on this random,
08:52then you will see that everyone will have their own individual color.
08:55And if you take any new object here,
08:58then it will come in a different color.
09:01Which will tell you,
09:02here you can see that the color is a little different from here.
09:06If I take anything else here,
09:09if I take a globe, then its color will be different here.
09:12Let me show you a few more things here.
09:15Everything will be different here.
09:17Again, if I take a cube here,
09:20then it will also come in a different color here.
09:22You can see that it is coming a little dark from here.
09:25And if I take a cube here,
09:27then it will come in a different color from here.
09:30You can see that it is of a different color here.
09:33So in this way, every color of yours
09:36is going to come in a different type here every time.
09:39And in this way, if you want that whenever you do modeling,
09:43and your things look colorful here,
09:46then you can select this option here, random.
09:51You will get this in all three.
09:53If you flatten all three options here,
09:55then you can see that it will come in flat.
09:57In matcap and in studio.
09:59So for now, I will take the studio.
10:01These three options work in the same way.
10:03I am taking the studio and selecting the random option.
10:06So you can change it from here in different colors.
10:09But one thing you have to keep in mind,
10:11all these things are only for modeling and viewport.
10:16If you go to texture mode,
10:18then whatever texture you apply here,
10:20you will see it here.
10:21Otherwise, while rendering this,
10:25exactly the same color will come,
10:26the white one, which is its default color.
10:29This is just to make your work easier.
10:32Your color has been changed here.
10:35So in this, you can see that
10:36those who do big modeling,
10:38sometimes you will see that all things are yours.
10:41This is our shading mode.
10:42It looks colorful in this too.
10:44So that's why it looks colorful here.
10:47Because we click on this random one there
10:51and turn on the mode.
10:52In this, you get more things below.
10:55Theme, that is, the background behind
10:57you have to manage a little bit.
10:58So you can click on the theme from here
11:00and manage them.
11:02First of all, our default theme will come here.
11:05After that, the word will be a little lighter for you.
11:08There is a viewport, you get color in it.
11:10If you want to give a color in the background,
11:12then you can give color from here.
11:14Whatever color you want to give,
11:15whatever you find comfortable now,
11:17you can set it here accordingly.
11:19For now, I will select my theme here.
11:22And you get a lot of options below.
11:25I will tell you only important options among these.
11:27Like this is our X-ray option.
11:29If you click on X-ray,
11:31then if you are working inside a model here,
11:34let's say if I make it a little smaller and take it inside.
11:39And inside I have to see here
11:40that how the inside is looking here
11:43and I am modeling it from the outside.
11:45So how is it looking?
11:46Then we can turn on the X-ray mode.
11:49And you can make it as transparent as you want
11:51and you can also see the things inside
11:54and you can do modeling here.
11:56Other than this, you can see the shadow here.
11:58If I click on the shadow on it,
12:02then you will see a little shadow here.
12:05And you will see here, if I remove this shadow from here,
12:08then you can click on the shadow and see a little shadow here.
12:12But all these things are only for your modeling
12:15when you are modeling.
12:16And let's move forward.
12:17The cavity option is visible in it.
12:20Here you can see the age of it.
12:22If you look here,
12:23the age when we do modeling here,
12:27then we need to change it.
12:30If I want to highlight them a little,
12:32then our option is given here, cavity.
12:36If I click on the cavity here,
12:38then you will see that it will be highlighted here a little.
12:41All the ages that will be here,
12:43we can highlight all of them here in object mode.
12:47If you want to highlight it more here,
12:50then you can click on the cavity here and get more options below.
12:54If you do both with the scene,
12:56then it will be highlighted more.
12:57You can see that its brightness has increased a little here.
13:00Along with the ages.
13:02And we can manage this brightness with this.
13:04If you make it less or more,
13:05then you will see that this brightness will be more and less.
13:09So first of all, what do you have to do?
13:11You have to set yourself up while modeling here.
13:14How do you want to see the object here?
13:17So that while modeling,
13:18you can see the object here properly.
13:21Now there are some options left in this.
