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00:00So hello everyone, welcome back to the channel Web4Click
00:03and today we are going to talk about audio in animation
00:07and we will also see how we use the audio in Blender in the character
00:13and how we make the character lip-sync according to the audio
00:17First of all, whenever we do an animation
00:21we can divide the animation into two categories according to the audio
00:25The first category is Script Based Animation
00:29Script based animation is the animation in which our character
00:33no matter what kind of character it is, talks
00:36and for this talking, a script is prepared first
00:40After that, the character's voice is recorded on the base of that script
00:46In script based animation, the most demand of the script is
00:50The better your script is, the more your animation will grow and people will like it
00:56When we make animation on a professional level, there is a separate studio in big companies
01:02in which there are many artists who record the voices of different characters
01:07If you also want to do some animation, you can record your voice
01:13We have a lot of free software available
01:16with the help of which we can record our voice from any mic, headphones
01:20We can even record our voice from the lead that we use to listen to songs on mobile
01:27The most popular software to record voice is called Audacity
01:33Audacity is completely free, you can download it from the internet
01:37If you want to work on a professional level, you can use another software instead of Audacity
01:43which is called Adobe Audition
01:45This is a paid software launched by Adobe to record audio and manage audio
01:53But you can also download it for free and you will get its crack file on the internet
01:58Apart from this, the voice you have recorded, you can also change it in the voice of different characters
02:05and for that, there are many such software available on the internet
02:08One of them is a popular software called Cowfish
02:12You can record the script in this way
02:16and you can change the recorded audio in the voice of different characters
02:21All the software I have told you, you will get their link in the description
02:26and you will get their tutorial on YouTube, you can learn from there
02:32and if you don't understand, do tell me in the comment
02:36For this, I will make a separate video for recording
02:40So, today's topic is on Talking
02:43So, let's go back to our topic
02:45After this, the second category is Non-Script Based Animation
02:50Now, in Non-Script Animation, because the character doesn't speak
02:54In Non-Script Based Animation, mostly background music or sound effects are used
03:00and along with this, your animation will have a very high standard
03:05only then your audience will like it
03:08The most special thing about Non-Script Based Animation is
03:11that no matter what language the viewer is using,
03:15he can easily understand and feel this animation
03:19Whereas, in Script Based Animation, the language in which the script will be written
03:24only the people of that language will like it
03:27By the way, you will find many channels on YouTube which make Non-Script Based Animation
03:32But still, for example, there are two channels named Okolele and Oskar Osis
03:37which are very popular
03:39and many of their videos have received awards
03:42which you can watch on YouTube
03:44So, these were the categories of our Audio Based Animation
03:48Now, let's come back to our main topic
03:50which is the Talking of our character
03:52In my last video, I told you three processes for the expression and speaking of the character
03:57which we can make in Blender
03:59Along with this, in the last video, I told you how we make different expressions in our character with the help of ShapeKey
04:06So, in today's video, we will see
04:08when we prepare the audio in Script Based Animation
04:12then how we use it in the character
04:14and how the lip-sync of the character works in Blender according to the audio
04:19Today, we will see how we lip-sync with the help of ShapeKey
04:24In the coming time, we will see how we lip-sync the character with the help of Rigging
04:30So, let's move ahead
04:31So, we have come to the screen of our Blender
04:34and you can see that I have taken three characters here
04:38which I will show you by talking
04:40Wherever you have made the characters
04:42you can simply copy and paste them in your scene
04:45and you can bring the character here from any other file
04:48After this, you have to make the ShapeKey
04:50Just like this, you will click on its body
04:52Body and Armature are different things
04:54So, you always have to click on the body
04:56Here you can see that I have already made its ShapeKey
04:59We make this ShapeKey to show different kinds of expressions in our character
05:04By the way, I have already made a video on ShapeKey
05:07In episode no. 39, you can see
05:09how we can make different kinds of expressions in our character with the help of ShapeKey
05:15But still, as a small example
05:18I will make a ShapeKey for the other character
05:22I will make a ShapeKey for the other character
05:26You can see the plus button in the ShapeKey
05:29As soon as I click on this, you can see
05:31a BaseKey will be created here
05:33and how my character will be in the normal position
05:36I can save that in this character
05:39So, I will tap here
05:41and you can change the face of this character
05:45in a different way
05:47If I want to show it smiling permanently
05:50in the normal position
05:51So, I will select the edges of the middle one
05:54I will hold the edges from both sides
05:57and I can show it smiling slightly upwards
06:02So, for now, I will press CTRL-Z
06:04and if I tap again
06:06I will come back to the object mode
06:08You can see that in my BaseKey
06:10my character's face expression has been saved
06:13For talking, you always have to keep its mouth open
06:16So, I will make a Talking BaseKey here
06:19I will go to the Edit Mode by tapping
06:21This time, I will select its face
06:23After selecting the face, I will hold CTRL-Z
06:26and I will select its last face
06:29I will press the S button this time
06:31and I will press the Z button
06:32It will scale my face from top to bottom
