• 2 months ago
The video dives into what you can expect with the roadmap and upcoming content, featuring four maps and one work-in-progress map, a wide selection of guns allowing players to customize their arsenal, five characters to choose from, and more during Early Access.
Transcript
00:00So, here's the deal.
00:08These past few months, we've had an outpour of positive reception from you guys around
00:13what we're creating, and we really want to get that game out to you sooner.
00:17That's why we're diving right into Early Access on September 24th, 2024.
00:23And a heartfelt thank you to everyone who participated in the beta.
00:26The team has been rocking around the clock to incorporate a ton of the feedback you guys
00:30gave us, and we can't wait to share the progress.
00:33Now, I don't believe anyone should have to pay more than $50 USD for a game, and if you
00:39want to support the team above and beyond the initial price point, that is awesome,
00:43and we really appreciate it.
00:45There will be a special edition with the game's soundtrack and Jason's awesome tunes, but
00:49that should be your choice based on how much you guys dig the game.
00:53So the Forever Winter is going to be $27 at Early Access.
00:58There will be zero pay-to-win solutions.
01:00You will earn your gear via skill or luck, and you will not be able to buy your way into
01:05Nirvana.
01:06You will never be charged for a new character, because that's the way it should be when you
01:10buy a game.
01:11You will not be charged for maps, guns, additional quests, new bosses, and more.
01:17That nickel-and-diming shit is for the birds.
01:20Everyone will charge for skin packs, and any sales there will go to supporting the
01:24character team, and allowing us to make even more baller characters in the future.
01:29Now why do all this?
01:30I fondly remember a time growing up in the 90s, when you could go to CompUSA and buy
01:36a boxed copy of Command & Conquer, Giant Citizen Kabuto, or KKND for $50, or less, and be set
01:43for months.
01:44I'm really hoping we can get back there.
01:47Now for the roadmap.
01:49We really respect what the homies did with Ready or Not.
01:52Having the balls to release Greybox maps into their map lineup was incredible, so we're
01:57taking a page out of their book.
02:00We will give you one work-in-progress map early, so you guys can scope it out, have
02:04some fun, and hopefully give the team some super helpful feedback, so we can make them
02:09even more kick-ass when they drop fully.
02:13Taking it one step further, we want the community to get a chance to vote on which bosses and
02:19which features we bring online first in our post-launch plan.
02:23Anyone who bought the game will get access to an exclusive channel in our Discord.
02:28There you will be able to vote on what, or who, drops next.
02:32The art team and our brothers at Evolve 512 broke our backs to make sure we planned months
02:38in advance to give you guys the post-apocalyptic road trip you deserve.
02:43And if the game does well, shit, we want to bring this art style to entirely new environments
02:48in the future.
02:49It's going to be a wild ride.
02:53Now let's talk hosting.
02:55Regardless of how many people play, you will always be able to play with your friends locally
03:00and via peer-to-peer hosting.
03:03We learned from the nightmares some of our industry colleagues have gone through this
03:06past year.
03:07So that means no infinite loop matchmaking bugs, and no flooded servers where you can't
03:12jump into what you just bought.
03:14We did this so that no matter what happens, when you buy our game, you can jump in and
03:20rock and roll, even if it's solo.
03:23If you want to reach out to the dev team, hit up the Discord.
03:26There's a ton of homies in there that love Grimdark just as much as we do.
03:32Now on a more somber note.
03:34These past few months, we lost Spec Ops The Line, Project Boundary, and now they are shutting
03:40down the Battlefield 3 servers.
03:43The reality is, in the never-ending quest for profit, they are closing the gate on some
03:48really special games that inspired us.
03:52Games cost more now to develop than they ever have, and that means risk mitigation is priority
03:561, 2, and 3.
03:59And remember, it's not their fault.
04:02They're a product of their environment.
04:05And that's why this year has been so inspiring, to see other crews breaking out of that muck
04:09to bring the magic, one ammo belt at a time.
04:14Lastly, words cannot express how much we appreciate your support.
04:20People from all nations and all ages have reached out, just to say, thanks for going
04:25there and handling the subject with the care and energy it deserves.
04:31This means we're not alone in hoping we see a new Killzone, a gritty Battlefield, maybe
04:35a new Command & Conquer title that's not a bloody mobile game.
04:39But if the response to what we're building is any indicator, maybe they will find the
04:43guts to bring those games back, the right way.
04:46And in the meantime, we'll see you guys in the Wasteland on September 24th, 2024.
04:53Cheers.

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