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00:00Welcome to Mojo Plays and ooo boy am I excited for the next Resident Evil game.
00:08With the series changing so frequently there is an endless list of game mechanics that
00:12have been tested and implemented across the series.
00:14With this list in front of us, lets take a look at 10 things we want to see in the next
00:18Resident Evil game, lets go.
00:21Before we continue, we publish content all week long so be sure to subscribe and ring
00:25the bell to get notified of our latest videos.
00:29Play Resident Evil when you press start.
00:34Alright admittedly this first entry is a little bit of a meme but that doesn't mean its not
00:38as serious as any of the other entries.
00:41One of the easiest ways to set the tone of RE9 would be to have a voice actor confidently
00:45deliver the games title when the player starts it up.
00:51It was a staple in previous Resident Evil games and its absence has been sorely missed
00:55by fans.
00:56Simple yet impactful, it instantly signals to both long time fans and newcomers that
01:01they're about to play a Resident Evil game.
01:03I still say it frequently just to myself, to the point where my landlord said Resident
01:07and in a beautiful display of word association I said Resident Evil.
01:12Thank god I still have a home.
01:18Bring Back Ink Ribbons
01:25Ink ribbons were a key feature in the earlier Resident Evil games, required to save your
01:29progress at a typewriter.
01:31Village gave players unlimited save opportunities.
01:33RE4 did the same, but having infinite saves with no restrictions lessens the need for
01:38caution.
01:39Introducing a limited save item would be a welcome addition, especially if it took up
01:43valuable inventory space, adding an extra layer of challenge.
01:47One of the hardest challenges I ever completed was Madhouse difficulty in Resident Evil 7
01:52and although it was incredibly tough, it did remind me how fun the ink ribbon pressure
01:55can actually be.
02:01Horror focused, action supported.
02:13The balance between horror and action has long been debated in the Resident Evil series.
02:18Some players loved the original trilogy while others yearned for the action of RE4 and 5.
02:23Village maintained a middle ground but never quite matched the sheer terror of the Baker
02:26house in RE7.
02:28RE9 would benefit from firmly establishing itself as a horror game first, with action
02:32as a supporting element.
02:34The balance of horror to action has never truly been found consistently in any entry,
02:38with RE4 getting arguably the closest.
02:41Village proved it could deliver true fear with the chilling house Beneviento sequence
02:45and more carefully crafted moments like this would be a welcome addition.
02:49Just as Elden Ring redefined open world design, RE9 has the potential to set a new standard
02:54for modern survival horror.
02:55Let's see some locking guns, let's see some jump scare attacks, we can do this you guys.
03:13An Intimate Open World
03:19Resident Evil 9 presents the perfect opportunity for the series to embrace true open world
03:24design.
03:25Village already laid the groundwork with its central hub, allowing players to revisit and
03:28unlock new areas as they progressed.
03:30This design felt daunting at first but after some time players were endeared to it and
03:35saw the benefit of this choice to the tone of the game overall.
03:38Expanding this into a fully explorable open world horror experience could inject fresh
03:42life into the franchise and prevent this instalment from feeling like a rinse and repeat of 7
03:47and 8, a challenge Resident Evil has faced before.
03:50This kind of open ended horror hasn't been explored in depth since The Evil Within 2
03:55and if anyone can take a beloved series and try something new with it, it's Capcom.
04:03Limited Inventory
04:04When it comes to inventory management RE9 would benefit from moving away from the RE4
04:14style briefcase system and moving back towards the even more limited inventory systems of
04:19Resident Evil 1, 2 and 3.
04:21A key aspect of survival horror is forcing players to make tough choices, do you carry
04:26extra ammo or much needed healing items?
04:29The tension of exploring a hostile, decayed environment filled with terrifying bioweapons
04:35is diminished when you can stockpile an arsenal of bullets and enough healing items to shrug
04:39off every attack.
04:40A more restrictive inventory system would heighten the survival aspect and make every
04:45resource feel valuable.
04:47Keeping key items in their own sections would alleviate some of the more frustrating elements
04:50of this style while still forcing players to um and ah over their amenities.
04:55And by amenities I mean guns and herbs.
05:06Better Narrative Connection
05:14Resident Evil has perfected the art of making each game feel like a standalone horror experience
05:20while still connecting to a larger narrative, however RE9 could benefit from a more refined
05:24approach to these connections.
05:27Instead of cramming major lore revelations into late-game exposition dumps, the mystery
05:32and overarching plot should be integrated seamlessly throughout the experience.