06:35So, I will open its mouth like this
06:38with the help of S and Z
06:40So that my mouth opens like this during my speaking
06:43I will come back to it by tapping
06:45You can see the value of the shape you have created here
06:49With the help of this, you can see
06:51what type of shape you have created
06:53Whenever you come to the object mode by tapping
06:55the changes you have made to the shape
06:57will be automatically removed from here
06:59So, as I increase its value
07:01you can see that the way I changed it
07:04it will make a shape like this
07:07So, normally, we keep Talking here
07:09and let's make a little more expression in it
07:13So, I will make it scared
07:15Again, I will go to its edit mode by tapping
07:17First of all, I will select its face
07:19You can see that only one face will be selected here
07:22After that, I will press the CTRL-L button
07:25So, it will be selected from here
07:27Now, I can rotate it by pressing the R button
07:31So, I will rotate it like this
07:34instead of this side
07:35Here, as you click it
07:37After that, I will rotate you
07:39and a window will open below
07:40From here, the angle at which you have rotated it
07:43its value will come in front of the angle
07:45Copy it from here with CTRL-C
07:48And this time, I will click on its eyebrow
07:51on the other side
07:53Again, I will press the CTRL-L button
07:55so that it will be completely selected
07:56And by moving it a little like this with the R button
08:00As soon as I click, this window will come to me again
08:02Rotate one
08:03And this time, I will edit it
08:05and copy whatever I did from there
08:07I will paste it here with CTRL-V
08:10Always keep this thing in mind
08:12If it is a plus, then keep it as a minus
08:14So, I will keep it as a minus
08:16And as soon as I press the ENTER button
08:18You can see how it changed in exactly the same direction
08:21in the direction in which I changed it
08:24If you want to put its mouth in a little expression
08:27then select the last one
08:29and in this way, move it downwards
08:31Select the middle one a little
08:33and move it upwards like this
08:35It will make you feel like this
08:37By pressing the tab, you will come to the object mode
08:39Always check in the value
08:41that the changes you have made are working perfectly here
08:44or not
08:45So, in this way, our expression has been created
08:48Now, let's come to the audio
08:50The first challenge that comes to us
08:52is that how do we use audio in our character
08:56So, for audio, you will have to make another new window here
09:00First of all, I open this timeline at the bottom
09:03I open it for animation
09:05After this, I will open the second window here
09:08And in this window, I will divide it into two like this
09:12One will be mine here
09:14First of all, I will click
09:15And the first window that I have
09:17I will change it here
09:19Video Sequencer
09:21Not only in animation
09:22If you want to use audio anywhere
09:24then always use Video Sequencer
09:27I have already made a video on it
09:30In episode no. 23
09:32All the shortcuts
09:34How our Video Sequencer works
09:37And how its shortcuts work
09:39You can see there
09:41I need another window here
09:43Its name is Graph Editor
09:45As soon as I open the Graph Editor
09:47A line will come in front of me like this
09:49And this has become my Graph Editor here
09:51I make it a little to the side
09:53So that I can see the graph well here
09:56So, in this way, my window
09:58Now here
09:59I have made it for sound
10:01Now my main challenge is
10:03How to bring sound in it
10:05So first of all, let's see the audio
10:07So here I have made two folders
10:09One for audio
10:10And the other for sound effects
10:12So let's see the audio first
10:14Now first of all, let me tell you
10:15You can record audio in two ways here
10:18This audio
10:19All these dialogues
10:20Merge in one place
10:22I show it here by playing
10:24Yes, sit down, sit down
10:25Namaste Master Ji
10:27Oh, so you are the father of this talent
10:30Yes Master Ji
10:32So this audio
10:33I have already recorded here
10:35Which I have recorded here in Audacity
10:37I have merged this whole audio in one place
10:39But if you want to use it separately
10:42So you can use different audio here
10:44By doing 1, 2, 3, 4
10:46How will we use it in Blender
10:48We will see it in the video now
10:49Apart from this, I have here
10:51You can see here
10:52I have taken sound effects here
10:54I will show you by playing
10:57So in this way
10:58These sound effects are here
11:03So these sound effects
11:04In this way
11:05I am using only four here
11:07For example
11:08You can use as much as you want here
11:11You can download it from YouTube
11:13Or you will get it from the free website
11:15If you search on Google
11:16You will get everything here
11:18And be sure of copyright
11:19Because these sound effects
11:20Are of very few seconds
11:22That's why they don't get copyright
11:24So let's go to our dialogues first
11:27And whatever dialogues I have recorded here
11:29I will drag and drop them from here
11:31In my Blender file
11:33I will bring it in my video sequencer
11:35And drop it here
11:36So you will see
11:37My dialogues have come here
11:39Now first of all
11:40You can see
11:41There is a band in the middle
11:43This is our video band
11:45Which records our video in it
11:47So from here to here
11:48Our video is recorded here
11:50Our video recording space
11:53I will increase it here
11:55As much as my sound is
11:57So I will minimize it as much as I want
11:59First of all
12:00I will bring this timeline here
12:02And as far as I have to keep this video
12:04That is, as far as I have to export the video
12:06I will bring it there
12:07I will press the end button with ctrl
12:09So you will see
12:10This band is now made up to here
12:12So wherever you want to keep this band
12:14Bring it there
12:15By pressing ctrl and button
12:17It will be set there
12:19So you can use it like this
12:21With ctrl and button
12:23Now you can see
12:24The video is made here
12:25I can't see anything in it
12:26The first thing to do
12:28The audio in this
12:29You can see
12:30I can see a very small band
12:31If you want to make it a little bigger
12:33So I will press the ctrl button
12:34And my mouse scroll
12:36Which I scroll by turning
