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ALL TUTORIALS.
Transcript
00:00So hello everyone, welcome back to the channel web4click
00:03In the last episode, I told you about the collapse in Decimate Modifier
00:08In that, two parts were left
00:10So in today's video, we will cover both the unsubdivide and planar options of Decimate
00:16So let's start
00:18First of all, I delete all of them
00:20And I take a plane here
00:23I scale it by pressing S
00:26Let's go to the front view by pressing 7
00:28And let's apply our Decimate Modifier in this
00:32Let's go to our next option, which is called Unsubdivide
00:36Let's first see the difference between collapse and unsubdivide
00:41To understand the difference, I will go to the edit mode by pressing the tab
00:46And I will do some parts of it here
00:48I will right click and subdivide it
00:50I will subdivide it again
00:51And you can see that a lot of faces have come near me
00:56Let's go back by pressing the tab
00:58Whatever changes I do here, I can see it clearly
01:01So I will go to the viewport overlay and click on its geometry
01:05I will turn on the wireframe
01:07Now in the collapse option, if I drag it here
01:11You can see that its geometry can randomly rotate any line anywhere
01:16It can rotate anywhere, it can change in any way
01:19The second one is Unsubdivide
01:21As its name suggests, Unsubdivide
01:24In Unsubdivide, my faces will be less
01:27But they will not be divided
01:29Now let's see how they will be less
01:32Here at the bottom, you will get only one option, which is called Iterations
01:36So Iteration means Yatra in Hindi
01:39Or Chalna
01:40As soon as I press 1 here
01:43You will see that the shape of my squares has changed here
01:48In reality, my squares have rotated at 45 degrees
01:52And whatever space I have left here, a triangle has covered it
01:57But the area in the middle has not been divided
02:01It is still present as a square
02:04While in collapse, nothing like this happened
02:06In collapse, it used to change anywhere
02:10So in Unsubdivide, my faces will gradually decrease
02:14But they will remain in the form of a face from start to finish
02:18If I do it again here
02:21Some faces will be reduced again
02:23And it will rotate again at 45 degrees
02:26So in the same way, when you reduce it once
02:29It will rotate at 45 degrees like this
02:32And half of the faces will be reduced
02:33If you do it again, it will become a square again
02:36So in this way, in Unsubdivide, the faces will continue to decrease without being divided
02:42I delete it from here
02:43And I take one here, Sphere
02:45I increase the Sphere by pressing S
02:48And I bring it in focus by pressing the Home button
02:51Let's go to its edit mode by pressing the Tab
02:53Let's first apply our modifier Decimate in it
02:57And this time we are using Unsubdivide
03:00If I want to change its shape, then I just have to click here
03:04And it will change at 45 degrees
03:06There are many such things that we can make with the help of it
03:10Like a pineapple or a shape of a building
03:13So let's make something first
03:16Let's go to the edit mode by pressing the Tab
03:18As you can see, as soon as I come to the edit mode by pressing the Tab
03:21Its shape has changed again
03:24The reason for this is that my Decimate modifier will work here
03:28It will not work in the edit mode
03:29So I apply it from here first
03:31So let's make something interesting
03:34And if I select it, let's go to the edit mode by pressing the Tab
03:37I have to select the face from here
03:39And I will select it by pressing A
03:42Now I will press I here
03:44So that I can make another face inside one face
03:48And I will pull it inside a little
03:50As much as I want to keep in it
03:51I will click
03:52And all the inner faces that are present in it
03:55I will delete them all here
03:57I will click on Delete Faces
03:59You will see that a very nice shape will come to me in it
04:03I will come out by pressing the Tab
04:04I turn off the wireframe mode from here
04:07You can see that I have a glow of this type
04:12Which I can use in many places
04:14If I want to simply color it
04:16Then I will go to my material tab
04:18And assign a material here
04:21Let's go to our shading mode
04:22You can see that a very nice shape has come to me
04:26We can use it as a light anywhere
04:29How to apply light in it and how to do its lighting
04:33I will tell you in detail when we will do the class of lighting
04:37If I want to make something else in the same way
