Okami & Bayonetta | Behind the Scenes - Hideki Kamiya & Ikumi Nakamura

  • 3 months ago
oin game developers Hideki Kamiya (Bayonetta, and Devil May Cry) and Ikumi Nakamura for an in-depth conversation as they discuss their past while working together in the video games industry on games like Okami and Bayonetta, their inspirations, and more. Watch as Kamiya visits Nakamura's UNSEEN studio as the two have a candid conversation about game development, blocking on socials, details about how Nakamura got her start at Clover Studio and her work as a background and concept artist, Kamiya's writing on games like Okami, and Kamiya's approach to creating games.

Credit: Created by the UNSEEN team: Liam Wong, Freddy Capogreco, Denise Rashidi and Kyoko Fujiwara.
Transcript
00:00Ask Ikumi 4!
00:31Ask Ikumi 4!
00:33Let's rock!
00:48Kamiya-san, did you call a bad user a bug?
00:53Oh, an insect.
00:56Why did you do that?
00:59Why?
01:01Did he say something bad to you?
01:04He did say something bad to me.
01:08He keeps asking me the same thing.
01:13It's not about racial discrimination.
01:18I tweet in Japanese.
01:20I think the Japanese-speaking people are watching my tweets.
01:26That's how we communicate.
01:29Foreigners who are interested in my tweets are watching my tweets.
01:35It's okay for them to ask me questions.
01:37For example, if I ask you,
01:39what do you think about this part of the bayonetta?
01:41And you answer,
01:43I get the same question about 30 seconds later.
01:48Oh, I see.
01:50I don't think they're watching my answer.
01:55I think they just want to hear my answer.
01:57Oh, they just want to hear your reaction.
01:59I think they want to hear what I want to hear.
02:02I don't think they want to know my answer.
02:05So I get irritated when they ask me the same question again.
02:10So I tell them,
02:11don't ever ask me a question about a bug again.
02:15Why did you choose the word insect?
02:18You're asking me that?
02:20I thought it would make sense.
02:22Kamiya-san, you said insect.
02:26But insect and insect are different, right?
02:29In English, is it really an insect?
02:31In Japanese, I say insect.
02:35I don't say insect.
02:37Because insect is a verb.
02:40That's true.
02:41Insect is different.
02:43It has respect.
02:44Respect?
02:45Humans and insects are equal creatures, right?
02:48Yes.
02:49You're trying to escape.
02:51Oh, I see.
02:53So for me,
02:54I don't want it to be a bad word.
02:57Oh, insect.
02:58Yes, insect.
02:59I see.
03:00You changed it to insect.
03:01Words like stupid or stupid
03:04can be a strong word to describe someone.
03:07So I say insect mildly.
03:10Insect.
03:11That's right.
03:12They say insect.
03:15And why did you choose block?
03:17Block is...
03:19I block with a light heart.
03:22If someone asks me to block,
03:25I say I'll do it.
03:27I see.
03:28Yes.
03:29I like blocking, but I also like unblocking.
03:33That's the policy I follow.
03:35So if someone blocks you
03:38and you don't want to be blocked,
03:40you can ask Kamiya-san.
03:42Yes, you can ask your friends
03:44and they'll unblock you immediately.
03:50That's so funny.
03:52On Twitter,
03:54there was a tweet saying
03:57Kamiya-san blocked me
03:59but he was with Ikumi.
04:01That's dangerous.
04:03There was a tweet like that.
04:05But I replied,
04:06Kamiya-san's block is a reward.
04:09That's a weird comment.
04:12I think there's a reason for that.
04:15I get that a lot.
04:18I have a Twitter account called X.
04:22There's a rule.
04:24When I first started,
04:26I thought it was an izakaya.
04:29Izakayas are a waste of time.
04:33If someone sits next to you
04:35and you get involved,
04:37you'll get in trouble.
04:39That's how I started.
04:42The first thing I said
04:44when I talked to a user
04:46was that it was an izakaya.
04:49Let's drink and talk nonsense.
04:52Then people would say
04:54that it's a waste of time.
