CoD4_ All Ghillied Up - highest score! - killing everyone on veteran (part 1)
*** Vital tactic for fighting the dogs at the end *** Almost every time, when you shoot that wild dog, MacMillan will immediately run forward towards it - almost always into death. It is very difficult (to say the least), to save MacMillan, and at the same time fight off the onslaught of dogs, on veteran. If you follow what I done, and throw a grenade in front of where MacMillan is heading (at the other end of that doorway) the AI (artificial intelligence) of MacMillan, will force him to run away from the explosion - the only way for him to go is back towards you - he will then follow his script, and stand to your left at the doorway - out of danger from the death zone he would have ran into. I want to spare other players from the pain of going through this whole mission, only to have MacMillan run into his death and ruin everything. I had already gone through this at least 3 times with my highest score, only for MacMillan to keep running forward into death. I had to strategise and conceive a method that would stop MacMillan from dying. I used MacMillan's AI to my advantage. Good luck :) My specs are: Pentium 4 CPU 3.4GHz, 1GB RAM, 256MB ATI Radeon X300 graphics card. Recorded using Fraps.
When I made this video, back in April 2008, I hadn't set out to make a video on Arcade Mode. The original concept was to take out everything in the mission without dying. This was conceptualised after I saw a video of the heli at the church being taken out on Veteran. I then decided to attempt it on Arcade Mode, so it would be easier to see each shot being on target.
My video then began to evolve into a high score attempt - as I began to discover more efficient ways of taking out groups of enemies. The group @ 00:17 is a perfect example.
Even though a high score was achieved in this video, it was never intended to be a thorough high score attempt - mainly due to time constraints (this video was done in one weekend - and was a friendly competition between myself and a Russian player - to be the first to do the whole mission without dying / killing everyone).
For my latest high score attempts (400k, and 500k points), I spent over a week looking into every conceivable scenario, and came up with 4 different tactics. One tactic involved the 2nd helicopter at the fire escape - where the key scoring points are gained. This tactic had to be abandoned due to inconsistent variables - there was a randomness factor in the enemy numbers, which threw off the timing.
After I had completed my new All Ghillied Up high score video, in which I discovered that the x2 zero death bonus was irrelevant - I then decided to look into OSOK (One Shot, One Kill), and apply the same meticulous approach, in which I soon realised I could gain a score, far higher than even thought possible (a final score of 5.5 million). I have made a test video of this, but haven''t uploaded it - as it would have revealed my tactical designs. This would have forced me into doing the whole thing.
When I made this video, back in April 2008, I hadn't set out to make a video on Arcade Mode. The original concept was to take out everything in the mission without dying. This was conceptualised after I saw a video of the heli at the church being taken out on Veteran. I then decided to attempt it on Arcade Mode, so it would be easier to see each shot being on target.
My video then began to evolve into a high score attempt - as I began to discover more efficient ways of taking out groups of enemies. The group @ 00:17 is a perfect example.
Even though a high score was achieved in this video, it was never intended to be a thorough high score attempt - mainly due to time constraints (this video was done in one weekend - and was a friendly competition between myself and a Russian player - to be the first to do the whole mission without dying / killing everyone).
For my latest high score attempts (400k, and 500k points), I spent over a week looking into every conceivable scenario, and came up with 4 different tactics. One tactic involved the 2nd helicopter at the fire escape - where the key scoring points are gained. This tactic had to be abandoned due to inconsistent variables - there was a randomness factor in the enemy numbers, which threw off the timing.
After I had completed my new All Ghillied Up high score video, in which I discovered that the x2 zero death bonus was irrelevant - I then decided to look into OSOK (One Shot, One Kill), and apply the same meticulous approach, in which I soon realised I could gain a score, far higher than even thought possible (a final score of 5.5 million). I have made a test video of this, but haven''t uploaded it - as it would have revealed my tactical designs. This would have forced me into doing the whole thing.
Category
š®ļø
Gaming