13:23Backface Culling, Depth of Field.
13:25When we work on all these things here,
13:27then I will show you practically here.
13:29This will not be highlighted here now.
13:31For now, I will tell you what this outline is.
13:33The color given to you in the outline is black color.
13:36With this, you can set the outline of any object here.
13:40By default, it will be black here.
13:43But if you want me to give color to any outline here,
13:46so that the outline here looks colorful to me,
13:50then I can click on it and change it.
13:53Like I did green here,
13:54you can see all my objects,
13:56the upper outline is green here.
14:01So by default, I will make it black here for now.
14:05And I don't need it much here.
14:08So in this way,
14:09whatever you have to set here of your viewport,
14:12you can set it.
14:13Now let's do some modeling here.
14:15And let's make some things here and see.
14:18One more thing I will tell you that
14:20if you are modeling here,
14:22then you get a lot of modifiers.
14:24Out of which I have covered a lot of modifiers here.
14:27And a lot of people are complaining
14:29that I left the modifiers incomplete.
14:32Actually, I did not leave them incomplete.
14:35I have covered the most important modifiers here.
14:39Like array, bevel, boolean, belt, decimate.
14:42I have completed it up to decimate here.
14:45Now the options below this,
14:47we will understand while doing things here practically.
14:51So now we will make some practical scenes here.
14:55Like if we want to make an interior inside the house,
14:58or if we want to make a beach with water,
15:01then we will need a modifier for some advanced things.
15:04That's why I stopped them here.
15:06And again now I will tell you these things here slowly.
15:09The first thing I am going to pick up here
15:11is our solidify modifier.
15:14Now let's see how solidify modifier works for this.
15:17By making some practical things here.
15:19So here I delete all my objects here for now.
15:23I don't need them yet.
15:25And here I take a cube.
15:28So let's first make a table and see.
15:30And while modeling,
15:32the main thing is how you make your work easier while modeling.
15:37Because you can do modeling in any way.
15:39But if you know how to use measurements properly here,
15:44you know how to use all the tools in edit mode,
15:48then only you can make things properly here.
15:51Now let me delete this cube here for a while.
15:53And before making the table,
15:55let me tell you one more thing here.
15:57Here I take a monkey.
15:59Now if I want to model this monkey,
16:01then first of all, you should have the modeling shortcut
16:04well counted on your hands.
16:06If I want to see the front mode,
16:07then I will press one button and it will be seen right in front of me.
16:10If I want to see its side,
16:12then I will press three buttons and in this way I can see it on the side here.
16:15Keep in mind that whichever button I am pressing,
16:17it should be of my numpad.
16:18If your numpad is not in your computer,
16:21then you have to go to Edit and go to Preferences.
16:24Click on Input and click on Emulate Numpad.
16:30Then the topmost button of your keyboard will be highlighted.
16:34That is, it will start working for you.
16:36So in this way, if you want to see in the front,
16:38then you have to press one button.
16:40If you want to see on the side, then you have to press three buttons.
16:42If you want to see from above, then you have to press seven buttons.
16:44You have to keep these things in mind.
16:45One, three and seven.
16:46That is, one from the front, three from the side and seven from above.
16:51If you want to see the other side of any mode here,
16:55that is, if you want to see its opposite side,
16:57then you always have to press nine buttons.
16:59Suppose if you are pressing one button here and looking at the front mode
17:02and you want to see its back,
17:03then you have to press nine buttons,
17:05this will show our back here.
17:07If you are looking at its side from three buttons here,
17:09and you want to see its other side,
17:10then you have to press nine buttons again.
17:13This will show our other side.
17:15If you are looking at the top side by pressing seven buttons,
17:18then if you want to see the bottom again,
17:21then you have to press nine buttons.
17:23And this will show you the view below.
17:25By chance, if you are using a laptop here
17:28and you don't have a numpad in it
17:30and you don't want to use it from here,
17:32you want to use the shortcut with the mouse in it,
17:35then we have this gizmo here for that.
17:39You can see that this gizmo is very helpful for us here.
