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Valve is a wildly successful video game company, but when they tried to make their own video game console line… perhaps it didn't work out how they expected. Is there a silver lining to this failure? Perhaps a life lesson? Let's see…

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0:00 Introduction
0:38 Valve and Steam Early History
3:09 Steam Box Rumors and Big Picture Mode
6:28 Xi3 Corporation
11:08 Valve’s Major Announcements
14:07 Valve Steam Machine Prototype
16:21 Steam Machine Partners and Delays
20:18 Controller, Steam Link, SteamOS 2
23:19 Launch and Failure
26:30 Losing Steam
28:41 Steam Deck
32:09 Something New from Me : )

#KrazyKen #ComputerClan

Category

🗞
News
Transcript
00:00Valve is an eight billion dollar company, and they made some really successful video games.
00:04However, that wealth and success did not translate to the Steam machine, but why?
00:13Hey everyone, how are you all doing? If you're new here, welcome. My name is Krazy Ken, and we're gonna talk about games today.
00:18I remember when Steam first came to the Mac, and I fell in love with Portal and Half-Life,
00:24and I have a lot of good memories playing those games, and of course watching the Garry's Mod machinimas.
00:28But there was a time when Valve decided to try their hand at not just making games,
00:32but making new hardware to play those games on, called Steam Machines.
00:36So, let's see what happened. Valve was founded on August 24th, 1996 by Gabe Newell and Mike Harrington.
00:43Gabe and Mike used to work at Microsoft, and Gabe worked on the team that developed the first three major releases of Windows.
00:49He also played a key role in porting id Software's legendary Doom game to Windows 95.
00:55On November 19th, 1998, Valve launched their first game, the insanely successful first-person shooter, Half-Life,
01:02which was built with a heavily modified version of id Software's Quake engine.
01:06The point of view never leaves the player's eyes, and there's no camera cuts, which helps create an immersive environment.
01:12Combine that with great storytelling, comprehensive AI, lip-sync, and physics,
01:16Half-Life went on to revolutionize the game industry, and it's still played today.
01:20In addition, Half-Life's modability allowed Valve to create other games, like Team Fortress Classic,
01:26and it enabled the community to make their own mods, too.
01:29In short, Valve had a huge hit on their hands.
01:32It's not often you see a company knock it out of the park with their first release.
01:36In 2003, Valve relocated their offices to Bellevue, Washington, and they reincorporated under the name we know them by today,
01:43Valve Corporation.
01:44And that brings us to an important software release,
01:48Steam.
01:49Okay, so maybe not everyone loved this software when it first came out,
01:53but Steam went on to play a major role in changing the game industry.
01:57Steam was originally an online updater for Valve's games.
02:00It also offered IM features and an SDK for developers.
02:03Users could download Valve's existing games digitally, too,
02:06and the first new Valve game to launch on the Steam platform was Counter-Strike Condition Zero,
02:13if you even remember that.
02:14The first big game to launch on Steam was Half-Life 2 on November 16th, 2004,
02:19and this game actually required Steam for playing.
02:22It was not optional.
02:24Rather than offer you the illusion of free choice,
02:27I will take the liberty of choosing for you.
02:31And in 2005, Steam was opened up to third-party developers.
02:35This was a huge move because now everybody could publish games on this up-and-coming platform,
02:40not just Valve, but Valve was still making new games, too.
02:44Briefly fast-forwarding to 2014, there are now 75 million registered Steam users,
02:50and most of Valve's revenue was generated by the Steam platform,
02:54which made up over 70% of all internet-downloaded games on Windows.
02:59As you can see, Valve was wildly successful on the software side of things,
03:03but now, maybe it's time to try to venture into the hardware side.
03:10People who are really serious about software should make their own hardware.
03:14In March 2012, rumors of a Steam Box were brewing.
03:18This alleged hardware could potentially be Valve's new game console.
