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00:00 There are very few things as good as Fallout.
00:06 Welcome to Mojo Plays, and today we're looking at our theories and predictions for Fallout 5.
00:11 From where you're kneeling must seem like an 18-carat run of bad luck.
00:15 Before we begin, we publish new content all week long, so be sure to subscribe and ring the bell to get notified about our latest videos.
00:23 Release Window
00:25 Is it your thumb or mine?
00:29 We know almost nothing about Fallout 5, just that Todd Howard has a rough one-page outline of the direction he wants the game to go,
00:37 with Bethesda currently focusing on Starfield DLC and The Elder Scrolls VI.
00:41 But given the massive renewed popularity of the IP thanks to the TV show, Howard has also said he wants Bethesda to increase its output.
00:48 Microsoft seems to want the same thing too, but everything's pointing to Fallout 5 not being available on this console generation at all.
00:55 Even if they started production on it today, we're going to have to have new machines within the next three or four years, and this would be a huge game.
01:02 So, our money's unfortunately on the game not releasing until the next decade and dropping on PlayStation 6 and whatever Xbox's next console is.
01:10 Spin-Off
01:22 If there's no way for Bethesda to get a Fallout follow-up ready that quickly, it makes sense that Microsoft might want to look at one of its other studios to make a spin-off.
01:31 Bethesda couldn't really stop Microsoft from doing this anymore, though they've supposedly been dead against spin-offs from non-Bethesda studios for years.
01:38 Fergus Urquhart from Obsidian has said publicly that he'd love the company to make another Fallout game, and it's known that the studio has unsuccessfully pitched new Fallout games to Bethesda over the years.
01:48 Some more conspiratorial fans believe that Bethesda's refusing because they don't want Obsidian to embarrass them again with a vastly superior game.
01:55 However, with Obsidian busy on its own original IPs, maybe another studio from Microsoft would get the call.
02:02 I think it's really fantastic that fans have continued to hold on to Fallout New Vegas and champion it and find new things and make memes and...
02:10 Creation Engine
02:11 I heard that thieves broke into the Arcane University, the Imperial Legion compound, and the Temple all on the same night.
02:18 Wait a minute, let me do that one again.
02:20 Though Bethesda has said time and time again that its engine has been updated for whatever the latest game is, fans know that this is barely true.
02:27 Yes, the game does improve graphically and get more complex, but the game engine is still rife with bugs and glitches, some of which have been around since the days of Morrowind and still aren't fixed.
02:37 And despite the tighter focus of Starfield, it still launched with plenty of frustrating errors, with PC players yet again relying on modders to fix everything.
02:45 We're sure that this pattern won't be broken with the next game and that there will be new and interesting bugs for us to encounter.
02:51 We are not stopping, whatever lies at the end of this road.
02:57 Settlement Building
02:58 You know, we love building stuff in our games.
03:02 The settlements were a welcome addition to Fallout 4. Despite seeming a little weird at first, and despite also spawning Todd's infamous "it just works" line when he described that at E3 2015, people liked the idea of rebuilding the wastes.
03:13 This became much more important in Fallout 76, which focuses heavily on crafting and survival, and it reappeared in Starfield, this time with a new overhead view.
03:22 While most players in Starfield won't need to engage with the outpost building, since it's more useful on repeat playthroughs when you have access to more complex crafting, it was still made even deeper.
03:32 We're sure that any new Fallout game will see a return of the settlement infrastructure and crafting.
03:36 And one of the great things about having a fully dynamic game engine is, all of this just works.
03:43 Dialogue System
03:44 Are you from that vault? Can you help us?
03:48 Even Todd Howard has admitted that Bethesda made a mistake with Fallout 4's dialogue system.
03:52 They decided to have a voiced protagonist, so the dialogue was made much simpler, none of the deep conversations and varied skill checks of New Vegas.
03:59 Even Fallout 4's biggest fans admit that the dialogue is an issue, and Bethesda fixed this both in Fallout 76 after NPCs were added, and in Starfield, which again had a silent protagonist.
04:09 We're sure that they'll carry this lesson forward into Fallout 5, and that we're likely not going to see a voiced protagonist in The Elder Scrolls 6 either.
