Character Animation
- il y a 15 ans
Students will be required to design & animate a character. The character may be of any description (human, animal or robot). the character shall interact with props or its environment. Students will also record audio to incorporate into their sequence.
-The character will be built using NURBS, polygons, sudivision surfaces or a combination of these
-The character should be fully rigged using appropriate IKs connected to appropriate custom handles
- A smooth bound skin must be included in the character setup
-The sequence may be any lenght deemed effective
Consider using constraints to facilitate environmental interaction
Keep character simple and focus on the effectiveness of the rig and the quality of your animation
Consider using proxies, wrap deformers or lower resolution stand-ins for faster interaction
-The character will be built using NURBS, polygons, sudivision surfaces or a combination of these
-The character should be fully rigged using appropriate IKs connected to appropriate custom handles
- A smooth bound skin must be included in the character setup
-The sequence may be any lenght deemed effective
Consider using constraints to facilitate environmental interaction
Keep character simple and focus on the effectiveness of the rig and the quality of your animation
Consider using proxies, wrap deformers or lower resolution stand-ins for faster interaction