03:22Valve Marketing Director Doug Lombardi hinted at the possibility of new hardware,
03:26but he didn't confirm anything at the time.
03:29He did confirm, however, that Valve was working on a new user interface
03:33for Steam users who want to game in the living room.
03:35Targeting TVs and the living room makes sense because at this time,
03:39video game console sales were in the hundreds of millions.
03:42PlayStation 1 and 2 alone hit 257.4 million unit sales by March 31st, 2012.
03:49And these consoles are made for couches, TVs, living rooms,
03:53settings that are generally a little more laid-back and comfortable for playing games,
03:57as opposed to sitting at a computer desk.
04:00Moving on to July 25th, Gabe spoke at Casual Connect about open platforms,
04:04and he said a way to guarantee that open platforms survive
04:08is to make sure Linux thrives.
04:10Quick rundown, Linux is a kernel that many operating systems, or distros, run on,
04:15and many of these are free and open source.
04:18For example, Ubuntu or Mint.
04:20These are alternative operating systems to Windows or Mac OS, for example.
04:24Linux has many uses, especially for web servers,
04:27and it's even the kernel used in Android and Chrome OS.
04:30But in terms of PC home usage, it's a small slice of the market compared to Windows.
04:36Gabe stated that one of the things holding Linux back was the lack of games.
04:40So Valve was going to invest in Linux and get Steam on Linux,
04:44which means they can bring a whole bunch of games with them.
04:47So Linux was going to be a critical component to this soon-to-be Steam Machine product.
04:52But we're not quite there yet.
04:54There's still a lot of other work that has to be done before we launch.
04:56In September, Valve released a beta of a new Steam UI named Big Picture Mode.
05:01The interface featured large thumbnails and menus,
05:03and it was compatible with game controllers while still working with keyboard and mouse.
05:08This new UI allowed gamers to navigate Steam on their TV in the comfort of their living room.
05:13And that all sounds amazing, but to reap these benefits,
05:16you have to move your computer into your living room,
05:19which I guess if you had a laptop, that would be pretty easy,
05:22but not so much for a desktop tower.
05:25At this time, it seemed like Valve had some great software solutions in place,
05:29but the hardware piece of the puzzle was still missing.
05:32But Valve's Greg Coomer hinted at the future.
05:35While discussing Big Picture Mode and the living room,
05:38he also said, if it's getting involved in shipping some kind of hardware,
05:42then we will get involved in doing that if we need to.
05:45At the 2012 Video Game Awards, Kotaku's Jason Schreier briefly spoke with Gabe Newell,
05:51and Gabe said the reaction to Big Picture Mode was stronger than expected.
05:55He also said the next step is to get the Linux version of Steam out of beta,
05:59and that companies would also start selling TV-ready PCs with Steam pre-installed next year.
06:06Gabe also said these upcoming PCs would run Linux,
06:09but users could still install Windows if they want to.
06:12Now, what specific Linux operating system would they be running?
06:17We don't know yet, but maybe we'll find out soon.
06:20But at this point, we still haven't seen what any of these Steam machines would actually look like.
06:25But we didn't have to wait much longer.
06:28On January 7th, 2013 at CES, modular mini-PC maker Xi3 revealed the Piston,
06:35a tiny gaming computer specifically designed to support Steam and Big Picture Mode.
06:40I love unconventional PC designs, so this tiny, curvy case is really appealing to me.
06:46And Xi3 focused on function, not just form,
06:49so their modular computer line could attach to other modules and accessories.
06:53They could also attach to computer monitors and connect together into a server.
06:57And instead of using a single motherboard, Xi3 uses three separate boards for their components,
07:03which allowed for swapping and upgrading.
07:05Unfortunately, I couldn't get my hands on an actual Piston because they are rare,
07:09but I do have other Xi3 computers which the Piston was based on.
07:13This is a jade green Xi3 X5A with a slide storage expander.
07:17And thanks to Bringus, I have an X7A2, which is more identical to the Piston in terms of specs.