04:56Naturally.
04:58Can you explain more?
05:00I don't know if it's a park,
05:02a kamiya, or an izakaya.
05:04If you watch this video,
05:06you'll understand.
05:08That's important.
05:10That's one of the things
05:12I have to figure out.
05:14Why is it an insect?
05:16Why is it blocking?
05:18I have to make it clear.
05:20It's a fun thing to do.
05:22It's fun?
05:26The mystery has been solved.
05:28I look forward to working with you.
05:32If you want to be blocked by Kamiya-san,
05:35click here.
05:39I met her for the first time
05:41when I joined Kuroba Studio.
05:43She joined my project,
05:45called Okami.
05:47She joined as a newcomer.
05:49Yes, as a newcomer.
05:51I wonder how many years
05:53it's been since then.
05:55I don't know how many years it's been.
05:57I don't know either.
05:59I'm sure you've looked it up.
06:01Yes.
06:03Kamiya-san is someone I admire.
06:06I used to call him Devil May Cry.
06:09Kamiya Hideki-san was there.
06:12I was asked to choose between
06:15Capcom and Kuroba.
06:18They said they'd let me visit them.
06:22I went to visit Kuroba-san
06:25and saw Okami.
06:27That's when I decided.
06:29I see.
06:31Kuroba Studio just opened.
06:34How long has it been?
06:36I think it's been about a year.
06:40Okami was still in development.
06:43Right before that,
06:45I took the entrance exam for Capcom.
06:49At the time,
06:51Kuroba was still in development,
06:53and Capcom was still in development.
06:55I think that's when they
06:57decided to let Nakamura in.
07:00When I joined,
07:02Kuroba Studio became an independent company.
07:06So they asked me
07:08which company I wanted to work for.
07:11Right after Naitei.
07:13I don't think that's a good company.
07:16But you came to Kuroba, right?
07:19Because Kamiya-san was there.
07:21Thank you.
07:23Okami was already in development,
07:25and I was told I could touch the controller.
07:28That was in the early days of Kamiki-mura.
07:31I already had a house for Mikanji.
07:34But that was all I had.
07:36I saw a dog running around.
07:39I came to Capcom
07:41to make Devil May Cry or Biohazard.
07:47When I saw the picture,
07:49I thought,
07:51I wanted to make a horror game,
07:53but I also wanted to make Okami.
07:55So I decided right away.
07:57The next day, I said,
07:59I'm going to take over Kuroba.
08:01If you think about it,
08:03it might have suited a horror game.
08:07If you think about it.
08:09That place.
08:11The ghost ship.
08:13It's a game about healing,
08:16but everyone keeps saying,
08:18this place is really scary.
08:20That's the ghost ship.
08:22That's where you made it.
08:24I also made healing.
08:27Oh, I see.
08:29And I told Kamiya
08:31that I didn't have a house yet.
08:35So I wanted to make a house.
08:37Kamiya-san said,
08:39I haven't made it yet,
08:41so let's make a house.
08:43At that time,
08:45he made it and liked it.
08:47The next thing I said was,
08:49I want to make it like a drift.
08:51I don't know how to drift,
08:53so I said,
08:55the stage is spinning.
08:57The stage is spinning.
08:59It's not spinning,
09:01it's the way the audience sees it.
09:03That's what he said,
09:05and I thought,
09:07I see.
09:09That's why I made a side view.
09:11Side view.
09:13Oh, that's what I said.
09:15But he let me make the house,
09:17so I was able to return to the environment.
09:21Until then,
09:23I was one of the staff.
09:25What? As a wolf?
09:27That's right.
09:29I was fired once.
09:31After that,
09:33I worked as an animator.
09:35I did a lot of things,
09:37and then I came back.
09:39Oh, really?
09:41It was close to a power outage.
09:43Every three months,
09:45I was hired by a contractor,
09:47so I had meetings every three months.
09:49I was told,
09:51I was fired.
09:53Oh, really?
09:55I remember that Nakamura
09:57drew a concept art and brought it to me.
09:59That's Beo.
10:01No, no, no.
