Join members of the development team at Remedy Entertainment for a behind-the-scenes look at FBC: Firebreak, an upcoming 3-player cooperative first-person shooter set within the enigmatic Federal Bureau of Control (FBC). The team showcases the game's setting of The Oldest House from Control, what you can expect from the gameplay, and their inspiration behind creating FBC: Firebreak.
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00:00Hi, what you're seeing behind me is FDC Firebreak,
00:28our new cooperative three-player first-person shooter in action.
00:32I'm Mike Chaiotta.
00:33I'm the game director on this project here at Remedy.
00:36Behind me, you see a few members of our small development team here at our headquarters
00:40in Finland.
00:41And we're really excited just to show you a small glimpse of what you can expect from
00:45Remedy's next game coming 2025.
00:48For a long time, we've been looking for a way to take our strength at building these
00:57fascinating worlds and taking our really action-focused combat gameplay and combine
01:03them into a multiplayer game.
01:05And not just a multiplayer game, but something cooperative.
01:08Basically, we want to provide you and your friends the chance to step into one of Remedy's
01:13worlds together for a shared experience for the first time.
01:17To many of you, the setting of Firebreak might look familiar.
01:20It's set in the exact same location as Control, the oldest house.
01:28Each location has been completely reimagined from the ground up, shifted into something
01:31that works well for our chaotic three-player gameplay.
01:35We knew from the very beginning that we wanted to make Firebreak a first-person experience.
01:39It just felt so unique and original to run around the oldest house in first-person view.
01:45Firebreak takes place some years after the events of that game, but was designed as an
01:48entirely standalone experience.
01:51So even if you haven't played Control, if you like cooperative shooters, you're gonna
01:54love this game.
01:56So in this game, you play as a volunteer member of a new unit called Firebreak.
02:01And that name, Firebreak, actually comes from real-life firebreaks.
02:05It's a physical idea of something that stands between the danger and the thing that needs
02:09protecting.
02:10And the reason why you're called Firebreak is because that's your job, to stand between
02:14the crisis and the thing that needs protecting, which in this case is the Bureau itself.
02:20So before you and your friends drop into a mission, it's important to pick the right
02:24gear.
02:25And you do that through loadouts that we call Crisis Kits.
02:28But of course, your choices and your friends' choices need to make sense together.
02:33Or not.
02:34It's up to you.
02:35So obviously, when we're making a co-op multiplayer experience, it's very important to think about
02:49the second-to-second gameplay.
02:51And once you really embrace that way of working, you start seeing a lot of genuine feelings
02:58kind of arise, and you find yourself thinking, you know, how excited am I playing this?
03:04Am I having fun?
03:11What we're really excited about is something that we call Paranatural Augments.
03:15What these are is like a special kind of attachment for your tools.
03:20They sort of look like mundane items, and this is like an experimental program from
03:26the FBC.
03:27When you fire them out, the unexpected happens.
03:36And what I like to do personally is use laughter as a metric.
03:39So sometimes in the team, someone proposes an idea that is so outrageous that you can't
03:45help but laugh.
03:46And usually the next step is, you know, let's try that in the game and see if that works.
03:51From there on, it's really easy to take what we have and iterate it further and make it
03:55more fun.
03:56We've only scratched the surface when it comes to FBC Firebreak, and we look forward to showing
04:01you a lot more in 2025.