07:23Honestly, if we just desaturate the color a little bit and add the Piston logo to the front,
07:28it basically looks the same, right?
07:30Back in September 2012, Xi3 actually used Kickstarter to try and fund their new X7A
07:36and X3A modular computers, which would join their existing X5A.
07:41Unfortunately, they didn't meet their goal, but thanks to an investment from Valve,
07:45they ended up getting enough funding in the end.
07:47Thank you, Gabe!
07:48The Piston had up to 1TB of SSD storage, a 3.2GHz AMD Trinity quad-core CPU,
07:558GB of RAM, a Radeon 7000 series GPU with triple display support, and a crap ton of I.O.
08:02The Piston was made available for limited pre-orders at South by Southwest for $999,
08:08and they would ship on November 29th.
08:10However, before the launch, some misinformation needed to be cleared up.
08:15Valve's Doug Lombardi stated to Eurogamer that Valve was distancing themselves from the Piston.
08:20Doug didn't say why, at least in this particular article,
08:24but the answers might lie inside of Xi3's response to the situation.
08:30Xi3 published a press release talking about this separation.
08:34They confirmed that they did receive an investment from Valve in the past,
08:37but they also debunked misinformation about the Piston being a Steam Box,
08:42because neither Valve or Xi3 has referred to it as such.
08:46Anyway, the main reasons for the separation, in my opinion,
08:50have to do with Valve's and Xi3's visions not aligning.
08:54Xi3 positioned the Piston to be a Windows PC with support from multiple gaming platforms,
09:00whereas Valve wanted to focus on Linux and Steam.
09:03After the Xi3 separation, there wasn't much talk about the Steam Box at all.
09:08Maybe a little bit, but to the public, there wasn't much progress being made.
09:12Doug confirmed to Polygon that Valve was tinkering with other prototype hardware,
09:17but that's about it, for now.
09:20We'll talk about what happened next, right after this.
09:23So let's say you want to expand the storage of your Steam Deck, or your smartphone, perhaps.
09:27Maybe add some extra battery to them as well.
09:30Charge has the solutions for you.
09:32With the Shargeek 170 and the ChargeDisk Plus,
09:35you can bring extra storage and battery with you on the go, and it will be ready for when you need it.
09:40I've always loved Charge's clear tech, and the 170 also looks stunning.
09:44It's like something out of a Pink Floyd album cover.
09:47With two USB-C ports and one USB-A port, you can fast charge three devices at once,
09:52thanks to the 170-watt max output.
09:54And you can recharge the PowerBank super fast, up to 50% in only 20 minutes,
10:00thanks to the 140-watt max input.
10:02And the total capacity is 24,000 mAh, so you have plenty of juice to share with your devices.
10:08You'll also know the status of your 170 thanks to the built-in display,
10:12and yes, it is airline safe.
10:14And here's the ChargeDisk Plus, a slim aluminum SSD enclosure with a built-in USB-C cable.
10:20All you have to do is pop in your own SSD, up to four terabytes, and you're good to go.
10:25And here's the fun part.
10:26You can adhere the optional magnetic pad to the back,
10:29and now the SSD can attach to any magnetic surface, like the back of an iPhone.
10:33And if your device doesn't have a magnetic back, like the Steam Deck,
10:37you can take one of the magnet rings, attach it to the back,
10:40and now your SSD can attach to your Steam Deck.
10:43And you can also charge your devices while the ChargeDisk Plus is attached.
10:47So click the link in the description to get your own Shargeek 170 and ChargeDisk Plus.
10:51And when you do that, you're also supporting the Computer Clan, so thank you very much.
10:56All right, so Valve was tinkering with other prototype hardware, right?
11:00But other than that, there wasn't much Steambox news available to the public.
11:05Until September 2013.
11:08Valve had three major announcements.
11:10Number one, SteamOS.
11:13SteamOS 1.0, codenamed Alchemist, is an operating system based on Debian 7.1 Weezy, a Linux distro.