12:38We will press it like a button
12:40So this way
12:41It will become my pen
12:42And I will make it a little up or down
12:45So in this way
12:46I can make it small or big
12:48If I do left to right
12:49So left to right
12:50It will increase me
12:51For now, I have to make it a little up and down
12:52A little bigger
12:53So I will increase it a little
12:54The band
12:55So in this way
12:56My band will be a little wide
12:57Which I will see
12:58Whenever you want to manage this
13:00So with ctrl
13:01The scroll
13:02Which is your mouse
13:03By pressing the button
13:04You can manage it
13:05Now here you can see
13:06That my dialogues
13:07I can't see anything here
13:09Where it is speaking
13:10Where not
13:11So for that
13:12I will press the n button
13:13From my keyboard
13:14And here you will get an option
13:15Display waveform
13:17So this display waveform
13:18As soon as you click on it
13:20You will see
13:21Wherever this dialogue has spoken
13:23There it will come as a band
13:25And will show
13:26Where it is speaking
13:28I can close it again with the n button
13:30Now first of all
13:31If I want to fit the timeline here
13:33So I will press the left arrow button
13:35With shift
13:36And it will be set here
13:38Now I will make it a little bigger
13:39Here
13:40With the scroll button
13:41In this way
13:42I will
13:43Here
13:44First of all
13:45Let's come to the starting
13:46So first of all
13:47You see
13:48This audio is a little behind my timeline
13:49So whenever
13:50If your audio
13:51Is not managed anywhere
13:52In this way
13:53So from this timeline
13:54First of all
13:55Where do you want to start
13:56You select the audio
13:57In this way
13:58And with shift
13:59I will press the s button
14:00So it will stick to my timeline
14:02So wherever your audio is
14:04By setting your timeline here
14:06With shift s
14:08I can set it here very easily
14:10Any audio
14:11You have to set anywhere
14:12Take the timeline
14:13And press the shift s button
14:15It will be set here
14:17So this was bringing my audio
14:18Inside this
14:19Now I have this audio
14:21In my character
14:22How to use it
14:24Let's see
14:25Now I know
14:26You must have seen other people's videos
14:27Normally
14:28Whenever you use it
14:29That all this audio
14:31Is in one place
14:32You will use it here
14:33With the help of f curve
14:35In which the biggest problem
14:37It comes that you can see
14:38In between
14:39Sometimes the background noise
14:41It stays here
14:43And as soon as I use it
14:44In f curve
14:45I will use it here
14:46So this background noise
14:48Everywhere
14:49You can see
14:50Background noise
14:51In this way
14:52On this too
14:53Its mouth
14:54It will reduce here
14:55At least
14:56So let's see
14:57For practical
14:58Normally
14:59The audio
15:00How do we use it
15:01Then
15:02A good procedure
15:03We will see
15:04How we should use it
15:05First of all
15:06If I want to use it
15:07Then I will use it
15:08In f curve
15:09For that
15:10First of all
15:11I have to select its body
15:12Here
15:13And you have to use
15:14Our graph editor
15:15In graph editor
15:16You have to go
15:17Here
15:18On the key
15:19After selecting the character
15:20First of all
15:21What you have to do
15:22In this
15:23The talking one
15:24Which you have made
15:25Shape key for it
15:26You have to select it here
15:27After that
15:28Its value
15:29Here you can see
15:30On the side
15:31You can see an animation bar
15:32Your timeline
15:33First of all
15:34It should be in starting
15:35And
15:36If it is not in starting
15:37With shift
15:38Bring it from left arrow
15:39In starting
15:40And here
15:41The value
15:42You have to tick it
15:43As soon as you tick it
15:44You can see
15:45Here
15:46A small keyframe
15:47Has been created
15:48And
15:49A similar
15:50Keyframe
15:51Is generated
15:52In the graph
15:53Which you can see
15:54In white color
15:55I will show it to you
15:56This white color
15:57Keyframe
15:58Is generated
15:59Here
16:00I will bring it
16:01From left arrow
16:02Here
16:03Now what I have to do
16:04This sound
16:05If I want to use it
16:06In f curve
16:07With this sound
16:08I have to run
16:09Its mouth
16:10So
16:11I have to go
16:12To key
16:13In key
16:14I will get an option
16:15As soon as you
16:16Click on it
16:17Now you have to go
16:18To that location
16:19Where your
16:20Sound
16:21Which you used
16:22Here
16:23So like this
16:24My sound
16:25Was here
16:26I will select it
16:27From here
16:28And click
16:29Bake sound to f curve
16:30From here
16:31So you can see
16:32Like this
16:33My graph
16:34Will be created
16:35Here
16:36Now always remember
16:37One thing
16:38That
16:39Your main
16:40Sound
16:41Of audio
16:42Depends on it
16:43The better quality
16:44Character
16:45Will open
16:46Its mouth
16:47If we want to
16:48Increase or decrease
16:49This graph
16:50So that my mouth
16:51Opens
16:52Here
16:53So for that
16:54I will make
16:55A separate video
16:56Because there are
16:57Many things in
16:58Graph editor
16:59So we will make
17:00A separate video
17:01Of graph editor
17:02For now
17:03We will focus
17:04On main point
17:05In graph editor
17:06With the help
17:07Of f curve
17:08We will bring it
17:09So now my
17:10Shape key
17:11Will hold it
17:12Now one thing
17:13That
17:14In graph editor
17:15This second
17:16Audio
17:17I am using
17:18Is different
17:19From the previous
17:20One
17:21So the
17:22Outcome of graph
17:23Is
17:24Our character
17:25Will open
17:26Its mouth
17:27Up and down
17:28You can see
17:29Here
17:30If I
17:31Select
17:32This graph
17:33So my
17:34Character
17:35Will open
17:36Its mouth
17:37As per
17:38Graph
17:39If your
17:40Audio
17:41Is low level
17:42and with that we can also move the graph up and down
17:45which we will make a separate video for the graph
17:48for now let's focus on the audio
17:50now always keep in mind that both the audio is different
17:54so the audio that is being heard is with the help of this
17:56and the lip-sync that is being done is with the help of this graph
17:58always keep this in mind
18:00so the background sound that is coming in this
18:02this also makes the mouth of the character smaller
18:05see how before speaking it is shrinking here
18:10so this technique is our simple technique
18:12which you must be using
18:14but we will not be using it here
