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00:00Welcome to Mojo Plays, and today we're taking a look at 10 games that would have been better
00:14off as DLC.
00:23Before we begin, we publish new videos all week long, so be sure to subscribe to Mojo
00:27Plays and ring the bell to be notified about our latest videos.
00:32Halo 3 ODST Calm down, don't break out the pitchforks
00:44just yet.
00:45Listen, ODST is one of the best games in the Halo franchise, okay?
00:50We don't think any differently than you do about the game's quality.
00:53The only gripe we have is with the game's length.
01:04Most Halo games last about 10 hours, maybe 8 at minimum.
01:09ODST lasts barely half that long.
01:12It goes by so quickly that we have to wonder why they wasted money printing discs and throwing
01:17cases together when they could have just released it as an expansion to Halo 3.
01:21It already has the title Halo 3 ODST, it would have made the same amount of money right?
01:32Virtua Fighter 5 Final Showdown This may sound new to some of you younger
01:43folks out there, but there was a time where fighting games were excessively re-released.
01:49Virtua Fighter 5 was one of those games, having two re-releases without much of a difference.
01:54With Final Showdown, you get two brand new fighters and a bunch of costumes.
02:05That was the excuse for trying to triple dip on this game.
02:08At least Ultimate Showdown had a good enough reason in that it was VF5 optimized for modern
02:13hardware.
02:14That was fine, but what was Final Showdown's point?
02:23Mario Party The Top 100 By 2017, the Nintendo 3DS already had two
02:35Mario Party games, Island Tour, the bad one, and Star Rush, the ginger kid of the franchise.
02:41Did we really need a third game?
02:43Mario Party The Top 100 was one of the most unnecessary and questionable games Nintendo
02:48has ever put out, especially when we got to see which minigames were considered the top
02:52100.
02:58Most of the collection was composed of the least enjoyable minigames from the series.
03:02What made it more confusing was when Super Mario Party launched roughly a year later
03:06for the Nintendo Switch.
03:08Dudes, why didn't you just develop this under the new game and sell it to us as an
03:13expansion?
03:14The 3DS died the second the Switch launched.
03:17Why did we need a third Mario Party?
03:20Why?
03:28Infamous First Light
03:36Now much like Halo 3 ODST, we aren't saying First Light isn't deserving of its roses.
03:41Honestly, we could go for a new Infamous game starring Fetch, but couldn't Sony and Sucker
03:46Punch have just sold this game as an expansion to Second Son?
03:49Just about all of the assets of that game are reused for First Light anyways.
03:56Plus, it could have been a good way to further sell folks on the possibilities of games getting
04:05consistently built upon after launch a lot sooner than it wound up taking.
04:09At least Sucker Punch said they had fun developing the game, so more power to them.
04:22Crash Team Rumble
04:30Funny thing about Crash Team Rumble is that it was originally planned to be a component
04:35of 2020's Crash Bandicoot 4, It's About Time, and honestly, it should have stayed
04:40that way or just got cancelled.
04:41Instead, it spent nearly three years longer in the oven, only to come out half-baked.
04:54A small roster of characters and almost every cosmetic locked behind a grindy progression
04:59system?
05:00That's not worth 30 bucks, especially when the game is so unbalanced.
05:04Six months of post-launch support included?
05:07Nah, not even worth 20.
05:09It really should have just been shoved into Crash 4 with bonus characters as DLC.
05:13We could have gotten a new Spyro game by now, guys.
05:23Star Wars The Force Unleashed II
05:33Given how great The Force Unleashed was, truly, it's one of the best Star Wars games
05:38you could ever play.
05:39We were psyched to hear we were getting a sequel, and guys, it was such a disappointment.
05:45The Force Unleashed II was roughly half the length of the first game, with a rushed story
05:50that made very little sense in the end.
05:58Sure, it had a couple of cool moments, but the wait was not worth it.
06:04It may as well have been an expansion for the first game, cut down to maybe an hour
06:08in length and regarded as a side story.
06:10Oh well, past is the past, Force Unleashed is dead, we're never getting a third game,
06:15all because II just went and messed everything up.
06:26Dead or Alive 5 Last Round
06:38Much like Virtua Fighter 5, Dead or Alive 5 got excessive with re-releases too, but
06:43a little bit worse.
06:45The base game launched in 2012, a year before the PlayStation 4 and Xbox One launched.
06:50Then, you had a second revision, Dead or Alive 5 Plus, that was made for PlayStation Vita
06:54a few months later in March 2013, and it just featured better training options.
07:00Then you had Dead or Alive 5 Ultimate on console a few months after that, and that added five
07:05characters on top of the training features the Vita had.
07:14And two years after that, we finally get around to Dead or Alive 5 Last Round, which would
07:19have one new character, and then two DLC characters, and then get a plethora of post-launch
07:25support through costumes, and that was pretty much it.
07:29Koei Tecmo, my guys, my dudes, my homies.
07:33Why didn't you just make one launch on PS4 and Xbox One, and then make those eight characters
07:38all DLC?
07:39Why did we need four releases of the same exact game?
07:46What was the point?
07:54Assassin's Creed Mirage.
08:05The story of Assassin's Creed Mirage is similar to Crash Team Rumble.
08:10What was originally planned to be DLC for a pre-existing game apparently got too big,
08:16and supposedly warranted its own game.
08:18Thing is that the world of Mirage doesn't feel big enough for that excuse.
08:30The skill trees and equipment upgrades felt barebones, and combat felt like a joke most
08:35of the time.
08:36Failing stealth just rarely ever seemed like a punishment, so why couldn't this have
08:41been an expansion for Valhalla?
08:50Every Call of Duty.
09:00This conversation comes up nearly every year.
09:03Why doesn't Call of Duty just stick to one game and update every year?
09:06It makes total sense, too.
09:08Rather than keep making new SKUs of games that increase to absurd file sizes every year,
09:13and constantly keep printing out disks and cases, Activision could just cycle campaigns
09:18and maps in and out once every so often.
09:26There's just one problem.
09:28Money.
09:29Call of Duty rakes in billions and billions of dollars every year.
09:32Part of this is because there are people out there, believe it or not, who only buy
09:36consoles just to play Call of Duty and only Call of Duty, and they and their friends are
09:41going to buy every Call of Duty every year.
09:44So you think Activision is really going to turn down that money?
09:55Just about every sports game in existence.
10:05Really the amount of money going in and out of sports games is ridiculous for what little
10:09work is actually done on them compared to the majority of the gaming industry.
10:14What is your 60 and 70 bucks going towards when you buy one of these?
10:17Not much.
10:23Last year's game of Madden, NBA, or PGA Tour will go through a small roster change,
10:29maybe have a new story for the season and career mode.
10:31But what some have found in their favorite sports games is that, in reality, almost every
10:36single game is just a recycled version of last year's game.
10:40If roster updates are really the biggest changes across all of these games, why aren't we
10:45just getting yearly updates?
10:47Oh yeah, it's for the same reason why we keep getting annual Call of Duty games.
10:53Me.
10:54But which game do you feel could have been DLC instead of a full game?
11:04Let us know down in the comments, and be sure to subscribe to Mojo Plays for more great
11:07videos every day.