11:20It came with Steam pre-installed, and was primarily intended to be used with Big Picture mode.
11:26However, users could exit Steam and enter the Gnome desktop environment to use other applications.
11:31We'll talk more about SteamOS in a moment, because there's two other versions to cover.
11:35But first, we need to talk about Valve's second announcement, Steam Machines.
11:40Holy ship! Valve said it! They officially said the name of this new product line, Steam Machine.
11:47There were three main criteria for Steam Machines.
11:50One, different manufacturers can make them how they want, with different parts.
11:55Two, they must ship with SteamOS, and see no exclusive games.
12:01At this time, Valve didn't show any real photos of what these Steam Machines would look like.
12:06But soon, 300 lucky people were going to receive a prototype.
12:11And it was going to be a prototype of Valve's very own Steam Machine.
12:14And I... was not one of the lucky ones that received one, because I didn't enter the drawing.
12:21But I can try to find one. PixelPeeper3000?
12:23I can. How can I help you?
12:25Track down a prototype Valve Steam Machine, and ship it to me, please.
12:29I found a unit owned by an obscure indie YouTube channel.
12:33Which one?
12:34Linus Tech Tips.
12:36Huh. They must be new.
12:38Anyway, DM them and ask them if we can borrow their unit.
12:42Already on it.
12:43Cool. While PixelPeeper contacts LTT, we must talk about Valve's third big announcement.
12:51The Steam Controller.
12:53Valve went through many iterations of the controller's design.
12:56And they manufactured it with their own automated factory in Buffalo Grove, Illinois.
13:01It was designed to be compatible with every game on Steam, including old games.
13:05This controller would be included with Steam Machines,
13:08and the initial version they showed had two circular, high-fidelity touchpads,
13:12which were also clickable.
13:14It also had a touchscreen, four action buttons, two bumpers, two triggers, and built-in haptics.
13:20On November 4th, Valve said to IGN that they would be revealing the Steam Machine partners
13:24and their designs at CES 2014.
13:28But perhaps some of those partners were getting a little impatient.
13:32They wanted to beat Valve to the punch.
13:34iBUYPOWER and Digital Storm revealed their Steam Machines early.
13:38And the Digital Storm unit was liquid-cooled.
13:41Pretty neat.
13:42Good news, Ken. Your Steam Machine prototype has shipped.
13:46Thanks. What's the ETA?
13:47Three seconds.
13:49Whoa.
13:51How did you do that?
13:52I'm an AI, Ken. I can do anything.
13:56Except draw hands.
13:58True. Maybe leave art to the humans?
14:01Good idea.
14:03Great. So, let's take a look at this rare Steam Machine prototype.
14:07On December 13th, Valve shipped these units to 300 testers in the US.
14:12And it arrives in this pretty beefy wooden box.
14:15The prototype itself is a black box measuring 12 inches wide, 12.4 inches long, and 2.9 inches high.
14:21And I'll admit, it's quite a bit heavier than I thought.
14:24It's 12.6 pounds, which doesn't sound like a lot on paper.
14:29But for a computer of this size, yeah, that's pretty dense.
14:34The chassis is made of metal with a brushed texture.
14:37And the removable shell is quite thick, too.
14:40And on the front is this oversized power button with a white glowing ring, which I absolutely love.
14:45There's also tons of I.O. on the back, including USB, DisplayPort, and even a PS2 keyboard port.
14:52Looks like they're covering all bases for testing.
14:55There's also two USB ports on the front.
14:57Now let's take a look at the inside.
14:59With one screw, we can remove the outer shell.
15:02For specs, the prototype is equipped with an Intel Core i3, i5, or i7 processor,
15:07one of various NVIDIA GPUs, 16 gigabytes of RAM, a solid-state hybrid drive with one terabyte of mechanical storage,
15:14and eight gigabytes of solid-state storage, and a 450-watt power supply.