18:16the best way to use it is
18:19to cut each and every dialogue here
18:22so that there is no unnecessary noise in it
18:26and the background sound in my character
18:28is not visible in its speaking
18:30along with that the sound effects that are there
18:32we also want to use them here
18:34and if we want to show them here
18:36that they are not visible in the character's speaking
18:38then let's see how to do it
18:40first of all let me tell you
18:42that when you will make an F-curve in it
18:44then the animation here
18:46will keep on making different animations
18:48as you can see
18:50as soon as I opened the key
18:52the value of talking is visible here
18:54and if we delete it
18:56then we try to delete it directly from here
18:59or try to delete this graph directly from here
19:02the best way to do it is
19:04that you select this value from here
19:07as soon as you select it in a different place
19:09it will become white
19:11let's say I select it here
19:13so you can see the key is selected here
19:15and it became white, it means it is deselected
19:17so if I want to delete it from here
19:19then select it from here
19:21and if we press the delete button from here
19:23then it will be deleted from here
19:25let's say you updated the sound
19:27and you are using it in F-curve again
19:29and you tried to overwrite it
19:31instead of deleting it from here
19:33then all these things will be messed up
19:35and your Blender will give an error
19:37that your animation is already present in it
19:39if you want to delete it
19:41then select it from here
19:43and if you press the delete button
19:45then it will be deleted from here
19:47so let's see
19:49if we want to use it in small parts
19:51and how to use sound effects
19:53in it
19:55now let's see our main process
19:57so before using the audio
19:59first of all
20:01let's set the camera on the character
20:03let's set three cameras here
20:05for that I will create a new collection
20:07in the name of new collection
20:09and I will name it camera
20:11before setting the camera
20:13I have already made two videos
20:15episode no. 37
20:17and episode no. 38
20:19you can find it in the playlist
20:21you can watch it there
20:23now you can see there are very small windows
20:25which are disturbing me
20:27so if I want to
20:29enlarge any window
20:31I will bring my cursor on that window
20:33and I will press the space button with ctrl
20:35so you will see that window will be enlarged
20:37first of all
20:39press shift A button and here
20:41let's take a camera
20:43if I want to set this camera on it's face
20:45so for that simply
20:47I have already told you
20:49I will press ctrl alt 0 button
20:51and it will be set like this
20:53if I want to manage it properly
20:55then by pressing v button
20:57I can set it on my character like this
20:59if I press space button with ctrl
21:01then it will again
21:03make my window small
21:05so one camera is set here
21:07I can give any name of this camera
21:09I will give it camera 1
21:11by pressing 0 button I can come out of camera view
21:13now again for another character
21:15let's take a camera
21:17press ctrl space button
21:19and one camera I will press shift A
21:21and take it for this
21:23press ctrl alt 0 button
21:25and like this I can set it here
21:27always keep in mind
21:29that this camera is not selected
21:31the reason is
21:33it's band is black
21:35I can select it from here
21:37or
21:39by pressing ctrl space button
21:41I can select it from here
21:43if you want to select it from here
21:45then simply click on it
21:47and it will be selected
21:49to manage it again I will press v button
21:51and like this I can
21:53manage it
21:55press space button
21:57and again it will come
21:59I will name it camera 2
22:01by pressing mouse scroll button
22:03you can come out of camera view
22:05or by pressing 0 button
22:07now let's listen to the dialogue
22:09what is our first dialogue
22:11sit sit
22:13hello masterji
22:15so first of all
22:17it's masterji's dialogue
22:19sit sit
22:21so let's cut this dialogue
22:23I will press k button
22:25and it will be cut
22:27I will delete it
22:29sit sit
22:31and I will select it
22:33and press k button
22:35so my first dialogue is set
22:37sit sit
22:39if your background music
22:41is coming in the middle
22:43you can delete it
22:45and manage it like this
22:47press k button
22:49and like this
22:51if you delete it
22:53then it will stop lip syncing
22:55like this my first dialogue
22:57is here
22:59here you have to keep one thing in mind
23:01when your camera will be multiple
23:03then only one camera will work
23:05if you want to use multiple camera
23:07then watch episode no. 38
23:09in that I have told in detail
23:11that how you can use it
23:13so here if I want to use second camera
23:15so simply first of all
23:17I will select camera 1
23:19and focus on my character
23:21like this
23:23press v button
23:25and set it like this
23:27so in starting my camera is masterji's dialogue
23:29that's why I have set it on masterji
23:31and first of all
23:33when you are working with multiple camera
23:35then you have to use marker
23:37so first of all
23:39I will click on add marker
23:41its shortcut is M
23:43I will click on add marker
23:45now here I have to set camera
23:47camera no.1
23:49so I will go to marker
23:51and here I will get an option
23:53bind camera to markers
23:55shortcut is ctrl b
23:57when I click on it
23:59the selected camera will be
24:01my camera no.1
24:03you can see camera no.1 is here
24:05like this on my masterji
24:07I have set this camera
24:09and first dialogue is set here
24:11if I want to use sound effects
24:13so let's go to sound effects window
24:15as you can see I have a lot of sound effects
24:17so I will use any sound effect
24:19I will drag and drop
24:21this sound effect
24:23and bring it here
24:25like this
24:27I will turn on graph
24:29by pressing n button
24:31you can keep sound effects
24:33anywhere
24:35but you have to keep dialogues
24:37in one line
24:39all your dialogues
24:41you have to keep in one line
24:43all your dialogues
24:45you have to keep in one line
24:47you can keep it anywhere
24:49so first sound effects
24:51I have used here
24:53like this you can see sound effects
24:55sit down
24:59I will set it here
25:01and here my dialogue is complete
