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Turok: Dinosaur Hunter is a first-person shooter video game developed by Iguana Entertainment and published by Acclaim for the Nintendo 64 console and personal computer platforms. It was released in 1997 in North America and Europe. Turok is an adaptation of the Acclaim Comics comic book series of the same name. The player controls a Native American warrior, Turok, who must stop the evil Campaigner from conquering the universe with an ancient and powerful weapon.

As Acclaim's first exclusive title for the Nintendo 64, Turok was part of a strategy to develop games internally and license merchandise; Acclaim acquired the rights to Turok when it purchased Acclaim Comics (né Valiant) in 1994. Suffering from cash flow problems and falling sales, Acclaim came to rely on Turok as its best hope for a financial turnaround. Iguana pushed the Nintendo 64's graphics capabilities to its limits, and were forced to compress or cut elements to fit the game on its 8 megabyte cartridge. Bugs delayed the game's release from September 1996 to January 1997.

Critical reception of Turok was highly positive. Becoming one of the most popular games for the console on release, Turok won praise for its graphics and evolution of the genre. Complaints centered on graphical slowdowns caused by multiple enemies appearing onscreen and occasionally awkward controls. The game sold 1.5 million copies and boosted sales of the Nintendo 64. Turok spawned a video game franchise that includes six sequels.

Turok: Dinosaur Hunter is a shooter game in which gameplay takes place from a first-person perspective. The three-dimensional (3D) computer graphics and style of play combine elements of the run-and-gun computer game Doom with exploration mechanics of Tomb Raider. Players begin the game in a central hub level, which contains portals to seven other stages. The player must find keys scattered across the stages. When enough keys have been inserted into the lock mechanisms of a hub portal, that level is unlocked. Players explore the large, typically jungle-based levels by jumping, swimming, climbing, crawling, and running.

One of the player's main objectives is to find pieces of a relic known as the Chronoscepter; there is one piece on each level. In exploring the levels the player must fight various enemies such as poachers, gunmen, indigenous warriors, dinosaurs, demons, and insects. Turok features 13 weapons plus the Chronoscepter, ranging from a knife and bow to high tech weaponry. All weapons except the knife require ammunition, which is dropped by dead enemies or picked up in the levels. Enemies and boss characters have multiple death animations depending on what body region the player shot. Because items dropped by fallen enemies rapidly disappear, players must engage foes from close range.

The player character's health is shown as a number at the bottom of the screen. When the player is at full health, the meter reads 100, while dropping to 0 subtracts one life. Gathering "spiritual points" scattered across the levels increases the player's life count by one for every 100 points accumulated. Players restore their health by picking up powerups, which can increase their health above full. Players may also gain health points by shooting deer or non-threatening wildlife.

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