10:03When I was just hired as a wolf,
10:05on a floating island,
10:07there were a lot of tombstones.
10:09I drew a tomb island.
10:11I think that was when I was
10:13working as a wolf.
10:15I thought,
10:17I can't use this.
10:19I thought,
10:21I can't use this.
10:23But,
10:25I thought it was a unique drawing.
10:27I wanted to draw a background.
10:29Mr. Shimoda.
10:31Yes, yes, yes.
10:33He drew a background
10:35for Capcom's Anti-Hill Maker.
10:37I was hired by Mr. Shimoda.
10:39Oh, really?
10:41I'm still a Shimoda fan.
10:43I've met him about three times.
10:45Then,
10:47there was Mr. Kamiya.
10:51I don't think there are many people
10:53who can work with
10:55the people they want to work with.
10:57There was Mr. Kamiya
10:59who suddenly joined the game industry.
11:01That's how I learned about Mr. Kamiya.
11:05Then,
11:07as the game progressed,
11:09I became a hex.
11:11Oh, did you experience that?
11:13Well,
11:15six months after I joined the game industry,
11:17around that time?
11:19Yes. It was a great game.
11:21It was a great game.
11:23But,
11:25the next day,
11:27I became a hex.
11:29I was a newbie,
11:31so I didn't know what was going on.
11:33You were really meditating.
11:35Why?
11:37Why did I become a hex?
11:39I don't know either.
11:41Do you still call it a hex case?
11:43I wanted to be a hex case.
11:47I really didn't know
11:49what to do at that time.
11:51So,
11:53you joined the game in your early days.
11:55Yes.
11:57But, I was already good at drawing.
11:59Suddenly,
12:01I became a hex.
12:03I was like,
12:05what is this?
12:07On the other hand,
12:09I was like,
12:11what happened to Kamiya-san?
12:13Everyone was worried about me.
12:15I see.
12:17In your early days,
12:19I think it was before you joined Nakamura,
12:21you were trying to do something photorealistic.
12:23But,
12:25on the PlayStation 2 platform,
12:27you realized that
12:29it was impossible to create
12:31a vast nature with that kind of expression.
12:33So,
12:35Yoshimura-kun,
12:37drew Amaterasu's character design
12:39and the brush stroke,
12:41the Japanese style stroke,
12:43really stood out to me.
12:45So, I decided to change the overall
12:47touch of the game.
12:49That's how it started.
12:51However,
12:53from the beginning,
12:55I wanted to make a game
12:57with a healing theme.
12:59I see.
13:01I see.
13:03You look like you're from Nagano.
13:05What?
13:07I'm from Nagano.
13:09People from Nagano
13:11don't call me Nagano.
13:13I'm sorry.
13:15If you say Nagano,
13:17I'm from Nagano.
13:19I'm sorry.
13:21I shouldn't have stepped on you.
13:23I'm sorry.
13:25I'm sorry.
13:27Nagano people.
13:29Kamiya-san, are you from Shinshu?
13:31I'm from Shinshu.
13:33I see.
13:35You're from Shinshu?
13:37Yes, I'm from Shinshu.
13:39I see.
13:41I see.
13:43I see.
13:45I see.
13:47I see.
13:49I see.
13:51I see.
13:53I see.
13:55I see.
13:57I see.
13:59I see.
14:01I see.
14:03Kamiya-san did it.
14:05I was the one who led him.
14:09You're a newbie.
14:11You're a newbie.
14:13I'm sorry.
14:15I'm sorry.
14:17I thought it was my idea.
14:19I thought it was my idea.
14:21I've done it with three people.
14:23I've done it with three people.
14:25I've experienced it.
14:27With three people?
14:29With three people?
14:31What is it?
14:33There'll be a dragon.
14:35A skateboard?
14:37It's there.
14:39It's there.
14:41But we need to' clear it.
14:43But we need to' clear it.
14:49You're a beginner.
14:51Yes, I'm a beginner.
14:53Yes, I'm a beginner.
14:57Kamiya-san surprised me.
14:59Kamiya-san surprised me.
