TLOZ LA - Sword LV0 Behaviour

  • vor 9 Jahren
I recently tested hacking Links Awakening when I encountered a pretty interesting behaviour for TAS with memory corruption. Damage Calculation is not multiplied but aggregated instead.

A LV0 sword does no damage therefore its damage count is 0 however spin attacks will still deal damage. Another interesting thing is that LV0 deals a strong knockback instead.

A LV0 sword can be obtained by corrupting the item buffer of a chest to the value B without having a sword already. Without the right script call the level will always be zero.

This information might be of use in very specialized runs where memory is being corrupted. If done correctly the opposite might be archieved as well. A LV 255 sword would be pretty nice. ;)