25:03if I want to stick it again
25:05I will press shift s button
25:07it will stick here
25:09now my camera will move here
25:11as you can see
25:13my cursor is already set
25:15so I will make another marker here
25:17where my camera
25:19will be set
25:21before setting camera on marker
25:23camera should be selected
25:25or else camera number 1
25:27will be selected
25:29and all your settings will be messed
25:31so I have selected camera number 2
25:33now again I will
25:35bind camera to markers
25:37and my camera number 2
25:39is showing like this
25:41I will come out of camera mode by pressing 0
25:43and wherever I want to set camera
25:45I will bring it on that character
25:47and like this
25:49I can set my camera
25:51with ctrl alt 0
25:53I will manage it like this
25:55by pressing v button
25:57you can move it
25:59by pressing v button
26:01you can move it
26:03I have already defined
26:05all these settings
26:07like this
26:09my second character
26:11is set
26:13now my second dialogue
26:15will be on this character
26:17as I will play it
26:19my camera will be
26:21on this character
26:23and as I will play it
26:25sit down
26:27namaste master
26:29it will move on this dialogue
26:31now again
26:33I will cut this dialogue
26:35namaste master
26:37first thing you have to do
26:39first of all
26:41you have to set this dialogue
26:43on his face
26:45so you have seen
26:47how I have set my dialogue
26:49on camera number 1
26:51and on camera number 2
26:53now let's see
26:55namaste master
26:57so here
26:59this dialogue is over
27:01I will cut it by pressing k button
27:03here also
27:05I will add some sound effects
27:07I can drag and drop it
27:09or I can
27:11press shift d button
27:13and set it
27:15namaste master
27:17so like this
27:19my second character
27:21will move on it
27:23and dialogue is also set
27:25namaste master
27:27here it is end
27:29I will select it again
27:31and I will
27:33press shift s button
27:35and attach it
27:37again my camera is moving on master
27:39so I don't have to set camera again
27:41I will select my first camera
27:43which was set on master
27:45and remember my cursor
27:47should be on this camera
27:49I have to press shift d button
27:51and it will duplicate
27:53and I will move it
27:55to my timeline
27:57I will keep it here
27:59now automatically my camera
28:01is set on my master
28:03now you will see it like this
28:05yes
28:07sit down
28:09namaste master
28:11ok so you are
28:13the father of this talent
28:15so like this my camera
28:17is changing automatically
28:19according to the dialogue
28:21now we are setting the dialogue
28:23I will again cut the dialogue
28:25by pressing k button
28:27now master's dialogue
28:29is over
28:31so I will move it back
28:33and if I want to add any sound effect
28:35then I will add it
28:37this time I will select it
28:43I will drag and drop it
28:45and keep it on top
28:47you can keep it anywhere
28:49press end button
28:51and see where is the wave
28:53and set it here
28:57according to the dialogue
28:59your camera
29:01will be set here automatically
29:03so again I will press shift s button
29:05and manage it
29:07and
29:09again this is father's dialogue
29:11so I will select
29:13father's camera
29:15and my cursor
29:17where my timeline is
29:19I will press shift d button
29:21and again
29:23I will set it on timeline
29:25now my camera
29:27is automatically on father's camera
29:29and on this side
29:31it is on master's camera
29:33and as soon as the dialogue comes
29:35it will be on father's camera
29:37so as soon as I press space button
29:41here the dialogue is over
29:45and here I will press k button
29:49and my dialogue
29:51will be over
29:53and again I will press shift d button
29:55and use it on this side
29:57and wherever you want to use it
29:59you can use it
30:01and again this master's dialogue
30:03will be here
30:05so again
30:07I will change it to
30:09master's camera
30:11and change its name
30:13and it will show the same name
30:15so I will press shift d button
30:17and again
30:19I will press shift s button
30:21and change it to s
30:29so here the master's dialogue is over
30:31I will press k button
30:33and change it to back
30:35and again I will use
30:37this sound effect
30:39like this
30:41so here the dialogue is over
30:43and wherever you want to
30:45keep the expression
30:47you can use it
30:49you can use this expression
30:51wherever you need it
30:53and later if you need it
30:55then you don't need to be disappointed
30:57you can update it again
30:59you can change it
31:01one more dialogue and I will set it here
31:03I will set it here
31:05with shift s button
31:11I will press k button
31:13and set it here
31:15and again I will
31:17move my father's camera
31:19so I will
31:21press shift d button
31:23and set it here
31:25so it will move
31:27on my father
31:29thank you master ji
31:31so like this
31:33many of my dialogues are set
31:35you can set as many dialogues
31:37as you want
31:39I will delete it for now
31:41video will be too long
31:43what I have to explain
31:45now you must have understood
31:47how to set dialogues
31:49now let's talk about lipsync
31:51how to use audio
31:53let's see
31:55when you use audio in lipsync
31:57I have to decrease
31:59the timeline
32:01and I have to increase
32:03the graph editor
32:05like I told you
32:07if you want to increase the window
32:09I will press space button
32:11you can see my window
32:13if you want to increase
32:15the audio
32:17I have already told you
32:19you have to press
32:21mouse scroll button
32:23and pull it down
32:25so it will get smaller
32:27so I will decrease it
32:29so like this
32:31if you have many sound effects
32:33decrease the window
32:35and I will select the lower one
32:37like this
32:39I have selected the lower one
32:41now you have many sound effects
32:43like background music
32:45now I want
32:47this line
32:49and other things
32:51to be deselected
32:53so I have an option
32:55you have to go to selection
32:57and here you will get
32:59invert selection
33:01shortcut is ctrl i
33:03this shortcut changes sometimes
33:05so you can check it
33:07so if I press ctrl i
33:09you will see
33:11except this line
33:13which I have selected
33:15all the audio
33:17you have used
33:19will be selected
33:21and it will be deselected
33:23now I have to press
33:25h which we use to hide