15:00I thought it was more about the game itself, but it was more about the look and the world.
15:08As a designer, I was really happy.
15:11Even if I don't need the game system, if the art is good, it's good.
15:18I learned that from Kamiya-san, and it hasn't changed.
15:24It was the same for Leon.
15:27When it comes to art, it's the artists who draw it.
15:31It's the same for all the sections.
15:35It's the professionals in each section.
15:39I get inspiration from them and give feedback to the game.
15:45It's fun to see the work of professionals.
15:50For example, in Nakamura,
15:53there's a scene where he gets on a missile and plays a shooting game.
15:57In the art, there's an incoming microphone.
16:03Nakamura drew that art, so I wanted to use it.
16:09I talked to Shindou about the sound design,
16:13and we decided to make it sound like he's talking through a microphone.
16:21I see. I'm grateful for that.
16:25When I first saw the art, I thought it was interesting.
16:28But I thought it was a waste to throw it away,
16:32because you don't need it in the game.
16:35I feel the same way.
16:38It's interesting to see how the game changes with that.
16:41It's interesting.
16:42The way the game is made.
16:45In Okami, the story was bigger.
16:49There wasn't enough time, so it ended halfway through.
16:53Kamiya-san copied it like a novel and gave it to us.
16:58Do you remember that?
16:59The scenario?
17:00I know the whole story.
17:03I still remember it.
17:05You can throw it away.
17:06But I wrote it down in my brain.
17:09I'm not good at reading.
17:11I read the whole story.
17:15I thought it was amazing that Kamiya-san was so pure.
17:21I still want to make everything.
17:25When I was working on the game,
17:30I had to make props and do a lot of work,
17:35so I couldn't check everything.
17:38But at the end, there was a Q&A time.
17:42When I played the game, I cried in my seat.
17:49I thought it was amazing.
17:51I couldn't believe Kamiya-san's lines came out.
17:55I watched Kamiya-san many times.
17:57I was like, I don't know, but this person is amazing.
18:02When I was working on Okami, I was really nervous.
18:07I'm not good at writing.
18:10I'm not good at writing.
18:12What about Devil May Cry?
18:13Devil May Cry is a 70% game and 30% scenario.
18:22The scenario is quite compact.
18:25When I was working on the scenario,
18:28I worked with Sugimura-sensei, a professional scenario writer.
18:33Sugimura-sensei wrote the scenario for Resident Evil 2.
18:36By working with him, I learned how to see and steal.
18:41I learned how to think about these things in a short period of time.
18:46After that, I used Devil May Cry for my practice.
18:53I think it was good as the first step in my scenario experience.
18:59The next game is Beautiful Joe.
19:01It's a side-view action game scenario, so it's compact.
19:05I learned how to use lighting in a compact setting.
19:12It was a long story, so I had to challenge myself.
19:16I was thinking to myself,
19:18is this scenario going to work?
19:21Is this game going to be fun?
19:23I kept thinking that.
19:25But in the end, there were a few people who said,
19:28Kamiya-san, the scenario is good.
19:33But at that time, I was half-believing.
19:36I thought, this is going to be crazy,
19:39but the director said it to comfort me.
19:42No, not at all.
19:43It was really good.
19:45I think it's the result of a lot of miracles.
19:51There's a scene where everyone is in power-up mode.
19:55The flow was great.
19:57I didn't expect the cow to come out like that.
20:02I thought it was wonderful.
20:05The wolf that I made with Kamiya-san
20:08is the most influential work in my current production.
20:13It won't change.
20:15Kamiya-san may not remember,
20:19but I think it was a drinking party after the wolf.
20:23I think he was a little drunk.
20:27He said,
20:29this team was the worst.
20:33I thought it was sad.
20:36I thought, don't say that.
20:38Did I say that?
20:40Is this the story?
20:42I don't know what to do with that story.
20:46Actually, I'm saying this in public.
20:50That's real.
20:53I said that the team was the worst.
20:58But it's really half right.
21:01The wolf...
21:02Can I say this?
21:05It was supposed to be the title of the black bus launch.
