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Darksiders, originally subtitled Wrath of War, is an action-adventure hack and slash video game developed by Vigil Games and published by THQ. The game takes its inspiration from the apocalypse, with the player taking the role of War, one of the Four Horsemen of the Apocalypse. The game was released for the Xbox 360 and PlayStation 3 on January 5, 2010 in North America, January 7, 2010 in Australia, January 8, 2010 in Europe and March 18, 2010 in Japan. The PC version was released in North America and Australia on September 23, 2010 and in Europe September 24, 2010. A parallel sequel was released on August 14, 2012.

Darksiders is an action-adventure hack and slash video game in which the player takes control of War, one of the Four Horsemen of the Apocalypse. In third-person perspective, the player engages in combat, puzzles and exploration. The world is divided into separate locations with many areas initially inaccessible until War regains many of his lost weapons and abilities. The center of the world, The Scalding Gallow, acts as a hub where War is given new objectives and paths to further unlock new areas. Each contains a series of linear and non-linear paths, many of which require large sections of platforming, climbing and swimming along with environment-based puzzles that impair progress and require the use of newly gained abilities. He fights mainly against angels and demons, and has a unique way to kill each particular type of enemy, usually tearing them apart painfully.
War using a pistol while riding his steed, Ruin.

Although War is initially limited to the use of his two-handed signature sword, Chaoseater, he will eventually obtain other weapons throughout the course of the gameplay. He also has a Scythe, which he uses as his other main offensive weapon. Also, each weapon has different combinations of attack that can be obtained throughout the game. Along with combos, players are also encouraged to use countering moves, blocks and swift dodging that help against different enemies. Projectile weapons such as a revolver and a boomerang-style throwing blade (War's Crossblade) can also be used in both combat and long-range shooting. A number of objects are littered throughout the environment and can also be used as weapons and projectiles. At a later point in the game, War gains the ability to summon his own fiery horse, Ruin, that provides faster movement and much more powerful attacks in open areas against demons and angels.

Along with weapon-based attacks, War can also use an array of magic-based attacks, known as Wrath powers, that are both offensive and defensive in nature. The amount of Wrath powers available are determined through a separate meter, just below the health bar. War has four major Wrath powers: Affliction, Blade Geyser, Immolation, and Stoneskin. War uses a combination of his Wrath powers and his weapon attacks when he engages a boss or a resistant foe that can only be put down through brute force.

War's most powerful ability is that he can transform into his Chaos Form: which transforms him into a large, fiery and extremely resistant entity that can cause heavy damage. This form is unlocked after sufficient progress in the game is made, and can be activated once War's Chaos meter is completely filled via combat with enemies. His Chaos Form, however, only lasts for a short while as his Chaos meter drains rapidly as soon as he is in his Chaos Form. War resorts to this form only when he is fighting the toughest bosses.

When enemies are close to defeat, War can perform an elaborate and violent finishing move at the press of the indicated button on screen, instantly killing the foe. Some of the larger foes can be briefly ridden and steered into other enemies before being finished off themselves. War eventually encounters large boss opponents that are both giant in size and deal heavy damage, and are themselves puzzle-based battles requiring certain methods and certain weapons to defeat them, and in some cases quick time button events to dodge or deal attacks.

Upon defeat, different enemies expel souls that provide different benefits. There are three types of souls throughout the world of Darksiders: green souls that fill the health bar, yellow souls that fill the Wrath meter, and blue souls that are the game’s form of currency. These blue souls can be spent at "Vulgrim Locations" on things such as new combo attacks, enhanced Wrath powers, power-ups, and potions. There are also artifacts scattered throughout the world that can be exchanged for more blue souls, with bonuses for completing each set. Additionally, souls of each color can be obtained by opening chests found throughout the world. Other items that can be located include wrath core and lifestone fragments.

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