• 2 days ago

Category

📺
TV
Transcript
00:00Season 2, every Tuesday, 9 p.m.
00:0433 years ago,
00:06the game was released in the pre-war era.
00:09It was a so-called puzzle game,
00:11but it attracted more than 10,000 people to the event.
00:14It made gamers enthusiastic.
00:17Puyo Puyo
00:19It is a masterpiece of a puzzle game
00:22by a game production company, Compile.
00:27The character that falls one after another,
00:30a slime-like character,
00:32is erased by putting more than four Puyos together.
00:38The controls and rules are simple,
00:42but there are many counter-elements to Tetris,
00:45which was at the top of this genre at that time.
00:50It has made a new axis of the puzzle game
00:52that has never been established before.
00:57Then, why did Puyo Puyo become a historical masterpiece
01:01that is lined up with Tetris and recent watermelon games?
01:07Tonight's event is a run-through of Puyo Puyo.
01:10Now, the door of time and space opens.
01:16The backstage of that movement revealed by the people involved.
01:22Puyo Puyo
01:25The first is Kazunari Yonemitsu,
01:27the father of Puyo Puyo,
01:29a former member of Compile.
01:32Nice to meet you.
01:38And three people from SEGA,
01:40which is involved in the production of the arcade version,
01:43also participated.
01:46In addition, the former president of Compile,
01:49a game production company that is indispensable for talking about Puyo Puyo,
01:53Masamitsu Niitani, also participated in the VTR.
01:59Of course, I play Puyo Puyo,
02:02but it's like a game that I play when people get together.
02:05I have an extreme image of both.
02:07Somehow, I remember the pattern of the series
02:10when I play Puyo Puyo.
02:12There are a lot of people who like it,
02:14but I have an image of it.
02:17Mr. Yonemitsu, did you think it would be a big title so far?
02:21I think every game will be a big title while I'm making it.
02:24That's right.
02:27How big was Compile?
02:29What kind of company was it?
02:32It was a game company in Hiroshima.
02:34When I joined,
02:36there were only about 10 people.
02:40Everyone was working in the president's apartment.
02:46When I went to the interview,
02:48the president's mother was drying his pants.
02:51That's a lot of synchronization.
02:54I was going out of my work place.
02:58Compile, a local game production company
03:00that started quietly in Hiroshima.
03:04Why is it not an action, shooting, or RPG,
03:07but a puzzle game?
03:11There is Tetris Shock.
03:14The scale of game production has gradually increased
03:16since Super Famicom.
03:20There are many games that sell
03:22hundreds of enemies,
03:24wide maps, and so on.
03:26At that time, there were a lot of games
03:28that sold big numbers, right?
03:32That's right.
03:34Tetris is so simple, but it's interesting.
03:38Is Tetris a Game Boy version?
03:43Our Tetris Shock is an arcade version.
03:46It came out at the Sega Game Center.
03:49This is what we wanted to make.
03:52The number of enemies,
03:54the color expression,
03:56and the animation pattern
03:58are not the essence of the game.
04:02I think it was a bit of a mislead.
04:05The person behind it said,
04:08this is a game that can be done easily
04:10with a small number of people.
04:13With low budget and small-scale production,
04:16Tetris, the golden island of puzzle games
04:18that recorded a world-wide hit.
04:22Nitori, the president of the company,
04:24was inspired by the success of Tetris
04:26and embarked on the development
04:28of a game called Post Tetris.
04:31We teamed up with Tokuma Shoten
04:33and made a water pipe game
04:35that was in Tokuma Shoten's book.
04:41We commercialized it
04:43with a game called Golby's Pipeline.
04:45But it didn't work out,
04:47so when we thought about what to do,
04:49we came up with Stardew Panther's
04:51Tenkyu-Pi.
04:53Tenkyu-Pi is the root of the game.
04:55There was a domino game,
04:58and we made it.
05:00What kind of game is Domino's?
05:02It's a game that I asked the team
05:04to make a water pipe game
05:06for someone other than me.
05:08Domino's is a game where
05:10the dice falls,
05:12and the version I saw
05:14disappears when it's plus 7.
05:16It wasn't fun at all.
05:18I just thought of it,
05:20but it looks pretty interesting.
05:22I made it at the company,
05:24but it wasn't fun,
05:26so I had to do something about it.
05:28The previous Pipeline also fell,
05:30and it's not good to fall again.
05:32Golby's Pipeline fell.
05:34I don't know why,
05:36but when I go to my friend's house,
05:38it's a game that's unexpectedly fun.
05:40Golbach comes out in the package,
05:42but it doesn't come out at all inside.
05:45Mr. Yonemitsu had to do something
05:47about Domino's,
05:49which was not well-received in the company.
05:52However,
05:54he didn't come up with a solution
05:56because it was already completed,
05:58and he went out
06:00with a bold strategy.
06:05The president said,
06:07let's release it as soon as possible.
06:09You have to release a lot,
06:11right?
06:13It was already too tight,
06:15so I was going to release it,
06:17but Tetris was too strong,
06:19and I was involved,
06:21but I had to release it.
06:23I thought I was going to be scolded
06:25by the god of Tetris.