21:11He said he was going to gather the dream team.
21:15It was supposed to be a team that gathered all the staff in the highest section at that time.
21:21It was supposed to be.
21:23But as a result,
21:25not everyone,
21:27but as a team,
21:29I think I was weak.
21:31I see.
21:32It wasn't a dream.
21:34It wasn't a dream.
21:36The contrast was really intense.
21:39If it wasn't for him, there would have been no wolf.
21:43I'm sure there are people like that.
21:45The fact that such a person was shining strongly
21:48Compared to the projects I've done so far,
21:51There were people who were shining even stronger.
21:54It's not that I'm an adventurer.
21:56Nakamura is the same.
21:58Katagai, Yoshimura, Takeyasu, Shimazaki, Hiroshi.
22:03I'm really grateful.
22:05When I saw it as a team, it wasn't a dream.
22:09When it was Joe and Devil,
22:13I don't know.
22:14The heat was unparalleled and high.
22:17Wolves have a lot of points.
22:19I see.
22:20I've seen it.
22:21I've seen it from the eyes of a newcomer.
22:24That's why the difference was so big.
22:27That's why I said this earlier.
22:30I was wondering if I could say this.
22:33Fortunately, the users who played it loved the wolves.
22:39I'm sure they thought it was a great team.
22:45But it wasn't like that.
22:48That's the truth.
22:50At this point, it's me and Nakamura.
22:53It's not good to be a hex.
22:55That's my fault.
22:56That's my fault.
22:58Don't bully me.
22:59What is that?
23:00The project I wrote.
23:02I was lectured by Katagai.
23:04I've been working on a project.
23:07Every time I give a presentation to the team,
23:11The number of pages of the project is getting thicker and thicker.
23:14In short, I don't have confidence in the fun of the game.
23:17It's in the details.
23:18It's in the details.
23:21The number of pages is getting bigger and bigger.
23:24I was told by Katagai,
23:25What's so interesting about this?
23:28I couldn't help but nod.
23:31I couldn't help but nod.
23:33I was just talking back.
23:36I thought it was the same.
23:40That's where the Kishi Kaisei brushwork was born.
23:45There was a three-day meeting.
23:50When I was doing hex,
23:53I was meditating.
23:56At that time, there was a three-ball game.
24:00I had to use this three-ball game to rebuild the game.
24:05The core members gathered in the company meeting room.
24:10That's where the brushwork was born.
24:12There was a legendary three-day meeting.
24:15I thought this brushwork would be interesting.
24:20When I gave this to the team,
24:23There was only one piece of paper.
24:25This is going to disappear.
24:26It's getting more and more boring.
24:29As soon as the brushwork was born, there was only one piece of paper.
24:31That's all.
24:33That's what a good project is.
24:34That's right.
24:35I learned a lot.
24:37That's what it is.
24:39I was in the car with the seniors.
24:46I thought something was going on.
24:49I was in the car.
24:50I was in a dark office.
24:52There was only a meeting room.
24:54I'm not at the level to go in there.
24:57I saw it at work.
25:00I thought I wanted to do my best.
25:02I was watching while making props.
25:06I was there for three days.
25:08It was a peaceful atmosphere from the middle.
25:12I thought something good came out.
25:15I thought it was good for the seniors.
25:18There was a temperature difference in the team.
25:24That's why I said it at the drinking party.
25:27Did I say it?
25:28I said it.
25:30At that time, I had one reason to choose the next bayonetta.
25:38I was told this.
25:41I thought I did my best.
25:43I wanted to make it a team that I couldn't do next time.
25:47I see.
25:48As I said earlier, the wolves are getting hotter.
25:54There is a great contrast.
25:59I didn't think there were many people who could raise the heat so far.
26:03I think this is what everyone wants.
26:06That's right.
26:07At the time of the wolves, Katagai, Yoshimura, and Takeyasu were not originally planning people.
26:14They were all artists, animators, and environment.
26:19Despite that, they saw the low level of planning and joined the project.
26:29That's right.
26:30They stopped their work and joined the project.