15:19The controller that came with this prototype doesn't have the touchscreen like we saw in those other press photos.
15:24Instead, it has four physical buttons in the middle.
15:27And it's not wireless yet.
15:30It's wired with USB.
15:32But to be fair, Valve did disclose that ahead of time.
15:35Another shout-out to Bringus for loaning me this prototype Steam Controller.
15:38I got to unwrap it from its condom unit and touch it before he did.
15:43But here's my favorite part about these prototype units.
15:46On the top here, there's 300 holes, and Valve shipped 300 units.
15:52And one of them is a shiny countersunk hole.
15:56The theory for this hole is it's a unique identifier for this specific unit.
16:01Assuming the numerical order follows left to right, top to bottom, this is unit number 78 of 300.
16:07I love prototype stuff, so big shout-out to Linus Media Group for letting me borrow this,
16:11because they are really hard to find.
16:14On the same day of this prototype launch, Valve released SteamOS 1.0 to the public as a free download.
16:19Now we arrive at CES 2014.
16:22At the show, Valve revealed the third-party partners for Steam Machines.
16:26Are you ready?
16:27Alienware, Alternate, CyberPowerPC, DigitalStorm, Falcon Northwest, GIGABYTE, iBUYPOWER, Maingear, Material.net,
16:34Next, OriginPC, ScanComputers, WebHallen, and Zotac.
16:39Holy crap!
16:41I certainly hope all these choices don't make it challenging for a consumer to decide what they want to buy.
16:49Hmm.
16:50Steam Machines had Intel and AMD CPU options, NVIDIA, AMD, and Intel GPU options,
16:57and the RAM configurations ranged up to 16 GB, and storage was generally up to 1 TB.
17:03Some went higher.
17:05On the lower end, prices were $500, and on the higher end, like with the Falcon Northwest Steam Machine, $6,000.
17:13I've never spent $6,000 on a computer in my life.
17:17And I'm a Mac user! That's saying something!
17:20Apple charges $700 for freaking wheels!
17:23On January 15th, Valve discussed more details at Steam Dev Days, which was closed off to the press.
17:29On the same day, Alienware announced the release month for their own Steam Machine, September 2014.
17:36And although they were pretty vague with the specs, I don't have to be.
17:41I've been to the future.
17:43I know what happens.
17:44Alienware will soon offer four configurations, which start at $449.99.
17:51All models come with an NVIDIA GeForce GTX video card with 2 GB of video memory,
17:56and the system can be maxed out with a 1 TB, 7200 RPM hard drive, 8 GB of RAM, and a 4th Gen Intel Core i7 processor.
18:05This Steam Machine also has two USB 2.0 ports on the front, and on the back, HDMI in and out, optical audio out, Ethernet, and two USB 3.0 ports.
18:15And might I add, the design of this Steam Machine is really slick.
18:19Everything from the glowing Steam logo to the alien head which pulsates during sleep mode, it's just a sexy computer.
18:27And yes, the Alienware logo is the power button.
18:31And I think it's the most iconic out of all the Steam Machines.
18:35In March 2014, Valve revealed an updated design for the Steam Controller,
18:40which replaced the center touchscreen with two physical buttons and a Steam button in between.
18:45The D-pad and action buttons were also relocated below the touchpads.
18:49We're still not at the production version of the controller yet.
18:52They're getting there, but all of these refinements and tweaking were starting to cause a couple problems.
19:00Late is temporary, suck is forever.
19:04On May 27th, Valve product designer Eric Ho posted an announcement to the Steam Universe group,
19:10stating that the controller still needs work, and they were looking at a 2015 release instead of 2014.
19:16I think that's the right thing to do.
19:18I'd rather have a good product arrive late than get a crappy product early.
19:23However, Valve wasn't the only one on this ship.
19:25There were a bunch of third-party partners getting ready to launch their hardware,
19:29but the whole Steam Machine line and brand couldn't launch until Valve was ready.
19:34But the partners were getting kind of eager.
