I briefly started working on this 5 months ago and I wanted to get it done before season 8 ends. But of course things went differently.
This is my first attempt at percussion in FamiTracker. I used both the triangle and noise channel with volume slides, pitch slides and arpeggio envelopes. At first I thought the triangle drums sounded a bit weird but when there are other sounds playing at the same time it sounds alright.
There are multiple reasons why it took 4 weeks to get this fideo done. Some were out of my control like real life stuff and the troubles I had trying to make the animation. Clip Studio Paint is amazing and can do a lot of the things I always dreamt of but quite a few of them don’t always work, at least the way I need them. For a pixel art animation I of course needed nearest neighbour interpolation which is amazingly possible in a canvas setting. Unfortunately, this applies only to moving raster images, not to file objects inside an animation folder (but outside of animation folders it does?!) and not to camera movements. I love file objects, the ability to add a seperate file as layer is amazing and what I always wanted and so I use them whenever possible in animations. It took a long time to figure all these strange things out and to make it work the way I wanted it to. Adding every single one of the many 60 fps-frames that I animated and exported in Aseprite to their respective frames in Clip Studio Paint was annoying and time consuming as well. Actually, at first I wanted to animate the camera movements in Video deluxe since it has good position keyframing but of course no way to change the scaling interpolation. After the finished animation was exported in Clip Studio Paint, I had to resize every one of the 5900 frames to 3840p in Aseprite. I tried it multiple times but every time Aseprite (and other programmes) crashed because it ran out of memory. So I had to import the images into multiple Aseprite files and export them separately. The resizing alone took 4 hours. But I’m still incredibly glad that I can now use Aseprite to do this.
The biggest reason in my control were my usual self-doubts. A lot of the time I wasn’t motivated to continue because I thought the song and the animation will be terrible. Some times I actually liked my progress and had fun but in the next moment I changed my mind again. I’m not sure if this is good or good enough but I tried to convince myself that it might be terrible now but I need to continue if I want to improve. Just like my Developer Updates and Jeff Sings improved. Though it seems like people only watch my old and bad fideos. First the old DbD bug fideos and now Introducing Link was suddenly watched by six thousand people. I should be honoured that people actually watch it but it’s just really terrible quality-wise and content-wise and unfortunately these people don’t seem to take a look at or are interested in my better fideos.
Lɪɴᴋs
Website: http://riolu.link
Patreon: https://
This is my first attempt at percussion in FamiTracker. I used both the triangle and noise channel with volume slides, pitch slides and arpeggio envelopes. At first I thought the triangle drums sounded a bit weird but when there are other sounds playing at the same time it sounds alright.
There are multiple reasons why it took 4 weeks to get this fideo done. Some were out of my control like real life stuff and the troubles I had trying to make the animation. Clip Studio Paint is amazing and can do a lot of the things I always dreamt of but quite a few of them don’t always work, at least the way I need them. For a pixel art animation I of course needed nearest neighbour interpolation which is amazingly possible in a canvas setting. Unfortunately, this applies only to moving raster images, not to file objects inside an animation folder (but outside of animation folders it does?!) and not to camera movements. I love file objects, the ability to add a seperate file as layer is amazing and what I always wanted and so I use them whenever possible in animations. It took a long time to figure all these strange things out and to make it work the way I wanted it to. Adding every single one of the many 60 fps-frames that I animated and exported in Aseprite to their respective frames in Clip Studio Paint was annoying and time consuming as well. Actually, at first I wanted to animate the camera movements in Video deluxe since it has good position keyframing but of course no way to change the scaling interpolation. After the finished animation was exported in Clip Studio Paint, I had to resize every one of the 5900 frames to 3840p in Aseprite. I tried it multiple times but every time Aseprite (and other programmes) crashed because it ran out of memory. So I had to import the images into multiple Aseprite files and export them separately. The resizing alone took 4 hours. But I’m still incredibly glad that I can now use Aseprite to do this.
The biggest reason in my control were my usual self-doubts. A lot of the time I wasn’t motivated to continue because I thought the song and the animation will be terrible. Some times I actually liked my progress and had fun but in the next moment I changed my mind again. I’m not sure if this is good or good enough but I tried to convince myself that it might be terrible now but I need to continue if I want to improve. Just like my Developer Updates and Jeff Sings improved. Though it seems like people only watch my old and bad fideos. First the old DbD bug fideos and now Introducing Link was suddenly watched by six thousand people. I should be honoured that people actually watch it but it’s just really terrible quality-wise and content-wise and unfortunately these people don’t seem to take a look at or are interested in my better fideos.
Lɪɴᴋs
Website: http://riolu.link
Patreon: https://
Category
🎵
Music