26:37Katagai, Yoshimura, and Takeyasu have great planning skills.
26:43I made the wolf's basic plan.
26:49I made a rough outline of the game.
26:54I made a map while imagining the game and the story.
27:03When they said they would go back to their work,
27:08I complained and told them to continue the project.
27:13Kamiya, if you decide on something, you leave it to the artist.
27:20You even leave it to the specifications.
27:23For example, there is an overview of what is good in the room.
27:28After that, you just have to ask for it.
27:32After that, you work with the engineer and you can do whatever you want.
27:36I learned a lot from that.
27:38You have to think about the game, and you have to make the picture.
27:43When I started the company, I realized that no one had that experience.
27:51I only made pictures.
27:53I realized that I only worked with engineers.
27:56I realized that there are not many projects where you have to think about the game.
28:01I see.
28:02That's right.
28:03For example, in Nakamura, where I am now,
28:12I made half of the plans.
28:17I made the assets while thinking about the progress of the game.
28:24For Katagai-kun, the Izayoi shrine in Orochi.
28:29I don't think there is a plan map for that.
28:33No, there isn't.
28:34There wasn't much in the second half.
28:37Katagai-san and I decided to make the gray box first.
28:46We connected everything together.
28:48We were already working on putting the pictures on later.
28:53It wasn't the time for me to look at that.
28:57Katagai-kun controlled the texture.
29:02Was it UV animation?
29:04I think it was UV animation.
29:06He made it look like it was floating in the sand.
29:10When you blow the wind, the sand will roll up and the ground will appear.
29:16Katagai-kun made that scene on his own.
29:19It was fun.
29:21It was fun.
29:22It was good.
29:23It was fun.
29:25After I did the brush work, I was able to put in a lot of small details.
29:29It was fun.
29:30I asked him if I could cut a mandarin orange.
29:34He said he made it.
29:35I thought it was good.
29:36It was like the end.
29:37It was like a juicer.
29:40I was completely in the no-touch scenario.
29:46Everyone started checking.
29:53I didn't want to look at it.
29:56But at that time, I was touching it.
30:00Even Ponko-tan is Nakamura.
30:02Yes.
30:03The black one.
30:04It's a very cute nature for me.
30:08No, no.
30:09Isn't it cute?
30:10I'm allowed to touch it, but there are a lot of users who think it's gross.
30:17I climbed up the back of a centipede.
30:22I thought the centipede would turn into a staircase.
30:24No, no.
30:27There was almost nothing there.
30:30When I turned off the light, I saw it flying in the hotel.
30:34I thought it was amazing.
30:36I was like, what is this setup?
30:38It was a turn where I could prepare anything.
30:41I could do whatever I wanted with the engineer.
30:44Karatsuma-san, the engineer, was in charge of the preparation.
30:49I prepared too much, and he got mad at me.
30:53He said, you can't do this anymore.
30:58So I made a box and put a lot of things I wanted to prepare in it.
31:09Karatsuma-san decided to handle it.
31:13If I didn't do it, he'd get mad.
31:15But he did everything.
31:18I was able to interact with the background.
31:22It was a lot of fun.
31:24I'm going to say this again.
31:26All the staff's enthusiasm was not at the top level.
31:31If it had gone up a little more, I don't think I would have been a wolf.
31:34To be honest, I was a little heartbroken when he said it was really interesting.
31:42I thought I could have done more.
31:47It's not the first time I've met a wolf.
31:51I don't know.
31:53It's definitely the first time.
31:55I was a part-time job at an eight-year-old toy store.
31:58I was a part-time job at an eight-year-old toy store.
32:04I lived in the neighborhood.
32:07I lived in an apartment next door.
32:12I lived in an apartment next door.
32:17I was taken to my mother's house every day.
32:20I'm sure I'm right.
32:23I'm a college student.
32:25I was in kindergarten at the time.
32:29I was in kindergarten at the time.
32:33Where does your inspiration come from?
32:36Inspiration?
32:38How do you answer that?
32:40Me?
32:41It's actually difficult.
32:43There are so many.
