• 2 weeks ago
Emma Animation bar 01

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https://www.mixamo.com/

Unreal Engine 4 to 5 emma

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emma age 1 - https://skfb.ly/p76Hs
Transcript
00:00Hello and welcome to Emma and Emma's Animation Bar. Now this video, as you have seen in the
00:09very first part of the video, was all showing you Emma's actual animation part 1, an animation
00:16here. How do you store animations for later use? In a Glyph file from Windows or any other
00:24software, you can drag and drop Glyph files into Unreal 5, if you want to do that, you
00:29can, but I'm only using it for storage, just for nice easy animations, that's what I want
00:35to do. Of course, I want to split my animations into idle, like left, you know, left, right,
00:41up and down, so I will split my animations that way, but temporarily, I'm going to throw
00:46them all into one animation. So, any movement that you've got, I'm going to add it into
00:52here. So, of course, to get the animations, you can go and download the animations, if
00:58they're free to use, then that's great, if they're not, you have to create your animations
01:01and then put them in the actual animation sheet. So, let's explain, so first, I'm going
01:06to mix and match my animation sheets, so I'll be using Collada, FBX and Glyph for the final
01:13result. So, first, when you start Blender, let me start first, when you first open Blender,
01:19there's a box here, go to cube, right click and delete it, simple as that, go here, it
01:27will launch your major animation sheet, I've already shown you in the first part, how to
01:31create your Glyph files, if it's too hard, let me know and I'll make an easier video,
01:36go to download, load it, it's Emma's animation sheet, it's called Emma's animation bar, it's
01:43just an animation sheet, that's what it is, it's a template file, that's what it is, give
01:47it a couple of seconds to load it. So, as we're recording the screen, she takes a few
01:52minutes to load into the screen, so here's Emma, hello Emma, how are you doing, looking
01:58pretty great today, so here we go, so this is her animation bar, if you open animation,
02:05you'll notice that you've got two animations in here, one number 1 and number 2, now we're
02:10going to add number 3 and number 4, that'll be good, ok, watch them, watch them animations,
02:14now, these are realistically kind of original animations, that's what they are, so this
02:19would actually be in a separate file, but it doesn't matter for the video, so I want
02:23to show you, click down here somewhere, go here, import, I want to import Colada, as
02:30you know, I like to save my files as Colada, go here, you can see the name, you can now
02:35walk backwards or forward, so this one, it doesn't matter what the name is, because it's
02:42just going to rename it to whatever it is, you see how that looks, action 1, it automatically
02:47calls it action 1, so I want to call it action 3, action 3, and of course, we're going to
02:56call it action 4, so, that's action 3, copy, go back over here, import, number Colada,
03:05go forward, import, when you load it, open it, open animation sheet, double click it,
03:11and call that number 4, if you want to know what number direction on next, open up your
03:18original, and you can see, 1, 2, now we've got 3 and 4, of course, two different animations,
03:24but of course, because it's called animation, of course, in Blender, you can give it a name,
03:29like left and right and up and down, but when you export it, it's going to be called animation
03:331, 2, 3, or 4, and so forth, ok, once you import these, forget them, go here, on your
03:40character, click on your character, come down here, go to dope sheet, look back here, action
03:49is up, when we're in here, you see now, these are the actions that's on our character, so
03:54if we give it a call to create, so if we give it a 1, I want all of the animations, 1, 2,
04:003, or 4, so that's going to create, ok, so we're going to leave one on it, leave one,
04:07just push it down, go to, put a shield on it, push it down, add action 3, now notice
04:16how it's different, ah, and you notice how the frames don't quite fit, this is a longer
04:25animation, so we're going to sort the timeline out in a minute, because we need to add more
04:31frames for that, so if you're thinking how do you add more frames, I'm going to show
04:35you, so we're going to roughly level it to about maybe 360, 260, anyhow, apply the shield
04:43to that, let's go and fix that problem first, go here, go to timeline, so we want 260, did
04:53we say, no, 260, just want to get the frame on the end of that, go back to dope sheet,
05:08so back into action animation, so as you can see now it clears into it, so we get, ok,
05:12that's kind of great, once we've applied the motion, come back, and I can't see a whole
05:17thing, we can just play the animation, see what she's doing, yep, we might like it, we'll
05:24see when we get rid of the other character, leave it like that, push down, go back in,
05:30apply number 4, the shield, play the animation, ok, we'll leave it like that, push it down,
05:38now, leave it, go back over here, select these two characters, you can actually open them
05:46like this, select all of this, right click and delete, so we've only got Emma, Emma,
05:54you agree, so I think first of all we want to go into non-linear, look down on the animation
06:00sheet, I think, oh, now we've got 3 and 4, we've also got 1 and 2, so now of course we
06:08want to kick all this, have a look at what we've got, so of course, put this one on,
06:14play, so this one, I think it's walking backwards, by the look of it, it might not be, that's
06:24this one, then we've got this one, that, we've got this one, it's her right hand, this one,
06:37her left hand, agree, of course, if you want to name it, you can just go here, you can
06:43double left click it and name it, if you want to, and to name it here, you have to right
06:49click and go rename, and name it here, just so they know that, so this is 1, this is 2,
06:55so what's this one down here, ah, it's her left hand again, how about this one, oh, that's
