• il y a 8 mois
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⭐ Website: https://lowfantasygaming.com

Tales of Argosa (aka Low Fantasy Gaming 2e) is a Sword & Sorcery inspired Emergent Play Adventure Game, for groups or solo. Adventures are short, sharp, and focused on dangerous wilds, treacherous cities, fierce battles, daring exploits, perilous magic, fabulous treasures, and cosmic weird.

Hardcover tome

* 270+ pages. Everything you need; PC rules, Doing Stuff, Monsters, Loot, GM Tools, and much more.
* Full size 11" x 8.5" Hardcover.
* Offset Print
* Premium colour with evocative B&W illustrations.
* Bookmark ribbon (maroon).
* Lay flat sewn binding.
* Playtest PDF v5 just released!

Deck of signs

* Open Question Oracle for when you need more than a yes or no answer to spark that sweet sweet Emergent Play.
* 50 uniquely themed, beautifully illustrated poker sized cards.
* 4 keywords per card: a Noun (top left), Verb (top right), Adjective (bottom left) and Ambience/Vibe/Tone (bottom right).
* 200 keywords with thousands of possible combinations.
* Compass icons for random directions.
* Time icons for Morning, Afternoon, Evening, and Late Night.

Consult the bones

* The latest iteration of our Yes-No-But Die
* Yes-No-Fortune Oracle comprising 4 dice: the Hammer of Judgment (red die, 3 x Yes icons, 3 x No icons, acts as a tie breaker), the Twins of Fate (two identical white dice; 2 x Yes icons, 2 x No icons, 2 x blank), and the Fortune die (black die, 2 x Sun icons, 2 x Skull icons, 2 x blanks).
* Produces a range of yes or no answers, eg a weak no, strong yes, etc.
* Able to accommodate likely or unlikely outcomes.
* Additional Fortune (benefit) or Misfortune (complication) effect, if desired.
* Engraved Acrylic by Q Workshop; they'll last a lifetime.

Activity Die

The Activity Die is used alongside 2d6 Reaction Rolls to give encounters more context for the GM to riff off (per p.66 of the Playtest PDF). In testing we originally used a third d6 (of a different colour) for Activity, but the icons work better (results are immediately obvious, no need to check the table).

Core Features

* Familiar d20 based system.
* 9 Classes Artificer (or Alchemist variant), Barbarian, Bard, Cultist, Fighter, Monk, Ranger, Rogue & Magic User; only two of which involve magic.
* 9th Level max caps PC power levels.
* Flatter HP Curve Most PCs will have approx 10-40 hit points over their nine levels.
* Unique Features Every 3rd level design your own PC ability in conjunction with your GM, or choose from 40+ examples.
* Roll Under for Attribute checks, making every stat point matter. Degrees of success via Great Successes and Terrible Failures.
* Roll High for attack & damage rolls.
* ...
Transcription
00:00 Welcome, friend, to Tales of Argosa, an emergent play-adventure game inspired by classic stories
00:11 of sword and sorcery bound together in one mighty tome.
00:16 The Deck of Signs, an open-question oracle of fifty cards, with two hundred keywords,
00:24 a multitude of fates.
00:29 Use the Bones, Dice oracle and Blue Activity die to complement reaction rolls.
00:36 Observe now the core features of Argosa.
00:41 Fierce battles, dangerous wilds, fabulous treasures and ruinous magic.
00:58 The iconocopia of beasts and monsters.
01:05 Party retreats and chases.
01:07 Divine blessings and rebukes.
01:11 Party bonds and unique features.
01:13 Equipment and slot encumbrance.
01:16 Natural 19s and trauma tables.
01:19 Hirelings and mercenaries.
01:22 Customizable experience point advancement.
01:26 Downtime activities.
01:28 Group play or solo.
01:31 An abundance of GM tools and much more.
01:35 Playtest document, character sheets and an adventure.
01:41 All free to pursue at your leisure.
01:44 We must join with them.
01:47 Join with Argosa.
01:50 It would be wise, my friend.
02:15 [ Music ]

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