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We all thought Atomfall was British Fallout. Turns out it's not, but it's still pretty damn interesting...
#Atomfall #Impressions #HandsOn
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Resid
--
We all thought Atomfall was British Fallout. Turns out it's not, but it's still pretty damn interesting...
#Atomfall #Impressions #HandsOn
--
Thanks for taking the time to watch the video. If you'd like to support the channel even more, the best way is through my Patreon: https://www.patreon.com/skillupyt
--
You can find all the Skill Up content (reviews, previews, This Week in Videogames & The Friends Per Second Podcast over on Spotify, where you can listen ad-free if you're a Spotify premium subscriber: https://open.spotify.com/show/2w3Injyqj2VoxOxQg6ESbl?si=b651261f52c24e58
BlueSky: https://bsky.app/profile/skillup.bsky.social
Instagram: https://www.instagram.com/skillupyt/?hl=en
TikTok: https://www.tiktok.com/@skillup
--
Grab 12% off any SteelSeries peripheral by using offer code SKILLUP at checkout: https://steelseries.pbj2.net/c/2446303/1266556/2390
--
Check out my curator page on steam:
https://store.steampowered.com/curator/28625128-Skill-Up-Curates.../
--
Recent vids:
Kingdom Come Deliverance II review:
https://youtu.be/_wFHtqKYMaM
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Resid
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NewsTranscript
00:00This video is brought to you by Channel Partner, four years running Squarespace. They just refreshed
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00:16Atomfall is probably not what you think it is. If you've watched the trailers, like me,
00:20you might have been under the impression that this is basically British Fallout. And yeah,
00:25it certainly presents that way. It's a first-person game set in a post-apocalyptic world
00:30filled with survivor factions, bandits, retro future robots, mutants and ghouls,
00:35but with an English flair sprinkled on top. Sure, the Fallout London mod exists if you want that,
00:41but personally, as someone who's never really clicked with Bethesda's games, I was quite keen
00:45to see a different studio run with Bethesda's RPG blueprint and offer up their own take.
00:50But after one and a half hours of hands-on time with Atomfall, I quickly realised that it's
00:56really not like that at all. And that's probably going to come as a surprise to you too,
01:01if all you've seen are brief snippets of gameplay from trailers.
01:05Here's how the developers themselves describe Atomfall in a recent deep dive.
01:21Brutal combat.
01:25So yeah, those are the main pillars upon which this game is built. You'll notice there's no
01:29mention of branching consequences or character customisation or world interactivity as core
01:35design tenets. It's helpful to remember that this is from Rebellion, the studio best known
01:39for their Sniper Elite series. Because yeah, I think this game bears a much closer resemblance
01:44to those games than anything else. It is not an open-world game in the traditional sense.
01:49The story unfolds over these modestly sized, disconnected maps with room for some light
01:54exploration. And it places an emphasis on action, with surprisingly tight combat fundamentals.
02:00Like Sniper Elite, it's mostly unambitious in those aspects, but something that is pretty
02:04interesting here in Atomfall is its novel storytelling approach. It doesn't follow
02:09a linear main questline. Rather, it invites investigation alone to drive the plot and
02:14exploration, with clues hidden around the world intended to sway your trust in the characters
02:18you meet. I wasn't able to gauge just how much these relationships meaningfully shape a
02:23playthrough based on my limited time with it, but the traces of it that I did get to experience
02:27do show promise. And that's important to note. I only had about one and a half hours with this
02:32game, and that was nearly enough time to come to a proper conclusion about whether it fully delivers
02:37on those core design pillars. My goal with this video is just to help you set the right
02:41expectations. Because yeah, I think we're all guilty of tripping over our own expectations
02:46from time to time. And in that way, you might have been disappointed to learn that this isn't
02:50as expansive or sophisticated as you might have imagined. But if you are one of those people that
02:55enjoys a leaner experience, like those found in Rebellion's previous games, Atomfall might be up
03:00your alley. Atomfall is set in the 1960s, taking place after the Windscale
03:16Fire of 1957, one of the worst nuclear accidents in recorded history. Atomfall though presents an
03:22alternate history, where that disaster has turned much of the northern English countryside into a
03:26quarantine zone, now patrolled by military forces, bandits and unnatural creatures.