04:39Then I press Shift A and take a cylinder from here
04:42I will raise the cylinder a little
04:43I will increase it a little in the Z direction by pressing S
04:47And I will scale it a little by pressing S
04:49Let's go to the edit mode by pressing the Tab
04:50First of all, you can see that there is only one face from bottom to top
04:54So I press Ctrl R and put some cuts in it
04:57I will rotate my scroll wheel according to the number of cuts I have to put here
05:01My cuts will continue to be made by rotating the scroll wheel
05:05I will simply click here and leave it as rectangular as you feel
05:11After double-clicking, this thing will come to me
05:14I have made a full episode of all the tools one by one
05:18You can see this in the playlist of my channel Web4Click
05:22So for now, let's go back to our object mode
05:25We will apply a Decimate modifier here again
05:30We will go to Unsubdivide
05:31And I will turn on the wireframe here again
05:35Now you can see that this square is on this side
05:38If I want to rotate this square, then I will click on it
05:41You will see that this kind of square will rotate and come to me
05:44I will apply it from here so that my figure can be seen there in the edit mode
05:50If you want to make any utensil, simply select it from here and delete it from here
05:55So you can make any utensil of this type in it
05:59For now, I press Ctrl Z
06:01I will select all of them by pressing A
06:03I will press I again in this
06:05I will do it in this and as soon as I click
06:07You will see that a lot of my area has been extruded and gone to the inside
06:12Now I don't have to do anything in it
06:13I can delete it simply
06:15Or I will click on Extrude Faces Along the Normals
06:19And I will take it a little to the inside
06:21So I will get a figure like this
06:25So if you want to make any figure of such squares
06:28You can make it with the Unsubdivide method
06:31And if I delete these faces from here
06:33So you will see that I will get this option
06:37Which I can use like a pillar in any building
06:41Or I can use this design in the roof of any building
06:44So this was our Unsubdivide
06:47So I will delete it from here
06:49Again, I will take a plane in it
06:51I will scale it by pressing S
06:53I will subdivide it by pressing Tab
06:55Subdivide again
06:56And I will subdivide it as much as I want to subdivide it
07:01Again, I will apply Decimate Modifier
07:04I will turn on the wireframe from here
07:06So that I can see its squares
07:08Now our next option is Planner
07:10As soon as I click on Planner
07:12You will see that all the squares I made here
07:15They have all disappeared
07:17And my plane here
07:19It has become a plane like before
07:22All the unnecessary cuts I made in it
07:24They have all disappeared
07:26If I make its degree zero from here
07:29So you will see that these squares have come back
07:32So as its name suggests, Planner
07:35Its first task is to plane anything
07:38If there is any unevenness in anything
07:40If it is coming out from the top side
07:42Then we can plane it according to the angle
07:45Let me show you an example here
07:48I select the plane here
07:50Let's go back to our edit mode
07:52From here I will select the vertices in it
07:54And I select some vertices and increase them to the top side
07:58Let me increase it here
08:00Let me increase it on this side
08:02So I increase some vertices here
08:04Like this
08:06Let's go back by tapping
08:08Let me turn on the modeling mode
08:10So that I can see it properly
08:12So we have a plane here
08:14And with the help of Planner
08:16I can merge all the unevenness here
08:18In my plane again
08:20First of all, the mesh you can see in it
08:22I can merge it once
08:24Because it is at zero degree
08:26It is at zero degree
08:28If I increase it by one degree
08:30Then it will automatically merge in my plane
08:32It means
08:34The angle limit given here
08:36We can set a limit here
08:38And whatever our area will be
08:40At the angle of that plane
08:42With the help of that angle, we can merge it
08:44For example, the mesh
08:46It is at zero degree
08:48If you look at it
08:50It will be around 45 or 80 degrees
08:52If you want to check
08:54The angle of that plane
08:56Simply click on it
08:58In the overlay section
09:00You will see the age angle or face angle
09:02As soon as I click on the age angle
09:04You can see
09:06This angle is at 84 degrees
09:08If I make it extra
09:10From 84
09:12Then it will merge with this plane
