Amazon Prime 'Fallout' Panel 1 Master Craft Conversation | Variety FYC Streaming Room

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Amazon Prime 'Fallout' Panel 2 Master Craft Conversation | Variety FYC Streaming Room

Hear from the department heads of Prime Video's Emmy-nominated hit series, "Fallout." The Emmy-nominated artisans break down their process from building The Ghoul's post-apocalyptic world to creating the perfect costumes. Discover the music cue that defines Lucy and learn about the collaborations that helped bring this show to the screen.
Transcript
00:00Hi, I'm Jazz Tanke, Senior Artisans Editor at Variety.
00:09Please join me in welcoming the Emmy-nominated artisans behind Prime Video's Fallout.
00:14With us, we have production designer Howard Cummings, editor Yoni Reese, makeup artist
00:20Michael Harvey, sound editor Sue Cahill, and sound mixer Steve Bucino.
00:26Hello, welcome, and congratulations to you all.
00:31Thanks.
00:32I am so, so, so excited to talk all things Fallout.
00:36I think my first question that I really want to know from all of you is,
00:39were any of you gamers before coming into the world of Fallout?
00:43Howard, I'm going to start with you.
00:46No, I really am not good at it.
00:49I actually gave the game to my son, who I played with, and he said,
00:55you really suck.
00:56But he loved the game so much that he became a huge gamer when he was young.
01:01I gave him Fallout 4, and he went nuts.
01:04And so his whole life changed after that, for better or worse, because of Fallout.
01:12Sue, what about you?
01:13Were you a gamer?
01:14No, I was not a gamer.
01:15So this was exciting for me.
01:18Michael?
01:19A huge gamer.
01:20I've been playing Fallout for almost 20 years.
01:24To this day, I still play it every day, every day.
01:27I never knew that.
01:29Really?
01:29You didn't know that, Howard?
01:30Okay.
01:31Why didn't you help me more?
01:35Howard, you didn't need any help.
01:39Maybe I didn't screw up so bad.
01:40You didn't need any help, honestly.
01:43I walked through those sets, and it was walking to the game.
01:47It really was.
01:49It was just so awe-inspiring to see all of that come to life.
01:52You and your team did amazing.
01:53Well, that's good.
01:56Yoni, what about you?
01:56Were you a gamer coming into Fallout?
01:59No, not a big gamer.
02:00I didn't play Fallout beforehand.
02:02But when I got the gig, my teenage nephews were beside themselves that I hadn't played it.
02:07So they gave me a little crash course.
02:09They brought me in for a few hours.
02:10I hung out with them and gave me the whole deal.
02:13And what about you, Steve?
02:15No, I wasn't.
02:16But I did take the opportunity to write off an Xbox prior to starting the show.
02:22I did buy an Xbox, and I did play a few hours of it in the beginning.
02:26But I was not familiar with it prior to starting.
02:31Love it.
02:33Well, as I said, you've done such an incredible job in building the world of Fallout.
02:38Talk a little bit about working in creating that balance between honoring the video game,
02:45this incredible fandom that it has, versus creative liberty and working with the showrunners
02:51to make sure you're honoring that world.
02:56Those conversations that you had before the world building even begins.
03:03Yeah, so exactly.
03:04We wanted to stay true to the game.
03:06So we actually watched tons of videos of gameplay.
03:11I didn't play it myself, but I watched lots of videos of it.
03:14And we got a sense of the sound, of the world of Fallout.
03:18So that was really helpful.
03:19And then we were also able to get some sound effects from the game company, Bethesda.
03:26So we were able to incorporate actual sounds from the game into the show.
03:32So I think you can recognize those.
03:35And then that just served as giving us an ability to have a palette of sounds to build upon,
03:44based on those little clips that we got from Bethesda.
03:47Yeah, one of the things that I mentioned to people when I'm asked about the sound of Fallout
03:53is that Sue and her team were super organized,
03:57and they were able to color code specific sounds that are from the game.