07:03her left hand as well, somehow I don't think so, not this one, this one, this one and this
07:09one, now pick whichever animation you want, let's say this one, no, I don't want that
07:14one, this is going to be the very first animation, so animation you like to start with, just
07:20put an old star on it, not just yet, click, I'll get this, I'll get this, click on this,
07:26right click, delete, you can delete the sheet here, click on here, right click and you can
07:32go delete script, now you want to delete these two, click here, go here, delete script, now
07:40of course, make sure your one is locked, click on the script itself, delete the track, delete
07:49the track, delete the track, so this is what we're left with, so we're going to tick all
07:53these and the one I prefer is that one, so I'm going to have this one, so if you commonly
08:01use it as a right hand, that's going to be my starting animation, so I think you first
08:06of all go here, export, go to here, go to downloads, you want to go to action bar, number
08:15one, and of course if you want to copyright yourself, of course you can do that, that
08:22again, I don't think that's optional, so if you want to do that, just go to a Wubblebox,
08:30you don't have to put my name on it, of course it's your content, so put your name on it,
08:35so here, this would actually be a Mac Wubblebox, that's what it would be, so really it wouldn't
08:40be a Wubblebox, it would be a Mac Wubblebox, so it doesn't really matter, so it's the same
08:47thing, so wait for the little square to disappear, the little black square, as I said I'm just
08:54updating my actual animation sheet, just to let you know how to do it, so next time I
09:00bring some new animations in here, my sheet can get bigger and bigger and bigger, of course
09:04in Blender you can name them, but when you export it, I'll explain the reason for it
09:08in a minute, so as I say, if you want to name it, right click and just go Rename, call it
09:13whatever you want, so let's do that there, now what we want to do is fire up animation
09:24file number 1, so here's our new animation, you see my star animation, this is my star
09:31animation, now I've got a couple of animations, I've got 4 animations in this category, so
09:37the first one is of course that, the second one of course is that, now she's walking backwards,
09:47obviously it's only a short animation, but you kind of get the idea, so we shorten the
09:53animation on that, but we won't wait that long, so you see as she walks back, and this
09:58one is creeping forward, so go back to number 2, make sure that's her right hand, make sure
10:05this one is her left hand, and she's working absolutely great, as you can see the animation
10:11bar is slowly starting to fill up, of course as I say, when you export it, it's going to
10:16call it animation 1, 2, 3, 4, 5, so it doesn't matter what you call it, it's only for reference
10:22for you, so when you load it into the game world, it's going to be called that, so I
10:27recommend that you write down animation 1 is left hand, animation 2 is right hand, just
10:36so you know what you're working on, because when you get a big massive list, you're not
10:43going to remember which animation is for what, you have to flip through each one, but anyway,
10:48it doesn't matter, I'm just telling you, that's why Emma's animation is bar 1, so that's
10:54our new bar, this was our old bar, so this was our starting template, as you can see
11:00there's only 2 animations in here, there's only that animation and that animation, and
11:05of course, what I'll be doing, I'll be naming the animation bar, so I'll be calling this
11:11let's say Emma's animation hand, so anything to do with let's say the right hand, it'll
11:16be in that animation section, anything to do with the left hand, it's going to be in
11:21that animation section, and so forth and so forth, so you know, anyway you get the idea,
11:27so that's how I'm setting my animations, so let's say you're looking for any animations
11:31for Emma, or one of your characters, because all my skeletons should work with your skeleton,
11:37if you use the same skeleton from the start, and of course, I don't change my skeleton,
11:42once my skeleton is named, I just leave it as is, so as long as you don't name the skeleton,
11:47all the animations I make and I create will actually work with that particular character
11:53of yours, so as I said, if you want the content, as I said, click it, download it, use it,
11:58do with it whenever you want, as I said, I'm creating my animation bar, as I said, I will
12:02make them, I want to give you basically a full model like this, with all the animations
12:08possible, I can get inside it, I want to see how big I can actually get the file before
12:14it can't hold any more animations, at the moment it's 16 point, if you look at the size
12:20of it, it's 16.6 megabytes, not very big yet, but you know, we'll soon get there, and I
12:27want to see what it can hold, and of course, I'm also going to do them separately, just
12:31in case I do want to do them separately, because obviously, the left side of the body is the
12:35same as the right side of the body, so I might be able to, at some point in the future,
12:39instead of storing the left and the right, I might be able to store one half of the body
12:44and just flip it to the other side of the body when I need it, possibly, that will save
12:50me a lot of memory, it really will, but anyway, that's for later on in the tutorial, and I'll
12:55show you how to go about doing that, so instead of storing the left, the right, the ups and
12:59downs, and yeah, I'll show you a way around that, so I think it's up to you, anyway, very
13:05easy videos, just to kind of teach you all about Emma, Emma's life, about Redband Valley,
13:12and how it's all going to come to life, so if you like the content, and you say thumbs
13:17up, thumbs up as well, don't subscribe, thank you very much to each and every one of my
13:21subscribers, thank you very much to each and every one of you, thank you, and I really
13:26truly do apologise for the cold and snivels, can't help it, just one of them things, and
13:32I've got it, so yeah, as I said, keep text, keep text friendly, because kids read your
13:38text, anyway, see you soon, bye.