09:14So let's do it
09:16First of all
09:18If I want to remove these useless blocks
09:20Then I will simply select it
09:22And I will increase the angle
09:24As soon as I increase the angle
09:26You can see that all the cuts
09:28Are gone
09:30Now if I want to remove
09:32These useless parts
09:34If I want to merge them
09:36Then I will simply pull the angle
09:38And slowly
09:40The angle which will cross
09:42It will automatically merge
09:44In my plane
09:46And at the end
09:48It will automatically merge
09:50So
09:52As the name suggests
09:54You can plane anything
09:56There are many options
09:58In this
10:00But let's make an example
10:02For a small planer
10:04So for example
10:06I will take a cube
10:08And for example
10:10I will make a mage
10:12If I want to scale it
10:14I will make it thinner
10:16As much as I want to keep the thickness
10:18So let's scale it
10:20In X direction
10:22And in Y direction
10:24Let's scale it
10:26Let's go to the edit mode
10:28I can see all the angles
10:30So let's close it
10:32Press 7 to go to the top view
10:34Press 9 to go to the bottom
10:36So if I want to
10:38Remove the legs
10:40Then I will select the face
10:42Press CTRL R
10:44And make some cuts
10:46Press CTRL R
10:48And make some cuts
10:50As much as I want to keep the thickness
10:52Now you don't have to do anything
10:54Simply select it
10:56And press E
10:58In Z direction
11:00You don't have to press Z
11:02I can extrude it
11:04So many times
11:06You may have to make more things
11:08And may be you have to make more cuts
11:10In another way
11:12The biggest problem is
11:14I can't make more cuts
11:16First of all
11:18I have to remove it
11:20There are many ways to remove it
11:22I can select each face
11:24And merge it
11:26Or I can use decimate
11:28Which is the easiest way
11:30Let's go back
11:32I will go to the planer
11:34As soon as I click on the planer
11:36By default it has 5 degrees
11:38If I set it to 0
11:40Then all the blocks will be removed
11:42If I set it to 0
11:44Then all the blocks will be removed
11:46If I want to make more cuts
11:48Or I want to add something
11:50Then I can easily add it
11:52Now I have only one face
11:54Now I have only one face
11:56In this way
11:58Your planer can be very helpful
12:00In modeling
12:02Let's see the second example
12:04For the second example
12:06I want to show you something
12:08Here is a scene
12:10The trees you can see here
12:12Are very simple
12:14If you check my last class
12:16I told you how to make a tree
12:18You can easily make this type of tree
12:20With the help of it
12:22For now we will make some mountains
12:24And we will decimate them
12:26With the help of planer
12:28So that we can understand the planer
12:30Let's start
12:32We are again on the blender screen
12:34First of all I will take a plane
12:36I will scale it
12:38I will make some mountains
12:40And I will scale it
12:42In the X direction
12:44I will press S
12:46And again in the X direction
12:48I will scale it
12:50And in the Y direction
12:52Let's go to the edit mode
12:54First of all
12:56I have a challenge
12:58How to make a mountain
13:00To make a mountain
13:02I am going to tell you
13:04A very simple and easy way
13:06Select the vertices
13:08And subdivide the plane
13:10As much as you want
13:12The more you subdivide
13:14The better it will look
13:16The more vertices you have
13:18The better it will look
13:20There are a lot of vertices
13:22So I will leave it
13:24Now the second thing
13:26If I want to make a mountain
13:28If I try to make it like this
13:30You can see a very small area
13:32I don't need it
13:34For this I have
13:36An option
13:38I have an option
13:40Connected only
13:42Projected from view
13:44I will use this option
13:46To make this mountain
13:48There are a lot of shapes
13:50In the bottom
13:52We can use any shape
13:54Let's see how
13:56For this you have to click on it
13:58As soon as you click
14:00A blue color option will be highlighted
14:02Now if I want to
14:04Make a mountain
14:06First of all I have to see the shape
14:08What type of shape I have to pull
14:10If I want to take this type of shape
14:12I will hold one of the vertices
14:14And I can make this type of shape
14:16As soon as I make the shape
14:18I will leave the top side
14:20I will get an option
14:22If I want to spread the bottom area
14:24I have an option of proportional size
14:26As I keep pulling it
14:28The area will be
14:30Covered
14:34If you want to make a cave
14:36You can make it from here
14:38I am going to