32:45It's different for each work.
32:47It depends on the time.
32:49That's why I try not to answer too much.
32:52Right?
32:53This is a difficult question.
32:55This is a difficult question.
32:57Mikami-san wrote a manga called The Men Who Made Biohazard.
33:03It's all fiction.
33:05It's a dramatic manga.
33:08The reason Mikami-san made Biohazard is that
33:12a person came out of the corner of the company corridor and said,
33:17This is it!
33:19That's how Biohazard was made.
33:22Mikami-san said there was no such moment.
33:25It was just a manga?
33:27It was just a manga.
33:28I see.
33:29I think it was reflected in the game that it would be scary if you suddenly came out.
33:35It's not that I made something based on that.
33:39But as a manga, it needs a drama.
33:42I think that's why I did that.
33:45So I don't make anything.
33:48You don't, do you?
33:50It depends on the work.
33:52When I was making Beautiful Joe,
33:56I was making a remake of Biohazard with Cube.
34:00When I saw it, I thought it had a great sense of realism.
34:04The photorealism of the graphics was at a very high level.
34:11I thought I could make a good movie
34:17based on that sense of realism.
34:20I had a strong sense of defiance,
34:24so I thought of a rural gentleman
34:27and tried to make a game of nature.
34:30In the end, the photorealism was no good.
34:35In terms of inspiration,
34:38it's the professionals in each section who work together.
34:43They come up with the art, the music, the programs,
34:47and the enemies.
34:50I think it's about catching those things.
34:55Inspiration from the team.
34:57Yes, inspiration from the team.
34:59That's a good thing to say.
35:03I really think so.
35:05I can't make a program,
35:08I can't make music,
35:10I can't draw art.
35:12The joy of working together
35:15is when you have amazing staff in front of you.
35:19To be able to see the work of such staff in front of me,
35:23I think it's thanks to the director.
35:26As a game fan, I think it's a privilege.
35:31It's the same for directors.
35:33Yes.
35:34I've loved games since I was a kid.
35:37I've always played games as a user.
35:40I wondered what it would be like to work on a game.
35:43I thought, I can't believe I can make a game like this.
35:46But when I got to the site,
35:48there were so many amazing people.
35:52It was the third day after I joined.
35:55I was looking at my desk,
35:58because I'm an otaku.
36:00There were a lot of materials,
36:03and I thought it would be fun,
36:05but I thought I'd get in trouble if I touched it.
36:07So I put it in an unbalanced place.
36:11I thought I'd put it back,
36:14but I didn't want to drop it.
36:17So I dropped it.
36:19It was a big bang,
36:22and I was devastated.
36:24It was Sunday.
36:26I was at work,
36:28and there was a game planner.
36:31I said,
36:32I'm sorry, but can you give me Kamiya's phone number?
36:36I called Kamiya.
36:38I was so scared.
36:40I thought I was going to get in trouble.
36:42I said,
36:43Hi, Kamiya.
36:44I said,
36:45I'm Nakamura.
36:46I heard a voice that Kamiya couldn't hear at all.
36:49What? Nakamura?
36:51I heard a very sweet voice.
36:56I thought,
36:57What? What?
36:58I said,
36:59Hi, Nakamura.
37:00I said,
37:01What's wrong?
37:02I thought something was wrong.
37:05I said,
37:06You broke my figure.
37:08Then,
37:09I was like,
37:10Oh, it's Nakamura!
37:16You broke my figure.
37:18I said,
37:19What's wrong?
37:20Suddenly,
37:21the voice changed.
37:23I said,
37:24I'm sorry.
37:25That's how it ended.
37:27I told the planner,
37:28Nakamura was so nice at first.
37:31I said,
37:32Kamiya,
37:33There's a girl named Nakamura in your favorite gym.
37:38I misunderstood that she was calling me.
37:42I was like,
37:43What the hell is this?
37:45It's a Nakamura difference.
37:48The voice that came from your favorite Nakamura.
37:51Nakamura was there?
37:52Yes.
37:53It's not like that.
37:54It's the opposite.
37:56I liked Nakamura.
