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THQ Nordic producer Andreas Schmiedecker offers an exclusive glimpse into the captivating art creation process behind Weappy’s highly anticipated platformer adventure, The Eternal Life of Goldman. This innovative game features classic frame-by-frame animations, all meticulously crafted by hand, blending an enchanting story with stunning artistry inspired by ancient legends and fairy tale.
Transcript
00:00Hi, I'm Andreas Schmidacker, I'm the producer of the game The Eternal Life of Goldman for
00:16THQ Nordic, and the game is being developed by Weepy Studio.
00:21The Eternal Life of Goldman is a breathtaking platformer adventure inspired by ancient legends
00:26and fairy tales.
00:28It will take you back to this era of classic 16-bit platformers done in classic frame-by-frame
00:33animation, all done by hand.
00:37I would say the most unique thing about The Eternal Life of Goldman is this unparalleled
00:41attention to detail with 2D art.
00:43You probably have seen hand-drawn art before, but not at this scale, not at this level of
00:48detail, and done without any AI or generative methods involved to bring details to every
00:54little facet of the game.
01:05Many people ask about the art style and the inspiration behind the art style of The Eternal
01:09Life of Goldman.
01:10It is mostly classic animated movies and French-Belgian comics, mostly Hergé and the Linclair art style.
01:20So to create that art is really a very difficult and complicated process, because everything
01:24is done by hand.
01:25So you would do your coloring, your lining, all the animation, all the backgrounds, all
01:30the foregrounds, all the small details by hand, day by day.
01:34And it's really, you know, there's no other way of doing it in that level of detail.
01:36So it can take a lot of time, it can take up to months or even up to a year for a biome
01:41to be finished.
01:42It is really intense and difficult, but we feel it's worth the effort in the end.
01:48The main character of The Eternal Life of Goldman is somewhat unusual, because it's
01:55an old man with a cane and a beard that you don't see that often in video games.
01:59He's a reference to, you know, these ancient fables and parables where you would often
02:05have an old man as protagonist who would be, you know, witty and outsmart his enemies.
02:10But it's also very specific reasons within the narrative why he has that age and looks
02:14like that.
02:15I will not go into details because of spoilers.
02:22So I think we're most excited for players to figure out all the small details about
02:25the world and, you know, the story.
02:27So like there's lots of small little things in the animation, in the backgrounds and foregrounds
02:31that you can find and look for to tell a story.
02:34And just, you know, for players to figure it out, puzzle it all together, piece it together.
02:38And that would be super interesting for us to find out.
02:41The main inspiration for The Eternal Life of Goldman are his platformers of the 16-bit
02:45era.
02:46And we hope the game will take you back to that era or, you know, will make you experience
02:50that for the first time.
02:51And it is really, you know, this kind of side-scrolling adventure, but with the accessibility and
02:57the quality of life features of a modern game.
03:04I think if you appreciate handcrafted art and especially, you know, 2D line art, then
03:09you will love The Eternal Life of Goldman.
03:11And also if you're a fan of classic platformers.

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