17:43So the different axes you can see here,
17:46Y, X, Y and Z,
17:48you can see it here according to whichever axis you want to see it.
17:53Here you can see a green color,
17:55you can see a red color.
17:57And if you come down from the top,
17:59then this is our blue color.
18:01If you click on Y,
18:02then it will show our Y side.
18:04If you want to see its other side again,
18:06then if you click on it again,
18:07then it will show us the opposite side in this way.
18:10If you want to see from the top,
18:11then click on Z.
18:12If you want to see the lower part of Z,
18:14then click on Z again,
18:15it will show you the lower part of it.
18:18So you have to keep all these shortcuts in mind here,
18:21only then you will be able to work well here.
18:24Now let's delete the monkey from here
18:26and come to our table.
18:28First of all, we will take a cube here.
18:30Now we will make a table here from this cube.
18:32To make a table,
18:33first of all, we set the thickness of the table here.
18:36I will press the S button.
18:37If you want to do it from top to bottom,
18:39then I will press the Z button.
18:40And set the thickness of the table as much as you want.
18:46So this is the thickness of our table.
18:49Now if we want to make any changes to its face here,
18:51then we will have to go to edit mode here.
18:55And in edit mode, you can see here,
18:57on the top side,
18:581, 2, 3.
18:59If you have not clicked on this emulator
19:02by going to the above edit preferences,
19:04then this shortcut will open for us from 1, 2 and 3.
19:08So I can click on 3 and select this mode here.
19:12So if you click 1, it will be in your vertex mode.
19:14If you click 2, it will select our age mode here.
19:17If you click 3 here,
19:19it will come to our face mode here.
19:21Or you can directly click here and change its mode.
19:25For now, we have selected face mode here
19:27so that we can make pies in it.
19:29And if we want to see it from above,
19:31then first we have to press the button 7,
19:33so that we can see the top side of it.
19:36By pressing the button of the mouse scroll wheel,
19:38we can see it here like this.
19:41Now first of all, we will put a cut here
19:44so that we can remove its pies here.
19:46Now you have to pay attention to how you have to model.
19:49To put a cut here, we get a tool,
19:52our loop cut tool.
19:53So first of all, to make pies,
19:55we have to cut this face here.
19:57Now this is our whole face.
20:00And if we want to cut it,
20:01then I will press the Ctrl R button from here.
20:04And after pressing the Ctrl R button,
20:05if your cursor is somewhere else,
20:07in the middle or somewhere else,
20:09then you will not see this line.
20:11You will see the line only when you bring it to its edges here.
20:15That is, you will bring it to the corners.
20:17Now you will see this line.
20:19You have to put a cut here on this side.
20:22You have to set it here.
20:24So I will put the first cut on this side here.
20:27When I click on it,
20:28then my cut has been applied here.
20:30After clicking, you don't have to leave it.
20:32You can manage this cut wherever you want by doing it all around.
20:37By chance, you feel that it has moved here and there
20:41and you want to reach the middle cut,
20:43then take a right click.
20:45So it will reach right in the middle.
20:47And if you want to put it somewhere else,
20:50then you will click left and it will stay there.
20:52So now I have a cut in the middle.
20:55And I want one of my cuts to come on both sides equally on the face.
21:01So for that, I get another option in this.
21:04Offset Age Loop Cut.
21:06And the shortcut for this is our Shift Ctrl R.
21:10The upper one is Ctrl R.
21:12And the lower one is Shift Ctrl R.
21:14So this time we will select Shift Ctrl R here.
21:18Remember, the loop cut you have applied here should be selected.
21:23If I click somewhere else here,
21:25then it will be disconnected here.
21:28And now my Shift Ctrl R will not work on it.
21:31If you want to select this entire loop cut,
21:33then you have to click on it with Alt.
21:36This entire loop cut will be selected from here.
21:40Now we want to bring the cut in equal direction on both sides.
21:45So for that, we simply have to press R with Ctrl Shift.
21:49Again, we have a line on both sides like this.
21:53Now you just have to move the mouse here.