14:40Control Z
14:42I want to make a mountain
14:44This shape is the best
14:46Or this is a linear shape
14:48I will take this shape
14:50As soon as I pull it
14:52You can see
14:54The area of the mountain
14:56If I want to
14:58Increase the area
15:00I can do it like this
15:02I will increase the area
15:04And again I will pull
15:06Some area in the top side
15:08You can see the area is increasing
15:10So I will decrease the area
15:12The area will be reduced
15:14Like this
15:16In the same way
15:18I can increase the area
15:20As much as I want
15:22Wherever I want to make a mountain
15:24I can make it easily
15:26I will increase the area
15:28In the same way
15:30I will increase the area
15:32In the same way
15:34I will increase the area
15:36As much as I want
15:38I will increase the area
15:40You can see
15:42This is the shape
15:44If you want to keep the top area
15:46Normal
15:48You can make it smooth
15:50You can make it smooth
15:52Let's go back to the edit mode
15:54You can see
15:56The shape of the mountain
15:58If I remove the wireframe
16:00You can see
16:02The shape of the mountain
16:04You can see
16:06If you want to increase the area
16:08You can do it like this
16:10Press shift A
16:12And scale it
16:14Press S
16:16And scale it
16:18The mountain type
16:20I will give it a color
16:22I will give it a color
16:24Like a mountain
16:26I will go to shading mode
16:28I will go to shading mode
16:30You can see
16:32I will make it black
16:34I will make it black
16:36I will make it black
16:38You can scale it
16:40You can scale it
16:42I will move it to the side
16:44I will move it to the side
16:46There are many things
16:48I have to correct
16:50I will turn on the wireframe
16:52I will turn on the wireframe
16:54First of all
16:56The mountains are looking smooth
16:58If I want to reduce the mesh
17:00If I want to reduce the mesh
17:02I can do it easily
17:04I will go to decimate modifier
17:06I will go to decimate modifier
17:08I will not use collapse
17:10I will not use collapse
17:12You can see
17:14You can see
17:16You can see
17:18The mesh is
17:20The mesh is
17:22The mesh is
17:24The boundary
17:26The boundary
17:28The boundary
17:30I want to remove it
17:32I want to remove it
17:34I have an option
17:36All boundaries
17:38I will click it
17:40The boundary will merge with the mesh
17:42The boundary will merge with the mesh
17:44As I move the angle
17:46As I move the angle
17:48As I move the angle
17:50As I move the angle
17:52As I move the angle
17:54As I move the angle
17:56As I move the angle
17:58As I move the angle
18:00As I move the angle
18:02As I move the angle
18:04As I move the angle
18:06As I move the angle
18:08As I move the angle
18:10As I move the angle
18:12As I move the angle
18:14Scale
18:16Scale
18:18Scale
18:20Scale
18:22Scale
18:24Scale
18:26Scale
18:28Scale
18:30Scale
18:32Scale
18:34Scale
18:36Scale
18:38Scale
18:40Scale
18:421000, so these mountains will look very good to me here, I will increase the lighting
18:48more, its 3000 and when you render it and take it out, then the look in it will be made here,
18:56there is an area, I can also give a little material here that is suitable for it here,
19:01I will make it in blue, sky blue as it was there, so in this way you can make as many mountains as you want
19:08in a few minutes, when you render it and take it out, then your scene will look very good here,
19:14if you want to make a stone, you can also make a stone, you can take some icosphere here
19:20and in that icosphere, the material can be assigned to us, if you want to take the material from here,
19:26then you can also assign it from here by clicking, I assign the material of our mountain here
19:32and by decimating it, I will reduce its area so that it looks like a stone to me here,
19:39in this way, I can make multiple stones here, I will make it a little smaller by pressing s,
19:45I will take more by pressing shift d here, I will increase it by pressing s, in this way,
19:50I will take shift d again here, I will bring it to the side, I will take it to the side,
19:54I will increase it a little by pressing s again and I can make it a little like this,
19:59its boundary looks very plain, when you make multiple stones in it here,
20:03then it will look very good to you, the more you work slowly in the deep,
20:09the better your scene will be, I will increase it a little by pressing s,
20:14if you want to plant a tree here, then you can also plant a tree, I have already told you how to make a tree,
