• 2 days ago
Transcript
00:00Hey, how's it going? Dave2D here. So Razer just launched a new line of headphones, the
00:09Nari headphones, and this one here is the Nari Ultimate. It's their top-of-the-line
00:13one, and this is a product that does stuff I've never seen headphones do before. So a
00:18while ago they hit me up, they were like, hey, we got some headphones where you can
00:20actually feel the game that you're playing. You can feel the music that you're listening
00:24to, you can feel the movies you're watching. And I was like, show me. Show me how this
00:28works, because this actually sounds pretty cool. So I've had these for about a week,
00:32and it does some of the stuff that Razer claims it will do, but at the same time, it's a bit
00:36of a miss in some other areas. Now, first things first, this is a pre-production or
00:40kind of like an engineering sample, so some of the experience that I had with this particular
00:43product may not be the same in the retail version. I feel like the retail version would
00:47probably be a more refined version of this, but I feel like I got a pretty good sample
00:51of what this product will be like. It's pretty well-built, metal headband, but the yokes
00:56are plastic, and I would have liked to have seen metal yokes on a product like this, just
01:00like a flagship headset from Razer. I understand they might have used plastic to keep the weight
01:04down, and it's not a poorly made plastic or anything, but metal would have been nice.
01:09The ear cups are plastic as well, and then the ear cushions are really comfortable. There's
01:13foam on the inside, gel padded to keep things cooler, and it looks like there's a cutout
01:18for people who wear glasses, so if you have any kind of eyewear, the arm of your frame
01:21will kind of sit through that slot to make things a little bit more comfortable. The
01:25fit of this thing is very Razer-like to me, like these actually feel very similar on my
01:29head compared to the older Kraken, but it doesn't have a user-adjustable headband, it
01:33just automatically adjusts your head depending on the size. Okay, so it's wireless, it has
01:38a dongle, it has RGB lighting, but the main feature of the Nari Ultimate is the haptic
01:43feedback. Now Razer's calling it Hypersense, and the difference between this kind of haptic
01:48feedback compared to the older stuff is that supposedly it activates on a wider spectrum
01:52of frequencies, and you don't have to program anything, it just automatically detects the
01:56sound going through the drivers, and it'll activate the haptic response, and this will
01:59work wirelessly or through the analog cable that's connected with the 3.5mm jack. So,
02:05this is a product that should theoretically work with any kind of device out there, and
02:09well, from what I've tested, it does. Now here's the real question though, how good
02:13is it, right? Like, how good is this, especially for gaming? And, well, for some games, it's
02:20awesome, and for other games, it's less awesome. So let me explain. When you have a multiplayer
02:25game with a ton of sound effects and a ton of players that just actively go and ham at
02:29the same spot at the same time, it can get a little overwhelming. So something like Overwatch,
02:34there's just a lot of stuff happening at once, 5v5, like 10 players in a match, and when
02:38there's a team fight, there's a ton of sound effects going on. There's guns, there's explosions,
02:42there's voice lines from the different characters, there's just a lot of sound, and the vibrations
02:46from the headphones can get a little bit distracting. And if you have music on top of that, it's
02:50like sensory overload. But there are other games, even multiplayer games, where it's
02:54not as crazy, like Fortnite, or CSGO, or Rainbow Six Siege, where there aren't, like, tons
03:00of sound effects happening at the same time. In games like that, this is an awesome experience.
03:04Like, all the little sound cues, you just feel them. You feel the vibration, you feel
03:07the feedback, you have better positional audio of where the players are and what things are
03:11happening. It's really cool.
03:14There is the win.
03:17Now, it's hard to describe because it's not just vibrations in your ear, like, the strength
03:21or the intensity of the vibration will kind of change depending on the sound or the type
03:25of sound. I'm not sure exactly how the software does it, but it doesn't just feel like some
03:29cheesy vibration. The haptic kind of, like, amplifies the sound and just makes it feel
03:33more visceral while you're playing. And then there's other games that are more environmentally
03:37based, like Subnautica or Tomb Raider, where you're just in these massive environments
03:41And the sound effects in those games are very deliberate, right? Like, you may hear a groan
03:45from a monster or your steps or your weapons. All very deliberate and clean sounds. And
03:50in games like these, the Hypersense really adds that whole immersion effect. So what
03:54else is it good at? For certain movies, these are awesome. It's like your own personal sub.
03:58Like action movies in particular, there's usually big sound effects that accompany strong
04:02visuals and it's just a really cool experience on these headphones. And the same thing with
04:06music. Like, certain kinds of music, especially bass-heavy stuff, just feels and sounds awesome
04:10on these. It's a really cool experience. Now, there are certain types of music and
04:15certain movies and kind of shows that don't work that well with this. Like, classical
04:19music sounds and feels really weird with these. It's just not a good fit. And same with certain
04:23videos. Like, if you're just watching a YouTube video and the person on the screen is just
04:27talking really loud. Like, if you're watching Lou from Unbox Therapy and his volume just
04:30goes up a little bit, these things will start to vibrate, which is a little bit strange.
04:34But you can turn it off in the software, right? You have pretty decent control of the haptics
04:38in their software. So, you have that option. Here's my take on these. They are not cheap.
04:44These are $200, which is a lot of money for any kind of headphones. But if you consider
04:48what these do, if you compare it to just other products on the market, they may not be the
04:52best sounding headphones out there, but they deliver an experience that is completely unique.
04:56Like, I've never experienced haptics like this on any headphones. They bring a certain
05:00element of just immersion to the games, immersion to movies, and that's cool. That's unique.
05:05I think that if I was on the market for a ton of high-end gaming headphones, I would
05:10strongly consider these. I wouldn't get these if you just want, like, the absolute best
05:14in sound quality. You're probably going to find something else for this kind of price
05:17that has, like, better sound quality. But the experience is unique, and I think it's
05:21definitely worth checking out. One thing I don't love about them is the battery life.
05:26So, these are rated for 8 hours, which is okay. But the thing is, if you play a lot
05:31of games, or you watch stuff a lot, and you use the haptics frequently, the 8 hours is
05:36for if you're using RGB lighting with the haptic feedback. And I was actually getting
05:40around a little bit over 8 hours, actually, from my testing. But that means you have to
05:43charge this thing really frequently. If you don't, like, if you kind of forget to charge
05:47one night and you want to play, you lose out on the haptics, which is a bit of a bummer.
05:518 hours, it's kind of on the edge of what I would consider a long battery life. It's
05:57kind of, I'd say it's short, actually, for headphones. Okay. Hope you guys enjoyed this
06:01video. Thumbs if you liked it, subs if you loved it. See you guys next time.