• 14 years ago
There is an undeniable rush from partaking in the legacy of a fake band made up of no-name musicians and plastic peripherals. You might feel goofy slinging a weightless guitar over your shoulder or tapping on foam-headed drums, but when you get your first gold star or earn another improvement for your band, it's hard to suppress a smile. Dan Teasdale, Lead Designer for Rock Band 3, has been with the series since the very beginning. During our interview, Teasdale ran us through the biggest features for the upcoming game. The game's selling point, "Pro mode", is an attempt to simulate the true experience of playing drums, guitar, bass, or the game's brand new instrument, piano. To help make the guitar more realistic, a fret by fret controller will launch alongside the game, with a genuine, modified Squire Stratocaster releasing later on if you want to learn the absolute real thing. Beyond new guitars, add-on cymbals for the drums, and new, more accurate microphones, Harmonix has also added vocal harmonies. The feature will be implemented in the same style that was executed in Rock Band: The Beatles and Rock Band: Green Day, allowing for a seven-person band if you've got three people willing to sing! If all the new features and challenges become overwhelming, Harmonix has revamped their training mode to help veterans and newcomers alike through the game's more demanding segments. From practicing specific sections of a song to slowing down the tempo, players should be able to play the game without feeling stranded. Rock Band 3 will hit store shelves on October 26th of this year. Assemble your band, block your stage, and live as much of the rock star dream as you can! ...in your basement. Host: David Klein Camera: Andrew Benninghoff Sound: Chirs Bates Edited by: Alea Ford Motion Graphics: Andrew Benninghoff Executive Creator: Spencer Striker Producer: Thomas Schulenberg