⬇ Dᴏᴡɴʟᴏᴀᴅs
http://riolu.link/rezawrces/music
This is the first actual song cover I’ve created using FamiTracker and I’m surprisingly pretty happy with how it turned out. For the main voice I used the triangle channel because it sounds kind of like a flute at high octaves, the downside is that it doesn’t allow many modifications or decorations except for vibrati which is why I considered using the FDS expansion with a triangle wave at first. In order to simulate the sound of the supporting voice, I used a volume envelope that starts loud, becomes quieter quickly and then slowly fades along with a bit of a tremolo. This creates an interesting sound with an initial attack that lingers a bit afterwards, just like in the original. Both pulse channels play the supporting voice alternately to make the most out of the lingering sounds and to prevent the overlapping lingering of the last two notes from causing a dissonance I added a faster fade as release in the volume envelope that is used on the second to last note of longer notes. (I wrote this paragraph a year ago when I made the song)
Also, the beginnings and ends of (solo) triangle wave sounds at high octaves don’t sound that great but there was no way around that.
In regard of the integration of the drawings into the fideo, this was my first time drawing hair. For the first time it turned out acceptably I think, partly thanks to Amarizo’s helpful suggestions.
Lɪɴᴋs
Website: http://riolu.link
Patreon: https://www.patreon.com/linkriolu
Twitter: https://twitter.com/LinkRiolu
Discord server: http://discord.riolu.link
Secondary YouTube channel with random videos, work in progresses, behind the scenes etc.: https://www.youtube.com/channel/UC6OogQGNdNLLRix0TR0Ke_A
Steemit: https://steemit.com/@link-ger
DeviantArt: https://www.deviantart.com/link-riolu
Twitch (German): https://www.twitch.tv/link_riolu
Exᴘᴇɴᴅɪᴛᴜʀᴇ ᴏꜰ ᴛɪᴍᴇ
108 hours
Pʀᴏɢʀᴀᴍᴍᴇs ᴜsᴇᴅ
Video editing: DaVinvi Resolve https://www.blackmagicdesign.com/products/davinciresolve/
Pixel art + animations: Aseprite https://www.aseprite.org/
Drawing + animations: Clip Studio Paint Ex https://www.clipstudio.net/en/
Image editing: Affinity Photo https://affinity.serif.com/en-us/photo/
Image editing (and formerly pixel art): Paint.NET https://www.getpaint.net/
8-bit audio production: FamiTracker http://famitracker.com/
Audio production: FL Studio http://www.image-line.com/flstudio/
Audio editing: Audacity https://www.audacityteam.org/
3D animating: Source Filmmaker https://store.steampowered.com/app/1840/Source_Filmmaker/
3D modelling and animating: Blender https://www.blender.org/
Screen recording: Shadowplay https://www.nvidia.com/en-us/geforce/geforce-experience/shadowplay/
Console recording: RECentral https://www.avermedia.com/gaming/product/game_capture/recentral4
Streaming: OBS Studio https://obsproject.com/
Mᴜsɪᴄ ᴜsᴇᴅ
[8-Bit] The Legend of Zelda – Overworld Theme https://youtu.be/qc1RTNB6Rwc
[8-Bit] The Legend of Zelda: Twilight Pri
http://riolu.link/rezawrces/music
This is the first actual song cover I’ve created using FamiTracker and I’m surprisingly pretty happy with how it turned out. For the main voice I used the triangle channel because it sounds kind of like a flute at high octaves, the downside is that it doesn’t allow many modifications or decorations except for vibrati which is why I considered using the FDS expansion with a triangle wave at first. In order to simulate the sound of the supporting voice, I used a volume envelope that starts loud, becomes quieter quickly and then slowly fades along with a bit of a tremolo. This creates an interesting sound with an initial attack that lingers a bit afterwards, just like in the original. Both pulse channels play the supporting voice alternately to make the most out of the lingering sounds and to prevent the overlapping lingering of the last two notes from causing a dissonance I added a faster fade as release in the volume envelope that is used on the second to last note of longer notes. (I wrote this paragraph a year ago when I made the song)
Also, the beginnings and ends of (solo) triangle wave sounds at high octaves don’t sound that great but there was no way around that.
In regard of the integration of the drawings into the fideo, this was my first time drawing hair. For the first time it turned out acceptably I think, partly thanks to Amarizo’s helpful suggestions.
Lɪɴᴋs
Website: http://riolu.link
Patreon: https://www.patreon.com/linkriolu
Twitter: https://twitter.com/LinkRiolu
Discord server: http://discord.riolu.link
Secondary YouTube channel with random videos, work in progresses, behind the scenes etc.: https://www.youtube.com/channel/UC6OogQGNdNLLRix0TR0Ke_A
Steemit: https://steemit.com/@link-ger
DeviantArt: https://www.deviantart.com/link-riolu
Twitch (German): https://www.twitch.tv/link_riolu
Exᴘᴇɴᴅɪᴛᴜʀᴇ ᴏꜰ ᴛɪᴍᴇ
108 hours
Pʀᴏɢʀᴀᴍᴍᴇs ᴜsᴇᴅ
Video editing: DaVinvi Resolve https://www.blackmagicdesign.com/products/davinciresolve/
Pixel art + animations: Aseprite https://www.aseprite.org/
Drawing + animations: Clip Studio Paint Ex https://www.clipstudio.net/en/
Image editing: Affinity Photo https://affinity.serif.com/en-us/photo/
Image editing (and formerly pixel art): Paint.NET https://www.getpaint.net/
8-bit audio production: FamiTracker http://famitracker.com/
Audio production: FL Studio http://www.image-line.com/flstudio/
Audio editing: Audacity https://www.audacityteam.org/
3D animating: Source Filmmaker https://store.steampowered.com/app/1840/Source_Filmmaker/
3D modelling and animating: Blender https://www.blender.org/
Screen recording: Shadowplay https://www.nvidia.com/en-us/geforce/geforce-experience/shadowplay/
Console recording: RECentral https://www.avermedia.com/gaming/product/game_capture/recentral4
Streaming: OBS Studio https://obsproject.com/
Mᴜsɪᴄ ᴜsᴇᴅ
[8-Bit] The Legend of Zelda – Overworld Theme https://youtu.be/qc1RTNB6Rwc
[8-Bit] The Legend of Zelda: Twilight Pri
Category
🎵
Music