37:58I knew it.
38:00She was so cute.
38:01I'm sorry.
38:02I didn't mean to disappoint you.
38:03No, it's okay.
38:04It's okay.
38:06I was surprised when Nakamura called me.
38:10I didn't expect that.
38:12I might have had that.
38:16Yes, you did.
38:17I see.
38:18But it's okay.
38:19I'll keep it for the time being.
38:22My sweet and sour memories of Nakamura came back to me.
38:27I don't have a secret recipe.
38:31I don't.
38:32I don't know how to say success.
38:35If you sell it, it's not a success.
38:37No, it's not.
38:38Because the wolf...
38:40150,000?
38:41I think I sold 150,000.
38:43The initial shipment was 90,000.
38:45So I made a big mistake.
38:47I see.
38:48If it had been a success,
38:50I'm sure the club would have continued.
38:52We made something to be proud of.
38:54That's right.
38:55I think that's one of the achievements.
38:58I've directed a few games.
39:03Every time, I was really nervous.
39:06It was the same with the wolf Hex.
39:10Every game is like that.
39:12There are times when I meditate in the beginning.
39:14At that time, I was in bed alone.
39:17My back was shaking.
39:19I thought,
39:20this is really bad.
39:24If that's the case,
39:26Kamiya's secret game recipe is...
39:29I think it's meditation.
39:31I have everything.
39:32I'm meditating.
39:33Yes, yes, yes.
39:34And I run away.
39:37What do you mean?
39:39I ran away for a week or two
39:42with Kale Bound and Bear.
39:45What?
39:46I hid.
39:48Oh!
39:49I had both.
39:50Yes, yes, yes.
39:51But I had both every time.
39:53I was used to it.
39:54Yes, yes, yes.
39:55On the day of the release of Bear,
39:57I was told that it would be different between Japan and overseas.
40:00I didn't know that.
40:01The client suddenly told me.
40:03I wanted people all over the world
40:05to enjoy it equally at the same time.
40:07I was like,
40:08what's that decision?
40:10So I hid and went to the office for a week.
40:13The recipe is definitely meditation.
40:15There's a success on meditation.
40:18I've never come here without meditation.
40:21So I'm in the environment that made me meditate.
40:26Especially Mikami-san,
40:28who did the worship.
40:30I can't get my head up.
40:33I've been spoiled by that.
40:37I've been given that time.
40:40I've been given the environment.
40:42I think that's why I was able to do that.
40:44There was a failure in the famous Resident Evil 1.5.
40:48It was a game that couldn't be helped.
40:50Mikami-san gave me guidance.
40:53He said,
40:54I want you to do it all over again.
40:57I wanted to do that too.
41:00But I couldn't make that decision.
41:03Because I'm using the company's environment and money.
41:06But Mikami-san made that decision.
41:08I was able to interpret it.
41:13I'm going to die.
41:15So I did it all over again.
41:17If I hadn't done that,
41:19I would have been released in 1.5.
41:22I don't think I would have been there now.
41:27It's meditation.
41:28I was able to meditate.
41:32And I was able to get along with the staff.
41:35I'm really grateful for that.
41:36It's the suffering of the sea.
41:38Because it's all new IP.
41:41I think it's meditation.
41:43It's not easy.
41:45We don't just come up with a fun game.
41:47Let's make it according to the design.
41:49It won't be completed.
41:51No.
41:52I'm just a layman.
41:54I struggle and struggle.
41:56It's not going to be fun.
41:58The team is like that.
41:59Struggle and struggle.
42:00But someone is sitting there.
42:02The light shines.
42:03I'm like, that's it.
42:05I'm coming together.
42:06It's getting interesting.
42:08Woo!
42:09That was close.
42:10It's always like that.
42:12It's always a cliffhanger.
42:17I feel like I'm going to make an action game again.
42:21I'm greedy.
42:23I'm unemployed, but I'm not retired.
42:26Hahaha.
42:35I don't contribute to the game industry at all.
42:37I'm posting it on YouTube.
42:39If you're interested, please check out my channel.

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