06:27I thought I was going to be scolded
06:29by Alexey Pajitonov.
06:31So I decided to make it
06:33completely different.
06:35I decided to take a break
06:37from the company for about three days.
06:39I've been thinking about it
06:41for three days.
06:43When you decide to change it,
06:45you take a break for three days.
06:47On the first day,
06:49you have some stock ideas,
06:51right?
06:53On the first day,
06:55I thought about
06:57how to combine them,
06:59but since Tetris was so great,
07:01I brought it to the programmer
07:03who was going to be
07:05the second god of Tetris,
07:07but the programmer
07:09didn't like it
07:11because he kept making
07:13boring things.
07:15I thought the programmer
07:17wouldn't be convinced,
07:19so I wrote what I liked
07:21about Tetris on paper.
07:23I realized that
07:25the best thing about Tetris
07:27was that it was hard.
07:29It was hard.
07:31Until then,
07:33there was no game
07:35where the player was a block.
07:37It was usually a person
07:39or a fluffy character,
07:41but it was like a block.
07:43There was no personality at all.
07:45It disappeared in a straight line.
07:47I thought that was the best thing
07:49about Tetris,
07:51so I decided to stop
07:53making it hard and make it soft.
07:55It went the other way around.
07:57Giving up on improving
07:59Domino's,
08:01Mr. Yonemitsu started
08:03to secretly develop
08:05a new game
08:07with Tetris.
08:09He added three elements
08:11to the pillar
08:13to represent
08:15a rich character.
08:17In order to resist
08:19Tetris,
08:21Puyo Puyo made
08:23a soft slime as the main character.
08:25How did he
08:27get there?
08:31I can't order
08:33a new character
08:35to the designer.
08:37They'll find out.
08:39Why do you add slime
08:41to Domino's?
08:43It starts with 2, right?
08:45Yes, that's right.
08:47Like Star Wars,
08:49it starts in the middle.
08:51Star Wars, Ackbar,
08:532, and so on.
08:55Puyo Puyo made it.
08:57I see.
08:59It's the character that
09:01anyone can draw,
09:03and it's soft.
09:05It's the weakest character
09:07of RPGs.
09:09You make a lot of characters
09:11that have nothing to do with the story.
09:13That's because
09:15there's a magical story.
09:17It's a magical RPG,
09:19so there are many characters
09:21and enemies.
09:23You can bring
09:25as many characters
09:27as you want.
09:29It's a lively
09:31festival-like image
09:33because it's a hard
09:35and soft game.
09:37If you can make it,
09:39you can make it manly.
09:41You can bring
09:43a cute girl
09:45from the opposite side.
09:47There are only monkeys.
09:49Yes, there are monkeys
09:51and a chameleon in the background.
09:53Puyo Puyo has lines, too.
09:55Yes.
09:57It's a magical story,
09:59but if you don't know it,
10:01you can ask,
10:03Why is it fire?
10:05Why is it an ice storm?
10:07Magical stories
10:09are RPGs
10:11where you can talk.
10:13At that time,
10:15computers couldn't talk,
10:17so we used sampling technology
10:19to make RPGs
10:21where you can talk.
10:23So, of course,
10:25I want to talk while playing.
10:27I can see that.
10:29It's a handheld game,
10:31but it also has elements of a character game.
10:33After that,
10:35Puyo Puyo became one of the charms
10:37of the game.
10:41Not only the character,
10:43but also the play part
10:45needs innovative elements.
10:47So, Yonemitsu introduced
10:49the chain system.
10:51You can erase blocks
10:53only when they are in a row.
10:55Puyo Puyo has a system
10:57where you can erase blocks
10:59if you connect more than four Puyos
11:01in a row.
11:03This system is also
11:05a great example of a game.
11:07How was it born?
11:09One is that Tetris was straight,
11:11so I wanted to make it
11:13so that it would connect
11:15and disappear,
11:17not straight.
11:19And the other is
11:21that there was a place
11:23where a lot of columns
11:25appeared and disappeared,
11:27and I really liked
11:29those columns.
11:31I thought it would be great
11:33if there was something
11:35like a puzzle
11:37that was different
11:39from Tetris,
11:41so I made a chain
11:43with columns
11:45to make it soft.
11:47Was there any difficulty
11:49in programming?
11:51At first, I wanted
11:53to make the feeling of operation
11:55soft.
11:57The feeling of operation
11:59was soft,
12:01but it was difficult
12:03to make it soft.
12:05I thought it would be
12:07difficult to make it soft,
12:09but I realized
12:11that it was difficult
12:13to make it soft.
12:15The feeling of operation
12:17is hard.
12:19The appearance of Puyo
12:21is soft,
12:23but the operation
12:25is relatively firm.
12:27I realized that
12:29the feeling of operation
12:31was soft,
12:33so I repeated
12:35the operation
12:37for about a month.
12:39On the contrary,
12:41I was very grateful
12:43to the programmer
12:45and said,
12:47I don't want to do it anymore.
12:49How long did you
12:51expect to make the chain?
12:53I didn't include the details.
12:55If you make 8 or 9 chains,
12:57you will lose in one shot.