05:37The laziness of expo dumps whilst also feeding info through f***ing notes and pages has become
05:42the backbone of modern gaming.
05:44But there are more clever ways to feed info to players whilst not ostracising first-time
05:49series players.
05:50By integrating its narrative threads more organically, RE9 could deliver a more cohesive
05:56and engaging story.
06:10Third and First Person Blend
06:21The last two Resident Evil games shifted away from the series traditional third-person perspective
06:25in favour of first-person gameplay.
06:28While that approach has its strengths, if the rumours are true that Leon Kennedy and
06:32Jill Valentine are returning as protagonists, it would make sense for RE9 to return to third-person,
06:37especially to showcase their updated character models after RE3 and 4.
06:41That said, Capcom could benefit from incorporating occasional first-person segments, much like
06:46the Ada section in RE2 or Carlos' moment in RE3.
06:50These sequences could heighten the tension and break up the pacing, ensuring the game
06:54doesn't feel like a straightforward action shooter.
06:57Mix and Match
06:58Realistically, I think they're going to probably round out their third trilogy as
07:01another first-person entry, but as we've seen with the Village DLC, third-person is
07:06very possible.
07:07Honestly, I don't know, I'm drowning in speculation.
07:16Fan Favourite Characters
07:28The BSAA has played a major role in the Resident Evil series, and while we already know that
07:32key figures like Chris Redfield and Jill Valentine are part of the organisation, this would be
07:37a great opportunity to bring back other familiar faces.
07:40If Jill returns, it makes sense for Carlos to come back as well.
07:44Ada Wong was originally planned to appear in RE Village, but never made the cut.
07:48If Leon is back in RE9, it's almost guaranteed that Ada won't be far behind.
07:53And then there's Wesker.
07:54Yes, he was supposedly killed in a volcano at the end of RE5, but let's be real, can
07:59a volcano really keep him down?
08:01His return would be a game-changing reveal, especially considering the cloning facility
08:06seen before his final fight in RE5.
08:08The opportunity for fan service is unreal in this entry, the third entry of the third
08:14trilogy for one of the greatest series of all time.
08:17Let's redeem Resident Evil 6.
08:25How come both Umbrella and you can intimidate him by taking his family as hostages?
08:32Umbrella?
08:33Well, I intimidated him, but it had nothing to do with Umbrella.
08:38I just used him for my personal purposes.
08:41More puzzles.
08:42Harder puzzles.
08:44Resident Evil has always embraced puzzle solving, but RE9 could benefit from ramping things
08:49up because the puzzles have gotten a little bit basic.
08:53Bringing back more intricate, thought-provoking puzzles would add depth to the gameplay, but
08:57why stop there?
08:58Introducing high-stakes, time-sensitive puzzles where failure means a gruesome end, now that's
09:03what I'm talking about.
09:04I mean, what's the point?
09:05It's a game.
09:06It's a game.
09:07It's a game.
09:08It's a game.
09:09It's a game.
09:10It's a game.
09:11It's a game.
09:12That's what I'm talking about.
09:13Imagine being forced to think fast or risk getting crushed, impaled or trapped.
09:17This kind of pressure would make puzzle solving feel just as intense as combat, keeping players
09:22on edge at all times.
09:24I know it's stupid to have the Silent Hill-like puzzles of the original RE series, combining
09:29items into weird creations to complete strange tasks, but it's undeniably fun.
09:34And frustrating.
09:35But mostly fun.
09:40Happy birthday!
09:42Two Scenarios
09:43Leon!
09:44I'm okay.
09:45Head to the station.
09:46I'll meet you there.
09:48Okay!
09:51If the rumors are true and RE9 features Jill and Leon as the main characters, it would
09:55be the perfect opportunity to bring back dual scenarios.
09:59Older titles like Resident Evil, Jill and Chris, and Resident Evil 2, Leon and Claire
10:03encouraged multiple playthroughs by offering distinct campaigns with unique differences.
10:08The RE2 remake kept this concept alive, giving players variations between scenarios and rewarding
10:13those who played both characters.
10:15And who played both in both A Scenario and B Scenario.
10:18It created a genuinely fun replayability experience.
10:22A similar approach in RE9 could turn a 5-6 hour experience into a 10-12 hour one.
10:28By keeping core story beats consistent but introducing character specific twists, Capcom
10:33could deliver a more dynamic and engaging survival horror experience.
10:37Or just add co-op.
10:38Actually yeah, just add co-op.
10:40Did you enjoy this video?
10:42Check out these other clips from Mojo Plays and be sure to subscribe and ring the bell
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