• 2 months ago
The Return of a Classic for Disney Epic Mickey: Rebrushed. Learn more about in this Developer Diary for the upcoming 3D-platformer Disney Epic Mickey: Rebrushed.

Join Warren Spector, Creative Director on Disney Epic Mickey, and Purple Lamp, the studio responsible for Disney Epic Mickey: Rebrushed, as they give fans a behind-the-scenes look at the return of a classic.

“No matter who you are, where you are, or how old you are, Mickey Mouse was part of your life at some point. That's why we felt really responsible to provide you with the best Disney Epic Mickey: Rebrushed journey you can have.” – Warren Spector, Creative Director.

Disney Epic Mickey: Rebrushed is much more than a simple platformer. It’s timeless. And while graphics, camera, and interface have been improved, the heart of the game is still there. You, as the player, as Mickey Mouse, push the story forward.

Disney Epic Mickey: Rebrushed is coming to Nintendo Switch, PC, PlayStation 5, PlayStation 4, Xbox Series X|S, and Xbox One on September 24, 2024.

JOIN THE XBOXVIEWTV COMMUNITY
Twitter ► https://twitter.com/xboxviewtv
Facebook ► https://facebook.com/xboxviewtv
YouTube ► http://www.youtube.com/xboxviewtv
Dailymotion ► https://dailymotion.com/xboxviewtv
Twitch ► https://twitch.tv/xboxviewtv
Website ► https://xboxviewtv.com