12:59I used to make
13:01a lot of Super Puyo
13:03for Super Famicom,
13:05but I didn't have the details yet.
13:07I think there was
13:09an option to reduce
13:11the number of Puyo.
13:13I think that's what I was doing.
13:15I think everyone said
13:17that there was a certain
13:19way of assembling
13:21and a certain format.
13:23I feel like
13:25the players
13:27discovered it.
13:29When it comes to Puyo,
13:31I feel like the players
13:33are creating
13:35a dramatic development
13:37just by making
13:39balls, gloves,
13:41bats, and baseball rules.
13:43I don't think
13:45anyone would make
13:47such a technique.
13:49I picked up
13:51the idea of
13:53creating a
13:55ball-shaped
13:57Puyo.
13:59I think
14:01that's the
14:03way to make
14:05Puyo.
14:07I think
14:09that's the
14:11way to make
14:13Puyo.
14:15I think
14:17that's
14:19the way
14:21to make
14:23Puyo.
14:50Pan-Pan!
15:11Oh, it's all gone.
15:13All right!
15:15But in a real game,
15:17don't you go that far?
15:19Well, there are pro players
15:21now, and they're pretty good.
15:23Even elementary school kids
15:25can do it.
15:27You can share
15:29information on the Internet.
15:31At the time,
15:33Yonemitsu didn't have
15:35a communication system,
15:37so we had a special
15:39game magazine
15:41where you could
15:43learn by watching
15:45videos on the Internet.
15:47The first game
15:49where you could
15:51play 15 rounds
15:53was the one
15:55where you learned
15:57by watching videos
15:59on the Internet.
16:01Puyo Puyo, which
16:03implemented
16:05completely different
16:07elements from
16:09Tetris,
16:11didn't get
16:13a lot of attention.
16:15At the time,
16:17it was like,
16:19this is what
16:21Domino's is like now,
16:23and it's going to be
16:25finished soon.
16:27You have to play it,
16:29so please play it.
16:31What happened
16:33when you played it?
16:35Domino's was done,
16:37so let's check the last one.
16:39Puyo Puyo?
16:41Domino's has been changed
16:43a little bit.
16:45It's been changed a little bit.
16:47Let's change the title to Puyo Puyo.
16:49Puyo Puyo, the previous character,
16:51has been changed a little bit.
16:53At the time,
16:55there was no role called
16:57a test player yet.
16:59A new designer,
17:01Morita,
17:03said,
17:05it's the end of the year,
17:07so let's change it after the test play.
17:09Oh!
17:11It's not a test play anymore.
17:13I see.
17:15At that time, I was very confident
17:17that it would sell.
17:19He didn't get angry
17:21about the change,
17:23and the reaction to the test play
17:25was good.
17:27It was the first game
17:29he sent to the world
17:31as soon as it sold.
17:33However,
17:35Mr. Yonemitsu missed
17:37a few test plays.
17:39Oh,
17:41so it was quite late.
17:43Yes, it was like the end of Famicom.
17:45I don't think
17:47he would buy
17:49the original test play
17:51if it was
17:53quite expensive.
17:55I see.
17:57Did he like the user
17:59who bought it?
18:01I don't know at that time.
18:03There was no internet at that time.
18:05I'd like to think so,
18:07but there was no way
18:09to convey the reaction.
18:11I couldn't go to the house
18:13of the person who bought it.
18:15There was also a review of the game,
18:17and it was quite low,
18:19so it didn't sell as much
18:21as I thought.
18:23It was released
18:25on a hard drive,
18:27and the review of the game magazine
18:29was also low.
18:31The first game
18:33didn't sell well.
18:35After that,
18:37Mr. Yonemitsu quit compiling
18:39without releasing a sequel.
18:41However,
18:43Puyo Puyo, which was an overcome,
18:45was a big hit.
18:47The key to the reversal is
18:49the battle mode.
18:51It's a puzzle game,
18:53but the way to play a battle
18:55leads to a big hit
18:57based on a certain place.
18:59It's quite expensive
19:01so I thought it would be interesting
19:03to put it in a game center
19:05and play it.
19:07From Otsuka Pharmaceuticals
19:09to Japan's only
19:11anti-dandruff beauty solution,
19:13Sakura.
19:15Women want to be beautiful
19:17forever,
19:19but when they look at themselves,
19:21they feel sad.
19:23I thought I had no choice
19:25but to date dandruff.
19:27I thought I would
19:29only be depressed.
19:33There are two causes of dandruff.
19:35The melanin that becomes dandruff
19:37is born too much.
19:39The melanin accumulates in the skin.
19:41I shouldn't give up.
19:43I'm really glad I got Sakura
19:45at that time.
19:47I think from the bottom of my heart.
19:49Otsuka Pharmaceuticals'
19:51anti-dandruff beauty solution,
19:53Sakura.