19:36And what did some of these eager partners do?
19:39They stripped the Steam out of the machine and just repackaged their hardware with Windows.
19:44Alienware and iBUYPOWER released their systems early with Windows 8.1 instead of SteamOS.
19:50I'm still infinitely amused by the non-Steam Alienware computer,
19:54because the triangle where the Steam logo usually goes is still there.
19:58It's just empty.
20:00Despite the shift to Windows, the computers were still shipped with Steam pre-installed,
20:04and it automatically loaded into big picture mode on startup.
20:08Okay, so we have those two computers out,
20:11but unfortunately, not much else was happening for a while.
20:14So, we must fast-forward to GDC 2015.
20:18On March 3rd, at the Game Developers Conference, Valve announced the release month for Steam Machines.
20:23November 2015!
20:25The final design of the Steam Controller was also revealed, along with a retail price of $50.
20:31Compared to the last controller we examined, there's some small refinements,
20:34but the biggest change is the removal of the separate D-pad, which was replaced with an analog stick.
20:41The D-pad functionality was now combined with the left touchpad.
20:44The Steam Controller is wireless, and it features haptics, a gyroscope, accelerometer,
20:48and up to 80 hours of battery life with two AA's.
20:51Also at GDC, Valve announced their new Source 2 engine and a brand new hardware product, Steam Link.
20:59For $50, users could connect Steam Link to their TV and stream a video game from their PC or Steam Machine
21:05up to 1080p resolution and 60 frames per second with low latency.
21:10And it was cheap because it was just a streaming box, not a full-featured computer.
21:14Wait a minute.
21:16Okay, I don't have a crystal ball with me.
21:19Well, I used to, but I sold it to be able to pay for a surgery to make my head smaller.
21:23It clearly didn't work.
21:24But, I think the Steam Link could cannibalize Steam Machine sales.
21:28You can now get the Steam experience on your TV for $50 to $100 bucks, as opposed to $500 to $6,000
21:37if you were okay with the possibility of some latency, maybe once in a while.
21:41That's just me editorializing, but we'll see what happens.
21:46June 4th, 2015.
21:48After more than two years of blood, sweat, and tears, and more blood,
21:53Valve finally announced the release date for Steam Machines, including the controller and Link.
22:00Everything would come out on November 10th, 2015.
22:03The first brands to launch Steam Machines were Cyber, Zotac, and of course, Alienware.
22:10SteamOS 2 also launched, codenamed Brewmaster.
22:13SteamOS 1 received updates through its development, but it was more or less a beta.
22:182.0 was much more refined under the hood.
22:21I installed it effortlessly on my Alienware Steam Machine, but I could only use the built-in GNOME desktop environment.
22:27Getting Steam to work was a b****.
22:29I could tell it was trying to autoload big picture mode, but all I got was a black screen with a cursor.
22:35To be fair, it was kind of unrealistic of me to try to shove a 2024 Steam client onto an operating system that was based on Debian 8,
22:45which came out nine years prior.
22:47So I tried interrupting the auto-update process to see if an older version of Steam would work,
22:52but every time I did that, I just got caught in this fatal error screen.
22:56But I don't give up!
22:59Usually.
23:00Thanks to the positive responses from my community and Braniac Brent's brain,
23:05I learned a few Linux tricks to load a new GNOME session, update all the software on the system, and enable namespaces so Steam could launch.
23:13And voila!
23:14The UI is a bit laggy, but the games perform at a steady 60 frames per second.
23:19Cool! So finally, Steam Machines were off to the races.
23:22And they sold...
23:26Okay?
23:28Seven months after the launch, Valve announced they sold over 500,000 Steam Controllers, including controllers packaged with Steam Machines.
23:36And since every Steam Machine was required to be bundled with a Steam Controller, we can estimate about 500,000 Steam Machines were sold.
23:45But the controller was still sold separately.
23:48So if we factor in individual retail sales of the controller, this estimate could actually be lower than 500,000.
