Fun while gathering infinite orbs
- 9 years ago
An entire hour of crashes, splashes, explosions, and other oddities all while exploiting the infinite orbs glitch. To use that glitch, find a kiosk mission where you "find that orb within a few seconds". Reach the orb in any way but do not directly get it. Instead, once you reach the orb, double jump to get above it then bring up the wheel menu at the top of the jump. Choose to restart the mission. Once time resumes again, the last bits of distance are covered which results in obtaining the orb but due to choosing to restart the mission, you get to try again for yet another orb. It's actually 3 orbs in one as it's a golden orb. If you do get the orb normally, choose to quit the game instead and reload your last save (and if autosave kicked in, reload your backup save). For best results, save a backup file, saving to it first then your main save file last so that way, in case autosave kicks in after getting the orb and not quitting. If you're fast enough, you should easily be able to quit the game before autosave kicks in.
The exact kiosk mission used doesn't matter. What does matter is the type of mission. The port area just happens to be a fun one to me so, on the way to the orb, I attempt to cause all the destruction I can, crashes, explosions, splashes, and plenty of other weird things. The first roughly 18 minutes involves explaining the basic method which includes a mix a good runs, bad runs, action-packed runs with plenty of explosions and crashes, and dull runs that don't have much going on. The remaining roughly 42 minutes has highlights so there's always some moderate to intense activity, or other key oddities. A mix of failed and successful attempts are involved. It's usually the best when I get a vehicle that the guards use as that's when the activity is the most intense, especially the really large, wide ones.
The exact kiosk mission used doesn't matter. What does matter is the type of mission. The port area just happens to be a fun one to me so, on the way to the orb, I attempt to cause all the destruction I can, crashes, explosions, splashes, and plenty of other weird things. The first roughly 18 minutes involves explaining the basic method which includes a mix a good runs, bad runs, action-packed runs with plenty of explosions and crashes, and dull runs that don't have much going on. The remaining roughly 42 minutes has highlights so there's always some moderate to intense activity, or other key oddities. A mix of failed and successful attempts are involved. It's usually the best when I get a vehicle that the guards use as that's when the activity is the most intense, especially the really large, wide ones.