19:55Previous anti-dandruff
19:57anti-dandruff
19:59anti-dandruff
20:01anti-dandruff
20:03anti-dandruff
20:05anti-dandruff
20:07anti-dandruff
20:09anti-dandruff
20:11anti-dandruff
20:13anti-dandruff
20:15anti-dandruff
20:17anti-dandruff
20:19anti-dandruff
20:21anti-dandruff
20:23anti-dandruff
20:25anti-dandruff
20:27anti-dandruff
20:29anti-dandruff
20:31anti-dandruff
20:33anti-dandruff
20:35anti-dandruff
20:37anti-dandruff
20:39anti-dandruff
20:41anti-dandruff
20:43anti-dandruff
20:45anti-dandruff
20:47anti-dandruff
20:49anti-dandruff
20:51anti-dandruff
20:53anti-dandruff
20:55anti-dandruff
20:57anti-dandruff
20:59anti-dandruff
21:01anti-dandruff
21:03anti-dandruff
21:05anti-dandruff
21:07anti-dandruff
21:09anti-dandruff
21:11anti-dandruff
21:13anti-dandruff
21:15anti-dandruff
21:17anti-dandruff
21:19anti-dandruff
21:21anti-dandruff
21:23anti-dandruff
21:25anti-dandruff
21:27anti-dandruff
21:29anti-dandruff
21:31anti-dandruff
21:33anti-dandruff
21:35anti-dandruff
21:37anti-dandruff
21:39anti-dandruff
21:41anti-dandruff
21:43anti-dandruff
21:45anti-dandruff
21:47anti-dandruff
21:49anti-dandruff
21:51anti-dandruff
21:53anti-dandruff
21:55anti-dandruff
21:57anti-dandruff
21:59anti-dandruff
22:01anti-dandruff
22:03anti-dandruff
22:05anti-dandruff
22:07anti-dandruff
22:09anti-dandruff
22:11anti-dandruff
22:13anti-dandruff
22:15anti-dandruff
22:17anti-dandruff
22:19anti-dandruff
22:21anti-dandruff
22:23anti-dandruff
22:25anti-dandruff
22:27anti-dandruff
22:29anti-dandruff
22:31anti-dandruff
22:33anti-dandruff
22:35anti-dandruff
22:37anti-dandruff
22:39anti-dandruff
22:41anti-dandruff
22:43anti-dandruff
22:45anti-dandruff
22:47anti-dandruff
22:49anti-dandruff
22:51anti-dandruff
22:53anti-dandruff
22:55anti-dandruff
22:57anti-dandruff
22:59anti-dandruff
23:01anti-dandruff
23:03anti-dandruff
23:05anti-dandruff
23:07anti-dandruff
23:09anti-dandruff
23:11anti-dandruff
23:13anti-dandruff
23:43I think it was the game developers and the people who made it that were aware of the importance of the battle.
23:50I think Yonemitsu-san was aware of this, too.
23:53I think it was the game developers and the people who made it that were aware of the importance of the battle.
24:02So, you're saying that the game was popular because it was released on the Arcade?
24:05Yes, the game center was known for Street Fighter.
24:09Takahashi-san was the one who knew the most about it at the time.
24:12The fighting game boom was really amazing, wasn't it?
24:16That's right. At the time, the video game corner was as close to the entrance as the popular games.
24:23Oh, that's right.
24:25Fighting games, action games, shooting games, and puzzle games were just around the corner.
24:34Of course, we didn't know anything about Madomonogatari or Puyo Puyo 1, so we thought it would be a regular puzzle game.
24:41After the store was closed, we played it with the staff.
24:46We thought it was interesting.
24:48After the store closed, we were going to play it a couple of times and go home by the end of the year, but it was so interesting that we missed the end of the year.
24:56It's the same phenomenon as Morita-kun.
24:58We ended up in the same situation as Morita-san.
25:02We thought it would be a waste to leave it in the back of the video game corner.
25:09So we decided to put it next to the entrance where the fighting game was located.
25:17At the time, there was a huge screen called Megalo 50.
25:23Oh, there was.
25:25It was huge.
25:27The reason why the screen was so big was because we were conscious of the gallery of fighting games.
25:33So basically, this Megalo 50 was a fighting game-based body.
25:39I also had about five of these Megalo 50s in my store, and of course they were all fighting games, but I made one of them Puyo Puyo.
25:47That's a bold decision.
25:49Then the next day, it became a huge line, and there was a gallery.
25:56At that time, video games were about 100 yen per play, so if you sold it for 2,000 to 3,000 yen, it was a decent game.
26:04In the S2 class, you can earn about 10,000 yen, but Puyo Puyo was the best, and I earned 20,000 yen a day.
26:13This was an incredible record for a puzzle game.
26:18What about you, Yonemitsu-san?
26:19How popular were arcade games?
26:21I also loved games, so I went to the arcade and saw them on display.
26:28I saw two of them on display, and I thought, wow, they're selling well.
26:34You didn't make a mistake?
26:36That's right, I didn't make a mistake.
26:39It was a little too early to quit.
26:43The arcade version of Puyo Puyo, which pushed the game to its full potential, became a huge hit in the arcades.
26:51It was a big hit that created a wall of popularity.
26:58To accelerate this hit, Mr. Nitani came up with two new ideas.
27:05First, the establishment of the All Japan Puyo Association.
27:08What kind of association was it?