Note: The #DisneyEpicMickeyRebrushed #Trailer is courtesy developed by Purple Lamp in collaboration with Disney Games and published by THQ Nordic. All Rights Reserved. The https://amzo.in are with a purchase nothing changes for you, but you support our work. #XboxViewTV publishes game news and about Xbox and PC games and hardware.
Transcript
00:00I'm Warren Spector, I'm the creative director on Disney Epic Mickey, and I was pleased when
00:12Disney asked me to work with the talented folks at THQ Nordic and Purple Lamp in remastering
00:19the game and bringing it back to a new generation of players.
00:23The re-release of Epic Mickey now is important for a couple of reasons.
00:28One is, there's a new generation of platforms, of consoles, and there's an opportunity to
00:36upgrade the graphics, rework the UI, and a variety of other things that we could just
00:42frankly improve.
00:43But the real reason I think it's important is that one of our goals with the original
00:49game was to make something that was timeless.
00:53Disney is known for that, for making things that stand the test of time and are still
00:57relevant years after the original release.
01:00And when I started thinking about this project, I thought, well, why can't a game do that too?
01:06I think players will be excited to play the remastered version for a variety of reasons.
01:12One is simply that the game looks amazing thanks to the work of the talented and dedicated
01:18folks at Purple Lamp.
01:21So graphics upgraded, user interface upgraded, the camera's been improved, but the heart
01:29of the game is still there.
01:30The storyline and the unique gameplay, that's the thing that I'm most proud of.
01:36That we made a game, and we still have a game now in the remaster, in rebirth, that offers
01:45players the opportunity to decide how to solve problems.
01:49We're not forcing them down a particular path.
01:52They decide how to solve problems.
01:54Do they erase things?
01:55Do they paint things?
01:57And when they make their choice, they have to deal with the consequences of their choices.
02:03So there are a variety of reasons why players should be excited.
02:06And I'm most excited that now a larger audience can play it, because instead of being on a
02:12single platform, we're available everywhere.
02:20I always said that we made games about players moving through spaces.
02:24And what better way to do that than with a 3D platformer?
02:27In Disney Epic Mickey Rebrushed, you play as Mickey Mouse.
02:303D platforming with jumping, dashing, spin attacking, and interacting with the world
02:35in different ways.
02:36With the power of Yen Sid's brush, Mickey's able to use a magical substance, paint and
02:41thinner.
02:42He's able to fill in elements of the world, but also able to erase them.
02:45And through this interactive medium, he's able to bring life to the world.
02:49We spent a really long time exploring new mechanics, new gameplay elements, and additional
02:55motions and interactions that Mickey could have with the world.
02:58Eventually we realized that the original game actually had a very pure core moveset.
03:03We found out of the many prototypes that we made, that actually there was only three new
03:07abilities that actually made sense to complement the core of the original game.
03:12Mickey is now able to sprint through the world faster than ever before.
03:16We've adjusted the enemy AI so that Mickey may need to avoid more attacks.
03:20With the new dash ability, he's able to get out of the way quickly.
03:23My favorite ability in the game and what I see as a staple of the 3D platforming genre
03:28is the ground pound.
03:31The projector levels in the game provided us with a unique challenge.
03:34These levels were used as essentially interactive loading screens in the original game.
03:39These are lovingly restored from the reference material of original Disney movies.
03:45Movies such as Mickey and the Beanstalk, Clock Cleaners, and of course Steamboat Willie.
03:55In Disney Epic Mickey, you explore a lot of exciting places and they are connected by
04:01projector levels.
04:03Those are two and a half D platforming sections, but what is really interesting about them
04:09is that they are based on early Mickey Mouse movies.
04:13In the original game, projector levels were great, but you could play them only once.
04:18In Disney Epic Mickey Reprushed, we worked on them and we brought them to the next level.
04:25That's why we thought it's a good idea to let the players replay them and revisit them
04:30in the cinema.
04:31We worked on those levels according to three design principles, which is review, respect,
04:39and reprush.
04:40The review part was really nice because we gathered in the office and watched all those
04:46cartoons and we grew up with them.
04:49That's why it was a really nostalgic feeling for us.
04:54We loved the characters, the story, and the music, of course, and we looked in every detail
05:00to find good references for art and animation, but not only, we also were looking for things
05:07that we could turn into new gameplay mechanics.
05:11Then we realized that Mickey is a really active hero.
05:16In all those cartoons, he's pushing the story forward.
05:20He's not waiting for things to happen to him.
05:23He's making things happen.
05:25It's exactly the same in our game.
05:28You, as a Mickey Mouse player, you are pushing things forward.
05:33Your urgency, your decisions, your actions, making the game progress.
05:39We decided to add more options for the players to create their own paths through the project
05:47levels and also new areas to explore, maybe secrets to reveal, new collectibles to collect.
05:56I hope you will enjoy those levels as much as we enjoyed creating them.
06:02No matter who you are, where you are, or how old you are, Mickey was part of your life
06:07at some point.
06:09That's why we felt really responsible to provide you with the best Disney Epic Mickey Rebrush
06:16journey you can have.
06:19The stakes in Disney Epic Mickey are high for a variety of the characters.
06:26They are stuck in Wasteland and far from the real world, they're cartoon characters, but
06:34from the real world of cartoons, where they were loved and respected.
06:43And now they are in a world for characters that are no longer loved.
06:52Mickey has to save this world from a mistake that he made.
06:57Mickey is the cause of all the trouble in this game.
07:01And so he needs to save it so the characters in Wasteland can live their best lives.
07:08He's got a world to save.
07:10He's got a world to save.
07:11Those stakes are very high.
07:13The other thing is, he needs to reconnect with Oswald the Lucky Rabbit.
07:20They are very similar in a variety of ways, very different in a variety of ways, and that
07:26connection has to be made for the world to be separate.
07:31Mickey and Oswald were necessary components of this game.
07:35They had to be the center of the game.
07:38They're two sides of the same coin.
07:42Oswald is impetuous and easily angered.
07:49Mickey is thoughtful and resolute and calm in the face of adversity.
07:56And them coming together is necessary to tell the story that we wanted to tell.
08:01I wanted it to be a story of redemption, of friendship, and of love.
08:08And that's what it's about.
08:10So the two were necessary or none of those things would have been possible.
08:15And the choice and consequence gameplay is important because I wanted the game to be
08:22about something more than just jumping and landing on platforms and fighting monsters.
08:30I wanted it to be about some questions.
08:35Is it more important to be powerful but alone?
08:39Or is it more important to be less powerful and have friends?
08:43The way you decide to play the game answers that question.
08:48So we ask the question, but players, through their choices and through seeing the consequences
08:54of their choices, answer it.
08:57The thing I'm most excited about seeing?
09:00Frankly, it's the entire game.
09:02It's been long enough since the original came out that I've forgotten all the secrets
09:05and I get to play it just like a normal player.
09:08Today I'm delighted to announce that Disney fans of all ages will be able to join Mickey
09:14and Oswald in their daring adventure in Wasteland.
09:17September 24th, 2024 for PC and console.

Recommended