20:19so in this way, if you put small stones here, then it will have a very nice look,
20:23and by pressing shift d, I will put a stone here on one side,
20:27and the more you work in the deep, the better it will be,
20:31and when you render it at the end, then its look will be different,
20:36so in this way, you can make multiple mountains here,
20:38and there are many shapes here, which you can use to make any shape,
20:46so this was our normal introduction for the planer,
20:50for now, I will delete everyone from here,
20:53this time I will take a cube in it, I will scale it by pressing s,
20:57I will increase it a little on the top side,
20:59and again I will apply decimate modifier in it,
21:02and now let's move forward,
21:03now you must have understood the meaning of degree in it,
21:05whatever degree there will be anything here,
21:07the more I will increase the degree here, all those things will merge in it,
21:12so for now, I have the first option of normal,
21:15now what is normal, first of all, let's understand what is normal in IIS,
21:21I will press tab and go to edit mode, and first of all, I will subdivide it into some parts,
21:26here you can see, I have subdivided it into some parts,
21:29from here, I will select face,
21:31now first of all, I want to make a chair of this cube,
21:35I will press a and scale it, by pressing s in z direction,
21:41now you have seen that I have subdivided something here,
21:44I have subdivided this so that I can move its four legs downwards,
21:48and I can move the upper area to the upper side,
21:53so normally, if I select all four here,
21:56and in this, I will select this side here,
21:58and I will try to extrude it by pressing e,
22:01so you will see that it is extruding in one side only,
22:05but if I want to shorten my work,
22:08and I want that when I drag and drop it,
22:11then it goes to the upper side, in its direction,
22:14and it goes to the lower side, in the lower direction,
22:16in that, we will take help of normals,
22:19and basically, this is the work of normals,
22:22this option is on in this, I will close it from here,
22:25because it can cause me a problem here anytime,
22:28so we are talking about normals,
22:29first of all, if I want to see the normals of each face,
22:32I have to go to overlays,
22:34and at the bottom, you will find the option of normals,
22:38in this, you can see the normals for vertices,
22:42for age, and at the end, we can see normals for face,
22:45this will tell us that which side our normals are going,
22:50I will turn on the second modeling,
22:52in this, you can see small blue color lines,
22:56and this is telling me that which side my normals are going,
23:01so the normals of this face are going to the upper side,
23:05and the face of this is going to the lower side,
23:07so instead of extruding, if I click on face,
23:11and here I will get an option, extrude faces along normals,
23:15so as soon as I click on this,
23:17you will see that my normals will go in the same direction,
23:22in which direction those lines are made,
23:25if you have problem in dragging and dropping,
23:28then simply click here,
23:30and at the bottom, you will get a window,
23:32in this, you can manage it with the option of offset,
23:36if you want to take it upside down,
23:38then you can take it upside down like this,
23:40if you want to take it straight,
23:41then you can pull it forward like this,
23:45and the normals will work like this,
23:48so you have seen how the chair is made,
23:52in this, you can see that the normals are in the upper side,
23:56but if I want to change these normals,
24:00so before changing, let's go back,
24:03the chair has been converted into many faces,
24:06if I click here on the wireframe,
24:09and click on zero,
24:11then you will see that many faces are there,
24:13if I want to remove them,
24:14like I removed them in the maze,
24:16I simply have to increase it a little bit from zero,
24:18and all my faces will be removed automatically,
24:22you must have understood this,
24:24how we extrude something according to the normals,
24:27now if we want to change the direction of the normals,
24:30then we can do that too,
24:31suppose there are two faces,
24:33of which I want to change the direction,
24:36for now, this direction is in the upper side,
24:37but if I want to flip it to the lower side,
24:40then I will select them from here,
24:42and from here, I will go to mesh,
24:43and click on normals,
24:45and here I have many options,
24:47I can rotate it too,