21:55Remember, you don't have to click.
21:57You never have to click here.
21:59First of all, you have to take your position where you want to set it.
22:04If you don't know where to keep the position,
22:06then simply click on it.
22:08You can manage it later.
22:10You will get this window here.
22:12You can manage it here like this.
22:16Or you can give some value here.
22:17Let's say I give 0.8 here.
22:19So I have set it here at 0.8.
22:23I will set the same value here on this side.
22:27So I will apply a cut here in the middle.
22:30For this, I will press Ctrl R again here.
22:32And if I bring this edge here,
22:33then you will see that my loop cut has come here.
22:37If I click again,
22:39then my loop cut will be activated here in the middle.
22:42Press 7 to see if it is in the middle or not.
22:45After this, now I have to bring it to both sides here.
22:48So again, I will press R with Ctrl Shift.
22:52But now my loop is not selected here.
22:54So first of all, I select it by pressing Alt.
22:57After that, I will set the loops on both sides here with Ctrl Shift R.
23:03Now where do you want to keep both sides?
23:04I will set them here at 0.8 like this.
23:08And in this way, my value will be set here.
23:11So you can see that my line has gone equally all around.
23:16Now if I want, I can remove the pie here.
23:21In edit mode, you have to select the face here.
23:24So that you can select the face here.
23:27With Shift, you have to select this face here like this.
23:32If you want to see all the shortcuts of selection,
23:34then you can go to episode number 2 and see
23:36how I have told you all the shortcuts there.
23:40Now if I want to extrude this pie,
23:42then I will press the E button to extrude.
23:44And I can remove this pie from the bottom like this.
23:48If I want to take it up, then I will take it up.
23:51So in this way, my square table is made here.
23:54But I have to make this long table.
23:56So in the long table, if I press one button here
23:59and come to the front first,
24:01if I select this side here,
24:03then you will see that the back part is not being selected here.
24:06So if you ever want to select anything in this way
24:09that it is selected till the end,
24:12then you always have to turn on this wireframe mode.
24:16After this, I will select this area here.
24:19And if I hold it and pull it,
24:21then you will see that only one side of the area is going here.
24:24This will cause my disbalance.
24:26If I hold both of them separately and pull them,
24:28then I will not know how much came here and how much came here.
24:31What is the solution for that?
24:32For that, if you look at the top side here,
24:35then you will get some options.
24:36You will see X, Y, Z here.
24:38What will this option do for you?
24:40That if you are doing any work on one side,
24:42then the other side will automatically be yours.
24:45For this, you should only know
24:47which axis you are pulling it on.
24:49If I try to pull it here,
24:52this part here,
24:53then it is going to the X axis, i.e. the red line.
24:56That's why I should have this X tick here.
24:59The upper X should be ticked here.
25:03Then it will start working here.
25:05Now I don't have to do anything.
25:06I just have to make my table long.
25:08So I will go to the front mode here.
25:10And I am pulling it here on the red line.
25:12So if I pull the red line,
25:14then you will see that the other side part
25:16will automatically pull me here in the same way
25:19as I am pulling this side here.
25:22So in this way, you can manage your table in this way.
25:27Now I want to see how to connect
25:31the pie below here.
25:34Let's see how to connect them.
25:36First of all, I will press one button.
25:38Now if you want a separate face here,
25:41then what you have to do here,
25:43first of all, we will select the age option
25:46so that we can select its age here.
25:48And we will extrude it a little from the E button here.
25:51In this way, we will click.
25:53Now this is our area.
25:55This is the area of my pie
25:56which we will connect to each other.
25:59I will press the E button a little again
26:01and extrude it.
26:02This is my base area below.
26:04If you think the pie is getting a little bigger,
26:06then you can select it from here and make it smaller.
26:09So in this way, the areas of my pie
26:12have been created here.
26:13Now I want this area
26:15to be connected to this area.
26:17So for that, I will select the face here first
26:20and I will connect this face to this face.
26:24And I will connect it in this way
26:25so that it becomes exactly like this pie in the middle.