33:27the characters
33:29if I press h
33:31all these will be muted
33:33for some time
33:35I have muted it
33:37now I have only dialogues
33:39if I play it
33:41you will see only dialogues
33:47now these sound effects
33:49are not coming
33:51so the option to mute
33:53will be in stripe
33:55you can see lock or mute
33:57if you want to unmute
33:59press h with alt
34:01if you want to mute
34:03press h
34:05now I will
34:07convert the dialogues
34:09which I have made
34:11in f curve
34:13now let's see
34:15how to convert it
34:17now you can see
34:19only dialogues are left
34:21rest are hidden
34:23so I will press space
34:25with ctrl
34:27so you can see
34:29only dialogues are left
34:31rest are hidden
34:33if I want to export
34:35here you have to go to render
34:37here you will get an option
34:39render audio
34:41from here when you
34:43complete the animation
34:45to lip sync
34:47you have to export the dialogue
34:49so how to export
34:51I will show you
34:53when I click on render audio
34:55you will see an option
34:57for audio
34:59instead of flc
35:01you can use wav
35:03wav is a very good quality
35:05format is same
35:07so where my audio was
35:09I will save the audio
35:11and name it
35:13f curves
35:15I will use this audio
35:17for lip sync
35:19so when I click on it
35:21you have to wait
35:23if the audio is too long
35:25it may take 1 to 2 minutes
35:27but if the audio is short
35:29it will be exported in few seconds
35:31it does not take much time
35:33like video
35:35before exporting
35:37you have to save the blender
35:39if your blender crashes
35:41then all your
35:43work will be saved
35:45so here you can see
35:47my master audio was already there
35:49now I have made another audio
35:51in the name of f curves
35:53now we are back
35:55to our blender screen
35:57now I have to
35:59unmute all the
36:01buttons
36:03so first of all
36:05select the lower bar
36:07and press ctrl i
36:09so all the lines
36:11will be selected
36:15and press alt and h
36:17so it will be unmuted
36:19or you can directly
36:21go to stripe
36:23and click on unmute stripe
36:25now you don't have to
36:27do anything
36:29just select your character's body
36:31you have already made the
36:33talking shape
36:35and in this
36:37you have to pay attention
36:39to the value
36:41it should be 0
36:43so set it to 0
36:45if it is not 0
36:47and the cursor
36:49I will move it up
36:51first of all you have to
36:53move it to the left
36:55and you can see
36:57my cursor will always
36:59come with left arrow
37:01like this
37:03when you select it
37:05you can see
37:07it is not highlighted
37:09the reason is
37:11first of all you have to
37:13add a keyframe
37:15as soon as I click
37:17my keyframe will be added
37:19and you can see
37:21it is already highlighted
37:23so if you want to delete
37:25and if you want to add
37:27more sound
37:29so delete it from here
37:31and then you can
37:33change it on f curve
37:35so for this character
37:37I will bake the sound
37:39go to key
37:41bake sound
37:43and go to the place
37:45where you saved the audio
37:47and select it
37:49click on it
37:51and you can see
37:53the graph is here
37:55now if you play it
37:57you can see the sound effects
37:59are not coming
38:01only the dialogues
38:03are coming
38:05now you can see
38:07if I play it
38:13automatically my camera
38:15is moving
38:17my character is not speaking
38:19the reason is
38:21I have not used any f curve
38:23so I will select it again
38:25and click on talking
38:27and select 0
38:29bring the timeline
38:31with shift
38:33and again
38:35I have to add a tick
38:37as soon as I click
38:39my keyframe will be added
38:41and my white color
38:43you can see
38:45keyframe will be made
38:47with left arrow
38:49I will set it
38:51and do the same
38:53now you have to pay attention
38:55to the animation
38:57you have used value talking
38:59for one character
39:01I will bake sound to f curve
39:03and click it again
39:05this is for my father
39:07you can see
39:09003
39:11if I select it
39:13you can see
39:15all my characters
39:17have different curves
39:19for speaking
39:21if I click 0
39:23and check camera mode
39:25my characters will work
39:27very well
39:29sit down
39:31Namaste Masterji
39:33so you are
39:35the father of this talent
39:37yes masterji
39:39hehehe
39:41wow, what a talent
39:43you have created
39:45thank you masterji
39:47hehehe
39:49this graph
39:51your character is working
39:53perfectly but
39:55the problem is
39:57when you have two characters
39:59in one camera
40:01let me show you
40:03and come out of camera
40:05and play
40:07sit down
40:09Namaste Masterji
40:11so you are
40:13the father of this talent
40:15yes masterji
40:17you can see both characters
40:19are speaking
40:21if I show camera mode
40:23it will not show
40:25that both characters are speaking
40:27because my camera
40:29will change automatically
40:31sit down
40:33Namaste Masterji
40:35my single character
40:37is working with single camera
40:39but when multiple characters
40:41come in one camera
40:43then we need this
40:45let me set one more camera
40:47camera no.3
40:49press shift A
40:51and let me take both
40:53in camera
40:55press ctrl space
40:57press ctrl alt 0
40:59and my camera is set
41:01I have set both characters
41:03press ctrl space
41:05and let me set
41:07if I want to add any sound effect
41:09simply go to sound effects
41:11and drag and drop
41:13any sound effect
41:15from here
41:17press N
41:19let me turn on
41:21display form
41:25let's see
41:27how to make
41:29character speak
41:31for all
41:33multiple characters
41:35we will stop talking
41:37but one thing you need to keep in mind
41:39while muting
41:41this keyframe
41:43the first keyframe
41:45you need to move it
41:47little bit forward
41:49if you move it
41:51it will overwrite
41:53and you may face problem
41:55for that I will move it
41:57little bit forward
41:59and I will
42:01move the tick
42:03and press I
42:05you will see
42:07a small keyframe
42:09you can see
42:11a small keyframe
42:13and now
42:15check it
42:17yes
42:19you can see
42:21this character is speaking
42:23and as soon as
42:25I press I
42:27a small keyframe is created
42:29and you can see
42:31a small option
42:33of mute is created
42:35similarly I will select
42:37this character
42:39and move it little bit forward
42:41and from starting
