Full version 3D Graphics Animation (Voices (New Riders)) Review
https://sry-newfile.blogspot.com/?book=0735712433
If your 3-D graphics portfolio consists of little more than sketches of alien craft, futuristic architecture and women with unfeasable anatomy clad in scant other-worldly garb, then 3-D Graphics & Animation is the book you need to kick-start your career. Mark Giambruno does an excellent job of explaining, in general terms, everything you need to know about the world of 3-D CG before embarking on a detailed, but non-application specific, demonstration of 3-D techniques. The introduction covers everything from how and where 3-D graphics are used--including the less obvious fields like engineering and medical research--to what it s like to work as a 3-D artist and how much you can expect to get paid. This careers guidance, accompanied by interviews with 3-D production artists provide the best insight into the job you re likely to get, short of landing a job as junior tea maker at a 3-D studio. The fact that the approach is non-application specific doesn t mean there s no hands-on element. In fact each chapter demonstrates a particular technique through the completion of a project-based tutorial which builds through the course of the book to produce a Blade Runner-style airborne advertising blimp by the final chapter. Step-by-step instructions are provided, but whereas other books spell it out for you, here it s up to you to interpret the instructions within the UI and toolset of your chosen application, be it Maya, 3DS or Lightwave. 3-D Graphics & Animation will not only help you decide if a career in 3-D CG is for you, if the answer is yes, it will get you off to a flying start. --Ken McMahon
If your 3-D graphics portfolio consists of little more than sketches of alien craft, futuristic architecture and women with unfeasable anatomy clad in scant other-worldly garb, then 3-D Graphics & Animation is the book you need to kick-start your career. Mark Giambruno does an excellent job of explaining, in general terms, everything you need to know about the world of 3-D CG before embarking on a detailed, but non-application specific, demonstration of 3-D techniques. The introduction covers everything from how and where 3-D graphics are used--including the less obvious fields like engineering and medical research--to what it s like to work as a 3-D artist and how much you can expect to get paid. This careers guidance, accompanied by interviews with 3-D production artists provide the best insight into the job you re likely to get, short of landing a job as junior tea maker at a 3-D studio. The fact that the approach is non-application specific doesn t mean there s no hands-on element. In fact each chapter demonstrates a particular technique through the completion of a project-based tutorial which builds through the course of the book to produce a Blade Runner-style airborne advertising blimp by the final chapter. Step-by-step instructions are provided, but whereas other books spell it out for you, here it s up to you to interpret the instructions within the UI and toolset of your chosen application, be it Maya, 3DS or Lightwave. 3-D Graphics & Animation will not only help you decide if a career in 3-D CG is for you, if the answer is yes, it will get you off to a flying start. --Ken McMahon
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