アウトフォクシーズ / Outfoxies (Japan, OU1) Namco 1995 バーナード・ホワイト使用 異端の戦略ALL ジャンプ連付き Player A.K上越 収録Ver MamePlus!0.136 当時、弾避けに疲れた時の癒しがこのゲームでした。音声・BGMも実機に近い再現を感じます。
mame replay site http://replayburners.web.fc2.com/
アウトフォクシーズ
発売年:1995.03
開発/発売元:ナムコ
ジャンル:アクション
コントローラ:8方向レバー+2ボタン
システムボード:ナムコ システムNB-1
CPU構成[68EC020]
7人の殺し屋からプレイヤーを選び、1対1で勝負し相手を倒すという対戦格闘的なアクションゲーム。舞台となるのは殺し合いのシミュレータ「アウトフォクシーズ」。その中に存在するステージが実に多彩で、デパートや列車内、さらにはヘリ内や水族館などもある。武器や行動パターンも豊富で、例えばドラム缶は投げるだけでなく転がして攻撃したり、時にはガラスや床を破壊することで攻撃することもできる。マシンガンやロケットランチャーなどの銃火器も当然のように登場する。プレイ中は両者の距離によって拡大縮小が行われるため、多少目まぐるしいという点もあるが、全体的に緻密で丁寧に作りこまれた印象を持つ良作。
The Outfoxies (c) 1994 Namco.
A platform 'versus' shoot'em up in which either one player (playing against the computer) or two players (playing against each other) attempt to destroy each other by any means necessary. The levels themselves are interesting and varied, with airships, planes etc. providing a detailed and highly interactive backdrop in which the players do battle. That interactivity is increased further with the introduction of destructible sections which, when blown up, can often open up new areas or rooms. Each level is littered with a variety of weapons that can be picked up and utilized by the player(s). Graphically, Outfoxies employed superb sprite scale and rotation techniques that elevated the already fun gameplay still further. The aeroplane level, for instance, dips and sways, bringing problems of inertia and gravity to the platform action. Also; the in-game camera zooms in and out of the level, depending on how far away the two opponents are from each other. Playable characters range from a monkey to a pair of psychotic school children, with each character choice offering the player different aptitudes (the monkey can jump higher, for example). A fun enough game in one-player mode, Outfoxies really came into its own when two human protagonists took part.
- TECHNICAL -
Namco System NB-1 hardware
Game ID : OU
Main CPU : 68EC020 (@ 24.192 Mhz), M37702 (@ 16.128 Mhz)
Sound Chips : C352 (@ 16.128 Mhz)
Control per player: 8-way joystick
Buttons per player: 3
- TRIVIA -
Even if the titlescreen says '1994', The Outfoxies was released in March 1995 in Japan.
Victor Entertainment released a limited-edition soundtrack album for this game (The Outfoxies : Namco Game Sound Express Vol.20 - VICL-15042) on 21/06/1995.
- STAFF -
Concept and design : Masateru Umeda
Main programmer : Yoshiyuki Honda
System programmer : Toshiharu Hijita
Game programmer : Koichi Motokoide
Character designer : Miki Maemori
Field designer : Taro Okamoto
Music and sound effects : Masahiro Fukuzawa
Graphic designer : Akira Usukura
Logo designer : Hideaki Ito
Chief directorer : Masuya Ohishi
Product manager : Shinichiro Okamoto, Hajime Nakatani
Producer : Akihiko Tokue, Shukuo Ishikawa
Visual works : Yukiko Kaneko, Nobuko Endo, Muneyuki Tejima, Mitsuru Fukuoka, Tomoe Yamashita, Hisaharu Takahashi, Takashi Imaizumi, Hitomi Kusano, Kazuaki Fujimoto, Kanako Doi, Daisuke Tsushima, Kyoko Endo, Tomosuke Kashiwabara
- SOURCES -
Game's rom.
mame replay site http://replayburners.web.fc2.com/
アウトフォクシーズ
発売年:1995.03
開発/発売元:ナムコ
ジャンル:アクション
コントローラ:8方向レバー+2ボタン
システムボード:ナムコ システムNB-1
CPU構成[68EC020]
7人の殺し屋からプレイヤーを選び、1対1で勝負し相手を倒すという対戦格闘的なアクションゲーム。舞台となるのは殺し合いのシミュレータ「アウトフォクシーズ」。その中に存在するステージが実に多彩で、デパートや列車内、さらにはヘリ内や水族館などもある。武器や行動パターンも豊富で、例えばドラム缶は投げるだけでなく転がして攻撃したり、時にはガラスや床を破壊することで攻撃することもできる。マシンガンやロケットランチャーなどの銃火器も当然のように登場する。プレイ中は両者の距離によって拡大縮小が行われるため、多少目まぐるしいという点もあるが、全体的に緻密で丁寧に作りこまれた印象を持つ良作。
The Outfoxies (c) 1994 Namco.
A platform 'versus' shoot'em up in which either one player (playing against the computer) or two players (playing against each other) attempt to destroy each other by any means necessary. The levels themselves are interesting and varied, with airships, planes etc. providing a detailed and highly interactive backdrop in which the players do battle. That interactivity is increased further with the introduction of destructible sections which, when blown up, can often open up new areas or rooms. Each level is littered with a variety of weapons that can be picked up and utilized by the player(s). Graphically, Outfoxies employed superb sprite scale and rotation techniques that elevated the already fun gameplay still further. The aeroplane level, for instance, dips and sways, bringing problems of inertia and gravity to the platform action. Also; the in-game camera zooms in and out of the level, depending on how far away the two opponents are from each other. Playable characters range from a monkey to a pair of psychotic school children, with each character choice offering the player different aptitudes (the monkey can jump higher, for example). A fun enough game in one-player mode, Outfoxies really came into its own when two human protagonists took part.
- TECHNICAL -
Namco System NB-1 hardware
Game ID : OU
Main CPU : 68EC020 (@ 24.192 Mhz), M37702 (@ 16.128 Mhz)
Sound Chips : C352 (@ 16.128 Mhz)
Control per player: 8-way joystick
Buttons per player: 3
- TRIVIA -
Even if the titlescreen says '1994', The Outfoxies was released in March 1995 in Japan.
Victor Entertainment released a limited-edition soundtrack album for this game (The Outfoxies : Namco Game Sound Express Vol.20 - VICL-15042) on 21/06/1995.
- STAFF -
Concept and design : Masateru Umeda
Main programmer : Yoshiyuki Honda
System programmer : Toshiharu Hijita
Game programmer : Koichi Motokoide
Character designer : Miki Maemori
Field designer : Taro Okamoto
Music and sound effects : Masahiro Fukuzawa
Graphic designer : Akira Usukura
Logo designer : Hideaki Ito
Chief directorer : Masuya Ohishi
Product manager : Shinichiro Okamoto, Hajime Nakatani
Producer : Akihiko Tokue, Shukuo Ishikawa
Visual works : Yukiko Kaneko, Nobuko Endo, Muneyuki Tejima, Mitsuru Fukuoka, Tomoe Yamashita, Hisaharu Takahashi, Takashi Imaizumi, Hitomi Kusano, Kazuaki Fujimoto, Kanako Doi, Daisuke Tsushima, Kyoko Endo, Tomosuke Kashiwabara
- SOURCES -
Game's rom.
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ゲーム