23:55Which is not terrible for a first try, but compared to PS4 and Xbox One sales in their first seven months,
24:03which was 15.7 million, it's a small number.
24:06And to make things even worse, only a handful of the manufacturers actually released their own Steam Machines.
24:13A lot of them didn't follow through.
24:15Things weren't looking too good for the Steam Machine, but I promise.
24:20I promise you, there was a silver lining.
24:23But before we get there, we need to examine why.
24:27Why did the Steam Machines fail?
24:29I believe there's three big reasons.
24:32Number one, too many options.
24:34On paper, more choices may seem like a good idea to offer your customers.
24:39But in reality, if a consumer is faced with too many different buying options, it can be confusing, and that can be detrimental to your business.
24:47In short, if you confuse, you'll lose.
24:50Donald Miller.
24:51I've studied this guy before.
24:52He's a smart dude.
24:53Microsoft and Sony kept it easy.
24:55They offered two, give or take, versions of their consoles, and that was it.
25:00It was simple.
25:01And on top of these problems, some people speculated that the more affordable Steam Link killed some of the Steam Machines' momentum.
25:09I guess my theory wasn't too crazy after all.
25:11Problem number two, lack of software support.
25:14Again, SteamOS is a Linux distro, and game support was lacking.
25:18At the time of launch, only 21.5% of Steam's entire catalog was compatible with SteamOS.
25:25So there's not much of a benefit there.
25:26You pay the money to get the hardware to get into the Steam universe, but when you arrive, you realize you only get access to one-fifth of it.
25:36And it's just because of a software limitation.
25:37You throw Windows on there, boom, you now have access to all of it.
25:42Just didn't seem that practical.
25:44And it got worse.
25:46SteamOS had some performance problems compared to Windows.
25:49And I know performance can vary depending on your hardware, your game settings, and what you're playing, so take this with a grain of salt.
25:56But Ars Technica did a pretty thorough analysis, and Windows came out on top.
26:02And problem number three, no killer features.
26:06While I think some of the Steam Machines looked absolutely cool, there wasn't anything special about the hardware or features.
26:13And while I think it was noble of Valve to encourage no exclusives for SteamOS, that move further killed the Steam Machines' value proposition.
26:22Because now consumers have even less of a reason to buy them.
26:25Sony and Microsoft, on the other hand, had exclusive titles on their consoles.
26:30As time passed, unfortunately, the Steam Machine line was, well, losing Steam.
26:37Some manufacturers like Alienware continued making Steam Machines into 2017, but most companies completely dropped out or switched to Windows.
26:46SteamOS was still getting updated, and more Steam games were gaining Linux support, but it was just too little too late.
26:54Then, in mid-April 2019, Valve quietly delisted the Steam Machines from its website, and the Steam Link was discontinued in November of the same year.
27:05It was replaced with a Steam Link app instead, which was originally released in May 2018.
27:11Lastly, the Steam Controller continued to sell until December 3rd, 2019, when Valve ran out of stock and discontinued it.
27:20And thus, marks the official death of the Steam Machine.
27:27Hang on. I said there was a silver lining to all this, right?
27:31I won't leave you hanging.
27:33In life, it's important to always be improving, even if it's just one small thing a day.
27:39Think about it. After a whole year, you just learned 365 new things you can use to improve your product, your business, your mission, yourself.
27:49But it's also important to know when to let something go if it's not working, and try something else.
27:55But even when you do let that thing go, you can take the lessons with you.
28:00In Valve's case, they let the Steam Machines go, but the lessons would remain with them.
28:06Much like how a young crazy Ken didn't give up trying to get SteamOS working, Valve didn't give up on hardware.
28:13They launched their own VR headset, Valve Index, on June 28th, 2019, and their wildly successful VR title, Half-Life Alyx, which leveraged the new hardware.
28:24But more importantly, Valve was about to launch an all-new hardware product, with a new form factor they've never released before.