42:43I will tick it
42:45and one thing you need to notice
42:47as soon as I tick
42:49the tick icon
42:51should be
42:53above the cursor
42:55and when I press I
42:57it will turn yellow
42:59which means my keyframe
43:01is generated
43:03and you can see
43:05mute is written on the cursor
43:07which means my animation
43:09of mute is created
43:11now if I play it
43:13you will see
43:15none of the characters
43:17will speak
43:19Namaste Masterji
43:21Namaste Masterji
43:23you saw how my characters
43:25are muted
43:27it will tell you easily
43:29where is the dialogue
43:31so here is the first dialogue
43:33you need to keep the cursor here
43:35and Masterji is speaking
43:37select the body of Masterji
43:39and bring it here
43:41and go to talking
43:43and on this talking
43:45tick it
43:47and when you tick it
43:49it will turn orange
43:51and when you press I
43:53it will turn yellow
43:55which means
43:57my second keyframe
43:59is created on the graph
44:01you can see
44:03a new keyframe is created
44:05which means it is speaking
44:07so when you mute
44:09the second line
44:11is muted
44:13and this line is
44:15speaking
44:17so it will tell you
44:19when this keyframe is created
44:21it means it is speaking
44:23and when it is created on this line
44:25it will be muted
44:27and when I play it again
44:29sit, sit
44:31and if I show you
44:33another character
44:35it will be silent
44:37and this one will speak
44:39sit, sit
44:41in this way you can
44:43mute this character
44:45now I need to
44:47mute this character
44:49which means its dialogue is over
44:51so I will tick it again
44:53and press I again
44:55so you can see
44:57my mute line
44:59is created again
45:01which means my mute keyframe
45:03is created
45:05and here I need to select
45:07the second body
45:09and bring it here
45:11and if I want to bring
45:13the voice of this character
45:15I will tick it again
45:17and the cursor of my mouse
45:19should be on this
45:21I will press I
45:23and it will turn yellow
45:25and a keyframe will be created
45:27which is speaking keyframe
45:29this time it will speak
45:31Namaste Masterji
45:33so in this way
45:35you can make any character
45:37speak in this way
45:39again my dialogue
45:41of Masterji is started
45:43so I will close it
45:45and tick it again
45:47and this is my second keyframe
45:49of mute which means
45:51my mute line is started again
45:53and again I will press
45:55space button
45:57so again
45:59if I want to make Masterji
46:01speak, I will select
46:03Masterji's body
46:05always select the body
46:07and I will tick it
46:09and press I
46:11so my Masterji will speak
46:15in this way
46:17I will tick it again
46:19and press I
46:21so in this way
46:23you can make it speak
46:25or mute it
46:27so let me play it
46:29and show you
46:31Namaste Masterji
46:33ok
46:35so you are the father of this talent
46:37yes Masterji
46:39hehehehehe
46:41wow
46:43what a talented son you have
46:45I can't see his lipsync
46:47because I have set the dialogues
46:49till camera no.2
46:51so the best way is
46:53to set the lipsync
46:55where both of them
46:57are coming in the camera
46:59now in camera no.3
47:01both of them are coming
47:03so just set their lipsync
47:05so it will be easy
47:07otherwise you have to
47:09work hard from start to end
47:11so I will select this character
47:13and delete all the keyframes
47:15which I have added
47:17in this way I will select this
47:19and delete all the keyframes
47:21which I have added
47:23and in starting
47:25I will tick the mute line
47:27again
47:29and I will tick this character
47:31so it will speak
47:33both of them together
47:35but when I will see
47:37its camera view
47:39it will speak differently
47:41it will come in your video
47:43as per the camera
47:45Namaste Masterji
47:47Namaste Masterji
47:49ok so you are the father of this talent
47:51ok so you are the father of this talent
47:53yes Masterji
47:55hehehehehe
47:57so just let it be
47:59suppose I have set camera no.3
48:01here and both of them
48:03have to speak
48:05then you can set it
48:07first of all if you want to add
48:09more audio then
48:11you have to click here
48:13and select the audio
48:15and you will see a small strip
48:17if you click it
48:19then this strip will be selected
48:21now if you click this strip
48:23then the audio which you have
48:25added will come automatically
48:27now after camera no.3
48:29I want both the characters to speak
48:31hehehehe
48:33thank you
48:35hehehehe
48:37now you can see that
48:39the extra audio which I have added
48:41is not speaking
48:43the reason behind this is
48:45the f-curve which I have created
48:47for camera no.2
48:49I have created this f-curve
48:51after this the audio
48:53is not present in f-curve
48:55and here you can see
48:57my f-curve
48:59after this it is plain
49:01that's why it is not speaking
49:03or if I want to take it with this
49:05then simply in the same way
49:07I will increase it with ctrl space
49:09I will select the strip
49:11I will press ctrl i
49:13in the same way by pressing h
49:15I will mute it
49:17and with ctrl space
49:19you can see
49:21the above one is muted
49:23again I don't want to do anything
49:25I want to go to render
49:27and I want to render audio
49:29now in the same f-curve
49:31I want to select it
49:33I can replace it or
49:35I can give another name and save it
49:37for now I will replace it
49:39here you can see
49:41my cursor
49:43you can see how quickly
49:45it exported the audio
49:47now if I want to update
49:49the audio again
49:51then first of all
49:53you have to delete the graph
49:55and before deleting it
49:57select the body
49:59and after selecting the body
50:01as I told you
50:03you can select or deselect
50:05for now I will select the value
50:07and delete it
50:09in the same way
50:11I will select it
50:13and the cursor of the mouse should be on it
50:15and delete it
50:17now I have to do ellipsing
50:19select the character
50:21and shift left
50:23to start the timeline
50:25and first of all I have to click on the value
50:27you saw
50:29how quickly it
50:31generated the keyframe
50:33and now here
50:35my bake sound to f-curve
50:37will be highlighted
50:39otherwise it is not highlighted
50:41I have to double click it
50:43or simply click
50:45to make the bake sound
50:47now you can see
50:49how my graph is moving forward