27:12It's the same as shogi.
27:14There's the Japanese gold, and there's shogi.
27:19It's the same.
27:20That's what I wanted to make.
27:22Eventually, I wanted to make a professional game.
27:24That's how I feel about e-sports.
27:30And the All Japan Puyo Masters.
27:34The first venue was the Ariyake Coliseum, which had 10,000 people a week.
27:40Was it okay to hold such a big box?
27:45We had six buses ready and transported pistons from Tokyo Station.
27:50But we didn't make it in time, and there were so many people at Tokyo Station.
27:54I think it was the post office.
27:57They were angry.
27:58They were like, there are so many people, do something!
28:01They were angry.
28:03Here's a video of the excitement of the tournament.
28:08The All Japan Puyo Masters
28:22Three, two, one, fire!
28:27It's the best fire.
28:29Everyone's all fired up.
28:31Is he going to spin it?
28:33He spun it.
28:34He said he wasn't good at spinning.
28:38He's almost like a god.
28:40He's like a god.
28:42The winner is Kentaro Takahashi.
28:45The All Japan Puyo Masters have been decided.
28:48I'm going to put it in my stomach.
28:51I'm not a big player, but I used to be in commercials.
28:54You were in commercials?
28:55I remember it as a word.
28:58Masahiro entered Compile at the time.
29:02What was going on at the time?
29:06I just got a new job.
29:09I think it was December.
29:13I said to Masahiro, I'm going to a tournament.
29:18I liked games, but I didn't know much about them.
29:21He said, a tournament with games?
29:24I was very interested.
29:26I went to Ariyaki Horoshima.
29:29There were about 4,000 to 5,000 people.
29:33I was surprised at that.
29:35What is this?
29:36There are so many people.
29:38The tournament was over.
29:41There was an autograph session.
29:43President's autograph session?
29:45What is this?
29:46I didn't know any more.
29:48To be honest, after the tournament was over,
29:52I was so anxious.
29:54I was so anxious that I wondered if I could work here.
29:57You had an event after that, right?
29:59Yes.
30:00After that, I was involved in Puyo Puyo's events for two years.
30:10You were well cosplayed.
30:12Yes.
30:13You didn't have any questions at this time.
30:17After that, Puyo Puyo held tournaments all over the country.
30:21They started various businesses, such as selling official goods.
30:27There was a sudden Puyo Puyo bubble in Compile.
30:33At that time, I was a star like an idol.
30:36Oh, really?
30:37Yes.
30:38After the tournament was over, there were about 20 to 30 people.
30:44At first, there were only 0 people.
30:46Then, in a few decades, there were 400 people.
30:49Before the IT bubble, there were only two people.
30:53If I was still alive, I might have been on the IT bubble.
30:58Mr. Niitani, who became a legend of the era.
31:01However, the following year, there was a big change.
31:04He took over the production rights of Puyo Puyo to Sega.
31:10What happened to Compile?
31:15Compile!
31:16Compile!
31:17Compile! Machikado Quiz
31:20What is the essential organ that controls our health?
31:28Liver
31:30The liver is an important organ that controls our life activities.
31:36What is the important keyword for the liver, ALT?
31:42I don't know the details.
31:45ALT is also called a liver function marker.
31:48It is a indicator that measures the health of the liver.
31:50If it is judged to be high in a health diagnosis, early care is important.
31:55So I would like to recommend Kagome's Sulforaphane.
32:00Sulforaphane glucosinolate has the ability to support a slightly higher ALT value in the middle and higher ages.
32:10Sulforaphane glucosinolate is extracted from selected domestic broccoli sprouts.
32:18It is processed at GMP, a health food factory, based on proper manufacturing management and quality management.
32:27In addition, it uses plant-derived capsules.
32:31Kagome's Sulforaphane is 30 grams per day, so it is easy to continue every day.
32:36I was told that the ALT value was high in a health diagnosis, so I thought this was it.
32:40Kagome's Sulforaphane is a mobile display product.
32:44Regular price, 4628 yen per month for one bag.
32:50First time limited!
32:5278% off!
32:55980 yen!
32:57You can get it for 980 yen!
33:00And free shipping!
33:02Free dial 0120-831-470.
33:07Vegetables 470!
33:10We are waiting for you to increase the number of operators for 30 minutes from now!
33:15My favorite croquette!
33:17I'll just eat it all!
33:20With the hit of the arcade, various Puyo Puyo businesses were launched.
33:25Compile was in a bubble of coincidence.
33:28However, the year after the boom, what was waiting for them was...
33:34The right to produce Puyo Puyo for SEGA.
33:38Why did this happen?
33:42I was going to make a toy brand in 2000.
33:46It's a Korean Rottweiler.
33:50There is a jet coaster in the room.
33:55The people around me said,
33:57Let's put a jet coaster in the hotel room.
34:00This is 10 million yen.
34:02The market price is 10 million yen.
34:04It's all for 20 million yen.
34:06I told the sales department to expand it a lot.
34:10The bigger it is, the more likely it will be a great success.
34:15Mr. Nidani was spending a lot of money to realize this Puyo Puyo Land.
