How To Create Ambient Occlusion in Arnold Maya 2018
Link for the asset used in this tutorial: https://3dmodelsworld.com/downloads/uss-iowa-bb-61-class-3d-model-battleship/
In this quick Maya tutorial we gonna create ambient occlusion pass in Arnold and Maya 2018, this will be a quick tutorial we will discuss a little theory of why we use ambient occlusion in 3d and how this AO pass is not natural phenomena and doesn’t exist in nature.
We will start the tutorial by looking at reference images and discuss natural light and shadows and understand contact shadows and how ambient occlusion pass can help us recreate these contact shadows that otherwise the retrace shadows will not be able to provide, reference will help us a lot to understand the indirect shadows that caused by the sun and we will work to recreate that effect in 3d using Arnold and Maya 2018.
We hope that you will benefit from this tutorial, if you have any questions please feel free to ask us in the comments below and we will be happy to answer them.
☆★ VIEW THE BLOG POST: ★☆
Check out the blog of this tutorial for the assets and the images used to create the final result:
https://3dmodelsworld.com/create-ambient-occlusion-arnold-maya-2018/
☆★ ABOUT 3D MODELS WORLD ★ ☆
We create high quality and affordable 3d models, rigs and animations for VR – AR and Design, all our assets created by our in-house team of VFX and Games professionals.
Learn about us here: https://3dmodelsworld.com/
☆★ FOLLOW US BELOW: ★☆
Youtube: https://www.youtube.com/channel/UCTOE31BQ6nG_wgQ6Ff6BdJw
Blog ► https://3dmodelsworld.com/blog/
Twitter ►https://twitter.com/3DModelsWorld
Facebook ►https://www.facebook.com/3dModelsWorld/
Instagram ►https://www.instagram.com/3dmodelsworld/
In this quick Maya tutorial we gonna create ambient occlusion pass in Arnold and Maya 2018, this will be a quick tutorial we will discuss a little theory of why we use ambient occlusion in 3d and how this AO pass is not natural phenomena and doesn’t exist in nature.
We will start the tutorial by looking at reference images and discuss natural light and shadows and understand contact shadows and how ambient occlusion pass can help us recreate these contact shadows that otherwise the retrace shadows will not be able to provide, reference will help us a lot to understand the indirect shadows that caused by the sun and we will work to recreate that effect in 3d using Arnold and Maya 2018.
We hope that you will benefit from this tutorial, if you have any questions please feel free to ask us in the comments below and we will be happy to answer them.
☆★ VIEW THE BLOG POST: ★☆
Check out the blog of this tutorial for the assets and the images used to create the final result:
https://3dmodelsworld.com/create-ambient-occlusion-arnold-maya-2018/
☆★ ABOUT 3D MODELS WORLD ★ ☆
We create high quality and affordable 3d models, rigs and animations for VR – AR and Design, all our assets created by our in-house team of VFX and Games professionals.
Learn about us here: https://3dmodelsworld.com/
☆★ FOLLOW US BELOW: ★☆
Youtube: https://www.youtube.com/channel/UCTOE31BQ6nG_wgQ6Ff6BdJw
Blog ► https://3dmodelsworld.com/blog/
Twitter ►https://twitter.com/3DModelsWorld
Facebook ►https://www.facebook.com/3dModelsWorld/
Instagram ►https://www.instagram.com/3dmodelsworld/