24:48for now, I will flip it and show you,
24:50as soon as I flip it,
24:52you will see that,
24:52now my line has reached the upper side,
24:56I can click on the x-ray mode and see it here,
25:00its line has reached the lower side,
25:02whereas the line of others is in the upper side,
25:05only these two faces are there,
25:06in which the condition is different from the rest of the normals,
25:10so the ones whose normals I have changed here,
25:13when I click on the normal here,
25:15then the area there will come to me,
25:19as soon as I click on it,
25:20you will see that I have changed the direction of two normals here,
25:24so their area will come to me separately,
25:27the extra line is coming here,
25:29because the extra normals are there to cover it,
25:34by pressing shift,
25:35we can select other things in multiple ways here,
25:38or by pressing shift,
25:40if we want to remove it,
25:40then we can remove it from here,
25:42so now you must have understood how the normal works here,
25:46next is the material option,
25:49so let's understand the material,
25:50for now, I will delete it from here,
25:53I will press shift A and take a cube here,
25:55by pressing S, I will scale it a little,
25:57and I will take it to the upper side a little,
25:59by pressing tab, I will subdivide it a little here,
26:03and first of all, the normals that I have turned on,
26:06I will remove the normal from here,
26:08let's go to the shading mode,
26:09and the name of the material is coming here,
26:12so let's color it a little,
26:13to color it, we will click on the material tab,
26:16first of all, let's take a new material separately,
26:19which we have to assign to the entire object,
26:22so I will select some faces from here,
26:25which I have to color,
26:27there is a plus sign here,
26:29I will click on it and take a new material,
26:31and I will color it red,
26:33and as soon as I assign it,
26:34my color will be assigned here,
26:37let's go back to the edit mode by pressing tab,
26:39in this, we will select and apply the decimate modifier,
26:42now we are talking about the material,
26:44so you have seen here,
26:45it has flattened all my parts here,
26:48and my material has also disappeared here,
26:50or it is also possible that the material that you have assigned,
26:54will disappear completely here,
26:55that is, the material will be applied here in a wrong way,
26:58it will be applied here on its surface,
27:00I want that where my material is present,
27:02it should simply remain there,
27:04so I have been given this option of material,
27:07as soon as I click on it,
27:09you will see the portion in which my material was present,
27:12it will flatten that portion here,
27:14all its parts have been mixed here,
27:18if I remove it and show you,
27:20then you will see that I had a face here earlier,
27:23but as soon as I applied it,
27:25clicked on the material here,
27:26all these faces have disappeared here,
27:28and in which areas your material has merged in one place,
27:32so in this way you can use it by clicking on the material here,
27:36if you want to apply it, you can apply it,
27:38and as soon as you go to the edit mode by pressing the tab,
27:40now all the material that you had applied,
27:43it has become a whole face,
27:45whereas there were a lot of faces earlier,
27:48so in this way, wherever I want to use it,
27:51I can use it there,
27:53for the time being, I delete it from here,
27:55and again take a cube here,
27:58so in this you saw the normals,
27:59how to use it,
28:01saw the material,
28:02how to do it,
28:02now let's come to the seam,
28:04to understand the seam,
28:05first of all, I make its angle zero here,
28:08and take some cuts here,
28:10press shift here,
28:12press tab in the edit mode,
28:13and here I subdivide it,
28:15press tab and come back,
28:17in Hindi, seam means to sew anything,
28:20now where to sew in it,
28:22this is the biggest point,
28:23so let's see how to sew it first,
28:27and where it is used,
28:29for this, I take a separate window here,
28:31and the UVs that you can see at the bottom,
28:34I have to take a similar type of UV editor in it,
28:37here you can see,
28:38this is my UV editor,
28:40UV editor is a very important topic,
28:43and it is used a lot to color or use texture,
28:47we will understand it in great detail,
28:49for the time being, how to use the seam,
28:51for this, I give you a small introduction here,
28:54here my cube,
28:55if I go to the edit mode by pressing tab,
28:57and the portion I select here,