26:29If you want to select only one age here,
26:32if you want to fill only one age here,
26:33if you want to connect this age to this age,
26:36then you can do that too.
26:38Or you can connect these vertices here
26:40to one of the vertices here.
26:44Let me show you how to connect.
26:46So we have to select this face here
26:49and I want to connect this area here.
26:53For that, I will right click here
26:56and I get an option called Bridge Faces.
26:59Similarly, if you select vertices or age here,
27:03then you will also get this option for vertices age
27:06of Bridge Faces.
27:08With that, you can make a bridge here.
27:11So if I click on this Bridge Face here,
27:14then you will see that my face will automatically
27:17connect to each other here.
27:20In the same way, I can connect all four pies here.
27:23If I want to connect it here,
27:25I will select another one with Shift.
27:28After that, I will right click again
27:30and I will do Bridge Faces here,
27:31then it will connect to it.
27:33So I select all four pies here like this.
27:38I will right click here, I will do Bridge Faces
27:41and at last, I will right click here
27:45and I will do Bridge Faces like this.
27:48Now you can see that my four pies are connected here.
27:52Now I want to fill the upper area of it.
27:56To connect the upper area here,
27:58I will select the upper age of it here.
28:02I will select the age here,
28:04I will select the age here,
28:06and I will select the age here.
28:08Only if I want to fill the upper part here,
28:11then this time I don't want to do the Bridge.
28:13This time I want to fill it.
28:14When all the ages are connected to each other
28:18and if you want to fill the middle part here,
28:21You can directly fill it by pressing the F button or you can click on it and fill it.
28:30So I will press the F button and my area is filled here.
28:35If it is not showing you properly, then let me show you the object mode again.
28:40If I click on my shading mode again, then you will see that my table has been created here.
28:46Right now I am not doing any texture here, I am just telling you about the things.
28:50There is a different way of texture, in which we will understand both normal and advanced textures.
28:57Now let me make some things to put on top of it.
29:01Like plate, glass, bowl, etc.
29:04So let's make it here.
29:05First of all, let's make a glass.
29:07For this, I take a cylinder here.
29:10And I will make this cylinder smaller by pressing S like this.
29:15Now you can see that the work of this table is over.
29:20Now I have to work with this cylinder.
29:23And it is also possible that you have to make a lot of things here.
29:27And a lot of things are available here, which will cause you problems in modeling.
29:31So if you have to work only with this object, then how will you do it?
29:36Let's see it here.
29:37There are two ways to do it.
29:38Either you select it and hide everyone else here.
29:41Which I think is the worst way.
29:44Because when you hide the model here and show it again and again,
29:48then a lot of things that we already hide become visible here.
29:53So if I have to work only with this model here, then there is a button in my keyboard.
30:00Slash button.
30:01Here in the keyboard, you will get a slash button with a question mark on it.
30:05You have to press it by selecting the object.
30:08And it will come in our modeling mode.
30:11Whatever it is, if you want to do modeling, then you can bring it in modeling mode in this way.
30:16In which when your work is over, if you press the slash button again,
30:20then you will return to your old mode where a lot of things are available.
30:25So first of all, if I have to make its glass, then I press the slash button first and bring it here in modeling mode.
30:32And after that, let's go to its edit mode here.
30:35And let's turn on its wireframe here so that we can select its things to the back.
30:40Now, first of all, let's press one button and come to its front view.
30:43And let's turn on its vertices mode.
30:46We will select the lower part of the glass.
30:49We will press the small S button and scale it to make it smaller.
30:53In this way.
30:54I also slightly press the S button and make the upper part smaller.
30:58If you want to bring it down, then you have to hold the arrow and pull it down.
31:02Then it will come to us in this way.
31:04And I make it a little smaller by pressing the S button.
31:07I give it exactly the same shape as our glass.
31:11In this way.
31:12If I click on modeling again, then you can see that I don't want the upper area.
31:17So first of all, I will click on the face.
31:19And you can delete this area directly.
31:22If you want to cut it and separate it, then press the Y button, which will cut it and separate it.