03:31It's a setting clearly inspired by the likes of Fallout and S.T.A.L.K.E.R., but what helps it set
03:36it apart are the distinctly British details. You'll come across regular supplies of tea,
03:40the iconic red telephone boxes are somehow still around. The people you come across will yell at
03:46you for just looking at them funny. I mean, it's basically the same as modern day London.
03:52In the preview, I was dropped a couple hours into the story, and at this point my character's still
03:56getting his bearings. He's suffered from amnesia, with little recollection of how he ended up here.
04:01All he knows is that he needs to get the hell out of the quarantine zone.
04:04This journey began with me running into a group of cult members, who appear to worship some
04:09entity birthed from the nuclear disaster. There was no negotiation here, the enemies in Atomfall
04:14are seemingly wired to attack on sight, and so it was here I got my first taste of combat.
04:20And combat is solid. I actually feel like it's a notable step up from Sniper Elite in this regard.
04:26For me, those games have felt kind of stuck in the past for a while now, with their animations
04:30and weapon handling, relying on a lot of the fun coming from the x-ray nutshots.
04:35Atomfall offers more of what you'd expect from a shooter from this era. Guns have a ton of kick to
04:40them, melee weapons feel especially weighty, and the way your enemies recoil and ragdoll to each
04:45hit provides some very satisfying feedback. Your combat repertoire also includes being able to fire
04:50a swift punch with your offhand, or smack them with the butt of your weapon. If you feel so inclined,
04:55you can even give your enemy a boot to the gonads to send them off balance.
04:58Kind of a dirty tactic to be sure, but anything goes in the wasteland.
05:04There's also a basic skill tree here, with perks like making less sound during an
05:09assassination or gaining a melee damage buff after killing a melee enemy. It's,
05:13you know, familiar stuff, bit reminiscent of the skill trees in stuff like Far Cry,
05:17but instead of gaining skills by levelling up, you find them out in the world in the form of
05:22training manuals. You also have the option of stealth. You can crouch in grass to stay hidden
05:26and sneak up behind enemies for a takedown, or take them out silently from range with a bow.
05:31That's about all the stealth sandbox offered in my preview. I didn't notice any environmental
05:36elements that could help me out. Couldn't throw anything as a distraction except for an explosive
05:41I found, but that isn't exactly quiet. Could very much just be the case of this being a preview
05:45build that takes place so early in the story though. Remains to be seen if the full game
05:50has more of that kind of thing to vary up your approach to encounters.
05:53What I did particularly like here is that they've leaned into a bit of realism to push that
05:57survivalist fantasy. There are no health bars here, but you don't need em since enemies don't
06:02have a lot of health, so you can trust that a single well-placed arrow to the dome is gonna
06:06take em out. By the same token, you're equally fragile. Just a few shots and you're out cold.
06:15This means you can be very easily overwhelmed if you find yourself out of healing consumables or
06:20ammo in the middle of a fight, which happened to be a number of times in this short demo
06:24given how scarce these things are. I mean ammo especially is particularly hard to come by.
06:29Bag space is also extremely limited, so every item is competing for a space in your inventory.
06:34It was a little stalker-esque in that way, making the stealth approach always the preferred tactic
06:39to help you preserve those supplies for when shit really hits the fan.
06:43Exploration is one of the main areas that was a lot simpler than I expected. To be clear,
06:48Atomfall is not offering a rich, expansive open world experience like the trailers sort of have
06:54you imagine. The campaign seems to play out over a series of separate zones, each of them only
07:00taking like 5-10 minutes to run from one end to the other, with some sort of core objective to
07:05overcome before you move on to the next. Scattered throughout are a number of landmarks to loot,
07:09like abandoned towns or enemy camps, as well as dungeons of sorts that house some kind of puzzle.
07:14Like this one here I found inside a bunker where I needed to avoid a patrolling robot
07:18and somehow get the power up and running to open a vault door. But despite the zone's compact scale,
07:24I didn't feel like there was much going on between these landmarks, which is a shame given
07:28how ripe this post-nuclear setting is for those spontaneous encounters or even just
07:33ambient worldbuilding stuff. I didn't come across any exciting loot either, which again could be a
07:39result of me being so early in the game, but I wouldn't expect much here given there's no real
07:43gear system and the trailers don't show off any wacky improvised weaponry or anything like that.