04:03So anytime we have an event like a vault door opening, or a monster, or a weapon or something,
04:09if there was a reference for that from the game that Bethesda handed over,
04:14I could see exactly which sound was from the game.
04:17And then I could see all the other sounds that the editorial team built around that.
04:22So the DNA of the game is in everything,
04:25but obviously we had to elaborate and make it much more detailed and expansive.
04:30So fans of the game get really excited when I tell them that,
04:34because they know that there's that level of authenticity.
04:38Yeah, and I've gotten that feedback from a lot of people.
04:40They're like, oh, I totally hear the world of Fallout that we know.
04:45Yeah, fans didn't have to kind of relearn the sounds of the world.
04:51It was in there, and it was recognizable.
04:55Well, to that, you mentioned the sound of the vault.
04:58And as soon as I heard that, I was like, this is kind of amazing.
05:04Like, how do you create the sound of a vault opening for the series?
05:12Yeah, so our sound designer, Daniel Coleman, was fantastic.
05:17And yeah, based on, again, having elements from the game
05:21and just expanding upon that and building it,
05:25he did an amazing job.
05:26And then Steve took it from there to make it fit in the scene.
05:30Yeah, Daniel was with us, as was Sue.
05:33Of course, Daniel was with us every step of the way on the mix stage,
05:37often sitting right next to me.
05:38And as the VFX came in, he was updating the sound effects.
05:44And we knew that working with Jonah and the rest of the Kilter team,
05:51we needed to be able to dive in and have control over every aspect of the sound.
05:58So every single particle of dust, every metal scrape,
06:03every wheel grinding, all of the servos and hydraulics,
06:08all of those things were built of many, many different sounds
06:12so that we can go in and highlight or tweak
06:16or feature one sound at any particular moment
06:20or just a frequency of a sound as well.
06:23So it was extremely granular and detailed for every event throughout the show.
06:30And of course, Jonah, you're putting that all together.
06:33You're bringing in the incredible score by Ramin.
06:36And then the sound, like, talk about building up.
06:41Yeah.
06:41Well, for me, the sound design is always a fun process
06:45because as an editor, you get in there very granular.
06:48Every little detail, we put a lot of temp stuff in.
06:51And then I sort of have a chance to wrap
06:53and I go away from the episode for three or four months.
06:56And I come back and I get to see it on the next stage
06:58and usually some visual effects have been put in.
07:00But mostly it sounds so much better.
07:03Like, for instance, we put the sounds for Snip Snipper in.
07:06In the edit, they were somewhat bare bones.
07:08Mostly it was just to not get in the way of the dialogue.
07:10And then to hear Sue and Steve's work, to hear every little, like, clink in the stack.
07:14And he has that little, his engine or his rocket ship
07:18that he sort of pushes forward.
07:19All of a sudden, it gives everything life.
07:22And it's so fun to sort of obsess over something.
07:25Then let someone else deal with it and come back and be like,
07:27oh yeah, that's it.
07:28That's exactly what I put the ideas in.
07:31Sue and Steve were able to, you know, and their whole team
07:34were able to hammer in and bring to life
07:36and make everything just so much more fun
07:38and make that world much more tangible and feel much more real.
07:42Well, as a huge testament to making the world feel real is Howard's work.
07:47And of course, Michael, you know, the makeup that you did.
07:49Howard, you did such an incredible job in building, you know,
07:52this post-apocalyptic world.
07:54I mean, where does that begin for you as far as...
08:00Well, similar, I started with watching playthroughs of the game
08:04and going on YouTube and learning from the fans
08:08who would do endless little, you know, histories.
08:13So I could really learn about the game that way
08:15and what the things they gravitated toward.
08:18And then I just have to say, because I don't get to talk to
08:22the other side of the post-production side extensively,
08:25except for visual effects.
08:28But when I actually got to see the show
08:31and the sound and the layering of sound,
08:34and of course, which all reinforced everything
08:38that I was trying to do visually to make these,
08:43to make those giant doors feel real.