04:16 Who knew that people want roleplaying in their own roleplaying games?
04:19 And who are you to come before me? You bear the insignia of the bear, yet you do not wear it as a soldier of the West wears it.
04:28 A Smaller World
04:30 And you may be wondering, just how big is this game?
04:33 One of Starfield's biggest criticisms has been that while you can land on any planet in the game, those planets are all separated by loading screens and are almost totally empty.
04:42 You can build outposts, sure, but there's very little to do other than mine, document the wildlife, and complete the repetitive temples.
04:49 Because you're not going to be going to different planets, the map of Fallout 5 will undoubtedly be much smaller.
04:54 Bigger than Fallout 4 and Fallout 76, sure, but definitely a return to tighter, more compact regions, since people preferred Starfield when they were in its major cities.
05:03 We'd love to see a huge post-war Fallout town with as much size and detail as New Atlantis' Oraculous City, blocked by far fewer loading screens.
05:12 And it's not just this planet, it's all the planets in the system.
05:16 From barren but resource-heavy ice balls, to Goldilocks planets with life.
05:22 Vehicles
05:23 So, the team is working on our first land vehicle, so you can drive around on planets.
05:29 In May 2024, Bethesda started showing off concepts for new land vehicles to add to Starfield.
05:34 While it's not expected that these vehicles are going to show up anytime soon, maybe along with the Shattered Space DLC, it's good that Bethesda is working on this.
05:42 There'll be a huge benefit when traversing those massive planets, but we hope that they'll take these vehicles with them into Fallout.
05:48 So far, none of Bethesda's Fallout games have really let you use vehicles at all.
05:52 There are only scripted and very unstable vertebrate sequences, and the section in Fallout 3, Broken Steel, where your head turns into a train.
05:59 But we love a Fallout game where you're able to drive a car or fly a vertebrate yourself.
06:03 New factions
06:08 This is an easy one, but we're sure that a new Fallout game will add even more factions to the world.
06:19 Factions, each representing a different way to build or rebuild society, has been a key part of the game since the beginning.
06:25 But hopefully, they'll be more interesting than the Institute and the Railroad were in Fallout 4.
06:30 Then again, Fallout 76's factions aren't the most unique either, even with the many updates.
06:35 Hopefully, Fallout 5 doesn't yet again fall back on the Brotherhood and the Enclave.
06:39 It's fine to have the Brotherhood there, but it would be nicer for newer, more original ideas to have their time in the spotlight.
06:45 We're not sure how well this will go, however, since Starfield's factions were also made up entirely of cliches.
06:51 Playable Ghoul
06:55 The show has triggered a big discussion in the fanbase about the Ghoul lore.
07:03 In it, we see that all the Ghouls need to take this mysterious yellow drug to survive.
07:08 Ghoul lore is generally inconsistent across the series, and some have suggested that only in the late 23rd century are the Ghouls getting old enough to need this substance to stay lucid.
07:17 Others have speculated that this is a way for Bethesda to add a new survival mechanic to an upcoming Fallout game where you can play as a Ghoul.
07:23 Obsidian wanted to add playable Ghouls and Super Mutants back in New Vegas, but were told no by Bethesda.
07:29 Maybe now, though, they've finally seen the light and want to give us the Ghoul character we've been wanting for 20 years.
07:36 Setting
07:37 Setting. This is the big question. Where will the next Fallout game be set?
07:49 The setting determines a huge chunk of each game's story and themes.
07:52 We had the remnants of the US government in Washington, DC, cowboys and casinos in the Mojave, and an underground railroad in Boston.
07:59 We do know that the next game won't be set in the Southwest, since Todd gave Amazon a brief that they couldn't put anything in the show that would conflict with future plans for the series.
08:08 Many fans want the next game to head north, to Chicago and the Great Lakes, thus far only seen in Fallout Tactics.
08:14 It's not likely the series would go to Miami officially, since the huge Miami mod has been in the works for years, but a Fallout set in New Orleans or New York could be a lot of fun.
08:23 Only one thing is certain. Those who take the road to Westminster will be forever changed.
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