07:48Exploration is required for that more investigative element of the game though.
07:52For example, that dungeon I mentioned with me needing to turn on the power,
07:56I was completely stumped. Straight up couldn't figure out the puzzle here.
07:59Right before my preview ended as well, I was desperately trying to find the key
08:03to open this final door of a cult base, and it didn't drop from any of the guards,
08:07but eventually I found a note outside the base from the key master who had
08:12scrawled some vague coordinates down that I had to manually pinpoint on the map.
08:16All that's to say that very little of this game is explicitly leading you by the hand.
08:20There's some really cool sleuthing required here, which in this day and age feels quite refreshing.
08:26Likewise, this investigation stuff is the driving force for the way you progress the story.
08:30See, the conceit here is that there's no strict golden path. Rather,
08:34the game offers one broad mystery about the true nature of the nuclear disaster.
08:39How you piece this together is determined by your interactions with the main characters,
08:43which may be influenced by the clues hidden around to sway your trust in them.
08:48This is the part of Atomfall that I was least able to fully grasp in this brief hands-on,
08:53but it's definitely the most promising aspect of the game for me.
08:56I did catch glimpses of this system in my preview. For example,
08:59my character seemed to be under an affliction causing him to hear voices,
09:03and I'd picked up a note that clued me in on a herbalist who lives at an old mine.
09:07So I head over there, hoping she might be able to help, and I'm greeted by this excitable old lady.
09:19Folks that find their way to me are usually in need of something.
09:23What's on your mind, dear? Perhaps I can help.
09:27Her warm, British hospitality speaks to a kindly woman, so I get straight to the point.
09:32She can whisk up a tonic to ease the infection,
09:34but explains that a nearby cult has stolen the recipe, so I'd need to go fetch it from their camp.
09:38Additionally, she asks me to retrieve one of her herbalism books while I'm there,
09:42though tells me it's nothing worth killing over, which I thought was kind of interesting.
09:46The druids have something of mine, my herbalism book. I'd like it back.
09:52Nothing worth killing over, you understand? But I would like it back.
09:58Now, I did have options to approach this conversation in different ways.
10:02I could press her for more information to figure out her true intentions,
10:05or proceed with wariness and turn her away entirely.
10:09Throughout my playthrough, I also came across things that made me question my trust in her,
10:13like on the way to that cult base, I was distracted by the ringing of one of those
10:16telephone booths, and on the other end was this mysterious voice warning me about it.
10:21Do not trust Mother Draco. Mother Draco is compromised.
10:28And then at the cult base itself, I also found a note suggesting that the members
10:32were actually wanting to collude with her for her supposed deeper connection to their strange deity.
10:38God damn it, should have learned my lesson from Baldur's Gate 3,
10:41you can never trust an old lady in the woods.
10:44So yeah, I definitely got the impression something sus was going on here,
10:47and I thought this was kind of cool. You know, the idea that a lot of the characters you meet
10:51might exist within a sort of grey area, that there is no reliable narrator,
10:55that various things you'll happen upon are going to try to sway your trust in one direction or
11:00another. I'm really keen to see how that all manifests, and if Rebellion are able to deliver
11:04on that sort of non-linear storytelling approach. And that concludes my short time with Adamfall.
11:10Again, I want to reiterate that this wasn't really enough time to understand the full
11:14breadth of these systems and whether they can sustain a full playthrough. What I do know now
11:18is that this is a much simpler game than I think many are expecting. It's more of an arcadey action
11:23game with light RPG elements, rather than trying to be a rich, deeply immersive RPG experience.
11:30Walking away from the preview, I certainly have much more measured expectations for Adamfall now,
11:35but I'm still keen to see how the full game pans out, given its solid combat fundamentals and
11:39interesting narrative structure. Like I said in the intro, this has a very similar feel to
11:44Rebellion's previous games, in its trimmed back, focused design, kind of reminiscent of the games
11:49that we got back in the Xbox 360 era. Something that's fundamentally quite simple, but has some
11:54promising ideas. If you're into that, then Adamfall might be worth keeping an eye on.
11:58You can likely expect a full review around its release on March 27th.
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