08:47And I was thrilled because I was going,
08:49oh man, and I saw it right away
08:52because I'd watched so many of these things.
08:54Oh, they picked up that, they used that sound
08:57and then took it to another level.
08:59And then of course, what I also loved
09:04was the fact that the score made it,
09:08was part of turning it into a film.
09:11So, you know, as much as we all reference the game,
09:14we're still working with Jonathan Nolan
09:17and Graham and Geneva, the showrunners,
09:20to make it as filmic as possible,
09:24yet honoring the game, but making it a film.
09:27And I feel like, you know,
09:30the writing was so close to the spirit of the game.
09:36That's one of the reasons I think for me,
09:39I just gravitated toward trying to do the game
09:42as closely as I could because it came from the writing
09:45and their use of, you know,
09:47and even though they wrote a completely different story
09:50that wasn't in any of the actual Fallout series,
09:53it was dead on, right?
09:56The humor, the violence, the goofiness,
10:01all that was in there.
10:02So that was really great to work with.
10:05And then of course, Jonah and his ever insistence
10:09to make something, you know,
10:11as epic filmically as possible,
10:13to make it a giant Western,
10:15to shoot everything, you know,
10:17anamorphically, to use film, all that stuff.
10:21And we're all culture graduates.
10:26And so this is part of the process.
10:28And, you know, it's the same with, you know,
10:32we trying to make things real,
10:35like the suit, like behind the suit
10:37to make it actually a real thing.
10:40That's her, that's Lucy standing next to the suit in Africa.
10:44And so people, I put it up on my wall
10:47because people go, oh, that's real.
10:49And I go, it was very real.
10:52And so along with also everything Michael did,
10:55all that, you know, all that, you know,
10:58all that had to be real for it.
11:00And it really helps the actors and everything just immensely.
11:04But I was really impressed by just the quality of the sound
11:09and the fact that it connected me to the game.
11:12So thank you guys for that.
11:14Well, yeah, I think Howard makes a good point.
11:18There was nothing about this that was approached
11:22as a TV show, is really approached as a film
11:25and a theatrical experience.
11:27Just the way that we, the creativity that went into it
11:30and the scope of it, we, every day we came to work
11:35and we wanted to make this feel
11:36like a real cinematic experience.
11:38And thank you to Howard and Michael
11:41because all of that work that you guys put in on set
11:44made it that much more inspiring for the post teams
11:47because we could see, you know, right from the get-go
11:50what we were working with
11:52and what we could start imagining
11:53what these things should sound like
11:54because it was already so close in production.
11:58And Howard's sets informed my editing in a way
12:01that production design doesn't normally.
12:03On my episode, I did episode four, The Ghouls
12:05and really about like 30% of it is these characters
12:09walking through Howard's amazing sets,
12:12figuring out what's going on.
12:13The pace of the episode is fairly slow.
12:15There's not that much dialogue.
12:17And it really, it's Lucy walking through Super Duper Mart
12:20or Norman Shet walking through the vault.
12:22So much of the episode features
12:24Howard and his team's great production design
12:26as really a character.
12:27And that's sort of part of the fun of the episode
12:29is just being with these characters
12:31as they sort of slowly make their way
12:33through these amazing spaces.
12:35I love that.
12:36Michael, what about your process for the makeup of it all?
12:39Because again, that is such, to Yoni's point,
12:41it is such a big part of the show.
12:47Well, early on, we were told to use the game
12:50and the characters in the game as reference.
12:53Never to actually mimic or completely copy
12:57somebody out of the game and put them on screen.
13:00So there was a lot of room to play,
13:03but there was always that, you know, just be careful.
13:05Don't go too far with this or don't go too far with that.
13:08And, but also Jonah really liked to keep things real.
13:12Meaning if somebody was really out in the sun for too long
13:16or irradiated or tired or hungry or dehydrated,
13:20he wanted it to look real,
13:21but still lean into the game in such a way that,
13:25same thing, you want to lock in the preexisting fans
13:29with the existence of what they already know.
