岩井 狩野 えびちゅうの推しかるちゃー 2025年2月18日 アニメ・ゲーム・マンガなどあらゆる推しコンテンツのスタッフロールに注目! 作り手の知られざるお仕事を掘り下げ、作品の推しポイントを紹介!
#EnglishMovie #cdrama #drama #engsub #chinesedramaengsub #movieshortfull
#EnglishMovie #cdrama #drama #engsub #chinesedramaengsub #movieshortfull
Category
📺
TVTranscript
00:00It's started! Oshikaru-chan!
00:02Yay!
00:05Is there any anime you've been watching lately?
00:09Anime?
00:10I've been watching...
00:12Sakamoto.
00:13It's the same.
00:14It's the same?
00:15Sakamoto Days.
00:17The story of the killer?
00:18That's cool.
00:20It was interesting.
00:21The main character barely talks.
00:23I thought it was a male lead.
00:25Yeah.
00:26I've been watching Kurosuji again lately.
00:29Kurosuji again?
00:31I've been watching it again.
00:32It was on TV.
00:33It was on TV last year.
00:35If you start watching the same anime again,
00:38it's over.
00:39What?
00:40It's forever.
00:41It's like going through the archives.
00:47This program is brought to you by
00:49anime, games, manga, etc.
00:51Watch the staff role of Oshikontentsu.
00:54Along with digging into the unknown work of the creators,
00:57we will introduce the points of the work they talk about.
01:03Today's theme is
01:05fighting game Guilty Gear Strive.
01:10Do you know this fighting game?
01:13No, I've never played it.
01:15I've never played it either.
01:16You've never played it?
01:17No.
01:19The graphics are amazing.
01:20It's cute.
01:21At first glance, it looks like an animation.
01:24I've hidden Yuma.
01:27I won't let you have Roger.
01:31However, the truth is...
01:33What?
01:34From here?
01:37Fighting game!
01:40What?
01:41Just like that?
01:42Wow.
01:43That's amazing.
01:46What?
01:47It's an animation.
01:49What?
01:50You didn't change the screen, did you?
01:52It's like an animation where you can freely control the anime characters.
01:56Wow.
01:57This is what animation looks like.
02:01Wow.
02:02What is this cut?
02:04It's cool.
02:11What is this?
02:12Wow.
02:14This is a famous fighting game that fascinates the players with its flashy animation.
02:20This is Guilty Gear Strive.
02:26Unlike other fighting games, this one has a very unique way of attacking.
02:31It's a fun game just by controlling it, but...
02:34Wow.
02:36This game is highly rated worldwide.
02:38And this year, it's going to be held at the World Championships.
02:41This is a popular e-sports game.
02:49The only game that combines Japanese animation and Japanese fighting games.
02:55This is Guilty Gear Strive.
03:01Wow.
03:03What is that?
03:04Why didn't I play this before?
03:06It's amazing.
03:07It's amazing.
03:08It's a great technology.
03:09It's too similar to animation.
03:12Like when you use a skill.
03:13It makes me excited.
03:14It makes me excited.
03:15Are fighting items that cute?
03:18Yes.
03:19I like the characters.
03:20I don't play fighting games that much.
03:22It's like a wheelchair.
03:24If you can walk that much, you don't need a wheelchair.
03:27It's like you're riding it.
03:30Guilty Gear Strive's unknown staff members will tell us about their achievements.
03:38Let's start the staff role search.
03:50Art Director, Hidehiko Sakamura.
03:54He came to Arc System Works.
04:06This is Art Director, Sakamura.
04:10The visual aspect of the game.
04:14I want to hear that.
04:15The background, the characters, the effects.
04:18I'm in charge of all the quality.
04:23That's my main job.
04:26My personal job is to show the characters.
04:30The first part of the game.
04:32The character's image.
04:35The action.
04:38I show that to the staff.
04:40That's my main job.
04:43The first design is just a rough design.
04:48So, the balance of the characters in the fighting game...
04:52...is the one that fits the most in the size of the screen.
04:56That's what I'm trying to show here.
05:02In other words, Art Director...
05:04...decides what kind of pose and movement the characters will do...
