• 2 months ago
You'll be a different person after Telltale's The Walking Dead.
Transcript
00:00From the motion-captured performances of The Last of Us 2 and Red Dead Redemption to the
00:04incredibly touching subject matter of something like Celeste or Chicory, there are some games
00:08that can play your heartstrings beautifully.
00:11Whether it be heart-wrenching subject matter or shocking last-minute twists, I'm Scott
00:14from WhatCulture.com and these are 9 Incredibly Emotional Video Games That Will Totally Break
00:20You.
00:21Number 9.
00:22This War of Mine
00:23Inspired by the Siege of Sarajevo that took place across 1992 and 1993, This War of Mine
00:28is a unique look into the one portion of the populace we tend to forget about in gaming
00:32– civilians.
00:33Framed as a survival game through and through, you'll attempt to survive as many nights
00:37in this bombed-out city as possible.
00:40Mainly this involves sending one of your group out into the night to scavenge for supplies.
00:44Doing so opens up a number of moral quandaries though, as there are plenty of other families
00:47and individuals doing the same.
00:49Do you attempt to sneak past them, maybe craft a makeshift weapon and take it with you?
00:53How about bringing along a stack of food and medical supplies to trade?
00:57Remember, you're not an action hero with a plan outside of whatever you can improvise.
01:01Altercations will often go sour, injuries will occur and your home base will likely
01:06get raided.
01:07Shoot someone like in any other game and there's a chance your character will get depression
01:10or question why they get to live at all when someone else doesn't.
01:14All of this forces you to feel the ramifications of pulling the trigger.
01:18This War of Mine is absolutely unforgiving, and with your salvation happening on a random
01:22day after a certain amount of time has passed, it genuinely feels like you're just barely
01:27holding on at every turn.
01:298.
01:30Firewatch
01:31Dealing with life's individual hardships can make for incredibly involving fiction,
01:35and it's because Firewatch is such a deeply personal tale you end up getting swept along
01:39for the ride.
01:40Playing as character Henry following a turbulent series of events, he takes a job atop a watch
01:44tower in the middle of the Wyoming wilderness to get away, letting Campo Santo's unique
01:49feels start to unravel.
01:50Whilst the surrounding forests are forever cloaked in a gorgeous orange hue thanks to
01:54Olly Moss' sublime art direction, it's paired off against Henry's isolated mindset,
01:59allowing you to build an optional relationship with fellow Firewatcher Delilah.
02:03Through contextual dialogue options, you'll dictate how close this relationship becomes,
02:07alongside another revelation that you seem to be being monitored by an unknown company.
02:11Everything is also juxtaposed against characters the Goodwins, a father and son combo who have
02:16spent time in your vicinity, mirroring that need to get away.
02:19There are bumps in the night, mystery elements that reinforce how tranquillity can turn to
02:24too quiet on a dime, and some of the most bone-chilling reveals and jump scares in gaming.
02:29All serving to reroute back into that opening ten minutes, before rolling credits and letting
02:33the player digest everything they've just seen.
02:367.
02:37The Walking Dead
02:38Season 1
02:39Taking The Walking Dead mythology as a baseplate and moving away from the increasingly ridiculous
02:43actions of the TV counterpart at the time, it allowed Telltale to strike gold after so
02:48many middling releases.
02:50Marrying a mature narrative that was wholly original in 2013 to a modernised take on the
02:54point-and-click genre, sadly Telltale could never match the success of this season, but
02:59it's still very much worth playing.
03:01This more considered pace lets you really get into the mindset of multiple characters,
03:05before implementing a series of decisions that shape the story, deciding who lives or
03:09dies, and which character's motivations truly get fleshed out.
03:12Taken as a whole, the story of Clementine is pretty astonishing, especially because
03:16it was told across seven years and a lot of development hell.
03:20Someday it feels like a superbly polished version of these games will get the recognition
03:24they deserve, but Season 1 is more than worthwhile if you need a starting point.
03:286.
03:29A Normal Lost Phone
03:30Directly addressing various prejudices often levied against the LGBT community, A Normal
03:35Lost Phone is available on Switch and Steam, but is best played on mobile.
03:39Why?
03:40Because this app is designed to mimic another phone entirely.
03:43The story is framed around the idea that you, literally you, have discovered what you'll
03:47find out is the main character's phone.
03:49One where there are text messages asking what happened, before you then attempt to figure
03:53that out.
03:54Some of the puzzles are a little obtuse as you deduce passwords and secrets locked away,
03:58and it does all feel a bit invasive to troll through someone's personal life, but the
04:02story here gives you a really unique agency and payoff.
04:06A massively important game, A Normal Lost Phone will leave a mark on all those who see
04:10it through.
04:115.
04:12Gone Home
04:14It's easy to forget how huge Gone Home was, how essential it is as an interactive story,
04:18and all the conversations that came after about whether or not it was a video game.
04:22Many years later, it still works best when you go in completely blind, but regardless
04:26we can still cover some major positives.
04:28Playing as one Kaitlyn Greenbrier as she returns home following a gap year, you'll be greeted
04:33not by hugs and an open-armed family, but with a note on the door from your sister,
04:37apologising.