28:31And I believe this new product was the culmination of all the lessons they learned from the failed Steam Machine line, and the Steam Controller.
28:40Steam Deck
28:41Announced on July 15th, 2021, the Steam Deck was Valve's foray into the portable gaming space.
28:48Steam Deck features a thin, rectangular design with grips on both sides, and a 7-inch 1280x800 touchscreen with a 60Hz refresh rate.
28:57And unlike the Steam Controller, Steam Deck has not one, but two analog sticks, along with dual trackpads, ABXY buttons, four grip buttons, two triggers, two bumpers, a gyroscope, microSD card slot, headphone jack, microphones, and USB-C with HDMI and Ethernet support, and a dedicated D-pad, which the Steam Controller lacked.
29:16Basically, Steam Deck was ready for almost any game you could throw at it.
29:20Inside is an AMD APU with a quad-core Zen 2 CPU and RDNA 2 graphics, plus 16GB of RAM.
29:28And for SSD storage, the low-end offered 64GB for $399, and 512GB on the higher end with faster NVMe storage for $649.
29:39And the built-in 40Wh battery could run lighter tasks like web browsing for about 7-8 hours, and games like Portal 2 for about 4.
29:47Now for software, Valve is still betting on Linux. Introducing SteamOS 3, codenamed Holo.
29:54Version 3 was a major release. It's now based on Arch Linux instead of Debian, and it uses the KDE Plasma desktop environment instead of GNOME.
30:03Just like prior releases, users could use Steam Big Picture mode, but they can also exit Steam, load a full desktop, and use Steam Deck like a portable PC, or even connect it to a keyboard, mouse, and display, and use it like a desktop.
30:15This is made possible with the USB-C port, but the docking station, which came out 7 months later, also makes it easier to use your deck as a PC or a game console on your TV.
30:25Steam Deck and SteamOS 3 will run any Linux-slash-SteamOS-compatible game, but for Windows games that don't run natively, they will run in a compatibility layer named Proton.
30:36Not every game will work 100% off the bat, so Valve has a simple webpage which summarizes your library's compatibility, and they offer in-depth details for individual games.
30:46Now with SteamOS 1 and 2, anybody could download those systems and install them on their PC, but Valve has not released SteamOS 3 to the public. They only use it for the Steam Deck.
30:57But that's where the community stepped in. Just like how fans mod Valve's games, they also mod Valve's operating system.
31:04This 2021 Atari VCS belongs to my friend Delicious Damien. Don't worry, you'll meet him in a future episode.
31:11Anyway, he installed Holo ISO on this $200 computer, and it works very smoothly. You can use Steam in big-picture mode, or switch to desktop mode with KDE Plasma, and it works pretty much the same way as it would on a Steam Deck.
31:25The Steam Deck released on February 25th, 2022, and it was a huge hit. Valve still sells the system today, including a new OLED model.
31:34Reports estimated 1.62 million sales in 2022 alone. Valve even made a cake to celebrate. Huh, I guess the cake wasn't a lie after all.
31:44And in November 2023, Valve announced they sold multiple millions of Steam Decks. And I don't think the Steam Deck would have thrived the way it did if it weren't for the lessons Valve learned through the Steam Machine journey.
31:57So although that line failed in comparison, it helped forge a new product that millions of people love. And I can't wait to see what Valve does next.
32:08So, I wanted to show you one more thing. The holidays are coming up, right? And I think this could be a cool gift for you, or for someone else who's a tech enthusiast in your life, but I'm launching a photo calendar for the year 2025!
32:20Each month features a beautiful photo I shot. I also autograph all calendars, and each calendar will come with a free wallpaper megapack download.
32:28So go ahead and pre-order today, and for every dollar spent, I will personally donate a dollar to hurricane relief efforts.
32:34You can pre-order with the link in my description, or visit my Etsy store. I hope you enjoy. Thanks for sticking with me, catch the crazy, and pass it on.

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