34:21Unexpected pitfalls.
34:23At the end of 1997, there was a possibility that I would run out of cash.
34:29I was wondering if I could borrow some money.
34:33At the end, I called Mr. Irimai of SEGA.
34:37I asked him to lend me 10 million yen.
34:39He said yes.
34:41After that, I got a phone call.
34:43Then, for the time being, let's make a contract to sell Puyo Puyo from Compile.
34:49However, if you pay 10 million yen, you have the right to buy it back.
34:53That's why I started.
34:55Even if I sell it from SEGA,
34:57I did it on the premise that Compile would make it.
35:01When SEGA released Puyo Puyo on their mobile phone,
35:05I asked if they would make it for Compile.
35:07They said they wouldn't make it.
35:09Then SEGA decided to make it.
35:11That's when SEGA started making it on their own.
35:15For example, there were more and more customers coming to the Bayou En Tour, right?
35:19Yes, it was increasing.
35:21The first year was 16 places, and the second year was 24 places.
35:25It's increasing every year.
35:27It's a Puyo Masters tournament.
35:29The second time was 10,000 people.
35:33The third time was about 20,000 people.
35:39I think it was around that time.
35:41I heard later that 10 million yen wasn't enough.
35:45I was like, what's going on?
35:51What did you think when you saw it from the outside?
35:55I think I'm the only person in Japan who thinks it's bad.
36:03President Niitani is a bit reckless.
36:07He said he would double the number of employees every year.
36:11Oh, he wants to make it that way.
36:13He put in four employees this year, and next year he'll double it.
36:17But if you calculate it, it's going to be more than the population of Japan in 24 years.
36:21It's easy to understand.
36:23I thought it would be okay to say it.
36:26He's an aggressive type.
36:30I think it's thanks to his aggressiveness that Puyo Puyo was able to sell well.
36:37I thought that if I could do it well, I would be able to compile it well.
36:44But I bought it raw.
36:46It's really more than doubling.
36:50How many employees did you put in?
36:53As you just said, I joined the company in 1995.
36:59The number of employees was 93.
37:01He said there were 10 people.
37:03So it was probably double, triple, quadruple, triple, quadruple.
37:08When we joined, the average age was 23 or 24.
37:15Almost new employees.
37:17The top ones quit at the same age as me when I quit.
37:23There are only the top members and young people.
37:28There are a lot of people who can move around.
37:31So, of course, it's okay to go around with events and Puyo Puyo,
37:35but I can see that the next work is becoming a structure that can't be done.
37:40It's not a game company anymore, is it?
37:43There may have been a way to survive.
37:46If you can shift to a company that runs with IP content called Puyo Puyo,
37:51it may have been possible at all.
37:54That's right.
37:56I joined when Puyo Puyo was a hit.
38:00Our mission was to expand it.
38:05If it was just Masahiro's department, it might have been possible.
38:09I was trying to make games, business software, and Puyo Puyo Land.
38:19I was the president of Ike Ike, so I think I was already doing it.
38:26Even if it was just Puyo Puyo,
38:29I think it would have been possible if it had been launched smoothly.
38:35But at the end, it was delayed.
38:39When will it be released?
38:41When is it going to start?
38:43It's a big delay.
38:45The number of releases was increasing and it was delayed.
38:52As for business software,
38:55there was a chat system that I used in the event.
38:59That's amazing. It's a very popular channel now.
39:03Is it like an instant messenger?
39:06That's right.
39:08It's just like Teams.
39:12When I released it, Naomi Kawashima was in the commercial.
39:16I thought it was crazy.
39:18Why?
39:19The smell of bubbles.
39:21Naomi Kawashima is very popular.
39:24Although it was good until the launch of new business software and Puyo Puyo Land,
39:31the Puyo Puyo bubble broke down because the gears didn't fit together well.
39:36As a result, the right to Puyo Puyo was abolished.
39:40It went bankrupt in 1998.
39:43After that, it closed its doors in the form of bankruptcy.
39:48Time has passed since then.
39:50Puyo Puyo, which became the subject of SEGA, has begun a new evolution.
39:57Today, I recommend a drink with collagen from Morinaga Seika.
40:03It's delicious.
40:06Collagen is good for your skin.
40:09That's not all.
40:11Everyone, please look at the package.
40:15It says not only skin but also knee joints and bones.
40:20Does that mean it's good for both skin, knees, and bones?
40:25That's right.
40:27Skin, knee joints, and bones that have been a concern since the 1950s.
40:32Morinaga Seika's delicious collagen drink premium.
40:37Knee joint cartilage is important for daily movements such as standing and sitting.
40:43More than half of the cartilage that acts as a cushion on the knee is collagen.
40:50However, collagen in the body decreases, so the movement of the knee feels uncomfortable.
40:57That's why it contains 10,000mg of collagen peptide, which is easy to absorb.
41:03The test results show that it's actually good for knee joint discomfort.
41:08It's delicious.
41:09Morinaga Seika is the best.
41:10I love the blueberry flavor.
41:13Morinaga Seika's delicious collagen drink premium.
41:17It's 4,980 yen for 12 bottles.