04:38From here, you're tasked with finding out precisely what happened in the year you were
04:42away.
04:43You'll be exploring your new house and inspecting every last item or piece of information on
04:47offer, listening to a variety of audio recordings from your sister herself.
04:51Needless to say, there are plenty of twists and turns along the way, but the true genius
04:55of Gone Home is how it plays with the established narrative conventions of first-person storytelling
05:00and horror games overall.
05:01The more years you've been a gamer, the more the game can play with your expectations,
05:05and that, alongside a stellar narrative, is the thing that makes Gone Home such a treasure.
05:104.
05:11Inside
05:13When we talk about emotions in games, it tends to be negative, or more specifically, sequences
05:16that made you sad.
05:17For Inside, it'll stir up a number of primal feelings, culminating in one of the most raw
05:22and powerful sequences of all time, meaning that as the credits finally creep up the screen,
05:26you'll need a minute or two to come back down.
05:29Playing like a side-scrolling puzzle platformer, you're cast as a small boy infiltrating
05:33a series of industrial structures, the whole game pulling off various visual nods to the
05:37likes of George Orwell's 1984.
05:40As it frames a world full of the drudgery of sheer production, and people being fed
05:44to the machine.
05:45Come the close of the game, and this is the one entry I'll do vague spoilers for, though
05:49everything is interpretational anyway, you'll become part of a larger, sentient mass of
05:53congealed flesh, essentially a metaphor for any violent uprising against the upper classes,
05:58breaking out of your watery prison and barrelling through offices and rooms as you decimate
06:02any onlookers.
06:03It's this contrast, this sudden rush of pure mob mentality power and destruction as
06:07you wipe out authority figures and innocents alike, knowing the shift is coming doesn't
06:12distill its impact, and overall Inside is a masterpiece of game design, underpinned
06:16by a building emotional connection that culminates like nothing else.
06:20Number 3.
06:21Brothers A Tale of Two Sons
06:23A severe left turn after the all-action delights of The Chronicles of Riddick, Starbreeze released
06:27Brothers A Tale of Two Sons as an unexpectedly brilliant adventure game.
06:31Helmed by the now very well-known Joseph Farris, Brothers is pure Tolkien in its framing of
06:36a couple of villagers leaving their quaint little dwelling to journey out into the world
06:40in search of a cure for their father, yet the unique beats of gameplay come from controlling
06:44the pair simultaneously.
06:46One analogue stick and a shoulder button each is all you'll get, which once you've overcome
06:49the mental acrobatics necessary to process both characters' movements at once, opens
06:54up a number of really innovative and memorable puzzles that are fun to solve and literally
06:58get your head around.
06:59Of course, there's an emotional throughline to Brothers' story too, but it's all handled
07:03in such a fairytale fashion.
07:05The game can rise up to the heights of soaring through intertwining canyons on the back of
07:09a griffin, before seeing the characters embrace each other during a moment of pure peril.
07:13If you're yet to experience Brothers for yourself, it is truly outstanding.
07:17Number 2.
07:18That Dragon Cancer
07:19What was surely one of the most harrowing and quite confusing games to put together
07:23from the creator's point of view, That Dragon Cancer is the real-life story of developers
07:27Ryan and Amy Green's young son, Joel, and his sad battle with the titular life-taking
07:32disease.
07:33When you study through subject matter alone, you'll know whether or not it's the sort
07:36of story that's going to be a bit too much for you, but the way the Greens implemented
07:40their own experiences into the game is nothing short of brave in the purest sense.
07:45Graphics take on a deliberately dreamlike and artistic hue as a way of getting around
07:49the lack of voice acting, instead relying on basic animations that are often more effective
07:53overall, as you end up transporting yourself into the scene, going through each day as
07:58it came like they once did.
07:59A truly raw experience that had the fortitude to tackle one of humankind's most harrowing
08:04topics, That Dragon Cancer is a testament to the power of interactive storytelling as
08:08a force for good.
08:10And Number 1.
08:11To The Moon
08:12Of all the underrated masterpieces, Ken Gao's To The Moon most deserves your attention.
08:16Focusing on an Inception-like tale of granting an old man's dying wish, you play as two
08:20scientists who rewrite core memories, meaning any dying or otherwise incapacitated patient
08:26can believe they've achieved the impossible before the end.
08:29Clearly that is a very touching setup, and from then on out, To The Moon is a heartstring
08:33puller of the highest order.
08:34Gao's script walks the line between unbelievably emotional exchanges as you discover what this
08:39man called Johnny's life was like before his life-threatening condition, alongside
08:43some humorous exchanges between scientists Neil and Eva.
08:46It's a tricky balance to get right, but Gao does so with the utmost confidence.
08:50The concept brings you in immediately, and despite it not having the graphical chops
08:54of something like Telltale's best work or the newer Dontnod games, To The Moon excels
08:58above and beyond by believing in both its subject matter and video games as a delivery
09:03mechanism.
09:04And those are just 9 Incredibly Emotional Video Games That Will Totally Break You.
09:08Let me know your favourites down in the comments below, and please subscribe to the WhatCulture
09:12Gaming Podcast.
09:13For now, I've been Scott from WhatCulture.com, and I'll catch you soon.

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