05:10...based on the rough design of the characters.
05:13Then, he instructs the animators.
05:16A is the basic pose when standing.
05:22I is the basic pose when crouching.
05:25U is the basic pose when jumping to the top of the air.
05:28It's the basic pose when turning around.
05:31Basically, the motion in the game...
05:34...starts from one of these U's...
05:37...and ends up in one of these U's.
05:40So, it's like a bat.
05:44Does the Art Director come up with the movement?
05:47Yes. Like, this is going to be fun.
05:49This character is wearing a cloak.
05:52There's also a vampire.
05:54So, when I thought of a more vampire-like gimmick...
05:59...I thought it would be interesting to have the character sit on top of the bat.
06:06Did you draw this illustration?
06:09Yes, I did.
06:15This is the image when he's guarding.
06:18This is the image when he's attacking.
06:23In some cases, I draw multiple images.
06:28But when I really want the effect...
06:31...I draw those as well.
06:34The Art Director's job is to come up with the guard and attack motion...
06:39...for the fighting game.
06:50But how does Guilty Gear, which attacks with all kinds of weapons and moves...
06:54...come up with the idea for the motion?
07:01In the studio...
07:03...we have a lot of weapons.
07:07We have a lot of weapons.
07:10So, we use these...
07:14...to attack.
07:17Guilty Gear has a lot of characters that use a lot of weapons.
07:20So, we have a lot of characters that use a lot of guns.
07:23So, we have a lot of characters that use a lot of guns.
07:25So, we have a lot of characters that use a lot of guns.
07:28We all gather around here...
07:31...and talk about how we should move and how we should pose.
07:34We actually prepare the weapons...
07:37...move the body, and imagine the motion.
07:42By gathering ideas from many staff...
07:45...we can create that characteristic move.
07:51For example, do you leave the color to the staff?
07:56Yes, we do.
07:59But I have a clear image of the character.
08:02Also, if I can't explain enough...
08:05...with the image of the effect...
08:08...I roughly draw the animation.
08:11I roughly draw the animation.
08:14Then I hand it over to the staff to re-create it.
08:18He draws the animation!
08:22It's a V-conte.
08:25It's pretty rough.
08:28But we can add a series of characters...
08:31But we can add a series of characters...
08:34...and add effects.
08:37It's a pretty complex transformation.
08:40It's a pretty complex transformation.
08:43So, we draw it as an animation...
08:46...and convey it through the V-conte.
08:49So, we draw it as an animation...
08:52...and convey it through the V-conte.
08:55So, we draw it as an animation...
08:58...and convey it through the V-conte.
09:01That's cool.
09:04I can't get enough of this.
09:07That's cool.
09:10Actually, Sakamura is originally an animator.
09:13This is a special move for a character called Dizzy.
09:16This is a special move for a character called Dizzy.
09:19He was very particular about the movement of the effect.
09:22He was very particular about the movement of the effect.
09:25He wanted to have the effect animated like this.
09:28He wanted to have the effect animated like this.
09:32I can watch this forever.
09:35It's difficult to tell what kind of shape...
09:38...the fine shape of the effect should be.
09:41It's difficult to judge the final animation...
09:44It's difficult to judge the final animation...
09:47...just based on my theory.
09:50So, I draw it myself...
09:53...and see if it's good.
09:56...and see if it's good.
09:59...and see if it's good.
10:02The art director is proud of himself.
10:05The art director is proud of himself.
10:08The facial animation is the strength of Guilty Gear.
10:11The facial animation is the strength of Guilty Gear.
10:19This is a cutscene.
10:22This is a cutscene.
10:25First, let's take a look at Elphelt's awakening special move.
10:28First, let's take a look at Elphelt's awakening special move.
10:31Wow!
10:36In the case of Guilty Gear STRIVE...
10:39...it's like a TV animation.
10:42It's a 3D animation.
10:45It's a 3D animation.
10:48It's a 3D animation.
10:51It's a 3D animation.
10:54It's a 3D animation.
10:57It's a 3D animation.
11:00They told us how to make it cut-and-draw.
11:03You can see the face of her moving in this screen.
