With QUIDAM, correct the UV maps directly onto the 3D model

  • 15 years ago
In QUIDAM 3, you can modify the placement of the textures directly by clicking and draging on the 3D model: instead of modifying the model, the texture is deformed!

A very spectacular feature that professionals will enjoy for its accuracy and ease of use. In a few manipulations, a texture with ugly stretching is corrected.

http://www.n-sided.com/

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