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God of War: Ragnarök special equipment is mentioned whenever you see something you can't open, or an area you can't reach. There's a range of new abilities and gear you unlock as you play that will help here, but you won't know until you reach the right point what, or where, any of it is. Lucky enough we've got you covered!
Transcript
00:00 God of War Ragnarok special equipment is mentioned whenever you see something you can't open
00:10 or an area you can't reach. There's a range of new abilities and gear you unlock as you
00:14 play that will help here, but you won't know until you reach the right point what or where
00:19 any of it is.
00:20 Generally this special equipment is given out along the core campaign path when you
00:24 hit certain checkpoints and milestones. The obstacles they deal with range from blue circle
00:29 rune locks to blue and red vines, glowing yellow spots on rocks and strange wind holes
00:35 which are punctures in rocks with a swirling vortex emerging from them. All of these are
00:39 solved with a piece of specific equipment found in the game. Obviously big spoilers
00:43 though if you're not post credits.
00:47 You'll see yellow or gold cracks on the walls early on. These marks need a weapon called
00:51 the dropnear spear, obtained at a specific point in the main story. Once you have it
00:55 you can break any object with these glowing gold cracks on it by throwing the spear in
01:00 and then pressing triangle to detonate it. Some objectives have multiple marks and need
01:04 multiple spears in all of those marks at once and detonate them simultaneously. Doing them
01:09 one at a time won't work.
01:18 The wind holes are small openings with a swirling wind vortex coming out of them, and again
01:22 you'll need the dropnear spear. You'll need to aim as near the hole as you can with
01:26 the spear and there will be a yellow marker if you've got the angle right. Hit the target
01:30 and the spear will embed in the hole serving as a bar that craters can climb on or swing
01:35 from to access new areas or shortcuts.
01:39 The spear is also incredibly useful for hitting targets at long distances so when you get
01:43 the story locked item it's incredibly useful for hitting far away ravens. The blue circle
01:48 rune symbols you'll find look a bit like gongs but they function as locks. Like the
01:53 valkyrie doors from the first game Kratos will use the same chisel to crack them open.
01:57 However you will need a modification first which you'll get when you reach vanaheim
02:01 for the first time and have your chisel enchanted. At that point it will be able to open the
02:06 blue rune locks. Interact with one to carve a rune which will create a word which you
02:10 can read open a door somewhere in the area.
02:15 These red vines are similar to the blue you can burn away with the blades of chaos but
02:19 you'll need a little more to clear these. Specifically the first time you enter vanaheim
02:24 you'll gain runic arrows which leave purple spherical auras wherever they land. These
02:28 magnify the spread elemental attacks and cause the blades fire or the axe's ice to explode,
02:34 covering more distance and doing more damage. That's the extra kick you'll need to clear
02:38 the red vines so shoot them with a runic arrow so that they start glowing then hit them with
02:42 the heavy ranged attack on your blades. That will ignite them and burn them away. Later
02:47 you'll need to chain arrows together to reach more distant areas you can't hit outright.
02:52 Using sigil arrows to burn away red vines are essential in the later game to reach areas
02:57 like the lost treasury.
03:00 When you first reach spartalfheim for the first time shortly after clearing the waterwheel
03:04 block puzzle you'll see piles of metal with a green glow around it obstructing your way.
03:09 This green material is called soundstone and it won't obstruct you for long. Not long after
03:13 arriving in town you'll get the sonic bow and arrows which destroy any green marked
03:17 soundstone you can aim at. You might occasionally find barrels and other containers locked with
03:22 soundstone too so hit them with a sonic arrow to break them and get the loot inside.
03:29 These small structures appear exclusively in vanaheim and contain a metal bowl full
03:33 of water in the middle. These are jot 9 origin and are called celestial altars and require
03:38 a special item to use. A green scepter which can be found at a key story point involving
03:43 some animals in vanaheim. Take this to any of the shrines or altars and you'll have an
03:48 option to interact with it, turning everything from day or night or vice versa. This isn't
03:52 an aesthetic change either, changes to plant life and other things mean that the areas
03:56 change at different times. And that's it for key items and special equipment you'll need
04:13 to access some of the hidden areas of the game. There are other contextual things like
04:17 the mystical heirloom for example but what we've listed are all the things you'll need
04:21 to reach every last corner of the game.
04:27 (electronic music)
04:29 [laughs]

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