41:21If you order within 30 minutes, you'll get a total of 2,000 yen.
41:28In addition, for the first 500 people who order for the first time,
41:33we will add another 6 bottles, a total of 18 bottles,
41:36and the price will remain the same.
41:38It's 2,000 yen including tax.
41:41Morinaga Seika will pay for the total amount.
41:45Please call 0120-010-952 or 010-952.
41:57Due to the collapse of the Puyo Puyo bubble,
42:00the production rights were transferred to SEGA.
42:02Compile closed the curtain in the form of bankruptcy.
42:06How did SEGA, entrusted with the big title, manage to run Puyo Puyo?
42:14In order to create something new at SEGA, we decided to rebrand it.
42:19It's a game system that has been completed,
42:22but the number of games sold has been booming.
42:25As I said earlier, it takes a lot of time to come up with an idea.
42:30It's hard to make it.
42:32It's a large-scale game, and the hardware specifications are increasing.
42:36We were wondering what to do.
42:38While taking a step back from the interesting aspects of Puyo Puyo,
42:41we decided to make a new game with a new game machine at the time.
42:45We decided to make a new game with a new game machine at the time.
42:50The base system created by Mr. Yonemitsu and his team was not changed.
42:54By combining new elements, a new game was created.
43:00First, in Puyo Puyo Fever, which was released in 2004,
43:04a new character was created.
43:07Game Boy Advance's Puyo Puyo was the first game to be created by SEGA.
43:12It was a Puyo Puyo character created by Mr. Konpaera.
43:18In order to rebrand it,
43:21we thought it would be better to make it properly
43:25rather than dragging the settings of previous works.
43:28It's called Amity.
43:30We made a lot of new characters with a new world view.
43:36When we released it at the time,
43:39we received a lot of criticism from fans of previous works.
43:43In fact, some of the characters in Arlur, Arlur Nazar, and Carbuncle have already been released.
43:48There was a lot of criticism about rebranding.
43:51There was a lot of criticism about rebranding.
43:53However, at the time, we were able to attract new fans.
43:57The next thing we did was to develop a collaboration.
44:01Among them, Puyo Puyo Tetris was a hot topic.
44:05How did the collaboration between SEGA and Puyo Puyo Tetris come to be?
44:09When Puyo Puyo Tetris was a hot topic,
44:12we thought it would be a good idea to have a Puyo Puyo Tetris game.
44:17That's a crazy idea.
44:20Tetris is a big IP,
44:24so there was a lot of negotiation.
44:27However, SEGA made a big Tetris called Dekaris at the game center.
44:31At that time, I was a programmer at the same time.
44:35I got information about Tetris from there.
44:38I think it was a big coincidence.
44:42This game balance is very difficult.
44:45It's too difficult for beginners.
44:48I know it's hard to break down.
44:51But it's also interesting.
44:53You can fight with Puyo Puyo Tetris.
44:55I don't know the balance of playing Tetris.
44:59I've been updating it many times.
45:02It's not a problem for everyone,
45:05but it's difficult for advanced players to play.
45:08Tetris is a little faster,
45:11so I've been trying to adjust the attack power.
45:14Even the latest Puyo Puyo Tetris 2 is still in the process of trial and error.
45:18It's not finished yet.
45:20However, we are providing the best we can do now.
45:24How did you feel when you heard about the collaboration?
45:27I was very excited.
45:30I had a feeling that Puyo Puyo's father was Tetris.
45:34It was almost like Star Wars.
45:39I was wondering if I could finally play with my father.
45:44At that time, it may have been better to sell only Puyo Puyo.
45:48However, by combining them,
45:50I thought it would be nice to be able to play widely.
45:53It's a great idea.
45:56I say it often, but I don't think it's going to come true.
45:59I think it's a very good idea.
46:02I think it was a big thing that Sega made Tetris.
46:08In addition, an e-sports special edition of only the battle mode was also released.
46:13Pro players can participate in tournaments with prizes and national teams.
46:18Pro players can participate in tournaments with prizes and national teams.
46:23In addition, on April 4 this year,
46:25Puyo Puyo, which released a new sub-script development,
46:29is still evolving.
46:33Puyo Puyo, which has been banned from puzzle games for more than 30 years since its release,
46:36is still banned from puzzle games for more than 30 years since its release,
46:42What do you think of the Ochige area in recent years?
46:46Ochige is a place where sudden breakthroughs come out on a regular basis.
46:49For example, the watermelon game is suddenly popular.
46:52It didn't seem to be, but I think it's a good thing to come out suddenly.
46:55One idea is very interesting.
46:57What do you think when you see that?
47:01I do it.
47:03When a new type of Ochige comes out.
47:06The more you attack the watermelon game, the more you get better.
47:09It's always the same pain.
47:12I think it's a very interesting system that you can't get better.
47:16Puyo Puyo will be completed in the future, right?
47:19I think it's the same for Puyo Puyo.
47:22Puyo Puyo, which was made by Yonemitsu, didn't fit in.
47:25After that, it became popular in the arcade version and the Mega Drive version.
47:28I think there's a way to break through with Super Famicom.
47:31I think there's a way to break through with Super Famicom.