28:59that will be visible in my UV editor,
29:02if I select it by pressing A,
29:04you can see how it is visible in my UV editor,
29:09this figure is by default,
29:12and the UV editor is showing it in its own way,
29:16but I want to make its parts in my own way,
29:21for that, I will use the seam,
29:23now let's see how to use it,
29:25first of all, I turn on the vertices here,
29:27and I want it to have two parts here,
29:30for this, I will go to the top mode by pressing 7,
29:33and from here, I turn on the X-ray mode,
29:37so that whatever I select here is visible,
29:40and I turn on the wireframe mode here,
29:42I will go to the top mode again by pressing 7,
29:45and I will select it here,
29:47you saw that I selected this area,
29:49I want it to have two parts,
29:51one here and one here,
29:52both of them are visible in the UV editor,
29:54because when we do coloring or texturing,
29:57we can cut it in our own way and apply it here,
30:01so the area that is visible here is called seam,
30:06so my cube is sewn on both sides of this area,
30:09we can understand it like this here,
30:11if we want to apply this thing,
30:13for that, I will press CTRL E,
30:14and here I will get an option called mark seam,
30:18when I click on mark seam,
30:20now you will see that my area here is of orange color,
30:24if I select it by pressing A,
30:25you can see that the shape is still old,
30:28so if I want to show this new shape that I have made,
30:33I will go to UV,
30:34and here I will click on unwrap,
30:36as soon as I click on it,
30:38you will see that the seam that I have sewn here,
30:41it will rotate the area on both sides of it and give it to me,
30:45again I will press A and click here once,
30:47as soon as I unwrap,
30:49both the options have come in front of me,
30:51so the area that I have divided here,
30:54its this side and this side area has come to me,
30:57if I want to sew any other area of it,
31:00suppose I want to add this area here,
31:04so now I will press 7,
31:05so that I can select it properly,
31:07again I have to press CTRL E,
31:09click on mark seam,
31:11now it has been divided into 4 areas here,
31:14again I will go to UV,
31:15if I want to see all these parts in my UV,
31:18then I will press A,
31:19again I will go to UV and unwrap,
31:21so you will see that 4 parts have come to me this time,
31:24so by dividing in this way,
31:26I can bring any portion of mine here in UV,
31:29suppose I will apply half texture on this side,
31:32so half will automatically apply on this side,
31:35or the object that I have is divided into 4 parts,
31:38so I will apply it in one part,
31:40it will automatically apply in all 4 parts,
31:42now let's go to our decimate modifier,
31:45I will merge it from here for now,
31:48I will pull it from here and open the window of decimate modifier again,
31:51let's press tab and go back,
31:53and here I will turn on shading again,
31:55you have seen that I have divided it into 4 parts,
31:59so if I click on normal in planner,
32:02and if I tick here,
32:03then you will see that it has become completely plain,
32:06no part is visible here,
32:08if I want to see all the seams or seams in it,
32:12I want to see that part or I want to apply that part in it,
32:16that's why I have given the option of seam here,
32:19as soon as I click on it,
32:20you will see that wherever I had applied this cut,
32:23wherever I had stitched it, it has automatically come here,
32:26this option will not come in any other option,
32:29it will come here only in seam,
32:31it will also come in UVs because we were using it for UVs,
32:35and if I want to make any changes in my model,
32:38in which I have used seam,
32:40then we can do it in this way,
32:42simply apply here,
32:44and as you wish, its face will be made here,
32:47all the unnecessary mesh in it will be removed from it,
32:51so in this way you can use seam here,
32:54for now I will delete it from here,
32:56let's take a cube here again,
32:58next our option is sharp,
32:59so the way I had applied cut for seam here,
33:02in the same way I have an option of sharp,
33:05for sharp, wherever I want to sharpen it,
33:08I will select it there,
33:10so whatever area I have sharpened it,
33:12I will start seeing it here,
33:14now let's understand how to sharpen it,
33:17for this I will go to its modeling mode again,
33:20and I will close the x-ray mode from here,
33:23what you are seeing here is my x-ray mode,
33:25you can turn it on or off,
33:28the name itself suggests that whatever are our corners,