11:06You can see the face of her moving in this screen.
11:11They show us the shape we want to use.
11:14They show us the shape we want to use.
11:18It's hard to create a 3D animation at once.
11:21That way we won't get the actual 3D frames.
11:24That way we won't get the actual 3D frames.
11:27The mouth position in the anime is a little bit off like this.
11:35If it's this kind of angle, you'd have to lean a little to the left.
11:40You have to lean to the left like a 2D picture.
11:45It's better to make it look like 3D.
11:49I'm glad to hear that.
11:50It's good to express the atmosphere of the opening scene in your expressions.
11:55SAKAMURA'S SELF-PORTRAIT
11:57Sakamura-san's self-portrait is a self-portrait of a character like a hand-drawn anime.
12:06Wow, amazing!
12:08The number of frames is amazing!
12:11Each frame is all hand-drawn.
12:16The animation is full of expressions, as if the character is alive.
12:20It's all thanks to this huge amount of work.
12:26Wow!
12:29Slam!
12:31I think the strength of our work is the Japanese culture and the Japanese animation.
12:39In the world we're fighting, we need to make the Japanese-style visual expression more vivid.
12:48That's why we're making this self-portrait.
12:54Wow!
12:56That was amazing!
12:58I want to see the animation of the hand-drawn character.
13:05I want to see that!
13:07I can't get enough of the hand-drawn character's movement.
13:12Can you make me do that?
13:14The way the hand-drawn character looks is amazing.
13:17I can't get enough of that.
13:21In the anime, there's a scene where the character changes her clothes.
13:30It's like that, isn't it?
13:33I don't know what you're talking about.
13:35I don't know what you're talking about.
13:38I'm sorry, I can't speak the language of Kyoto.
13:41Next, the staff roll search!
13:51Audio designer Kanno Kosuke
13:55What kind of work does an audio designer do in a fighting game?
14:03I'm Toshikaru. Nice to meet you.
14:05Nice to meet you.
14:08This is Kanno, an audio designer.
14:12I'm mainly involved in the production, implementation, and adjustment of the sound.
14:19I'm mainly in charge of the SE in Guilty Gear Strive.
14:25I'm also in charge of the voice and BGM.
14:33An audio designer not only produces the sound effects used in the game,
14:39but also implements the BGM and voice.
14:44Let's take a look at Kanno's work.
14:51There's an interesting character called Ino.
14:53He's a character with a guitar as his weapon.
14:57He uses guitar sounds to use his character.
15:04Ino attacks with his guitar.
15:08Ino uses his guitar to create SE sounds.
15:18There's a technique called Taimoku.
15:21It's a guitar squeal.
15:23Ino uses his guitar's arm to create sounds.
15:27There was a guitarist named Daim Bakudarer, but he passed away.
15:33This is the technique he used.
15:36He lowers his arm and raises it.
15:44Ino plays the guitar when he wins a round.
15:48I play the guitar myself.
15:52Let's see...
16:02I think it's called the right-hand technique.
16:06Eddie Van Halen passed away,
16:09but the guitarist named Van Halen started it.
16:17The audio designer has a lot of talent.
16:21I'd like you to listen to the effect of the wall break.
16:25We call it Baleen.
16:27I'd like you to listen to the effect of the wall break.
16:33He gives a constant attack at the end of the stage.
16:38I'd like you to listen to the effect of the wall break.
16:45The sound of the glass breaking makes the opponent fly.
16:52I'd like you to listen to the effect of the wall break.
16:56If the sound of the glass is broken,
17:00it's just a broken sound.
17:04I added a delay effect to the sound of the glass.
17:14After that, I added a synthesizer sound.
17:18It's called an attack.
17:20It's like a grain of sound.
17:23It's like a strong sound.
17:26There's a sound that comes in the moment you blow it away.
17:31There's a sound that comes in the moment you blow it away.
17:34I'd like you to listen to the effect of the wall break.
17:48I'd like you to listen to the effect of the wall break.
17:51Baleen vs. Rin
17:54Baleen vs. Rin
17:56Baleen vs. Rin
17:58Baleen vs. Rin
18:01It's like something unbelievable happened.
