#GameDesign Multiple Solutions to a Single Problem in Legend of Zelda_ The Wind Waker

  • 4 months ago
Transcript
00:00Alright, so one of these nasties. I'll have to get like a nut from over there and throw
00:07it at him. Oh, okay. Don't waltz off. And, uh, that thing respawns to wind, I remember,
00:17so I'll have to be careful not to blow it off the platform. Why can't I just throw this
00:21at it? Wouldn't that work? Why wouldn't that work? Hold on. I'm going to try this. Hmm.
00:29I could skip. Throw. Yes! I don't have to get the nut. What? Oh, it didn't land square
00:37on him. Let's try again. Oh! Hold on, I want to see if this works, because if they do,
00:47that would be just like a nice little bit of game building where there's more than one
00:51way to solve the problem. Okay, it's a little harder to aim with this. Yes! How about that?
00:57You can skip like a giant chunk.

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