33:30or whatever is pointed, we call it sharp,
33:33to understand sharp, first of all let's go to edit mode by pressing tab,
33:37I will subdivide it by pressing A,
33:40let's go back by pressing tab,
33:41let's turn on wireframe mode,
33:43so that I can see the wireframe,
33:44here it is 5 degree,
33:45that's why all my wireframes are meshed,
33:47it is plain,
33:48that's why I make it 0,
33:50so that I can see it,
33:51now the way I used seam,
33:53in the same way I have an option of sharp,
33:56which you will get in many places,
33:57suppose if I use bevel here,
34:00here also when you go to shading option,
34:03here also you will get seam and sharp,
34:06if you tick any bevel on seam,
34:08it means you can separate it in UV,
34:11for now I am not sharpening the bevel from here,
34:15if I want to sharpen it,
34:16then I will select the edges first,
34:19let's go to edit mode by pressing tab,
34:21and the face which I want to sharpen here,
34:24I will select them,
34:25I will press control E,
34:26and here as my seam was coming,
34:28mark seam,
34:29in the same way my mark sharp will come here,
34:31and like mark seam,
34:32here it is clear seam,
34:34if you do clear seam,
34:35then it will be removed from there,
34:37so if you want to remove anything,
34:38you can remove it with clear sharp or clear seam,
34:41so I will do mark sharp now,
34:43you will see how I have highlighted the mark here,
34:49let's go back by pressing tab,
34:50and first of all I will explain to you,
34:53how this sharp works,
34:55for this I will remove the decimate from here,
34:57you can see the faces above are sharpened,
35:01if I click right for shade smooth,
35:04then you will see here this shade smooth will be applied,
35:07if you go to properties like below,
35:09if you click on normal,
35:11you will get auto smooth option,
35:13as soon as I tick it,
35:14you will see how my smoothness was removed from here,
35:19the reason for this is,
35:20the faces which are less than 30 degree angle,
35:22they will not be smooth here,
35:25so here their angle is at 90 degree,
35:27so if I make it useless from 90 degree,
35:29or I make it 95,
35:31then you will see they are smooth again,
35:34and the plane below is also smooth here,
35:35only the plane above is looking simple here,
35:40it is not smooth here,
35:42it is still sharp here,
35:44whichever I will sharpen here,
35:46the upper part will remain as it is sharp,
35:49let's go to modifier again,
35:50let's use decimate here,
35:52let's go to planner,
35:53my main purpose is to explain sharp here,
35:56wherever sharp will get things in detail,
35:58I will explain it to you,
36:00so sharp is an option,
36:01we use it to highlight anything,
36:04so whichever area I have marked sharp here,
36:07when I click on it,
36:09it will automatically select here,
36:11as I did in seam,
36:13and with this sharp area,
36:16I can work my modeling here as I want,
36:19so you must have understood these things well,
36:22I have already told you the boundary,
36:25if I have anything here,
36:27I will increase it by pressing S,
36:29I will subdivide it,
36:31I will click on vertices,
36:32I will subdivide some part of it here,
36:36let's go to modeling again,
36:39click on decimate,
36:41click on planner,
36:42if you want to keep the bottom surface,
36:45don't tick it,
36:47this surface will remain permanent,
36:49increase the degree here,
36:51the more it increases,
36:53the more things will merge in it,
36:55but you want here,
36:57as the face is ending,
36:59the bottom part of it will also end,
37:03so we will use all boundary for that,
37:05and you will see,
37:06how my boundary will end at the bottom,
37:10and as I increase the face degree,
37:13my boundary will also end here,
37:17so collapse, unsubdivide and planner,
37:19you must have understood all three things in detail,
37:22as much as I have explained you in detail,
37:25no one will tell you about decimate modifier on the whole internet,
37:30nor you will get any video of this type,
37:33which has so much detailing,
37:34so you have to keep everything in mind,
37:36and you have to practice,
37:38so that when we work on advanced mode,
37:40then all things are fixed to you,
37:42just watching the video will not work,
37:45the more you practice,
37:47then only you can work on it,
37:49so that's all in today's video,
37:51see you in the next video,
37:52till then goodbye,
37:54if you like this video,
37:56please, like, share, and subscribe,

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