31:28Then you can delete it.
31:30Or you can click here directly and delete it.
31:33Delete faces.
31:34In this way.
31:35So in this way, my glass is made here.
31:38Now what do I have to do?
31:39The area you can see in it is very thin.
31:43If I want to make it thicker here, then we get a modifier for it.
31:48Solidify modifier.
31:49Solidify modifier is very easy and small.
31:52So that's why I only tell you the small things here.
31:55How do we use it?
31:57As soon as you click here, you will see a little thickness here.
32:02Now here you get two modes, a simple mode and a complex mode.
32:05When we understand solidify in detail here, when we make something of it here in deep.
32:10For now, here normally I tell you how to use solidify.
32:14Here, whatever you want to increase the thickness of things.
32:17So the thickness option is given to you.
32:20With this thickness, you can increase the thickness of things here.
32:23So as soon as I click here, you can see how thick you want to keep this glass.
32:27Accordingly, you can keep this glass here.
32:29For now, this thick glass is enough for me.
32:33What is offset?
32:34Offset works on three things.
32:36Minus one, zero and one.
32:39If this is minus one, then these are our things.
32:41That is, whatever I will increase in thickness from here, it will increase inside us.
32:45And if I make it zero here, then whatever I will increase now, it will increase on both sides.
32:51You can see a small layer has come in it.
32:53This one will go here and here.
32:56That is, it will go equally on both sides.
32:58If I increase anything, then it will increase equally on both sides.
33:01And if I make it one here, then now it will only increase outward.
33:06If I increase anything, then it will only increase outward.
33:10So by default, I set it to minus one.
33:13And I set it according to the thickness I want to keep my glass.
33:18So my glass is made here.
33:20I will come back to my object mode.
33:23If you want to smoothen it a little here, then smoothen the shade.
33:27You can see this shadow is coming here.
33:29If you want to remove this shadow, then you will get an option here.
33:32Object Data Properties.
33:34In this, you have to click on Auto Smooth on the Normals option.
33:40Then it works perfectly for us here.
33:42Or the other option is Shade Auto Smooth.
33:45You have to click on it.
33:47It will check it directly here.
33:49So if you remove it from here and make the shade flat again here.
33:54Now if I choose the middle option here, then it will automatically tick it.
33:58So you always have to choose the middle option here.
34:01Now the work of my glass is over here.
34:05I am not giving texture here yet.
34:06We are just modeling here.
34:08We give texture at the end so that we can make our things easier.
34:11If you give one more texture at a time, then you will have to work harder.
34:15First of all, you prepare the whole model.
34:17After that, you give it texture here.
34:19Now where my table was there, I have to go back.
34:22If you press the slash button again, then you will see that I have come here in this way.
34:26Now this glass is according to your table.
34:28You scale it here.
34:30And if I want to put this glass on the table, then you will see here.
34:33I don't know when it is coming on the table, when it is going down from the table, when it is going above the table.
34:39How do you want to short it?
34:41Let's see this too.
34:42If you want to put anything on someone, then you get an option here for Snap.
34:48Now let me show you how this snap works.
34:51I will tick this snap button here.
34:54And I will open its option from the side and see what is in it.
34:57All these options are made for different things.
35:00If I press the slash button on the glass here and show you only in this.
35:05I want to snap according to the grid you can see behind it.
35:09That is, if I hold it and pull it, it will automatically set on this grid.
35:15If I pull it like this, it will automatically come on this grid like this.
35:21So you are seeing the grid you are making.
35:23The first option is your increment.
35:26With that, it will snap on our grid like this.
35:29That is, if you want to take anything here and there, then it will set it according to the grid.
35:34You should have this tick here.
35:36So if I want to set it here, then I press the slash button again and come to my table.
35:41You have to select it here on the face of your table.
35:44Here you will get vertices, age, face, three things here in edit mode.
35:49It will work here according to these three.
35:52And if you click here, then the vertices, age and face work here according to these three.
35:58First of all, I have to set it on its face.
36:01So here I will click on the face and click on the closest.