13:31So there's already kind of a tall order.
13:33You don't want to fall short with the fans,
13:35but you want to keep it in that real world
13:37that Jonah was creating.
13:39And it was a challenge in some aspects.
13:42I mean, we did several makeup tests
13:44to kind of land in a specific realm,
13:47especially for Lucy's character and Aaron's character.
13:51You know, Lucy had to go through this journey
13:54and this transition from this, you know,
13:57pure innocent vault dweller going out into this world
14:01and exiting Super Duper Mart,
14:04like completely transformed into this kind of,
14:08I'm gonna call it badass.
14:09I mean, Jonah was very specific on making sure
14:12we didn't lose Lucy's innocence,
14:16but, you know, then this, say,
14:17travel into the world of she's having to,
14:20you know, fend for herself and survive
14:22and be more weary of her surroundings.
14:25And, you know, all of the people that she met along the way
14:28all were challenged.
14:29There was nothing like this has ever been attempted
14:34at this scope.
14:34It was television in such a way that,
14:37yeah, it was a movie.
14:38Every episode was shot like a movie.
14:41And then, and Jonah, he edits in his head in real time
14:44and you can see where he's trying to go.
14:47And it's like a chess match.
14:48We had to keep ahead of him like two or three steps
14:51just to make sure we could execute what he wanted.
14:54And there's no time.
14:56You had no time to wait around
14:57because either the sun was going down
14:59or running out of daylight
15:01or we're running out of a location.
15:03And there was days we had 200 plus extras on set
15:08and every one of them had to be touched.
15:10It's not everybody had dirt or grime or sunburn
15:13or radiation or small little appliances
15:16or scars or tattoos.
15:17They all had to reapply every day in certain aspects.
15:20And we had to come up with a way, myself and my team,
15:23come up with a way that the dirt and the blood
15:26and the grime would stay all day
15:28because there was no time to retouch 200 people.
15:31And Howard would know in building in that Philly set
15:35in between those containers, it was hot.
15:38100 plus degrees on some days.
15:40It was 104.
15:42Yeah.
15:44And it was 100.
15:45It was so hot that I actually, at one point,
15:51I realized that nobody,
15:53all that we had done a huge mounds of garbage and stuff,
15:56well, not clean garbage,
15:58but it all had to be wired onto these giant high things.
16:01And all that had been done.
16:03And everybody's running around and I'm going,
16:05wait a minute, there's supposed to be a ton of garbage
16:07on the ground too.
16:08And everybody's kind of looked at me and I said,
16:10oh, I guess I'll do that.
16:12And so, but everybody was so tired and so hot.
16:17It was like, and so I just got in there
16:19and then they gave me like a group,
16:21a little group of people and we just ran around and did it.
16:24But, but we all had to, and then, you know,
16:27then, and then I had delivered the set
16:29and everybody walks on and it's like, you know,
16:32easy bake oven.
16:33And it were like, it felt so bad, but, you know,
16:38I don't know how that all stayed on.
16:40It's, I mean, it's a hundred plus degrees
16:43with all those actors and everything that had to go on
16:45in that silly town and everybody, you know, my team,
16:49we had 20 plus, 25 plus makeup people running around,
16:52just chasing sweat, making sure the dirt was right,
16:56making sure appliance fell off to reapply it.
16:59I mean, it was, it took an army.
17:01I mean, I think every department, including Howard's,
17:04took an army of people to accomplish
17:06what Jonah set out to do.
17:08And I, you know, towards the end of all this,
17:10I mean, everybody is just beaten down.
17:12We're all tired.
17:13And it's like, what are we doing?
17:14One day we're doing this.
17:15Next day we're doing that.
17:16And then tomorrow everybody's going
17:18in three different directions.
17:20And Jonah put together like a little,
17:22little tiny sizzle reel.
17:23And we all went to, I guess this little,
17:26it was a fairly decent size like venue.
17:28And just to kind of blow off some steam,
17:30he invited everybody over and he showed us this clip
17:34of all of the work that we've done.