50:51and it will do the speaking
50:53now select it
50:55in the same way
50:57and shift left
50:59click on the value
51:01now I will show you
51:03if I don't click
51:05then it will not be highlighted
51:07so first click on the value
51:09talking should be selected
51:11and
51:13click on bake sound of f-curve
51:15again
51:17then it will be updated
51:19if I want to remove it from mute
51:21then press A
51:23and select all
51:25and press Alt H
51:27then all will be unmuted
51:29if I see the camera view
51:31and press 0
51:33then you will see
51:35the camera view is moving
51:37thank you master ji
51:39hehehe
51:41arre kya thank you
51:43aur ye baat baat
51:45here both of them are speaking
51:47so I will simply
51:49bring my cursor here
51:51and
51:53I will set it for this camera
51:55rest of the cameras
51:57my other character
51:59will automatically hide
52:01so I don't need to change it
52:03again and again
52:05wherever you need
52:07you have to manage the speaking
52:09here both of my characters are coming
52:11so I have to manage it
52:13the first dialogue is of master ji
52:15arre kya thank you
52:17aur ye baat baat pe kya hehehe
52:19laga rakha hai
52:21so from here I will
52:23set the keyframe of master ji
52:25and first of all
52:27I will bring it to this side
52:29so first of all if I want to
52:31keep master ji's mouth on
52:33and mute it
52:35if I want to mute it
52:37so for that first of all
52:39you have to see here
52:41it was speaking
52:43so it's speaking is on
52:45so press the I button
52:47and make a keyframe for it
52:49and move it little bit forward
52:51and this time tick it
52:53and press the I button
52:55so it will be muted
52:57arre kya thank you
52:59you have to remember
53:01I have made two keyframes
53:03if you are doing mouth lipsync from middle
53:05so first of all I have ticked it
53:07so that it's audio
53:09will be saved here
53:11so it has saved my audio
53:13for speaking
53:15so if you close it directly
53:17so whatever it was speaking
53:19will be muted
53:21so you have to remember
53:23first of all you have to make a tick
53:25on your speaking
53:27and then mute it
53:29so now my character will speak
53:31master ji and it will be muted
53:33thank you
53:37now here again
53:39it's father's dialogue
53:43so first of all I have selected
53:45for father so I will set
53:47father's dialogue
53:49again I will tick it and press the I button
53:51it will be muted
53:53arre wo
53:55I will put a cursor here
53:57again I will press the I button
53:59tick it and
54:01it will be muted
54:03like this
54:05like this
54:07now I will bring it again
54:09and this time I will set
54:11master ji's dialogue
54:13select master ji's body
54:15from here
54:17remember both the cursor
54:19which one is working
54:21first of all I have to make
54:23a keyframe on it's speaking
54:25if you tick it directly
54:27so whatever it's speaking
54:29everything will be muted
54:31press the I button
54:33and my speaking will be saved
54:35like this
54:37now if you want to mute it
54:39take a keyframe
54:41tick it and mute it
54:43and press the I button
54:45like this it will be muted
54:47arre kyaa thank you
54:49so I didn't mute it
54:51so I will press ctrl z
54:53now it's speaking
54:55arre kyaa thank you
54:57arre kyaa thank you
54:59now I have to mute it
55:01I will mute it here
55:03tick it and
55:05press the I button
55:07like this it will be muted
55:09arre wo
55:11this is my father's dialogue
55:13if you see the dialogue from here
55:15it will be better
55:17from here my father's dialogue
55:19is starting
55:21arre wo
55:23from here
55:25it's dialogue is starting
55:27again I will tick it
55:29and press the I button
55:31now it will start speaking
55:33again it will be a keyframe on it's speaking
55:35arre kyaa thank you
55:37now it's finished
55:39now I will show you from the back
55:41in the camera view
55:43arre kyaa thank you
55:45arre kyaa thank you
55:47arre kyaa thank you
55:49arre kyaa thank you
55:51arre kyaa thank you
55:53you can set it like this
55:55this is what you can see in the camera view
55:57this is what you will export in the video
55:59you can take advantage of it
56:01now let's see some expression
56:03let's see how we can use
56:05expression in this
56:07if you want to use expression
56:09then simply
56:11in the last dialogue
56:13tum to beechme bolna hi mat
56:15master ji said
56:17tum to beechme bolna hi mat
56:19I will add a sound effect
56:21in this camera no 2 I took this father
56:23shift d
56:25camera to
56:27father
56:29will save the expression
56:31saving expression is
56:33very easy
56:35I will select father
56:37you can see it's a scared expression
56:39I will use it
56:41and if you want to directly see
56:43the shape
56:45you will get an option
56:47click on it
56:49This will lock it.
56:52You can remove it and see what is your normal value.
56:55And from here, we can animate the value slowly.
57:00First of all, I will bring it to the starting of the camera.
57:04Where it will show how it has changed its face.
57:09So in this, you have to always keep your graph editor in mind.
57:13Here you can see, as soon as I click on the value.
57:17Here, a new expression will be created in the name of the value.
57:22Now, I will bring the cursor forward a little.
57:25And I will fill the value here.
57:27And I will tick it again.
57:29So here, its expression will change like this.
57:32Now, I will come back to the camera view.
57:34And I will play it again here.
57:44I will zoom it a little and show you.
57:48And what are you laughing at?
57:50Oh, that.
57:52You don't say anything in between.
58:01So in this way, you can give expression in between.
58:05I will tick the value here again.
58:08So this scared animation will be completed.
58:13I will bring it forward a little.
58:15And I will bring it back to zero.
58:17And I will tick it again.
58:19So this animation will be changed again.
58:21I will play it again and show you here.
58:31In this way, you can use different expressions of the character in between.
58:35With sound effects.
58:37If you don't understand anything in this.
58:39Then do tell me in the comment.
58:41For that, I will explain it in a separate video.
58:45So that's all for today.
58:47See you in the next video.
58:49Till then, goodbye.
58:51If you like this video, please like, share and subscribe.