Batman Arkham Knight Deathstroke Free Roam Mod
You can now free roam as Deathstroke in Arkham Knight thanks to Tchi6!\r
Mr Jags tutorial goo.gl/P7uERL\r
Heitors channel goo.gl/ccKqwE\r
Twitter \r
Twitch \r
Intro by this guy \r
Intro music - Face melter - Josh A \r
Outro music - Loner Anthem - Josh A \r
\r
THE MOD ITSELF:\r
\r
\r
Ive reuploaded the original file from Tchi6, here, but the file is from him!\r
This file has some folders inside, indicating “BAO” for Origins, “BAC” for City and “BAK” for Knight. Inside of those, you have other files. Copy “Console.txt”, or “Command.txt”, depending of which game are you modding, and then paste it in the “BINARIES” folder of your main-folder game (not “WIN 32” or “WIN 64”, just BINARIES). This file will set which meshes will be replaced in game. So you can ivate that file, you need insert a KEYBIND into your “BMInput.ini” file, usually used to keybinds presets of Free-Roam, for example. Add the following line:\r
\r
.Bindings=(Name=INSERTYOURKEYHERE", Command=exec console.txt)\r
\r
Of course, replace INSERTYOUKEYHERE for the key in f. If the file copied is “Command.txt” instead of console, replace that term too. Inside the game, you need to SEE those meshes before ivate it. You can do that on Charer View – the trophies – or anywhere in game. Be sure to have seen it really close, from all angles, okay? Thatll help with eventful crashes. Then you press to start the game. IMMEDIATELY you press REPEATEDLY the key used for the command “exec console/command.txt”, pressing it repeatedly until the game loads completely, with your charer, that will replace the current using all his animations and skills. So, for example, if you want Man-Bat to use Batmans skills, the charer in use must be BATMAN when you perform the mod ivation!\r
\r
Always worth of remembering: back-up all your save-games and personal data!
Mr Jags tutorial goo.gl/P7uERL\r
Heitors channel goo.gl/ccKqwE\r
Twitter \r
Twitch \r
Intro by this guy \r
Intro music - Face melter - Josh A \r
Outro music - Loner Anthem - Josh A \r
\r
THE MOD ITSELF:\r
\r
\r
Ive reuploaded the original file from Tchi6, here, but the file is from him!\r
This file has some folders inside, indicating “BAO” for Origins, “BAC” for City and “BAK” for Knight. Inside of those, you have other files. Copy “Console.txt”, or “Command.txt”, depending of which game are you modding, and then paste it in the “BINARIES” folder of your main-folder game (not “WIN 32” or “WIN 64”, just BINARIES). This file will set which meshes will be replaced in game. So you can ivate that file, you need insert a KEYBIND into your “BMInput.ini” file, usually used to keybinds presets of Free-Roam, for example. Add the following line:\r
\r
.Bindings=(Name=INSERTYOURKEYHERE", Command=exec console.txt)\r
\r
Of course, replace INSERTYOUKEYHERE for the key in f. If the file copied is “Command.txt” instead of console, replace that term too. Inside the game, you need to SEE those meshes before ivate it. You can do that on Charer View – the trophies – or anywhere in game. Be sure to have seen it really close, from all angles, okay? Thatll help with eventful crashes. Then you press to start the game. IMMEDIATELY you press REPEATEDLY the key used for the command “exec console/command.txt”, pressing it repeatedly until the game loads completely, with your charer, that will replace the current using all his animations and skills. So, for example, if you want Man-Bat to use Batmans skills, the charer in use must be BATMAN when you perform the mod ivation!\r
\r
Always worth of remembering: back-up all your save-games and personal data!