17:37And at the end of it, you could hear a pin drop.
17:39Everybody was astounded at what,
17:43all that work was put together.
17:44And this is what it looks like from the sets
17:47to the music, to the sound, to the hair, the makeup,
17:50everything all culminated together.
17:53And it was perfection.
17:56And for me, I'm looking at it going, this is the game.
18:00I'm watching the game in real life.
18:02And I'm walking around in the game in real life.
18:04And that's, it was a monumental task for everybody.
18:08And obviously here we are, it paid off.
18:11I mean, isn't that the sign of like a real leader,
18:15somebody that is going to ask a lot of you
18:18and it's going to be hard work,
18:20but he knows when to give like that bit of inspiration back
18:25or that bit of creative feedback and say,
18:29this is a great job.
18:30I love what we're doing.
18:31We got to go further.
18:32But giving you like that little sizzle reel,
18:35I'm sure that just like filled your tank right back up.
18:37You know?
18:38It did.
18:38I borrowed it because I had to show my office,
18:41which, you know, we're sort of the day crew
18:43and didn't get, you know, they weren't the shooting crew.
18:45And I saw it and I went like, because it saved me
18:48because they were so tired and they were just all so tired.
18:51And they just all like, just look at the shock
18:54on their face, like, oh my God,
18:55they had no idea how big it was.
18:57Cause it's big.
18:58It's like, it's big and it's ambitious.
19:01It was very ambitious.
19:03I kind of knew that from the beginning.
19:05In fact, I kind of panicked.
19:06And at the very beginning, I kind of,
19:08I printed up a bunch of the game references
19:10and stuck them in the conference room
19:12in the very beginning.
19:13And I go, hey, this is what the show is going to look like.
19:16And they all, oh, fantastic.
19:17And I go, no, you don't know.
19:18How do we do this?
19:19It's crazy.
19:20How do we do all that stuff?
19:22But we, you know, fortunately a great group of people
19:26and a good leader, like you said,
19:28and, you know, Jonah and then Grandpa Geneva.
19:32Like we're in shock.
19:34And they were like, they really came to
19:36and just always supporting us with the writing
19:39and writing to what they were seeing.
19:41It was awesome.
19:42No, I've never worked for Jonah before.
19:44And I heard he was a force to be reckoned with.
19:47And I grew up in film before cell phones
19:50and before iPads and everything.
19:52And he had a strict policy on setting up cell phones.
19:54And it wasn't for accidentally taking pictures
19:58or whatever it is.
19:58It was for safety.
20:00It's because too many people were on their phones
20:02and not paying attention.
20:04And to see him work and everybody around him jump in,
20:08like you said, having a good leader
20:10and having that general put out those orders
20:13and everybody just would move to get the thing done
20:15because they knew at the end, it was going to be hard work.
20:18But the product, what he envisioned
20:21and what Bethesda put out as far as the idea
20:24and then Jonah to bring it to life
20:27and Graham and Geneva to write these stories.
20:30Like Howard was saying,
20:31what they were writing belongs in the game.
20:33I mean, it was so well done, so well crafted.
20:36And Jonah just hit it out of the park every day
20:39with everything he did.
20:40Sometimes we didn't know what is he doing?
20:43It doesn't matter.
20:44We just did it.
20:46Trust it.
20:46Trust the press.
20:47Trust it.
20:47Exactly.
20:49Perfect.
20:50Perfect words.
20:50So you're all going to be back for the next installment
20:54of Fallout.
20:55If that happens, we're manifesting
20:57because we want more from you.
21:00But I do want to say a huge congratulations
21:04to you on everything Fallout
21:06and the artistry that you've created for this series
21:09because it really is a work of art.
21:12And thank you to you all for sharing insight
21:16into your process and how you do your respective crafts
21:22and working together.
21:23That's the most important thing.
21:25So thank you for asking us.
21:26Thank you so much for joining us today.
21:29Really appreciate it.

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