Half-Life is a 1998 first-person shooter (FPS) game developed by Valve and published by Sierra Studios for Windows.
It was Valve's debut product and the first game in the Half-Life series. Players assume the role of Gordon Freeman,
a scientist who must escape the Black Mesa Research Facility after it is invaded by aliens during an experiment gone wrong.
The gameplay consists of combat, exploration, and puzzle-solving.
Valve was disappointed with the lack of innovation in the FPS genre, and aimed to create an immersive world rather
than a "shooting gallery." Unlike other games of the time, the player has almost uninterrupted control of the player character,
and the story is told mostly in scripted sequences rather than cutscenes. Valve developed it using GoldSrc,
a heavily modified version of the Quake engine, licensed from id Software.
The science fiction novelist Marc Laidlaw was hired to shape the story and assist with design.
It was Valve's debut product and the first game in the Half-Life series. Players assume the role of Gordon Freeman,
a scientist who must escape the Black Mesa Research Facility after it is invaded by aliens during an experiment gone wrong.
The gameplay consists of combat, exploration, and puzzle-solving.
Valve was disappointed with the lack of innovation in the FPS genre, and aimed to create an immersive world rather
than a "shooting gallery." Unlike other games of the time, the player has almost uninterrupted control of the player character,
and the story is told mostly in scripted sequences rather than cutscenes. Valve developed it using GoldSrc,
a heavily modified version of the Quake engine, licensed from id Software.
The science fiction novelist Marc Laidlaw was hired to shape the story and assist with design.
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