18:05That's what I'm expressing.
18:08Guilty Gear Strive, a game where two specialists work together.
18:12After this, play in the studio!
18:17It's so detailed.
18:19Even if you can't hear Baleen vs. Rin,
18:23you can hear it naturally.
18:27That's why it's so popular.
18:30That's right.
18:32The technique is decided.
18:34You can enjoy the game even if you're not good at it.
18:38You can enjoy the game even if you're not good at it.
18:42There are many ways to enjoy it.
18:46Now, let's play the game!
18:52Guilty Gear Strive, produced by Ken Miyauchi
18:56It's an amazing game.
18:58It's so cool.
19:00There are many producers.
19:03What kind of work do you do?
19:06I can't explain it in one word.
19:09To put it simply,
19:11I deliver Guilty Gear to people who don't know it yet.
19:16And I do everything I can to make people enjoy the game.
19:24Let's play Guilty Gear Strive!
19:28Seniors or juniors?
19:30Seniors or juniors.
19:31I'm the youngest.
19:33Who do you want to beat?
19:35You mean that?
19:37Who do you want to beat?
19:39You should choose one.
19:41I want to beat everyone.
19:45Mayama-san, please choose one.
19:47I'll choose Mayama-san.
19:49Me?
19:50Mayama-san.
19:51I'll beat you.
19:53No, no, no.
19:55It's a battle between juniors and seniors.
19:58Mayama Rika vs. Kokubo Yuno
20:02I'm a beginner, so I'll choose this one.
20:06I'll choose this one.
20:08It's cute.
20:09Mayama is...
20:12The protagonist of this game is...
20:15Sol.
20:16Sol the bad guy.
20:17The bad guy.
20:18Then I'll choose Sol.
20:22The protagonist of this game.
20:23I'll choose the protagonist.
20:25I have to protect him.
20:27I have to protect him.
20:28X button.
20:29Wow.
20:30Wow.
20:31It's amazing.
20:32It's amazing.
20:33You can start the game as it is.
20:35It's a field battle.
20:38It's like a normal encounter.
20:41It's cute.
20:42It's like an anime.
20:46It's cute.
20:48She's smart.
20:53It's amazing.
20:54It's amazing.
20:55It's amazing.
20:56It's amazing.
20:58The battle between juniors and seniors starts now.
21:03It's good.
21:04It's good.
21:05It's good.
21:06It's good.
21:12The battle between juniors and seniors.
21:15Mayama Rika versus Kokubo Yuno.
21:19It's starting.
21:20It's amazing.
21:22The battle is between two players.
21:26It's good.
21:27It's good.
21:28It's good.
21:29Do something.
21:30Do something.
21:31Do something.
21:32It's not coming out.
21:33It's not coming out.
21:34It's a triangle.
21:35It's a triangle.
21:37Mayama Rika is leading.
21:40It's good.
21:41It's good.
21:42It's good.
21:43It's coming out.
21:44It's coming out.
21:45It's good.
21:49And.
21:52It's over.
21:53It's over.
21:55Which one is it?
21:56Slash.
21:58It's a cross.
21:59It's a cross.
22:00It's the second one.
22:01It's the second one.
22:02It's a cross.
22:03It's a cross.
22:04If she misses this round, Kokubo Yuno will lose.
22:08Good luck, Kokubo.
22:11But Kokubo Yuno is in the lead.
22:16It's not good.
22:19Mayama Rika is being pushed.
22:20She's being pushed.
22:22The battle between juniors and seniors is over.
22:30The battle between juniors and seniors is over.
22:35The battle between juniors and seniors is over.
22:48Mayama Rika is getting excited.
22:57It's not good.
22:59It's over.
23:01It's over.
23:03Mayama Rika has defended her title.
23:06Don't worry about your family.
23:09Don't worry about your family.
23:12She was too kind at the end.
23:14She was too kind.
23:17Next time, the song providers who support us will make a donation.
23:22I'm sorry to hear that you wrote it well.
23:26This is the true charm of Ebichu.
23:31Hoshikulture is on TVer and MBS.