• 7 hours ago
Are you curious about what happens during game development? In this episode of Straight from the Expert, game developers Carl Bartolome and Jim Aquino of Neun Farben will give a tour of their office and share how they develop games.

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Transcript
00:00Hi, Karl here, I'm a game developer and I'd like to show you how we make games.
00:30When we talk about game development, the first thing that comes to the mind of people is
00:44programmers.
00:45Actually, it turns out, especially for AAA production, 20%-30% is actual game development.
00:53A lot of it is actually asset production, so that's where the majority of the budget goes
00:58into as well.
01:00Usually, it's our programmers, technical artists, those who integrate, that works within Unity
01:07or Unreal.
01:09Then we would have our artists, they're the ones who make the assets for these game developers.
01:14So they make characters, creatures, our modelers, they make the assets, the trees, the walls,
01:20the environment, and then the characters, and then we would have animators that bring
01:24the life to those characters, so we animate the layout.
01:38So the studio has different departments, modeling, art, animation, 2D art, game design, game
01:44development.
01:45Right now, we're in the production area, so this is where everything starts, from what
01:49the client requires, planning, baseline production, this is where we all meet and collaborate.
01:54To start a new project, or to work on projects.
02:02In pre-production, this is when you essentially start planning what the look and feel of the
02:07game is.
02:08We call it concept art, storyboarding, start creating the 2D concept, this is the key art.
02:14So when you start game development, you first need to have game design.
02:18So we have here our designer, essentially he's in charge of creating the wireframes,
02:23all of the prototypes, all of the documentation related to the game.
02:28Mechanics as well, core mechanics.
02:30So you see here all of the references that we have, that we would essentially, mechanics,
02:36different art aesthetics.
02:37Finally, in the last leg of game design, you would need proof of concept.
02:42Proof of concept, or POC, is you would create a rough of the design, or how you would essentially
02:48assemble it in a mind map.
02:50Then you have storyboarding and animation.
02:53So essentially, these guys are in charge of creating a 2D concept first.
02:57So when you create a 2D concept, this is when you essentially create the previz, the character
03:03design.
03:06So this is essentially illustration.
03:08So rough illustrations of different enemies, different characters.
03:13Then upon from there, we decide from what the final look would be for the character.
03:19Another example of previz visualization is like animation, just illustration of different
03:26characters, character design, yet again.
03:33So right now we're going to take a look at modeling, animation, and rigging.
03:38So we have here an environment, essentially, checking all of the models with relation to
03:44props, different shaders as well, different textures.
03:48So that's what's involved in terms of environment.
03:51And then we have here modeling for characters specifically.
03:55So there are a few tools that we use.
03:57We use ZBrush, Maya, Blender for the modeling of the characters.
04:02In terms of detailing, we use ZBrush, but it's also could be done in Blender and Maya.
04:13When you're creating games in production, and then from there you start modeling the
04:18characters, you start designing based on the 2D concept.
04:22And then from there, you start creating the code.
04:25So depending on the system architecture that you have decided, depending on the game design
04:30that you've decided, during pre-prod, you would start creating that in production.
04:34So that's when you start coding different behaviors, different mechanics inside of the
04:38game.
04:39So if we go over here in the production area, so these guys are essentially responsible
04:44for applying all of the art assets and animation into the game engine.
04:48So this is also where we start doing the programming for the game.
04:52In game development, you have a team of programmers and you have a team of people, game developers
04:57as well, that essentially implements the art into the engine.
05:00They check for any issues, they check for any errors, that's the sort of stuff that
05:04we do.
05:05So here, you'll see how the process is for VFX.
05:09So you see here the animation, the character swinging a sword, and the effects that happen
05:15on top of that inside of the game engine.
05:18You start integrating the art, the animation, and then the programming all together into
05:22one specific product, or a first vertical slice.
05:26So you have your programming, your 3D modeling, your animation, and then everything else in
05:32one layered cake.
05:37You would need to taste test your cake, meaning you would need to QA if it actually tastes
05:42good in the first place.
05:44So this is one example of how game developers would test their game inside of the game engine.
05:49So you see here, this is essentially a portrait, it's a mobile app.
05:54So meaning, you would need to have a group of people, or a section in your company, or
06:01a group of fans, just to test your game.
06:04If there's any bugs, let's say there's any visual glitches in the app, if it's a mobile
06:10game, if there's any game breaking issues, like for example, exploits, like you can press
06:15a button, or you do certain combinations in the game, and it can break the game.
06:22Then lastly, the fourth section is publishing your game, shipping it.
06:26In my job, there's a lot of technicalities that you would need to know.
06:31So specifically, as the Chief of Game Development, I need to dabble a bit in terms of how modeling
06:37takes that into account into game development, how I should test it, that sort of stuff.
06:43The job is very difficult, because you would need to explore different areas as well, aside
06:49from game development.
06:50I have a heavy programming background, but I need to dabble to R&D.
06:56Game Development Jargons
06:57Beta.
07:00Build of a game that's not finished yet.
07:03Mostly playtested with a large number of players.
07:06RPG.
07:07Role-playing game.
07:08A game genre where players take on the role of a fictional character and develop the character
07:13throughout the story and entirety of the game.
07:15AAA games made with big budgets, usually made by big companies with hundreds to thousands
07:21of developers.
07:23Pretty short for independent individual game developer or small group of game developers.
07:29Prototype.
07:30A small, limited early version of a game or part of a game.
07:34From start to finish, it really depends on the scope.
07:39Actually, heavily depends on what type of game we're working on.
07:44Typically if we're talking about AAA productions, the blockbuster hits, the games, that typically
07:51takes years.
07:53Give or take it's three to five years in terms of production.
07:57So for a more similar or smaller scale like AA's, typically around two to three years,
08:04I think it's a safe estimate for a production.
08:08So for AAA projects, it takes three to five years.
08:11Game Development Jargons
08:15In the next part of this episode, we will learn more about game development in the Philippines
08:20and why Filipinos are great game developers.

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