36:05It will be by default on the closest.
36:08If you want to bring it right in the middle of the face, then it should be the center here.
36:13For now, I have to keep it at its closest, that is, at its top.
36:18So here I have clicked on the face and this is our blue color tick here.
36:22So first of all, you have to press the 7 button and see if the glass is on our table or not.
36:27So first of all, I bring it to the table here.
36:29And now I have to set it on the table.
36:31Simply hold the glass here.
36:33Now hold it here and pull it down like this.
36:37If it is going down, then let it go.
36:39There is no problem.
36:41One position will come like this.
36:42Automatically it will pull it up like this.
36:46See how you set it here.
36:48Let me show you one more time here.
36:50I will take it here like this.
36:52And let it go down like this.
36:54And one position will come automatically.
36:56It will throw it up here like this.
36:58See how you set it up here.
37:02So this is how your snapping tool works.
37:05And now you will see the glass perfectly on the table.
37:09You can see a little bit that if you use it individually here.
37:12I will press the shift D button here.
37:14And if I remove it and use it, then it will remain above or inside it.
37:20I will have a problem like this.
37:22But if I click on the snap button here.
37:26And I will tick on its face option.
37:28Be careful, it should be on the table.
37:31And now I will set it here.
37:33So I will bring it down a little more.
37:37As long as you have to bring it.
37:38As long as it automatically holds it from the bottom side.
37:41Let it keep it on the table like this.
37:44So I have set these two glasses here.
37:46So the snap tool is also very important here.
37:49You can use it.
37:50If you want to make a bowl here.
37:51Then press the shift D button like this.
37:54And now I have to go back to its modeling board.
37:57And here I will press the S button first.
38:00And with the Z button, I make it a little smaller like this.
38:03This will become my bowl here.
38:05Now I will come back by pressing the slash button.
38:07And now I have to set it on the table.
38:09So here I will take it down like this.
38:11And automatically it will throw it on our table like this.
38:16So my bowl is also set here.
38:18Now I can set it wherever I want it here.
38:21You have to make its plate again.
38:23You take its duplicate by pressing shift D here.
38:26And go to its mode by pressing its slash button.
38:29Scale it with the S button as much as you want.
38:31And with the S button, let's make it a little lower in the Z direction.
38:35So that it becomes our plate like this.
38:38And with the S button, you can increase it here as much as you want.
38:43Smoothen the shade here.
38:45So that it stays good here.
38:46My plate is made here.
38:47I will click on it.
38:49And I will go back here.
38:50With the S button, I will scale it a little and make it smaller.
38:53And in the same way, my snap tool is activated here.
38:56When your work is over.
38:57Always remove this snap tool from here.
38:59Otherwise, it will trouble you.
39:01So now I will hold it again and take it down.
39:03Let it go down as much as you want.
39:06And one time it will come like this.
39:07It will automatically hold it and pull it on the table.
39:11Like this.
39:12So it is set here like this.
39:15And things have come to my table here.
39:19And whenever your work is over.
39:21You always have to apply it from here.
39:24Otherwise, it will trouble you later.
39:26Modifiers.
39:27So always apply it after the work is over.
39:29Whenever your modeling is over.
39:31So that your things are set here properly.
39:35So you saw how easily we made a table here.
39:38And made a glass.
39:39And how we snapped it and kept it here.
39:42We can make modeling very easy.
39:44Now slowly we will increase the speed.
39:46And slowly we will make things fast here.
39:49So that we can make big scenes.
39:51In the next episode, we will see.
39:53If we have to make an interior in a room.
39:56If we have to make a classroom.
39:58Or if we have to make a good interior.
40:01For a cartoon video.
40:03So how do we model it here?
40:05How do we make that scene?
40:07We will create many more small scenes here.
40:10Through modeling.
40:11But you always have to keep one thing in mind.
40:14Whatever things I have told you here.
40:16All these things should be fixed.
40:18You should practice on your fingers.
40:20Only then you will be able to do modeling here.
40:23So see you in the new video with a new concept.
40:25Till then goodbye.

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