47:34I think it's good that Yonemitsu came up with it.
47:37I think it's good that Yonemitsu came up with it.
47:40I think it's good that Yonemitsu came up with it.
47:43I think it's good that Yonemitsu came up with it.
47:46I think it's good that Yonemitsu came up with it.
47:49I think it's good that Yonemitsu came up with it.
47:52I think it's good that Yonemitsu came up with it.
47:55I think it's good that Yonemitsu came up with it.
47:58I think it's good that Yonemitsu came up with it.
48:01I think it's good that Yonemitsu came up with it.
48:04I think it's good that Yonemitsu came up with it.
48:07I think it's good that Yonemitsu came up with it.
48:10I think that's the logic behind it.
48:13What did you do after you quit Compile?
48:16I made analog games, like Ha!
48:19I made analog games, like Ha!
48:22Ha! is really popular, isn't it?
48:24It's really popular.
48:25It's really popular, isn't it?
48:27I have a lot of games, so I get a lot of money.
48:30I have a lot of games, so I get a lot of money.
48:33I have a lot of games, so I get a lot of money.
48:34Sometimes I shoot the games I've made to video games.
48:39Sometimes I shoot the games I've made to video games.
48:40Why don't you shoot a video game like Ha! from Sega?
48:44Lots of people come on the screen and say Ha!
48:48Lots of people come on the screen and say Ha!
48:51I think it would be different if a TV screen could be made like that.
48:54I think it would be different if a TV screen could be made like that.
48:58You can see a person's face.
49:01I can add information other than the text, so let's do it.
49:08I started a company called Compile Mat and released 3DS from Nintendo.
49:11I released it on the download version.
49:14The circle has a lot of meanings.
49:16Let's start from scratch.
49:18Or put something in the circle.
49:20Compile is great. Compile, do your best.
49:22That circle.
49:23Is the office here?
49:25Yes, this is the office.
49:27When Compile starts, it changes.
49:29When it starts, it's like this.
49:31It's the same.
49:33It doesn't change that much.
49:36We're running out of time, but it's about time.
49:41Thank you all for your precious time today.
49:43Thank you very much.
49:45The first thing you talk about in the Magical Story is Shine.
49:48That's all Shine.
49:52Finally, the seeds of the future that Kazurei knows.
49:57I'm Hiroshi Ikshiba.
49:58It's sudden, but it's an incident.
50:00Now, the ingredients that are often included in blue fish,
50:03which are essential for health,
50:05DHA and EPA,
50:07are getting harder and harder to get.
50:10We've been covering the scene that is facing this situation.
50:15The price of blue fish, which is on the side of the common people,
50:18is getting harder and harder to get.
50:21The fluctuation is intense.
50:23It's a problem to leave fish.
50:25In fact, the price of blue fish is eight times higher.
50:30Is there enough fish?
50:33So, Ikshiba, who is a health enthusiast,
50:36checks the ingredients for a week with Inoue.
50:40Mr. Ikshiba, you're getting a lot of fish.
50:44This is enough, isn't it, Mr. Inoue?
50:47Actually, it's not enough at all.
50:50What do you mean it's not enough?
50:53I've prepared this.
50:56This is a tuna, isn't it?
50:58This is the amount of fish you can get in a day.
51:01Is this a lot of fish?
51:03How many fish are there?
51:05This is 131 fish.
51:07Is this for a day?
51:09You can't eat this much, can you?
51:11Who can't eat this much?
51:13That's right.
51:15That's why I want you to supplement DHA and EPA with your meals.
51:19Supplement?
51:21This is Ajinomoto's DHA and EPA plus vitamin D.
51:26400mg of DHA and EPA, a smooth ingredient of blue fish.
51:31100mg of alpha-linolenic acid, a smooth ingredient of plants.
51:36A lot of double smooth ingredients.
51:39A total of 500mg.
51:42This time, we'll give you a special price.
51:46Please prepare a note.
51:48Ajinomoto's DHA and EPA plus vitamin D.
51:54The normal price is 2,423 yen for about a month.
52:00Here's the special price.
52:03The price is...
52:11500 yen.
52:14500 yen including shipping and consumption tax.
52:19We'll provide it for 500 yen.
52:21A shocking price of about 79%.
52:25Ajinomoto's DHA and EPA.
52:29You can try it for only 17 yen a day.
52:32It's a great opportunity.
52:34I'll buy it.
52:3617 yen a day.
52:37I'm very satisfied.
52:38I'll buy it too.
52:40Please call 0120-232-444.
52:48Please call us now.
52:57The voice actors are all employees.
53:04Did you host the arcade?
53:06Yes.
53:07I used to host the arcade myself.
53:11The arcade was interesting.
53:14You can do everything by yourself.
53:17It's similar to Sega and Compaq.
53:22It was close to the users.
53:35To be continued.
53:39Next time, Dragon Quest.
53:41He came up with the wind system.
53:44It's cool.
53:45It's like Dragon Quest.
53:47It's a battle with memory.
53:50He cut down a whole town.
53:52Every Monday at 11 p.m.
53:54If you want to watch the show again, please go to TVER.

Recommended