• 11 năm trước
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The game starts you in the early 80′s with your one man studio set-up in a garage. You are given a budget of 70K and you are set, you can start to develop your first game. You need to pick the name, topic, genre and platform. At first the choices you have are very limited, 4 topics, 5 genres and 2 platform PC and G64. After you choose topic, genre and platform you begin to develop the game and you'll see that some orbs will come flying out of your character head. At the top middle of the screen you can see how the development is going. You can also see 4 different colored circles. One is for the bugs, one design, one technology and the last research. The orbs I was talking about previously, are points that go accordingly to each circle. Orange orbs are bugs, yellow one are for design, blue for technology and dark blue for research. The development goes into three stages, where in each one you need to assign in what you'll focus more that all comes down to design and technology. And depending to what you focused, your game design and tech points will vary. Once the game is finished, reviews come in. How well your game sells will depend on these reviews. Later in the game you will be introduced to the mechanic of Hype, where you can invest money in advertising, in gaming conventions, in interviews etc. to build more hype, have more fans and in the end sell more copies.

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